webgl_materials_cubemap_refraction.html 5.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
  21. background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  22. #oldie { margin-top:15em !important }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube map refraction demo
  28. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <pre id="log"></pre>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="js/Detector.js"></script>
  34. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var FLOOR = -250;
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var cameraCube, sceneCube;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var loader;
  44. var directionalLight, pointLight;
  45. var mouseX = 0, mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement('div');
  52. document.body.appendChild(container);
  53. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  54. camera.position.z = 2000;
  55. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  56. scene = new THREE.Scene();
  57. sceneCube = new THREE.Scene();
  58. // LIGHTS
  59. var ambient = new THREE.AmbientLight( 0xffffff );
  60. scene.addLight( ambient );
  61. pointLight = new THREE.PointLight( 0xffffff, 2 );
  62. scene.addLight( pointLight );
  63. // light representation
  64. sphere = new THREE.Sphere( 100, 16, 8 );
  65. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  66. lightMesh.position = pointLight.position;
  67. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  68. scene.addObject(lightMesh);
  69. // material samples
  70. var r = "textures/cube/Park3Med/";
  71. var urls = [ r + "px.jpg", r + "nx.jpg",
  72. r + "py.jpg", r + "ny.jpg",
  73. r + "pz.jpg", r + "nz.jpg" ];
  74. var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
  75. var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity:0.9 } );
  76. var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  77. var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } )
  78. THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  79. webglRenderer = new THREE.WebGLRenderer();
  80. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  81. webglRenderer.autoClear = false;
  82. container.appendChild( webglRenderer.domElement );
  83. stats = new Stats();
  84. stats.domElement.style.position = 'absolute';
  85. stats.domElement.style.top = '0px';
  86. stats.domElement.style.zIndex = 100;
  87. container.appendChild( stats.domElement );
  88. loader = new THREE.BinaryLoader( true );
  89. document.body.appendChild( loader.statusDomElement );
  90. loader.load( { model: 'obj/lucy/Lucy100k_bin.js', callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
  91. document.addEventListener('mousemove', onDocumentMouseMove, false);
  92. }
  93. function createScene( geometry, m1, m2, m3 ) {
  94. var s = 1.5, z = -1000;
  95. THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, z, 0,0,0, m1 );
  96. THREE.SceneUtils.addMesh( scene, geometry, s, -900, 0, z, 0,0,0, m2 );
  97. THREE.SceneUtils.addMesh( scene, geometry, s, 900, 0, z, 0,0,0, m3 );
  98. loader.statusDomElement.style.display = "none";
  99. }
  100. function onDocumentMouseMove(event) {
  101. mouseX = ( event.clientX - windowHalfX ) * 4;
  102. mouseY = ( event.clientY - windowHalfY ) * 4;
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. stats.update();
  109. }
  110. function render() {
  111. var timer = - new Date().getTime() * 0.0002;
  112. camera.position.x += ( mouseX - camera.position.x ) * .05;
  113. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  114. cameraCube.target.position.x = - camera.position.x;
  115. cameraCube.target.position.y = - camera.position.y;
  116. cameraCube.target.position.z = - camera.position.z;
  117. lightMesh.position.x = 1500 * Math.cos( timer );
  118. lightMesh.position.z = 1500 * Math.sin( timer );
  119. webglRenderer.clear();
  120. webglRenderer.render( sceneCube, cameraCube );
  121. webglRenderer.render( scene, camera );
  122. }
  123. function log(text) {
  124. var e = document.getElementById("log");
  125. e.innerHTML = text + "<br/>" + e.innerHTML;
  126. }
  127. </script>
  128. </body>
  129. </html>