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- import { Quaternion } from './Quaternion.js';
- import { Vector3 } from './Vector3.js';
- import { Matrix4 } from './Matrix4.js';
- import { MathUtils } from './MathUtils.js';
- class Euler {
- constructor( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) {
- Object.defineProperty( this, 'isEuler', { value: true } );
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
- }
- get x() {
- return this._x;
- }
- set x( value ) {
- this._x = value;
- this._onChangeCallback();
- }
- get y() {
- return this._y;
- }
- set y( value ) {
- this._y = value;
- this._onChangeCallback();
- }
- get z() {
- return this._z;
- }
- set z( value ) {
- this._z = value;
- this._onChangeCallback();
- }
- get order() {
- return this._order;
- }
- set order( value ) {
- this._order = value;
- this._onChangeCallback();
- }
- set( x, y, z, order ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
- this._onChangeCallback();
- return this;
- }
- clone() {
- return new this.constructor( this._x, this._y, this._z, this._order );
- }
- copy( euler ) {
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
- this._onChangeCallback();
- return this;
- }
- setFromRotationMatrix( m, order, update ) {
- const clamp = MathUtils.clamp;
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- const te = m.elements;
- const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- order = order || this._order;
- switch ( order ) {
- case 'XYZ':
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
- if ( Math.abs( m13 ) < 0.9999999 ) {
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
- } else {
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
- }
- break;
- case 'YXZ':
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
- if ( Math.abs( m23 ) < 0.9999999 ) {
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
- } else {
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
- }
- break;
- case 'ZXY':
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
- if ( Math.abs( m32 ) < 0.9999999 ) {
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
- } else {
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
- }
- break;
- case 'ZYX':
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
- if ( Math.abs( m31 ) < 0.9999999 ) {
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
- } else {
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
- }
- break;
- case 'YZX':
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
- if ( Math.abs( m21 ) < 0.9999999 ) {
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
- } else {
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
- }
- break;
- case 'XZY':
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
- if ( Math.abs( m12 ) < 0.9999999 ) {
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
- } else {
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
- }
- break;
- default:
- console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
- }
- this._order = order;
- if ( update !== false ) this._onChangeCallback();
- return this;
- }
- setFromQuaternion( q, order, update ) {
- _matrix.makeRotationFromQuaternion( q );
- return this.setFromRotationMatrix( _matrix, order, update );
- }
- setFromVector3( v, order ) {
- return this.set( v.x, v.y, v.z, order || this._order );
- }
- reorder( newOrder ) {
- // WARNING: this discards revolution information -bhouston
- _quaternion.setFromEuler( this );
- return this.setFromQuaternion( _quaternion, newOrder );
- }
- equals( euler ) {
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
- }
- fromArray( array ) {
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
- this._onChangeCallback();
- return this;
- }
- toArray( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
- return array;
- }
- toVector3( optionalResult ) {
- if ( optionalResult ) {
- return optionalResult.set( this._x, this._y, this._z );
- } else {
- return new Vector3( this._x, this._y, this._z );
- }
- }
- _onChange( callback ) {
- this._onChangeCallback = callback;
- return this;
- }
- _onChangeCallback() {}
- }
- Euler.DefaultOrder = 'XYZ';
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
- const _matrix = /*@__PURE__*/ new Matrix4();
- const _quaternion = /*@__PURE__*/ new Quaternion();
- export { Euler };
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