webgl_objconvert_test.html 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  33. <br/>
  34. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  35. <p>Canvas renderer is very slow on anything other than Chrome.
  36. </div>
  37. <pre id="log"></pre>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <script type="text/javascript" src="js/Detector.js"></script>
  40. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <script type="text/javascript">
  43. var SCREEN_WIDTH = window.innerWidth;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var FLOOR = -250;
  46. var container,stats;
  47. var camera, scene;
  48. var canvasRenderer, webglRenderer;
  49. var mesh, zmesh, geometry;
  50. var mouseX = 0, mouseY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. var render_canvas = 1, render_gl = 1;
  54. var has_gl = 0;
  55. var bcanvas = document.getElementById("rcanvas");
  56. var bwebgl = document.getElementById("rwebgl");
  57. document.addEventListener('mousemove', onDocumentMouseMove, false);
  58. init();
  59. animate();
  60. render_canvas = !has_gl;
  61. bwebgl.style.display = has_gl ? "inline" : "none";
  62. bcanvas.className = render_canvas ? "button" : "button inactive";
  63. function init() {
  64. container = document.createElement('div');
  65. document.body.appendChild(container);
  66. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  67. camera.position.z = 500;
  68. camera.updateMatrix();
  69. scene = new THREE.Scene();
  70. // GROUND
  71. var x = document.createElement( "canvas" );
  72. var xc = x.getContext("2d");
  73. x.width = x.height = 128;
  74. xc.fillStyle = "#fff";
  75. xc.fillRect(0, 0, 128, 128);
  76. xc.fillStyle = "#000";
  77. xc.fillRect(0, 0, 64, 64);
  78. xc.fillStyle = "#999";
  79. xc.fillRect(32, 32, 32, 32);
  80. xc.fillStyle = "#000";
  81. xc.fillRect(64, 64, 64, 64);
  82. xc.fillStyle = "#555";
  83. xc.fillRect(96, 96, 32, 32);
  84. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  85. xm.map.needsUpdate = true;
  86. geometry = new THREE.Plane( 100, 100, 15, 10 );
  87. for( var i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
  88. var uvs = geometry.faceVertexUvs[ 0 ][ i ];
  89. for ( j = 0, jl = uvs.length; j < jl; j++ ) {
  90. uvs[ j ].u *= 10;
  91. uvs[ j ].v *= 10;
  92. }
  93. }
  94. mesh = new THREE.Mesh( geometry, xm );
  95. mesh.position.x = 0;
  96. mesh.position.y = FLOOR;
  97. mesh.position.z = 0;
  98. mesh.rotation.x = 1.57;
  99. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  100. mesh.doubleSided = true;
  101. mesh.updateMatrix();
  102. scene.addObject(mesh);
  103. // SPHERES
  104. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  105. sphere = new THREE.Sphere( 100, 16, 8 );
  106. for (var i=0; i<10; i++) {
  107. mesh = new THREE.Mesh( sphere, material_spheres );
  108. mesh.position.x = 500 * (Math.random() - 0.5);
  109. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  110. mesh.position.z = 100 * (Math.random() - 1);
  111. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  112. mesh.overdraw = true;
  113. mesh.updateMatrix();
  114. scene.addObject(mesh);
  115. }
  116. // LIGHTS
  117. var ambient = new THREE.AmbientLight( 0x221100 );
  118. scene.addLight( ambient );
  119. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  120. directionalLight.position.y = -70;
  121. directionalLight.position.z = 100;
  122. directionalLight.position.normalize();
  123. scene.addLight( directionalLight );
  124. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  125. //scene.addLight( pointLight );
  126. if ( render_gl ) {
  127. try {
  128. webglRenderer = new THREE.WebGLRenderer();
  129. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  130. webglRenderer.domElement.style.position = "relative";
  131. container.appendChild( webglRenderer.domElement );
  132. has_gl = 1;
  133. }
  134. catch (e) {
  135. }
  136. }
  137. if( render_canvas ) {
  138. canvasRenderer = new THREE.CanvasRenderer();
  139. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  140. container.appendChild( canvasRenderer.domElement );
  141. }
  142. stats = new Stats();
  143. stats.domElement.style.position = 'absolute';
  144. stats.domElement.style.top = '0px';
  145. stats.domElement.style.zIndex = 100;
  146. container.appendChild( stats.domElement );
  147. bcanvas.addEventListener("click", toggleCanvas, false);
  148. bwebgl.addEventListener("click", toggleWebGL, false);
  149. //var loader = new THREE.BinaryLoader(),
  150. var loader = new THREE.JSONLoader(),
  151. callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
  152. callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
  153. loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
  154. loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
  155. //loader.load( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
  156. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
  157. }
  158. function createScene( geometry, x, y, z, b ) {
  159. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  160. zmesh.position.x = x;
  161. zmesh.position.z = y;
  162. zmesh.position.y = z;
  163. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  164. zmesh.overdraw = true;
  165. zmesh.updateMatrix();
  166. scene.addObject(zmesh);
  167. createMaterialsPalette( geometry.materials, 100, b );
  168. }
  169. function createMaterialsPalette( materials, size, bottom ) {
  170. for ( var i = 0; i < materials.length; i ++ ) {
  171. // material
  172. mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
  173. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  174. mesh.position.y = FLOOR + size/2 + bottom;
  175. mesh.position.z = -100;
  176. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  177. mesh.doubleSided = true;
  178. mesh.updateMatrix();
  179. scene.addObject(mesh);
  180. // number
  181. var x = document.createElement( "canvas" );
  182. var xc = x.getContext("2d");
  183. x.width = x.height = 128;
  184. xc.shadowColor = "#000";
  185. xc.shadowBlur = 7;
  186. xc.fillStyle = "orange";
  187. xc.font = "50pt arial bold";
  188. xc.fillText(i, 10, 64);
  189. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  190. xm.map.needsUpdate = true;
  191. mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
  192. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  193. mesh.position.y = FLOOR + size/2 + bottom;
  194. mesh.position.z = -99;
  195. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  196. mesh.doubleSided = true;
  197. mesh.updateMatrix();
  198. scene.addObject(mesh);
  199. }
  200. }
  201. function onDocumentMouseMove(event) {
  202. mouseX = ( event.clientX - windowHalfX );
  203. mouseY = ( event.clientY - windowHalfY );
  204. }
  205. //
  206. function animate() {
  207. requestAnimationFrame( animate );
  208. render();
  209. stats.update();
  210. }
  211. function render() {
  212. camera.position.x += ( mouseX - camera.position.x ) * .05;
  213. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  214. camera.updateMatrix();
  215. if ( zmesh && 0 ) {
  216. zmesh.rotation.y += 0.005;
  217. zmesh.updateMatrix();
  218. }
  219. if ( render_canvas ) canvasRenderer.render( scene, camera );
  220. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  221. }
  222. function log( text ) {
  223. var e = document.getElementById("log");
  224. e.innerHTML = text + "<br/>" + e.innerHTML;
  225. }
  226. function toggleCanvas() {
  227. render_canvas = !render_canvas;
  228. bcanvas.className = render_canvas ? "button" : "button inactive";
  229. render_gl = !render_canvas;
  230. bwebgl.className = render_gl ? "button" : "button inactive";
  231. if( has_gl )
  232. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  233. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  234. }
  235. function toggleWebGL() {
  236. render_gl = !render_gl;
  237. bwebgl.className = render_gl ? "button" : "button inactive";
  238. render_canvas = !render_gl;
  239. bcanvas.className = render_canvas ? "button" : "button inactive";
  240. if( has_gl )
  241. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  242. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  243. }
  244. </script>
  245. </body>
  246. </html>