webgl_postprocessing_outline.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. }
  17. a {
  18. color:#00ff78;
  19. }
  20. #info {
  21. color: #fff;
  22. position: absolute;
  23. top: 10px;
  24. width: 100%;
  25. text-align: center;
  26. display:block;
  27. }
  28. .dg.ac {
  29. z-index: 1 !important; /* FIX DAT.GUI */
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/OBJLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/FXAAShader.js"></script>
  40. <script src="js/postprocessing/EffectComposer.js"></script>
  41. <script src="js/postprocessing/RenderPass.js"></script>
  42. <script src="js/postprocessing/ShaderPass.js"></script>
  43. <script src="js/postprocessing/OutlinePass.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src='js/libs/dat.gui.min.js'></script>
  46. <div id="info">
  47. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  48. </div>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var camera, scene, renderer;
  53. var raycaster = new THREE.Raycaster();
  54. var mouse = new THREE.Vector2();
  55. var selectedObjects = [];
  56. var composer, effectFXAA, outlinePass;
  57. var obj3d = new THREE.Object3D();
  58. var group = new THREE.Group();
  59. var params = {
  60. edgeStrength: 3.0,
  61. edgeGlow: 0.0,
  62. edgeThickness: 1.0,
  63. pulsePeriod: 0,
  64. rotate: false,
  65. usePatternTexture: false
  66. };
  67. // Init gui
  68. var gui = new dat.GUI( { width: 300 } );
  69. gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function( value ) {
  70. outlinePass.edgeStrength = Number( value );
  71. });
  72. gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function( value ) {
  73. outlinePass.edgeGlow = Number( value );
  74. });
  75. gui.add( params, 'edgeThickness', 1, 4 ).onChange( function( value ) {
  76. outlinePass.edgeThickness = Number( value );
  77. });
  78. gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function( value ) {
  79. outlinePass.pulsePeriod = Number( value );
  80. });
  81. gui.add( params, 'rotate' );
  82. gui.add( params, 'usePatternTexture' ).onChange( function( value ) {
  83. outlinePass.usePatternTexture = value;
  84. });
  85. var Configuration = function() {
  86. this.visibleEdgeColor = '#ffffff';
  87. this.hiddenEdgeColor = '#190a05';
  88. };
  89. var conf = new Configuration();
  90. var controladorVisible = gui.addColor( conf, 'visibleEdgeColor' );
  91. var controladorHidden = gui.addColor( conf, 'hiddenEdgeColor' );
  92. controladorVisible.onChange( function( colorValue ) {
  93. //the return value by the chooser is like as: #ffff
  94. colorValue = colorValue.replace( '#', '' );
  95. function hexToRgb( hex ) {
  96. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec( hex );
  97. return result ? {
  98. r: parseInt( result[ 1 ], 16 ),
  99. g: parseInt( result[ 2 ], 16 ),
  100. b: parseInt( result[ 3 ], 16 )
  101. } : null;
  102. }
  103. var rgba = hexToRgb( colorValue );
  104. var color = outlinePass.visibleEdgeColor;
  105. color.r = rgba.r / 255;
  106. color.g = rgba.g / 255;
  107. color.b = rgba.b / 255;
  108. } );
  109. controladorHidden.onChange( function( colorValue ) {
  110. //the return value by the chooser is like as: #ffff
  111. colorValue = colorValue.replace( '#', '' );
  112. function hexToRgb( hex ) {
  113. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec( hex );
  114. return result ? {
  115. r: parseInt( result[ 1 ], 16 ),
  116. g: parseInt( result[ 2 ], 16 ),
  117. b: parseInt( result[ 3 ], 16 )
  118. } : null;
  119. }
  120. var rgba = hexToRgb( colorValue );
  121. var color = outlinePass.hiddenEdgeColor;
  122. color.r = rgba.r / 255;
  123. color.g = rgba.g / 255;
  124. color.b = rgba.b / 255;
  125. } );
  126. init();
  127. animate();
  128. function init() {
  129. container = document.createElement( 'div' );
  130. document.body.appendChild( container );
  131. var width = window.innerWidth || 1;
  132. var height = window.innerHeight || 1;
  133. renderer = new THREE.WebGLRenderer( { antialias: false } );
  134. renderer.shadowMap.enabled = true;
  135. renderer.setClearColor( 0xa0a0a0 );
  136. renderer.setSize( width, height );
  137. document.body.appendChild( renderer.domElement );
  138. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  139. camera.position.z = 8;
  140. camera.position.x = 0;
  141. scene = new THREE.Scene();
  142. var manager = new THREE.LoadingManager();
  143. manager.onProgress = function ( item, loaded, total ) {
  144. console.log( item, loaded, total );
  145. };
  146. // model
  147. var loader = new THREE.OBJLoader( manager );
  148. loader.load( 'models/obj/tree.obj', function ( object ) {
  149. var scale = 1.0;
  150. object.traverse( function ( child ) {
  151. if ( child instanceof THREE.Mesh ) {
  152. child.geometry.center();
  153. child.geometry.computeBoundingSphere();
  154. scale = 0.2 * child.geometry.boundingSphere.radius;
  155. var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 5 } );
  156. child.material = phongMaterial;
  157. child.material.side = THREE.DoubleSide;
  158. child.receiveShadow = true;
  159. child.castShadow = true;
  160. }
  161. } );
  162. object.position.y = 1;
  163. object.scale.x /= scale;
  164. object.scale.y /= scale;
  165. object.scale.z /= scale;
  166. obj3d.add( object );
  167. } );
  168. group.add( obj3d );
  169. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  170. controls.enableDamping = true;
  171. controls.dampingFactor = 0.25;
  172. scene.add( group );
  173. var light = new THREE.DirectionalLight( 0xddffdd, 0.4 );
  174. light.position.z = 1;
  175. light.position.y = 1;
  176. light.position.x = 1;
  177. scene.add( light );
  178. light.castShadow = true;
  179. light.shadow.mapSize.width = 1024;
  180. light.shadow.mapSize.height = 1024;
  181. var d = 20;
  182. light.shadow.camera.left = - d;
  183. light.shadow.camera.right = d;
  184. light.shadow.camera.top = d;
  185. light.shadow.camera.bottom = - d;
  186. light.shadow.camera.far = 1000;
  187. var light2 = new THREE.DirectionalLight( 0xaadddd, 0.15 );
  188. light2.position.z = 1;
  189. light2.position.x = -1;
  190. light2.position.y = -1;
  191. scene.add( light2 );
  192. var light3 = new THREE.DirectionalLight( 0xddddaa, 0.1 );
  193. light3.position.z = 1;
  194. light3.position.x = -1;
  195. light3.position.y = 1;
  196. scene.add( light3 );
  197. var light3 = new THREE.AmbientLight( 0xaaaaaa, 0.2 );
  198. scene.add( light3 );
  199. var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
  200. for ( var i = 0; i < 20; i ++ ) {
  201. var material = new THREE.MeshLambertMaterial();
  202. material.color.setHSL( Math.random(), 1.0, 0.3 );
  203. var mesh = new THREE.Mesh( geometry, material );
  204. mesh.position.x = Math.random() * 4 - 2;
  205. mesh.position.y = Math.random() * 4 - 2;
  206. mesh.position.z = Math.random() * 4 - 2;
  207. mesh.rotation.x = Math.random();
  208. mesh.rotation.y = Math.random();
  209. mesh.rotation.z = Math.random();
  210. mesh.receiveShadow = true;
  211. mesh.castShadow = true;
  212. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 0.3 + 0.1;
  213. group.add( mesh );
  214. }
  215. var floorMaterial = new THREE.MeshLambertMaterial();
  216. floorMaterial.side = THREE.DoubleSide;
  217. material.roughness = 0.5 * Math.random() + 0.25;
  218. material.metalness = 0;
  219. var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
  220. var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  221. floorMesh.rotation.x -= Math.PI * 0.5;
  222. floorMesh.position.y -= 1.5;
  223. group.add( floorMesh );
  224. floorMesh.receiveShadow = true;
  225. var geometry = new THREE.TorusBufferGeometry( 1, 0.3, 16, 100 );
  226. var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  227. var torus = new THREE.Mesh( geometry, material );
  228. torus.position.z = -4;
  229. group.add( torus );
  230. torus.receiveShadow = true;
  231. torus.castShadow = true;
  232. stats = new Stats();
  233. container.appendChild( stats.dom );
  234. // postprocessing
  235. composer = new THREE.EffectComposer( renderer );
  236. var renderPass = new THREE.RenderPass( scene, camera );
  237. composer.addPass( renderPass );
  238. outlinePass = new THREE.OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, camera);
  239. composer.addPass( outlinePass );
  240. var onLoad = function ( texture ) {
  241. outlinePass.patternTexture = texture;
  242. texture.wrapS = THREE.RepeatWrapping;
  243. texture.wrapT = THREE.RepeatWrapping;
  244. };
  245. var loader = new THREE.TextureLoader();
  246. // load a resource
  247. loader.load(
  248. // resource URL
  249. 'textures/tri_pattern.jpg',
  250. // function when resource is loaded
  251. onLoad
  252. );
  253. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  254. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  255. effectFXAA.renderToScreen = true;
  256. composer.addPass( effectFXAA );
  257. window.addEventListener( 'resize', onWindowResize, false );
  258. window.addEventListener( 'mousemove', onTouchMove );
  259. window.addEventListener( 'touchmove', onTouchMove );
  260. function onTouchMove( event ) {
  261. var x, y;
  262. if ( event.changedTouches ) {
  263. x = event.changedTouches[ 0 ].pageX;
  264. y = event.changedTouches[ 0 ].pageY;
  265. } else {
  266. x = event.clientX;
  267. y = event.clientY;
  268. }
  269. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  270. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  271. checkIntersection();
  272. }
  273. function addSelectedObject( object ) {
  274. selectedObjects = [];
  275. selectedObjects.push( object );
  276. }
  277. function checkIntersection() {
  278. raycaster.setFromCamera( mouse, camera );
  279. var intersects = raycaster.intersectObjects( [ scene ], true );
  280. if ( intersects.length > 0 ) {
  281. var selectedObject = intersects[ 0 ].object;
  282. addSelectedObject( selectedObject );
  283. outlinePass.selectedObjects = selectedObjects;
  284. } else {
  285. // outlinePass.selectedObjects = [];
  286. }
  287. }
  288. }
  289. function onWindowResize() {
  290. var width = window.innerWidth || 1;
  291. var height = window.innerHeight || 1;
  292. camera.aspect = width / height;
  293. camera.updateProjectionMatrix();
  294. renderer.setSize( width, height );
  295. composer.setSize( width, height );
  296. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  297. }
  298. function animate() {
  299. requestAnimationFrame( animate );
  300. stats.begin();
  301. var timer = performance.now();
  302. if ( params.rotate ) {
  303. group.rotation.y = timer * 0.0001;
  304. }
  305. renderer.autoClear = true;
  306. renderer.setClearColor( 0xfff0f0 );
  307. renderer.setClearAlpha( 0.0 );
  308. composer.render();
  309. stats.end();
  310. }
  311. </script>
  312. </body>
  313. </html>