Vector3.tests.js 26 KB

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  1. /* global QUnit */
  2. import { Vector3 } from '../../../../src/math/Vector3';
  3. import { Vector4 } from '../../../../src/math/Vector4';
  4. import { Matrix3 } from '../../../../src/math/Matrix3';
  5. import { Matrix4 } from '../../../../src/math/Matrix4';
  6. import { Spherical } from '../../../../src/math/Spherical';
  7. import { Quaternion } from '../../../../src/math/Quaternion';
  8. import { Euler } from '../../../../src/math/Euler';
  9. import { Cylindrical } from '../../../../src/math/Cylindrical';
  10. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  11. import { PerspectiveCamera } from '../../../../src/cameras/PerspectiveCamera';
  12. import {
  13. x,
  14. y,
  15. z,
  16. w,
  17. eps
  18. } from './Constants.tests';
  19. export default QUnit.module( 'Maths', () => {
  20. QUnit.module( 'Vector3', () => {
  21. // INSTANCING
  22. QUnit.test( "Instancing", ( assert ) => {
  23. var a = new Vector3();
  24. assert.ok( a.x == 0, "Passed!" );
  25. assert.ok( a.y == 0, "Passed!" );
  26. assert.ok( a.z == 0, "Passed!" );
  27. var a = new Vector3( x, y, z );
  28. assert.ok( a.x === x, "Passed!" );
  29. assert.ok( a.y === y, "Passed!" );
  30. assert.ok( a.z === z, "Passed!" );
  31. } );
  32. // PUBLIC STUFF
  33. QUnit.todo( "isVector3", ( assert ) => {
  34. assert.ok( false, "everything's gonna be alright" );
  35. } );
  36. QUnit.test( "set", ( assert ) => {
  37. var a = new Vector3();
  38. assert.ok( a.x == 0, "Passed!" );
  39. assert.ok( a.y == 0, "Passed!" );
  40. assert.ok( a.z == 0, "Passed!" );
  41. a.set( x, y, z );
  42. assert.ok( a.x == x, "Passed!" );
  43. assert.ok( a.y == y, "Passed!" );
  44. assert.ok( a.z == z, "Passed!" );
  45. } );
  46. QUnit.todo( "setScalar", ( assert ) => {
  47. assert.ok( false, "everything's gonna be alright" );
  48. } );
  49. QUnit.todo( "setX", ( assert ) => {
  50. assert.ok( false, "everything's gonna be alright" );
  51. } );
  52. QUnit.todo( "setY", ( assert ) => {
  53. assert.ok( false, "everything's gonna be alright" );
  54. } );
  55. QUnit.todo( "setZ", ( assert ) => {
  56. assert.ok( false, "everything's gonna be alright" );
  57. } );
  58. QUnit.todo( "setComponent", ( assert ) => {
  59. assert.ok( false, "everything's gonna be alright" );
  60. } );
  61. QUnit.todo( "getComponent", ( assert ) => {
  62. assert.ok( false, "everything's gonna be alright" );
  63. } );
  64. QUnit.todo( "clone", ( assert ) => {
  65. assert.ok( false, "everything's gonna be alright" );
  66. } );
  67. QUnit.test( "copy", ( assert ) => {
  68. var a = new Vector3( x, y, z );
  69. var b = new Vector3().copy( a );
  70. assert.ok( b.x == x, "Passed!" );
  71. assert.ok( b.y == y, "Passed!" );
  72. assert.ok( b.z == z, "Passed!" );
  73. // ensure that it is a true copy
  74. a.x = 0;
  75. a.y = - 1;
  76. a.z = - 2;
  77. assert.ok( b.x == x, "Passed!" );
  78. assert.ok( b.y == y, "Passed!" );
  79. assert.ok( b.z == z, "Passed!" );
  80. } );
  81. QUnit.test( "add", ( assert ) => {
  82. var a = new Vector3( x, y, z );
  83. var b = new Vector3( - x, - y, - z );
  84. a.add( b );
  85. assert.ok( a.x == 0, "Passed!" );
  86. assert.ok( a.y == 0, "Passed!" );
  87. assert.ok( a.z == 0, "Passed!" );
  88. var c = new Vector3().addVectors( b, b );
  89. assert.ok( c.x == - 2 * x, "Passed!" );
  90. assert.ok( c.y == - 2 * y, "Passed!" );
  91. assert.ok( c.z == - 2 * z, "Passed!" );
  92. } );
  93. QUnit.todo( "addScalar", ( assert ) => {
  94. assert.ok( false, "everything's gonna be alright" );
  95. } );
  96. QUnit.todo( "addVectors", ( assert ) => {
  97. assert.ok( false, "everything's gonna be alright" );
  98. } );
  99. QUnit.test( "addScaledVector", ( assert ) => {
  100. var a = new Vector3( x, y, z );
  101. var b = new Vector3( 2, 3, 4 );
  102. var s = 3;
  103. a.addScaledVector( b, s );
  104. assert.strictEqual( a.x, x + b.x * s, "Check x" );
  105. assert.strictEqual( a.y, y + b.y * s, "Check y" );
  106. assert.strictEqual( a.z, z + b.z * s, "Check z" );
  107. } );
  108. QUnit.test( "sub", ( assert ) => {
  109. var a = new Vector3( x, y, z );
  110. var b = new Vector3( - x, - y, - z );
  111. a.sub( b );
  112. assert.ok( a.x == 2 * x, "Passed!" );
  113. assert.ok( a.y == 2 * y, "Passed!" );
  114. assert.ok( a.z == 2 * z, "Passed!" );
  115. var c = new Vector3().subVectors( a, a );
  116. assert.ok( c.x == 0, "Passed!" );
  117. assert.ok( c.y == 0, "Passed!" );
  118. assert.ok( c.z == 0, "Passed!" );
  119. } );
  120. QUnit.todo( "subScalar", ( assert ) => {
  121. assert.ok( false, "everything's gonna be alright" );
  122. } );
  123. QUnit.todo( "subVectors", ( assert ) => {
  124. assert.ok( false, "everything's gonna be alright" );
  125. } );
  126. QUnit.todo( "multiply", ( assert ) => {
  127. assert.ok( false, "everything's gonna be alright" );
  128. } );
  129. QUnit.todo( "multiplyScalar", ( assert ) => {
  130. assert.ok( false, "everything's gonna be alright" );
  131. } );
  132. QUnit.test( "multiplyVectors", ( assert ) => {
  133. var a = new Vector3( x, y, z );
  134. var b = new Vector3( 2, 3, - 5 );
  135. var c = new Vector3().multiplyVectors( a, b );
  136. assert.strictEqual( c.x, x * 2, "Check x" );
  137. assert.strictEqual( c.y, y * 3, "Check y" );
  138. assert.strictEqual( c.z, z * - 5, "Check z" );
  139. } );
  140. QUnit.test( "applyEuler", ( assert ) => {
  141. var a = new Vector3( x, y, z );
  142. var euler = new Euler( 90, - 45, 0 );
  143. var expected = new Vector3( - 2.352970120501014, - 4.7441750936226645, 0.9779234597246458 );
  144. a.applyEuler( euler );
  145. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  146. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  147. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  148. } );
  149. QUnit.test( "applyAxisAngle", ( assert ) => {
  150. var a = new Vector3( x, y, z );
  151. var axis = new Vector3( 0, 1, 0 );
  152. var angle = Math.PI / 4.0;
  153. var expected = new Vector3( 3 * Math.sqrt( 2 ), 3, Math.sqrt( 2 ) );
  154. a.applyAxisAngle( axis, angle );
  155. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  156. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  157. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  158. } );
  159. QUnit.test( "applyMatrix3", ( assert ) => {
  160. var a = new Vector3( x, y, z );
  161. var m = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
  162. a.applyMatrix3( m );
  163. assert.strictEqual( a.x, 33, "Check x" );
  164. assert.strictEqual( a.y, 99, "Check y" );
  165. assert.strictEqual( a.z, 183, "Check z" );
  166. } );
  167. QUnit.test( "applyMatrix4", ( assert ) => {
  168. var a = new Vector3( x, y, z );
  169. var b = new Vector4( x, y, z, 1 );
  170. var m = new Matrix4().makeRotationX( Math.PI );
  171. a.applyMatrix4( m );
  172. b.applyMatrix4( m );
  173. assert.ok( a.x == b.x / b.w, "Passed!" );
  174. assert.ok( a.y == b.y / b.w, "Passed!" );
  175. assert.ok( a.z == b.z / b.w, "Passed!" );
  176. var m = new Matrix4().makeTranslation( 3, 2, 1 );
  177. a.applyMatrix4( m );
  178. b.applyMatrix4( m );
  179. assert.ok( a.x == b.x / b.w, "Passed!" );
  180. assert.ok( a.y == b.y / b.w, "Passed!" );
  181. assert.ok( a.z == b.z / b.w, "Passed!" );
  182. var m = new Matrix4().set(
  183. 1, 0, 0, 0,
  184. 0, 1, 0, 0,
  185. 0, 0, 1, 0,
  186. 0, 0, 1, 0
  187. );
  188. a.applyMatrix4( m );
  189. b.applyMatrix4( m );
  190. assert.ok( a.x == b.x / b.w, "Passed!" );
  191. assert.ok( a.y == b.y / b.w, "Passed!" );
  192. assert.ok( a.z == b.z / b.w, "Passed!" );
  193. } );
  194. QUnit.test( "applyQuaternion", ( assert ) => {
  195. var a = new Vector3( x, y, z );
  196. a.applyQuaternion( new Quaternion() );
  197. assert.strictEqual( a.x, x, "Identity rotation: check x" );
  198. assert.strictEqual( a.y, y, "Identity rotation: check y" );
  199. assert.strictEqual( a.z, z, "Identity rotation: check z" );
  200. a.applyQuaternion( new Quaternion( x, y, z, w ) );
  201. assert.strictEqual( a.x, 108, "Normal rotation: check x" );
  202. assert.strictEqual( a.y, 162, "Normal rotation: check y" );
  203. assert.strictEqual( a.z, 216, "Normal rotation: check z" );
  204. } );
  205. QUnit.todo( "project", ( assert ) => {
  206. assert.ok( false, "everything's gonna be alright" );
  207. } );
  208. QUnit.todo( "unproject", ( assert ) => {
  209. assert.ok( false, "everything's gonna be alright" );
  210. } );
  211. QUnit.test( "transformDirection", ( assert ) => {
  212. var a = new Vector3( x, y, z );
  213. var m = new Matrix4();
  214. var transformed = new Vector3( 0.3713906763541037, 0.5570860145311556, 0.7427813527082074 );
  215. a.transformDirection( m );
  216. assert.ok( Math.abs( a.x - transformed.x ) <= eps, "Check x" );
  217. assert.ok( Math.abs( a.y - transformed.y ) <= eps, "Check y" );
  218. assert.ok( Math.abs( a.z - transformed.z ) <= eps, "Check z" );
  219. } );
  220. QUnit.todo( "divide", ( assert ) => {
  221. assert.ok( false, "everything's gonna be alright" );
  222. } );
  223. QUnit.todo( "divideScalar", ( assert ) => {
  224. assert.ok( false, "everything's gonna be alright" );
  225. } );
  226. QUnit.todo( "min", ( assert ) => {
  227. assert.ok( false, "everything's gonna be alright" );
  228. } );
  229. QUnit.todo( "max", ( assert ) => {
  230. assert.ok( false, "everything's gonna be alright" );
  231. } );
  232. QUnit.todo( "clamp", ( assert ) => {
  233. assert.ok( false, "everything's gonna be alright" );
  234. } );
  235. QUnit.test( "clampScalar", ( assert ) => {
  236. var a = new Vector3( - 0.01, 0.5, 1.5 );
  237. var clamped = new Vector3( 0.1, 0.5, 1.0 );
  238. a.clampScalar( 0.1, 1.0 );
  239. assert.ok( Math.abs( a.x - clamped.x ) <= 0.001, "Check x" );
  240. assert.ok( Math.abs( a.y - clamped.y ) <= 0.001, "Check y" );
  241. assert.ok( Math.abs( a.z - clamped.z ) <= 0.001, "Check z" );
  242. } );
  243. QUnit.todo( "clampLength", ( assert ) => {
  244. assert.ok( false, "everything's gonna be alright" );
  245. } );
  246. QUnit.todo( "floor", ( assert ) => {
  247. assert.ok( false, "everything's gonna be alright" );
  248. } );
  249. QUnit.todo( "ceil", ( assert ) => {
  250. assert.ok( false, "everything's gonna be alright" );
  251. } );
  252. QUnit.todo( "round", ( assert ) => {
  253. assert.ok( false, "everything's gonna be alright" );
  254. } );
  255. QUnit.todo( "roundToZero", ( assert ) => {
  256. assert.ok( false, "everything's gonna be alright" );
  257. } );
  258. QUnit.test( "negate", ( assert ) => {
  259. var a = new Vector3( x, y, z );
  260. a.negate();
  261. assert.ok( a.x == - x, "Passed!" );
  262. assert.ok( a.y == - y, "Passed!" );
  263. assert.ok( a.z == - z, "Passed!" );
  264. } );
  265. QUnit.test( "dot", ( assert ) => {
  266. var a = new Vector3( x, y, z );
  267. var b = new Vector3( - x, - y, - z );
  268. var c = new Vector3();
  269. var result = a.dot( b );
  270. assert.ok( result == ( - x * x - y * y - z * z ), "Passed!" );
  271. var result = a.dot( c );
  272. assert.ok( result == 0, "Passed!" );
  273. } );
  274. QUnit.todo( "lengthSq", ( assert ) => {
  275. assert.ok( false, "everything's gonna be alright" );
  276. } );
  277. QUnit.todo( "length", ( assert ) => {
  278. assert.ok( false, "everything's gonna be alright" );
  279. } );
  280. QUnit.test( "manhattanLength", ( assert ) => {
  281. var a = new Vector3( x, 0, 0 );
  282. var b = new Vector3( 0, - y, 0 );
  283. var c = new Vector3( 0, 0, z );
  284. var d = new Vector3();
  285. assert.ok( a.manhattanLength() == x, "Positive x" );
  286. assert.ok( b.manhattanLength() == y, "Negative y" );
  287. assert.ok( c.manhattanLength() == z, "Positive z" );
  288. assert.ok( d.manhattanLength() == 0, "Empty initialization" );
  289. a.set( x, y, z );
  290. assert.ok( a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ), "All components" );
  291. } );
  292. QUnit.test( "normalize", ( assert ) => {
  293. var a = new Vector3( x, 0, 0 );
  294. var b = new Vector3( 0, - y, 0 );
  295. var c = new Vector3( 0, 0, z );
  296. a.normalize();
  297. assert.ok( a.length() == 1, "Passed!" );
  298. assert.ok( a.x == 1, "Passed!" );
  299. b.normalize();
  300. assert.ok( b.length() == 1, "Passed!" );
  301. assert.ok( b.y == - 1, "Passed!" );
  302. c.normalize();
  303. assert.ok( c.length() == 1, "Passed!" );
  304. assert.ok( c.z == 1, "Passed!" );
  305. } );
  306. QUnit.test( "setLength", ( assert ) => {
  307. var a = new Vector3( x, 0, 0 );
  308. assert.ok( a.length() == x, "Passed!" );
  309. a.setLength( y );
  310. assert.ok( a.length() == y, "Passed!" );
  311. var a = new Vector3( 0, 0, 0 );
  312. assert.ok( a.length() == 0, "Passed!" );
  313. a.setLength( y );
  314. assert.ok( a.length() == 0, "Passed!" );
  315. a.setLength();
  316. assert.ok( isNaN( a.length() ), "Passed!" );
  317. } );
  318. QUnit.todo( "lerp", ( assert ) => {
  319. assert.ok( false, "everything's gonna be alright" );
  320. } );
  321. QUnit.todo( "lerpVectors", ( assert ) => {
  322. assert.ok( false, "everything's gonna be alright" );
  323. } );
  324. QUnit.test( "cross", ( assert ) => {
  325. var a = new Vector3( x, y, z );
  326. var b = new Vector3( 2 * x, - y, 0.5 * z );
  327. var crossed = new Vector3( 18, 12, - 18 );
  328. a.cross( b );
  329. assert.ok( Math.abs( a.x - crossed.x ) <= eps, "Check x" );
  330. assert.ok( Math.abs( a.y - crossed.y ) <= eps, "Check y" );
  331. assert.ok( Math.abs( a.z - crossed.z ) <= eps, "Check z" );
  332. } );
  333. QUnit.test( "crossVectors", ( assert ) => {
  334. var a = new Vector3( x, y, z );
  335. var b = new Vector3( x, - y, z );
  336. var c = new Vector3();
  337. var crossed = new Vector3( 24, 0, - 12 );
  338. c.crossVectors( a, b );
  339. assert.ok( Math.abs( c.x - crossed.x ) <= eps, "Check x" );
  340. assert.ok( Math.abs( c.y - crossed.y ) <= eps, "Check y" );
  341. assert.ok( Math.abs( c.z - crossed.z ) <= eps, "Check z" );
  342. } );
  343. QUnit.test( "projectOnVector", ( assert ) => {
  344. var a = new Vector3( 1, 0, 0 );
  345. var b = new Vector3();
  346. var normal = new Vector3( 10, 0, 0 );
  347. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  348. a.set( 0, 1, 0 );
  349. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  350. a.set( 0, 0, - 1 );
  351. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  352. a.set( - 1, 0, 0 );
  353. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
  354. } );
  355. QUnit.test( "projectOnPlane", ( assert ) => {
  356. var a = new Vector3( 1, 0, 0 );
  357. var b = new Vector3();
  358. var normal = new Vector3( 1, 0, 0 );
  359. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  360. a.set( 0, 1, 0 );
  361. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  362. a.set( 0, 0, - 1 );
  363. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, - 1 ) ), "Passed!" );
  364. a.set( - 1, 0, 0 );
  365. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  366. } );
  367. QUnit.test( "reflect", ( assert ) => {
  368. var a = new Vector3();
  369. var normal = new Vector3( 0, 1, 0 );
  370. var b = new Vector3();
  371. a.set( 0, - 1, 0 );
  372. assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  373. a.set( 1, - 1, 0 );
  374. assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
  375. a.set( 1, - 1, 0 );
  376. normal.set( 0, - 1, 0 );
  377. assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
  378. } );
  379. QUnit.test( "angleTo", ( assert ) => {
  380. var a = new Vector3( 0, - 0.18851655680720186, 0.9820700116639124 );
  381. var b = new Vector3( 0, 0.18851655680720186, - 0.9820700116639124 );
  382. assert.equal( a.angleTo( a ), 0 );
  383. assert.equal( a.angleTo( b ), Math.PI );
  384. var x = new Vector3( 1, 0, 0 );
  385. var y = new Vector3( 0, 1, 0 );
  386. var z = new Vector3( 0, 0, 1 );
  387. assert.equal( x.angleTo( y ), Math.PI / 2 );
  388. assert.equal( x.angleTo( z ), Math.PI / 2 );
  389. assert.equal( z.angleTo( x ), Math.PI / 2 );
  390. assert.ok( Math.abs( x.angleTo( new Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
  391. } );
  392. QUnit.todo( "distanceTo", ( assert ) => {
  393. assert.ok( false, "everything's gonna be alright" );
  394. } );
  395. QUnit.todo( "distanceToSquared", ( assert ) => {
  396. assert.ok( false, "everything's gonna be alright" );
  397. } );
  398. QUnit.todo( "manhattanDistanceTo", ( assert ) => {
  399. assert.ok( false, "everything's gonna be alright" );
  400. } );
  401. QUnit.test( "setFromSpherical", ( assert ) => {
  402. var a = new Vector3();
  403. var phi = Math.acos( - 0.5 );
  404. var theta = Math.sqrt( Math.PI ) * phi;
  405. var sph = new Spherical( 10, phi, theta );
  406. var expected = new Vector3( - 4.677914006701843, - 5, - 7.288149322420796 );
  407. a.setFromSpherical( sph );
  408. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  409. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  410. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  411. } );
  412. QUnit.test( "setFromCylindrical", ( assert ) => {
  413. var a = new Vector3();
  414. var cyl = new Cylindrical( 10, Math.PI * 0.125, 20 );
  415. var expected = new Vector3( 3.826834323650898, 20, 9.238795325112868 );
  416. a.setFromCylindrical( cyl );
  417. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  418. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  419. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  420. } );
  421. QUnit.test( "setFromMatrixPosition", ( assert ) => {
  422. var a = new Vector3();
  423. var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  424. a.setFromMatrixPosition( m );
  425. assert.strictEqual( a.x, 7, "Check x" );
  426. assert.strictEqual( a.y, 19, "Check y" );
  427. assert.strictEqual( a.z, 37, "Check z" );
  428. } );
  429. QUnit.test( "setFromMatrixScale", ( assert ) => {
  430. var a = new Vector3();
  431. var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  432. var expected = new Vector3( 25.573423705088842, 31.921779399024736, 35.70714214271425 );
  433. a.setFromMatrixScale( m );
  434. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  435. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  436. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  437. } );
  438. QUnit.test( "setFromMatrixColumn", ( assert ) => {
  439. var a = new Vector3();
  440. var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  441. a.setFromMatrixColumn( m, 0 );
  442. assert.strictEqual( a.x, 2, "Index 0: check x" );
  443. assert.strictEqual( a.y, 11, "Index 0: check y" );
  444. assert.strictEqual( a.z, 23, "Index 0: check z" );
  445. a.setFromMatrixColumn( m, 2 );
  446. assert.strictEqual( a.x, 5, "Index 2: check x" );
  447. assert.strictEqual( a.y, 17, "Index 2: check y" );
  448. assert.strictEqual( a.z, 31, "Index 2: check z" );
  449. } );
  450. QUnit.test( "equals", ( assert ) => {
  451. var a = new Vector3( x, 0, z );
  452. var b = new Vector3( 0, - y, 0 );
  453. assert.ok( a.x != b.x, "Passed!" );
  454. assert.ok( a.y != b.y, "Passed!" );
  455. assert.ok( a.z != b.z, "Passed!" );
  456. assert.ok( ! a.equals( b ), "Passed!" );
  457. assert.ok( ! b.equals( a ), "Passed!" );
  458. a.copy( b );
  459. assert.ok( a.x == b.x, "Passed!" );
  460. assert.ok( a.y == b.y, "Passed!" );
  461. assert.ok( a.z == b.z, "Passed!" );
  462. assert.ok( a.equals( b ), "Passed!" );
  463. assert.ok( b.equals( a ), "Passed!" );
  464. } );
  465. QUnit.test( "fromArray", ( assert ) => {
  466. var a = new Vector3();
  467. var array = [ 1, 2, 3, 4, 5, 6 ];
  468. a.fromArray( array );
  469. assert.strictEqual( a.x, 1, "No offset: check x" );
  470. assert.strictEqual( a.y, 2, "No offset: check y" );
  471. assert.strictEqual( a.z, 3, "No offset: check z" );
  472. a.fromArray( array, 3 );
  473. assert.strictEqual( a.x, 4, "With offset: check x" );
  474. assert.strictEqual( a.y, 5, "With offset: check y" );
  475. assert.strictEqual( a.z, 6, "With offset: check z" );
  476. } );
  477. QUnit.test( "toArray", ( assert ) => {
  478. var a = new Vector3( x, y, z );
  479. var array = a.toArray();
  480. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  481. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  482. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  483. var array = [];
  484. a.toArray( array );
  485. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  486. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  487. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  488. var array = [];
  489. a.toArray( array, 1 );
  490. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  491. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  492. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  493. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  494. } );
  495. QUnit.test( "fromBufferAttribute", ( assert ) => {
  496. var a = new Vector3();
  497. var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 );
  498. a.fromBufferAttribute( attr, 0 );
  499. assert.strictEqual( a.x, 1, "Offset 0: check x" );
  500. assert.strictEqual( a.y, 2, "Offset 0: check y" );
  501. assert.strictEqual( a.z, 3, "Offset 0: check z" );
  502. a.fromBufferAttribute( attr, 1 );
  503. assert.strictEqual( a.x, 4, "Offset 1: check x" );
  504. assert.strictEqual( a.y, 5, "Offset 1: check y" );
  505. assert.strictEqual( a.z, 6, "Offset 1: check z" );
  506. } );
  507. // TODO (Itee) refactor/split
  508. QUnit.test( "setX,setY,setZ", ( assert ) => {
  509. var a = new Vector3();
  510. assert.ok( a.x == 0, "Passed!" );
  511. assert.ok( a.y == 0, "Passed!" );
  512. assert.ok( a.z == 0, "Passed!" );
  513. a.setX( x );
  514. a.setY( y );
  515. a.setZ( z );
  516. assert.ok( a.x == x, "Passed!" );
  517. assert.ok( a.y == y, "Passed!" );
  518. assert.ok( a.z == z, "Passed!" );
  519. } );
  520. QUnit.test( "setComponent,getComponent", ( assert ) => {
  521. var a = new Vector3();
  522. assert.ok( a.x == 0, "Passed!" );
  523. assert.ok( a.y == 0, "Passed!" );
  524. assert.ok( a.z == 0, "Passed!" );
  525. a.setComponent( 0, 1 );
  526. a.setComponent( 1, 2 );
  527. a.setComponent( 2, 3 );
  528. assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
  529. assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
  530. assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
  531. } );
  532. QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
  533. var a = new Vector3();
  534. assert.throws(
  535. function () {
  536. a.setComponent( 3, 0 );
  537. },
  538. /index is out of range/,
  539. "setComponent with an out of range index throws Error"
  540. );
  541. assert.throws(
  542. function () {
  543. a.getComponent( 3 );
  544. },
  545. /index is out of range/,
  546. "getComponent with an out of range index throws Error"
  547. );
  548. } );
  549. QUnit.test( "min/max/clamp", ( assert ) => {
  550. var a = new Vector3( x, y, z );
  551. var b = new Vector3( - x, - y, - z );
  552. var c = new Vector3();
  553. c.copy( a ).min( b );
  554. assert.ok( c.x == - x, "Passed!" );
  555. assert.ok( c.y == - y, "Passed!" );
  556. assert.ok( c.z == - z, "Passed!" );
  557. c.copy( a ).max( b );
  558. assert.ok( c.x == x, "Passed!" );
  559. assert.ok( c.y == y, "Passed!" );
  560. assert.ok( c.z == z, "Passed!" );
  561. c.set( - 2 * x, 2 * y, - 2 * z );
  562. c.clamp( b, a );
  563. assert.ok( c.x == - x, "Passed!" );
  564. assert.ok( c.y == y, "Passed!" );
  565. assert.ok( c.z == - z, "Passed!" );
  566. } );
  567. QUnit.test( "distanceTo/distanceToSquared", ( assert ) => {
  568. var a = new Vector3( x, 0, 0 );
  569. var b = new Vector3( 0, - y, 0 );
  570. var c = new Vector3( 0, 0, z );
  571. var d = new Vector3();
  572. assert.ok( a.distanceTo( d ) == x, "Passed!" );
  573. assert.ok( a.distanceToSquared( d ) == x * x, "Passed!" );
  574. assert.ok( b.distanceTo( d ) == y, "Passed!" );
  575. assert.ok( b.distanceToSquared( d ) == y * y, "Passed!" );
  576. assert.ok( c.distanceTo( d ) == z, "Passed!" );
  577. assert.ok( c.distanceToSquared( d ) == z * z, "Passed!" );
  578. } );
  579. QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
  580. var a = new Vector3();
  581. var s = 3;
  582. a.setScalar( s );
  583. assert.strictEqual( a.x, s, "setScalar: check x" );
  584. assert.strictEqual( a.y, s, "setScalar: check y" );
  585. assert.strictEqual( a.z, s, "setScalar: check z" );
  586. a.addScalar( s );
  587. assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
  588. assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
  589. assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
  590. a.subScalar( 2 * s );
  591. assert.strictEqual( a.x, 0, "subScalar: check x" );
  592. assert.strictEqual( a.y, 0, "subScalar: check y" );
  593. assert.strictEqual( a.z, 0, "subScalar: check z" );
  594. } );
  595. QUnit.test( "multiply/divide", ( assert ) => {
  596. var a = new Vector3( x, y, z );
  597. var b = new Vector3( 2 * x, 2 * y, 2 * z );
  598. var c = new Vector3( 4 * x, 4 * y, 4 * z );
  599. a.multiply( b );
  600. assert.strictEqual( a.x, x * b.x, "multiply: check x" );
  601. assert.strictEqual( a.y, y * b.y, "multiply: check y" );
  602. assert.strictEqual( a.z, z * b.z, "multiply: check z" );
  603. b.divide( c );
  604. assert.ok( Math.abs( b.x - 0.5 ) <= eps, "divide: check z" );
  605. assert.ok( Math.abs( b.y - 0.5 ) <= eps, "divide: check z" );
  606. assert.ok( Math.abs( b.z - 0.5 ) <= eps, "divide: check z" );
  607. } );
  608. QUnit.test( "multiply/divide", ( assert ) => {
  609. var a = new Vector3( x, y, z );
  610. var b = new Vector3( - x, - y, - z );
  611. a.multiplyScalar( - 2 );
  612. assert.ok( a.x == x * - 2, "Passed!" );
  613. assert.ok( a.y == y * - 2, "Passed!" );
  614. assert.ok( a.z == z * - 2, "Passed!" );
  615. b.multiplyScalar( - 2 );
  616. assert.ok( b.x == 2 * x, "Passed!" );
  617. assert.ok( b.y == 2 * y, "Passed!" );
  618. assert.ok( b.z == 2 * z, "Passed!" );
  619. a.divideScalar( - 2 );
  620. assert.ok( a.x == x, "Passed!" );
  621. assert.ok( a.y == y, "Passed!" );
  622. assert.ok( a.z == z, "Passed!" );
  623. b.divideScalar( - 2 );
  624. assert.ok( b.x == - x, "Passed!" );
  625. assert.ok( b.y == - y, "Passed!" );
  626. assert.ok( b.z == - z, "Passed!" );
  627. } );
  628. QUnit.test( "project/unproject", ( assert ) => {
  629. var a = new Vector3( x, y, z );
  630. var camera = new PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 );
  631. var projected = new Vector3( - 0.36653213611158914, - 0.9774190296309043, 1.0506835611870624 );
  632. a.project( camera );
  633. assert.ok( Math.abs( a.x - projected.x ) <= eps, "project: check x" );
  634. assert.ok( Math.abs( a.y - projected.y ) <= eps, "project: check y" );
  635. assert.ok( Math.abs( a.z - projected.z ) <= eps, "project: check z" );
  636. a.unproject( camera );
  637. assert.ok( Math.abs( a.x - x ) <= eps, "unproject: check x" );
  638. assert.ok( Math.abs( a.y - y ) <= eps, "unproject: check y" );
  639. assert.ok( Math.abs( a.z - z ) <= eps, "unproject: check z" );
  640. } );
  641. QUnit.test( "length/lengthSq", ( assert ) => {
  642. var a = new Vector3( x, 0, 0 );
  643. var b = new Vector3( 0, - y, 0 );
  644. var c = new Vector3( 0, 0, z );
  645. var d = new Vector3();
  646. assert.ok( a.length() == x, "Passed!" );
  647. assert.ok( a.lengthSq() == x * x, "Passed!" );
  648. assert.ok( b.length() == y, "Passed!" );
  649. assert.ok( b.lengthSq() == y * y, "Passed!" );
  650. assert.ok( c.length() == z, "Passed!" );
  651. assert.ok( c.lengthSq() == z * z, "Passed!" );
  652. assert.ok( d.length() == 0, "Passed!" );
  653. assert.ok( d.lengthSq() == 0, "Passed!" );
  654. a.set( x, y, z );
  655. assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z ), "Passed!" );
  656. assert.ok( a.lengthSq() == ( x * x + y * y + z * z ), "Passed!" );
  657. } );
  658. QUnit.test( "lerp/clone", ( assert ) => {
  659. var a = new Vector3( x, 0, z );
  660. var b = new Vector3( 0, - y, 0 );
  661. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  662. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  663. assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  664. assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
  665. assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
  666. assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
  667. assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  668. } );
  669. } );
  670. } );