Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 76cebbf645 Projector: Support for BufferGeometry without normals. Better handling of material.side. 11 lat temu
build 5c16f25b07 Updated builds. 11 lat temu
docs 3530f329ee Docs: Opera 12 support. 11 lat temu
editor a84e2d2c86 Editor: Minor tweaks to indexedDB save time logging. 11 lat temu
examples 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 11 lat temu
src 76cebbf645 Projector: Support for BufferGeometry without normals. Better handling of material.side. 11 lat temu
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 lat temu
utils 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 11 lat temu
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 lat temu
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 lat temu
LICENSE 4857e75774 Update LICENSE 11 lat temu
README.md 75de3f1803 Updated README with BoxGeometry. 11 lat temu
bower.json 6ff842c0f4 r66 11 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases