threejs-background-css.html 2.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background CSS</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. background: url(resources/images/daikanyama.jpg) no-repeat center center ;
  17. background-size: cover;
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <canvas id="c"></canvas>
  23. </body>
  24. <script type="module">
  25. import * as THREE from './resources/threejs/r119/build/three.module.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({
  29. canvas,
  30. alpha: true,
  31. });
  32. const fov = 75;
  33. const aspect = 2; // the canvas default
  34. const near = 0.1;
  35. const far = 5;
  36. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  37. camera.position.z = 2;
  38. const scene = new THREE.Scene();
  39. {
  40. const color = 0xFFFFFF;
  41. const intensity = 1;
  42. const light = new THREE.DirectionalLight(color, intensity);
  43. light.position.set(-1, 2, 4);
  44. scene.add(light);
  45. }
  46. const boxWidth = 1;
  47. const boxHeight = 1;
  48. const boxDepth = 1;
  49. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  50. function makeInstance(geometry, color, x) {
  51. const material = new THREE.MeshPhongMaterial({color});
  52. const cube = new THREE.Mesh(geometry, material);
  53. scene.add(cube);
  54. cube.position.x = x;
  55. return cube;
  56. }
  57. const cubes = [
  58. makeInstance(geometry, 0x44aa88, 0),
  59. makeInstance(geometry, 0x8844aa, -2),
  60. makeInstance(geometry, 0xaa8844, 2),
  61. ];
  62. function resizeRendererToDisplaySize(renderer) {
  63. const canvas = renderer.domElement;
  64. const width = canvas.clientWidth;
  65. const height = canvas.clientHeight;
  66. const needResize = canvas.width !== width || canvas.height !== height;
  67. if (needResize) {
  68. renderer.setSize(width, height, false);
  69. }
  70. return needResize;
  71. }
  72. function render(time) {
  73. time *= 0.001;
  74. if (resizeRendererToDisplaySize(renderer)) {
  75. const canvas = renderer.domElement;
  76. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  77. camera.updateProjectionMatrix();
  78. }
  79. cubes.forEach((cube, ndx) => {
  80. const speed = 1 + ndx * .1;
  81. const rot = time * speed;
  82. cube.rotation.x = rot;
  83. cube.rotation.y = rot;
  84. });
  85. renderer.render(scene, camera);
  86. requestAnimationFrame(render);
  87. }
  88. requestAnimationFrame(render);
  89. }
  90. main();
  91. </script>
  92. </html>