Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 7634394d63 comment out hack to try and get quaternions to match. 10 سال پیش
build 51ca5fb5e6 Updated builds. 10 سال پیش
docs 1c401f72b9 Merge pull request #6953 from neko1235/ellipse-rotation 10 سال پیش
editor 7827355305 Player: Add fallback for 'performance.now()'. 10 سال پیش
examples 3905008aea cleaning up example for node animations. 10 سال پیش
src 7634394d63 comment out hack to try and get quaternions to match. 10 سال پیش
test 250f62e28d Complete json roundtrip for lights 10 سال پیش
utils fa92cf1511 Merge branch 'dev' of [email protected]:mrdoob/three.js into modernAnimationSystem 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
.npmignore 99d4757bd4 Add NPM support 10 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE c12770459e change *copy; to © 10 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 سال پیش
package.json faa8745f58 Add unit tests 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases