Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Remi 7558020bd0 changes to prevent console warnings пре 7 година
.github ae38f6057a Added link to the forum to CONTRIBUTING.md пре 7 година
build bee9477263 Updated builds. пре 7 година
docs 18e9859eec Changed typo for "max" description of Box2 пре 7 година
editor 0fc44ae768 WebVR/WebXR: Update origin trial tokens пре 7 година
examples 943544960c Simplified webgl_materials_modified example. пре 7 година
src 7558020bd0 changes to prevent console warnings пре 7 година
test db4240306b Merge pull request #14435 from Mugen87/dev1 пре 7 година
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js пре 7 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore пре 7 година
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 пре 7 година
.travis.yml 3f191c3999 Travis CI пре 7 година
LICENSE 5498e9ec31 Update LICENSE пре 7 година
README.md e1f9e8541a README: Added Travis badge пре 7 година
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json пре 7 година
package.json 0949e59f3a r94 пре 7 година
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 пре 7 година

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases