webgl_sprites.html 3.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sprites</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <script type="text/javascript">
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var group;
  24. var time = 0;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  34. camera.position.z = 1500;
  35. scene = new THREE.Scene();
  36. // create sprites
  37. var amount = 200;
  38. var radius = 500;
  39. var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png" );
  40. var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
  41. group = new THREE.Object3D();
  42. for( var a = 0; a < amount; a++ ) {
  43. var sprite = new THREE.Sprite( { map: mapA, useScreenCoordinates: false } );
  44. sprite.position.set( Math.random() - 0.5,
  45. Math.random() - 0.5,
  46. Math.random() - 0.5 );
  47. if( sprite.position.z < 0 ) {
  48. sprite.map = mapB;
  49. }
  50. sprite.position.normalize();
  51. sprite.position.multiplyScalar( radius );
  52. group.addChild( sprite );
  53. }
  54. scene.addChild( group );
  55. // add 2d-sprites
  56. sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
  57. sprite.position.set( 100, 100, 0 );
  58. sprite.opacity = 0.25;
  59. scene.addChild( sprite );
  60. sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
  61. sprite.position.set( 150, 150, 2 );
  62. sprite.opacity = 0.5;
  63. scene.addChild( sprite );
  64. sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
  65. sprite.position.set( 200, 200, 3 );
  66. sprite.opacity = 1;
  67. scene.addChild( sprite );
  68. // renderer
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setClearColorHex( 0x000000, 1 );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.sortObjects = true;
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. stats.domElement.style.position = 'absolute';
  76. stats.domElement.style.top = '0px';
  77. stats.domElement.style.zIndex = 100;
  78. container.appendChild( stats.domElement );
  79. }
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. stats.update();
  84. }
  85. function render() {
  86. for ( var c = 0; c < group.children.length; c++ ) {
  87. var sprite = group.children[ c ];
  88. var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
  89. sprite.rotation += 0.1 * ( c / group.children.length );
  90. sprite.scale.set( scale, scale, 1.0 );
  91. sprite.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
  92. }
  93. group.rotation.x = time * 0.5;
  94. group.rotation.y = time * 0.75;
  95. group.rotation.z = time * 1.0;
  96. time += 0.02;
  97. renderer.render( scene, camera );
  98. }
  99. function log( text ) {
  100. var e = document.getElementById("log");
  101. e.innerHTML = text + "<br/>" + e.innerHTML;
  102. }
  103. </script>
  104. </body>
  105. </html>