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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Loader = function ( showStatus ) {
- this.showStatus = showStatus;
- this.statusDomElement = showStatus ? THREE.Loader.prototype.addStatusElement() : null;
- this.onLoadStart = function () {};
- this.onLoadProgress = function () {};
- this.onLoadComplete = function () {};
- };
- THREE.Loader.prototype = {
- constructor: THREE.Loader,
- crossOrigin: 'anonymous',
- addStatusElement: function () {
- var e = document.createElement( "div" );
- e.style.position = "absolute";
- e.style.right = "0px";
- e.style.top = "0px";
- e.style.fontSize = "0.8em";
- e.style.textAlign = "left";
- e.style.background = "rgba(0,0,0,0.25)";
- e.style.color = "#fff";
- e.style.width = "120px";
- e.style.padding = "0.5em 0.5em 0.5em 0.5em";
- e.style.zIndex = 1000;
- e.innerHTML = "Loading ...";
- return e;
- },
- updateProgress: function ( progress ) {
- var message = "Loaded ";
- if ( progress.total ) {
- message += ( 100 * progress.loaded / progress.total ).toFixed(0) + "%";
- } else {
- message += ( progress.loaded / 1000 ).toFixed(2) + " KB";
- }
- this.statusDomElement.innerHTML = message;
- },
- extractUrlBase: function ( url ) {
- var parts = url.split( '/' );
- parts.pop();
- return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
- },
- initMaterials: function ( scope, materials, texturePath ) {
- scope.materials = [];
- for ( var i = 0; i < materials.length; ++ i ) {
- scope.materials[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath );
- }
- },
- hasNormals: function ( scope ) {
- var m, i, il = scope.materials.length;
- for( i = 0; i < il; i ++ ) {
- m = scope.materials[ i ];
- if ( m instanceof THREE.ShaderMaterial ) return true;
- }
- return false;
- },
- createMaterial: function ( m, texturePath ) {
- var _this = this;
- function is_pow2( n ) {
- var l = Math.log( n ) / Math.LN2;
- return Math.floor( l ) == l;
- }
- function nearest_pow2( n ) {
- var l = Math.log( n ) / Math.LN2;
- return Math.pow( 2, Math.round( l ) );
- }
- function load_image( where, url ) {
- var image = new Image();
- image.onload = function () {
- if ( !is_pow2( this.width ) || !is_pow2( this.height ) ) {
- var width = nearest_pow2( this.width );
- var height = nearest_pow2( this.height );
- where.image.width = width;
- where.image.height = height;
- where.image.getContext( '2d' ).drawImage( this, 0, 0, width, height );
- } else {
- where.image = this;
- }
- where.needsUpdate = true;
- };
- image.crossOrigin = _this.crossOrigin;
- image.src = url;
- }
- function create_texture( where, name, sourceFile, repeat, offset, wrap ) {
- var texture = document.createElement( 'canvas' );
- where[ name ] = new THREE.Texture( texture );
- where[ name ].sourceFile = sourceFile;
- if( repeat ) {
- where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );
- if ( repeat[ 0 ] != 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
- if ( repeat[ 1 ] != 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
- }
- if ( offset ) {
- where[ name ].offset.set( offset[ 0 ], offset[ 1 ] );
- }
- if ( wrap ) {
- var wrapMap = {
- "repeat": THREE.RepeatWrapping,
- "mirror": THREE.MirroredRepeatWrapping
- }
- if ( wrapMap[ wrap[ 0 ] ] !== undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ];
- if ( wrapMap[ wrap[ 1 ] ] !== undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ];
- }
- load_image( where[ name ], texturePath + "/" + sourceFile );
- }
- function rgb2hex( rgb ) {
- return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;
- }
- // defaults
- var mtype = "MeshLambertMaterial";
- var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, wireframe: m.wireframe };
- // parameters from model file
- if ( m.shading ) {
- var shading = m.shading.toLowerCase();
- if ( shading === "phong" ) mtype = "MeshPhongMaterial";
- else if ( shading === "basic" ) mtype = "MeshBasicMaterial";
- }
- if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
- mpars.blending = THREE[ m.blending ];
- }
- if ( m.transparent !== undefined || m.opacity < 1.0 ) {
- mpars.transparent = m.transparent;
- }
- if ( m.depthTest !== undefined ) {
- mpars.depthTest = m.depthTest;
- }
- if ( m.depthWrite !== undefined ) {
- mpars.depthWrite = m.depthWrite;
- }
- if ( m.visible !== undefined ) {
- mpars.visible = m.visible;
- }
- if ( m.vertexColors !== undefined ) {
- if ( m.vertexColors == "face" ) {
- mpars.vertexColors = THREE.FaceColors;
- } else if ( m.vertexColors ) {
- mpars.vertexColors = THREE.VertexColors;
- }
- }
- // colors
- if ( m.colorDiffuse ) {
- mpars.color = rgb2hex( m.colorDiffuse );
- } else if ( m.DbgColor ) {
- mpars.color = m.DbgColor;
- }
- if ( m.colorSpecular ) {
- mpars.specular = rgb2hex( m.colorSpecular );
- }
- if ( m.colorAmbient ) {
- mpars.ambient = rgb2hex( m.colorAmbient );
- }
- // modifiers
- if ( m.transparency ) {
- mpars.opacity = m.transparency;
- }
- if ( m.specularCoef ) {
- mpars.shininess = m.specularCoef;
- }
- // textures
- if ( m.mapDiffuse && texturePath ) {
- create_texture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap );
- }
- if ( m.mapLight && texturePath ) {
- create_texture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap );
- }
- if ( m.mapNormal && texturePath ) {
- create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );
- }
- if ( m.mapSpecular && texturePath ) {
- create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap );
- }
- // special case for normal mapped material
- if ( m.mapNormal ) {
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "tNormal" ].texture = mpars.normalMap;
- if ( m.mapNormalFactor ) {
- uniforms[ "uNormalScale" ].value = m.mapNormalFactor;
- }
- if ( mpars.map ) {
- uniforms[ "tDiffuse" ].texture = mpars.map;
- uniforms[ "enableDiffuse" ].value = true;
- }
- if ( mpars.specularMap ) {
- uniforms[ "tSpecular" ].texture = mpars.specularMap;
- uniforms[ "enableSpecular" ].value = true;
- }
- if ( mpars.lightMap ) {
- uniforms[ "tAO" ].texture = mpars.lightMap;
- uniforms[ "enableAO" ].value = true;
- }
- // for the moment don't handle displacement texture
- uniforms[ "uDiffuseColor" ].value.setHex( mpars.color );
- uniforms[ "uSpecularColor" ].value.setHex( mpars.specular );
- uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient );
- uniforms[ "uShininess" ].value = mpars.shininess;
- if ( mpars.opacity !== undefined ) {
- uniforms[ "uOpacity" ].value = mpars.opacity;
- }
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
- var material = new THREE.ShaderMaterial( parameters );
- } else {
- var material = new THREE[ mtype ]( mpars );
- }
- if ( m.DbgName !== undefined ) material.name = m.DbgName;
- return material;
- }
- };
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