Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Tarek Sherif 76056bf550 Fix to Raycaster.js to return calculated vertex and index info for BufferGeometry. 11 years ago
build 76056bf550 Fix to Raycaster.js to return calculated vertex and index info for BufferGeometry. 11 years ago
docs 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 years ago
editor ffe96c174c Editor: Geometry2 support. 11 years ago
examples d1cff82ec0 Updated voxelpainter examples to use Vector3.floor() 11 years ago
src 76056bf550 Fix to Raycaster.js to return calculated vertex and index info for BufferGeometry. 11 years ago
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 years ago
utils 62dbfbf99d RenderableFace3 to RenderableFace 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 years ago
bower.json 4862f5f111 r65 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases