particles_sprites_gl.html 6.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - sprites - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. text-align:center;
  14. font-weight: bold;
  15. text-align:center;
  16. }
  17. a {
  18. color:#0078ff;
  19. }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 0px; width: 100%;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. #oldie {
  28. font-family:monospace;
  29. font-size:13px;
  30. text-align:center;
  31. background:#eee;
  32. color:#000;
  33. padding:1em;
  34. width:475px;
  35. margin:5em auto 0;
  36. display:none;
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="info">
  42. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle sprites example -
  43. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  44. </div>
  45. <center>
  46. <div id="oldie">
  47. Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>
  48. and <a href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers</a>.<br/>
  49. <br/>
  50. Please try in
  51. <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
  52. <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
  53. <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
  54. </div>
  55. </center>
  56. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  57. <script type="text/javascript" src="js/Stats.js"></script>
  58. <script type="text/javascript">
  59. if ( !is_browser_compatible() ) {
  60. document.getElementById( "oldie" ).style.display = "block";
  61. }
  62. var container, stats;
  63. var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, sprite, size;
  64. var mouseX = 0, mouseY = 0;
  65. var windowHalfX = window.innerWidth / 2;
  66. var windowHalfY = window.innerHeight / 2;
  67. init();
  68. setInterval( loop, 1000 / 60 );
  69. function init() {
  70. container = document.createElement( 'div' );
  71. document.body.appendChild( container );
  72. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  73. camera.position.z = 1000;
  74. scene = new THREE.Scene();
  75. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  76. geometry = new THREE.Geometry();
  77. sprite1 = ImageUtils.loadTexture( "textures/sprites/snowflake1.png" );
  78. sprite2 = ImageUtils.loadTexture( "textures/sprites/snowflake2.png" );
  79. sprite3 = ImageUtils.loadTexture( "textures/sprites/snowflake3.png" );
  80. sprite4 = ImageUtils.loadTexture( "textures/sprites/snowflake4.png" );
  81. sprite5 = ImageUtils.loadTexture( "textures/sprites/snowflake5.png" );
  82. for ( i = 0; i < 2000; i++ ) {
  83. vector = new THREE.Vector3( Math.random() * 2000 - 1000, Math.random() * 2000 - 1000, Math.random() * 2000 - 1000 );
  84. geometry.vertices.push( new THREE.Vertex( vector ) );
  85. }
  86. parameters = [ [ [1.0, 0.2, 1.0], sprite2, 20 ], [ [0.95, 0.1, 1], sprite3, 15 ], [ [0.90, 0.05, 1], sprite1, 10 ], [ [0.85, 0, 0.8], sprite5, 8 ], [ [0.80, 0, 0.7], sprite4, 5 ],
  87. ];
  88. for ( i = 0; i < parameters.length; i++ ) {
  89. color = parameters[i][0];
  90. sprite = parameters[i][1];
  91. size = parameters[i][2];
  92. materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending } );
  93. materials[i].color.setHSV( color[0], color[1], color[2] );
  94. particles = new THREE.ParticleSystem( geometry, materials[i] );
  95. particles.rotation.x = Math.random() * 6;
  96. particles.rotation.y = Math.random() * 6;
  97. particles.rotation.z = Math.random() * 6;
  98. particles.updateMatrix();
  99. scene.addObject( particles );
  100. }
  101. scene.addObject( particles );
  102. renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. container.appendChild( renderer.domElement );
  105. renderer.context.disable( renderer.context.DEPTH_TEST );
  106. stats = new Stats();
  107. stats.domElement.style.position = 'absolute';
  108. stats.domElement.style.top = '0px';
  109. container.appendChild( stats.domElement );
  110. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  111. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  112. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  113. }
  114. function onDocumentMouseMove( event ) {
  115. mouseX = event.clientX - windowHalfX;
  116. mouseY = event.clientY - windowHalfY;
  117. }
  118. function onDocumentTouchStart( event ) {
  119. if ( event.touches.length == 1 ) {
  120. event.preventDefault();
  121. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  122. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  123. }
  124. }
  125. function onDocumentTouchMove( event ) {
  126. if ( event.touches.length == 1 ) {
  127. event.preventDefault();
  128. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  129. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  130. }
  131. }
  132. function loop() {
  133. var time = new Date().getTime() * 0.00005;
  134. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  135. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  136. for( i = 0; i < scene.objects.length; i++ ) {
  137. scene.objects[i].rotation.y = time * ( i < 4 ? i+1 : - (i+1) );
  138. scene.objects[i].updateMatrix();
  139. }
  140. for( i = 0; i < materials.length; i++ ) {
  141. color = parameters[i][0];
  142. h = ( 360 * ( color[0] + time ) % 360 ) / 360;
  143. materials[i].color.setHSV( h, color[1], color[2] );
  144. }
  145. renderer.render( scene, camera );
  146. stats.update();
  147. }
  148. function is_browser_compatible() {
  149. // WebGL support
  150. try { var test = new Float32Array(1); } catch(e) { return false; }
  151. // Web workers
  152. return !!window.Worker;
  153. }
  154. </script>
  155. </body>
  156. </html>