canvas_sandbox.html 14 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  27. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  28. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  29. <script type="text/javascript" src="../src/core/Face3.js"></script>
  30. <script type="text/javascript" src="../src/core/Face4.js"></script>
  31. <script type="text/javascript" src="../src/core/UV.js"></script>
  32. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  33. <script type="text/javascript" src="../src/core/Spline.js"></script>
  34. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  35. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  36. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  37. <script type="text/javascript" src="../src/lights/Light.js"></script>
  38. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  39. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  40. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  41. <script type="text/javascript" src="../src/materials/Material.js"></script>
  42. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  43. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  55. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  56. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  57. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  58. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  59. <script type="text/javascript" src="../src/objects/Line.js"></script>
  60. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  61. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  62. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  63. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  64. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  65. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  66. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  67. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  68. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  69. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  70. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  71. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  72. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  73. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  74. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  81. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  82. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  83. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  84. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  85. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  86. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  87. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  88. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  89. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  90. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  91. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  92. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  93. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  94. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  95. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  96. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  97. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  98. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  99. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  100. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  101. <script type="text/javascript" src="js/Stats.js"></script>
  102. <script type="text/javascript">
  103. var container, stats;
  104. var camera, scene, renderer, objects;
  105. var pointLight;
  106. var sphere;
  107. var targetRotation = 0;
  108. var targetRotationOnMouseDown = 0;
  109. var mouseX = 0;
  110. var mouseXOnMouseDown = 0;
  111. var windowHalfX = window.innerWidth / 2;
  112. var windowHalfY = window.innerHeight / 2;
  113. var moveForward = false, moveBackwards = false,
  114. moveUp = false, moveDown = false,
  115. moveLeft = false, moveRight = false,
  116. yawLeft = false, yawRight = false,
  117. pitchUp = false, pitchDown = false,
  118. rollLeft = false, rollRight = false;
  119. var debugContext;
  120. init();
  121. animate();
  122. function init() {
  123. container = document.createElement( 'div' );
  124. document.body.appendChild( container );
  125. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  126. camera.position.y = 150;
  127. camera.position.z = 400;
  128. camera.target.position.y = 150;
  129. scene = new THREE.Scene();
  130. // Grid
  131. var geometry = new THREE.Geometry();
  132. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  133. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  134. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  135. for ( var i = 0; i <= 10; i ++ ) {
  136. var line = new THREE.Line( geometry, material );
  137. line.position.z = ( i * 100 ) - 500;
  138. scene.addObject( line );
  139. var line = new THREE.Line( geometry, material );
  140. line.position.x = ( i * 100 ) - 500;
  141. line.rotation.y = 90 * Math.PI / 180;
  142. scene.addObject( line );
  143. }
  144. // Spheres
  145. objects = [];
  146. geometry = new THREE.Sphere( 100, 16, 8 );
  147. material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
  148. for ( var i = 0; i < 10; i ++ ) {
  149. sphere = new THREE.Mesh( geometry, material );
  150. // sphere.overdraw = true;
  151. sphere.position.x = Math.random() * 1000 - 500;
  152. sphere.position.y = Math.random() * 1000 - 500;
  153. sphere.position.z = Math.random() * 1000 - 500;
  154. sphere.rotation.x = Math.random() * 200 - 100;
  155. sphere.rotation.y = Math.random() * 200 - 100;
  156. sphere.rotation.z = Math.random() * 200 - 100;
  157. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  158. objects.push( sphere );
  159. scene.addObject( sphere );
  160. }
  161. // Lights
  162. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  163. scene.addLight( ambientLight );
  164. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  165. directionalLight.position.x = Math.random() - 0.5;
  166. directionalLight.position.y = Math.random() - 0.5;
  167. directionalLight.position.z = Math.random() - 0.5;
  168. directionalLight.position.normalize();
  169. scene.addLight( directionalLight );
  170. pointLight = new THREE.PointLight( 0xff0000, 1 );
  171. scene.addLight( pointLight );
  172. renderer = new THREE.CanvasRenderer();
  173. renderer.setSize( window.innerWidth, window.innerHeight );
  174. container.appendChild( renderer.domElement );
  175. var debugCanvas = document.createElement( 'canvas' );
  176. debugCanvas.width = 512;
  177. debugCanvas.height = 512;
  178. debugCanvas.style.position = 'absolute';
  179. debugCanvas.style.top = '0px';
  180. debugCanvas.style.left = '0px';
  181. container.appendChild( debugCanvas );
  182. debugContext = debugCanvas.getContext( '2d' );
  183. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  184. debugContext.strokeStyle = '#000000';
  185. stats = new Stats();
  186. stats.domElement.style.position = 'absolute';
  187. stats.domElement.style.top = '0px';
  188. container.appendChild(stats.domElement);
  189. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  190. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  191. }
  192. function onDocumentKeyDown( event ) {
  193. switch( event.keyCode ) {
  194. case 38: moveForward = true; break; // up
  195. case 40: moveBackwards = true; break; // down
  196. case 37: moveLeft = true; break; // left
  197. case 39: moveRight = true; break; // right
  198. case 65: yawLeft = true; break; // a
  199. case 68: yawRight = true; break; // d
  200. case 87: moveUp/*pitchUp*/ = true; break; // w
  201. case 83: moveDown/*pitchDown*/ = true; break; // s
  202. case 90: rollLeft = true; break; // z
  203. case 67: rollRight = true; break; // c
  204. }
  205. }
  206. function onDocumentKeyUp( event ) {
  207. switch( event.keyCode ) {
  208. case 38: moveForward = false; break; // up
  209. case 40: moveBackwards = false; break; // down
  210. case 37: moveLeft = false; break; // left
  211. case 39: moveRight = false; break; // right
  212. case 65: yawLeft = false; break; // a
  213. case 68: yawRight = false; break; // d
  214. case 87: moveUp/*pitchUp*/ = false; break; // w
  215. case 83: moveDown/*pitchDown*/ = false; break; // s
  216. case 90: rollLeft = false; break; // z
  217. case 67: rollRight = false; break; // c
  218. }
  219. }
  220. //
  221. function animate() {
  222. requestAnimationFrame( animate );
  223. render();
  224. stats.update();
  225. }
  226. function render() {
  227. if ( moveForward ) camera.position.z -= 5;
  228. if ( moveBackwards ) camera.position.z += 5;
  229. if ( moveUp ) camera.position.y += 5;
  230. if ( moveDown ) camera.position.y -= 5;
  231. if ( moveLeft ) camera.position.x -= 5;
  232. if ( moveRight ) camera.position.x += 5;
  233. if ( pitchUp ) camera.rotation.x += 0.01;
  234. if ( pitchDown ) camera.rotation.x -= 0.01;
  235. if ( yawLeft ) camera.target.position.x -= 5;
  236. if ( yawRight ) camera.target.position.x += 5;
  237. if ( rollLeft ) camera.rotation.z += 0.01;
  238. if ( rollRight ) camera.rotation.z -= 0.01;
  239. debugContext.clearRect( -256, -256, 512, 512 );
  240. debugContext.beginPath();
  241. // center
  242. debugContext.moveTo( -10, 0 );
  243. debugContext.lineTo( 10, 0 );
  244. debugContext.moveTo( 0, -10 );
  245. debugContext.lineTo( 0, 10 );
  246. // camera
  247. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  248. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  249. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  250. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  251. debugContext.rect( - 50, - 50, 100, 100 );
  252. for ( var i = 0, l = objects.length; i < l; i++ ) {
  253. var object = objects[ i ];
  254. object.rotation.x += 0.01;
  255. object.rotation.y += 0.005;
  256. object.position.y = Math.sin( object.rotation.x ) * 200;
  257. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  258. }
  259. debugContext.closePath();
  260. debugContext.stroke();
  261. renderer.render( scene, camera );
  262. }
  263. </script>
  264. </body>
  265. </html>