BasisTextureLoader.js 11 KB

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  1. /**
  2. * @author Don McCurdy / https://www.donmccurdy.com
  3. * @author Austin Eng / https://github.com/austinEng
  4. * @author Shrek Shao / https://github.com/shrekshao
  5. */
  6. import {
  7. CompressedTexture,
  8. FileLoader,
  9. LinearFilter,
  10. LinearMipmapLinearFilter,
  11. Loader,
  12. RGBA_ASTC_4x4_Format,
  13. RGBA_PVRTC_4BPPV1_Format,
  14. RGB_ETC1_Format,
  15. RGB_PVRTC_4BPPV1_Format,
  16. UnsignedByteType
  17. } from "../../../build/three.module.js";
  18. /**
  19. * Loader for Basis Universal GPU Texture Codec.
  20. *
  21. * Basis Universal is a "supercompressed" GPU texture and texture video
  22. * compression system that outputs a highly compressed intermediate file format
  23. * (.basis) that can be quickly transcoded to a wide variety of GPU texture
  24. * compression formats.
  25. *
  26. * This loader parallelizes the transcoding process across a configurable number
  27. * of web workers, before transferring the transcoded compressed texture back
  28. * to the main thread.
  29. */
  30. var BasisTextureLoader = function ( manager ) {
  31. Loader.call( this, manager );
  32. this.transcoderPath = '';
  33. this.transcoderBinary = null;
  34. this.transcoderPending = null;
  35. this.workerLimit = 4;
  36. this.workerPool = [];
  37. this.workerNextTaskID = 1;
  38. this.workerSourceURL = '';
  39. this.workerConfig = {
  40. format: null,
  41. astcSupported: false,
  42. etcSupported: false,
  43. dxtSupported: false,
  44. pvrtcSupported: false,
  45. };
  46. };
  47. BasisTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: BasisTextureLoader,
  49. setTranscoderPath: function ( path ) {
  50. this.transcoderPath = path;
  51. return this;
  52. },
  53. setWorkerLimit: function ( workerLimit ) {
  54. this.workerLimit = workerLimit;
  55. return this;
  56. },
  57. detectSupport: function ( renderer ) {
  58. var config = this.workerConfig;
  59. config.astcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_astc' );
  60. config.etcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_etc1' );
  61. config.dxtSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  62. config.pvrtcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  63. || !! renderer.extensions.get( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
  64. if ( config.astcSupported ) {
  65. config.format = BasisTextureLoader.BASIS_FORMAT.cTFASTC_4x4;
  66. } else if ( config.dxtSupported ) {
  67. config.format = BasisTextureLoader.BASIS_FORMAT.cTFBC3;
  68. } else if ( config.pvrtcSupported ) {
  69. config.format = BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA;
  70. } else if ( config.etcSupported ) {
  71. config.format = BasisTextureLoader.BASIS_FORMAT.cTFETC1;
  72. } else {
  73. throw new Error( 'THREE.BasisTextureLoader: No suitable compressed texture format found.' );
  74. }
  75. return this;
  76. },
  77. load: function ( url, onLoad, onProgress, onError ) {
  78. var loader = new FileLoader( this.manager );
  79. loader.setResponseType( 'arraybuffer' );
  80. loader.load( url, ( buffer ) => {
  81. this._createTexture( buffer )
  82. .then( onLoad )
  83. .catch( onError );
  84. }, onProgress, onError );
  85. },
  86. /**
  87. * @param {ArrayBuffer} buffer
  88. * @return {Promise<CompressedTexture>}
  89. */
  90. _createTexture: function ( buffer ) {
  91. var worker;
  92. var taskID;
  93. var texturePending = this._getWorker()
  94. .then( ( _worker ) => {
  95. worker = _worker;
  96. taskID = this.workerNextTaskID ++;
  97. return new Promise( ( resolve, reject ) => {
  98. worker._callbacks[ taskID ] = { resolve, reject };
  99. worker._taskCosts[ taskID ] = buffer.byteLength;
  100. worker._taskLoad += worker._taskCosts[ taskID ];
  101. worker.postMessage( { type: 'transcode', id: taskID, buffer }, [ buffer ] );
  102. } );
  103. } )
  104. .then( ( message ) => {
  105. var config = this.workerConfig;
  106. var { width, height, hasAlpha, mipmaps, format } = message;
  107. var texture;
  108. switch ( format ) {
  109. case BasisTextureLoader.BASIS_FORMAT.cTFASTC_4x4:
  110. texture = new CompressedTexture( mipmaps, width, height, RGBA_ASTC_4x4_Format );
  111. break;
  112. case BasisTextureLoader.BASIS_FORMAT.cTFBC1:
  113. case BasisTextureLoader.BASIS_FORMAT.cTFBC3:
  114. texture = new CompressedTexture( mipmaps, width, height, BasisTextureLoader.DXT_FORMAT_MAP[ config.format ], UnsignedByteType );
  115. break;
  116. case BasisTextureLoader.BASIS_FORMAT.cTFETC1:
  117. texture = new CompressedTexture( mipmaps, width, height, RGB_ETC1_Format );
  118. break;
  119. case BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGB:
  120. texture = new CompressedTexture( mipmaps, width, height, RGB_PVRTC_4BPPV1_Format );
  121. break;
  122. case BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA:
  123. texture = new CompressedTexture( mipmaps, width, height, RGBA_PVRTC_4BPPV1_Format );
  124. break;
  125. default:
  126. throw new Error( 'THREE.BasisTextureLoader: No supported format available.' );
  127. }
  128. texture.minFilter = mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter;
  129. texture.magFilter = LinearFilter;
  130. texture.generateMipmaps = false;
  131. texture.needsUpdate = true;
  132. return texture;
  133. } );
  134. texturePending
  135. .finally( () => {
  136. if ( worker && taskID ) {
  137. worker._taskLoad -= worker._taskCosts[ taskID ];
  138. delete worker._callbacks[ taskID ];
  139. delete worker._taskCosts[ taskID ];
  140. }
  141. } );
  142. return texturePending;
  143. },
  144. _initTranscoder: function () {
  145. if ( ! this.transcoderBinary ) {
  146. // Load transcoder wrapper.
  147. var jsLoader = new FileLoader( this.manager );
  148. jsLoader.setPath( this.transcoderPath );
  149. var jsContent = new Promise( ( resolve, reject ) => {
  150. jsLoader.load( 'basis_transcoder.js', resolve, undefined, reject );
  151. } );
  152. // Load transcoder WASM binary.
  153. var binaryLoader = new FileLoader( this.manager );
  154. binaryLoader.setPath( this.transcoderPath );
  155. binaryLoader.setResponseType( 'arraybuffer' );
  156. var binaryContent = new Promise( ( resolve, reject ) => {
  157. binaryLoader.load( 'basis_transcoder.wasm', resolve, undefined, reject );
  158. } );
  159. this.transcoderPending = Promise.all( [ jsContent, binaryContent ] )
  160. .then( ( [ jsContent, binaryContent ] ) => {
  161. var fn = BasisTextureLoader.BasisWorker.toString();
  162. var body = [
  163. '/* basis_transcoder.js */',
  164. jsContent,
  165. '/* worker */',
  166. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  167. ].join( '\n' );
  168. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  169. this.transcoderBinary = binaryContent;
  170. } );
  171. }
  172. return this.transcoderPending;
  173. },
  174. _getWorker: function () {
  175. return this._initTranscoder().then( () => {
  176. if ( this.workerPool.length < this.workerLimit ) {
  177. var worker = new Worker( this.workerSourceURL );
  178. worker._callbacks = {};
  179. worker._taskCosts = {};
  180. worker._taskLoad = 0;
  181. worker.postMessage( {
  182. type: 'init',
  183. config: this.workerConfig,
  184. transcoderBinary: this.transcoderBinary,
  185. } );
  186. worker.onmessage = function ( e ) {
  187. var message = e.data;
  188. switch ( message.type ) {
  189. case 'transcode':
  190. worker._callbacks[ message.id ].resolve( message );
  191. break;
  192. case 'error':
  193. worker._callbacks[ message.id ].reject( message );
  194. break;
  195. default:
  196. console.error( 'THREE.BasisTextureLoader: Unexpected message, "' + message.type + '"' );
  197. }
  198. };
  199. this.workerPool.push( worker );
  200. } else {
  201. this.workerPool.sort( function ( a, b ) {
  202. return a._taskLoad > b._taskLoad ? - 1 : 1;
  203. } );
  204. }
  205. return this.workerPool[ this.workerPool.length - 1 ];
  206. } );
  207. },
  208. dispose: function () {
  209. for ( var i = 0; i < this.workerPool.length; i ++ ) {
  210. this.workerPool[ i ].terminate();
  211. }
  212. this.workerPool.length = 0;
  213. return this;
  214. }
  215. } );
  216. /* CONSTANTS */
  217. BasisTextureLoader.BASIS_FORMAT = {
  218. cTFETC1: 0,
  219. cTFETC2: 1,
  220. cTFBC1: 2,
  221. cTFBC3: 3,
  222. cTFBC4: 4,
  223. cTFBC5: 5,
  224. cTFBC7_M6_OPAQUE_ONLY: 6,
  225. cTFBC7_M5: 7,
  226. cTFPVRTC1_4_RGB: 8,
  227. cTFPVRTC1_4_RGBA: 9,
  228. cTFASTC_4x4: 10,
  229. cTFATC_RGB: 11,
  230. cTFATC_RGBA_INTERPOLATED_ALPHA: 12,
  231. cTFRGBA32: 13,
  232. cTFRGB565: 14,
  233. cTFBGR565: 15,
  234. cTFRGBA4444: 16,
  235. };
  236. // DXT formats, from:
  237. // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
  238. BasisTextureLoader.DXT_FORMAT = {
  239. COMPRESSED_RGB_S3TC_DXT1_EXT: 0x83F0,
  240. COMPRESSED_RGBA_S3TC_DXT1_EXT: 0x83F1,
  241. COMPRESSED_RGBA_S3TC_DXT3_EXT: 0x83F2,
  242. COMPRESSED_RGBA_S3TC_DXT5_EXT: 0x83F3,
  243. };
  244. BasisTextureLoader.DXT_FORMAT_MAP = {};
  245. BasisTextureLoader.DXT_FORMAT_MAP[ BasisTextureLoader.BASIS_FORMAT.cTFBC1 ] =
  246. BasisTextureLoader.DXT_FORMAT.COMPRESSED_RGB_S3TC_DXT1_EXT;
  247. BasisTextureLoader.DXT_FORMAT_MAP[ BasisTextureLoader.BASIS_FORMAT.cTFBC3 ] =
  248. BasisTextureLoader.DXT_FORMAT.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  249. /* WEB WORKER */
  250. BasisTextureLoader.BasisWorker = function () {
  251. var config;
  252. var transcoderPending;
  253. var _BasisFile;
  254. onmessage = function ( e ) {
  255. var message = e.data;
  256. switch ( message.type ) {
  257. case 'init':
  258. config = message.config;
  259. init( message.transcoderBinary );
  260. break;
  261. case 'transcode':
  262. transcoderPending.then( () => {
  263. try {
  264. var { width, height, hasAlpha, mipmaps, format } = transcode( message.buffer );
  265. var buffers = [];
  266. for ( var i = 0; i < mipmaps.length; ++ i ) {
  267. buffers.push( mipmaps[ i ].data.buffer );
  268. }
  269. self.postMessage( { type: 'transcode', id: message.id, width, height, hasAlpha, mipmaps, format }, buffers );
  270. } catch ( error ) {
  271. console.error( error );
  272. self.postMessage( { type: 'error', id: message.id, error: error.message } );
  273. }
  274. } );
  275. break;
  276. }
  277. };
  278. function init( wasmBinary ) {
  279. var BasisModule;
  280. transcoderPending = new Promise( ( resolve ) => {
  281. BasisModule = { wasmBinary, onRuntimeInitialized: resolve };
  282. BASIS( BasisModule );
  283. } ).then( () => {
  284. var { BasisFile, initializeBasis } = BasisModule;
  285. _BasisFile = BasisFile;
  286. initializeBasis();
  287. } );
  288. }
  289. function transcode( buffer ) {
  290. var basisFile = new _BasisFile( new Uint8Array( buffer ) );
  291. var width = basisFile.getImageWidth( 0, 0 );
  292. var height = basisFile.getImageHeight( 0, 0 );
  293. var levels = basisFile.getNumLevels( 0 );
  294. var hasAlpha = basisFile.getHasAlpha();
  295. function cleanup() {
  296. basisFile.close();
  297. basisFile.delete();
  298. }
  299. if ( ! hasAlpha ) {
  300. switch ( config.format ) {
  301. case 9: // Hardcoded: BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA
  302. config.format = 8; // Hardcoded: BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGB;
  303. break;
  304. default:
  305. break;
  306. }
  307. }
  308. if ( ! width || ! height || ! levels ) {
  309. cleanup();
  310. throw new Error( 'THREE.BasisTextureLoader: Invalid .basis file' );
  311. }
  312. if ( ! basisFile.startTranscoding() ) {
  313. cleanup();
  314. throw new Error( 'THREE.BasisTextureLoader: .startTranscoding failed' );
  315. }
  316. var mipmaps = [];
  317. for ( var mip = 0; mip < levels; mip ++ ) {
  318. var mipWidth = basisFile.getImageWidth( 0, mip );
  319. var mipHeight = basisFile.getImageHeight( 0, mip );
  320. var dst = new Uint8Array( basisFile.getImageTranscodedSizeInBytes( 0, mip, config.format ) );
  321. var status = basisFile.transcodeImage(
  322. dst,
  323. 0,
  324. mip,
  325. config.format,
  326. hasAlpha,
  327. 0
  328. );
  329. if ( ! status ) {
  330. cleanup();
  331. throw new Error( 'THREE.BasisTextureLoader: .transcodeImage failed.' );
  332. }
  333. mipmaps.push( { data: dst, width: mipWidth, height: mipHeight } );
  334. }
  335. cleanup();
  336. return { width, height, hasAlpha, mipmaps, format: config.format };
  337. }
  338. };
  339. export { BasisTextureLoader };