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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - sprites</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var group;
- var time = 0;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 1500;
- scene = new THREE.Scene();
- // create sprites
- var amount = 200;
- var radius = 500;
- var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png" );
- var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
- group = new THREE.Object3D();
- for( var a = 0; a < amount; a++ ) {
- var sprite = new THREE.Sprite( { map: mapA, useScreenCoordinates: false } );
- sprite.position.set( Math.random() - 0.5,
- Math.random() - 0.5,
- Math.random() - 0.5 );
- if( sprite.position.z < 0 ) {
- sprite.map = mapB;
- }
- sprite.position.normalize();
- sprite.position.multiplyScalar( radius );
- group.addChild( sprite );
- }
- scene.addChild( group );
- // add 2d-sprites
- sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
- sprite.position.set( 100, 100, 0 );
- sprite.opacity = 0.25;
- scene.addChild( sprite );
- sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
- sprite.position.set( 150, 150, 2 );
- sprite.opacity = 0.5;
- scene.addChild( sprite );
- sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
- sprite.position.set( 200, 200, 3 );
- sprite.opacity = 1;
- scene.addChild( sprite );
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColorHex( 0x000000, 1 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = true;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- for ( var c = 0; c < group.children.length; c++ ) {
- var sprite = group.children[ c ];
- var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
- sprite.rotation += 0.1 * ( c / group.children.length );
- sprite.scale.set( scale, scale, 1.0 );
- sprite.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
- }
- group.rotation.x = time * 0.5;
- group.rotation.y = time * 0.75;
- group.rotation.z = time * 1.0;
- time += 0.02;
- renderer.render( scene, camera );
- }
- function log( text ) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- </script>
- </body>
- </html>
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