threejs-debug-js-clearing-logger.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - Clearing Logger</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #debug {
  18. position: absolute;
  19. left: 1em;
  20. top: 1em;
  21. padding: 1em;
  22. background: rgba(0, 0, 0, 0.9);
  23. color: white;
  24. font-family: monospace;
  25. pointer-events: none;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <canvas id="c"></canvas>
  31. <div id="debug">
  32. <pre></pre>
  33. </div>
  34. </body>
  35. <script type="module">
  36. import * as THREE from './resources/threejs/r119/build/three.module.js';
  37. class ClearingLogger {
  38. constructor(elem) {
  39. this.elem = elem;
  40. this.lines = [];
  41. }
  42. log(...args) {
  43. this.lines.push([...args].join(' '));
  44. }
  45. render() {
  46. this.elem.textContent = this.lines.join('\n');
  47. this.lines = [];
  48. }
  49. }
  50. function main() {
  51. const canvas = document.querySelector('#c');
  52. const renderer = new THREE.WebGLRenderer({canvas});
  53. const fov = 75;
  54. const aspect = 2; // the canvas default
  55. const near = 0.1;
  56. const far = 50;
  57. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  58. camera.position.z = 20;
  59. const scene = new THREE.Scene();
  60. scene.background = new THREE.Color('cyan');
  61. const geometry = new THREE.SphereBufferGeometry();
  62. const material = new THREE.MeshBasicMaterial({color: 'red'});
  63. const things = [];
  64. function rand(min, max) {
  65. if (max === undefined) {
  66. max = min;
  67. min = 0;
  68. }
  69. return Math.random() * (max - min) + min;
  70. }
  71. function createThing() {
  72. const mesh = new THREE.Mesh(geometry, material);
  73. scene.add(mesh);
  74. things.push({
  75. mesh,
  76. timer: 2,
  77. velocity: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)),
  78. });
  79. }
  80. canvas.addEventListener('click', createThing);
  81. function resizeRendererToDisplaySize(renderer) {
  82. const canvas = renderer.domElement;
  83. const width = canvas.clientWidth;
  84. const height = canvas.clientHeight;
  85. const needResize = canvas.width !== width || canvas.height !== height;
  86. if (needResize) {
  87. renderer.setSize(width, height, false);
  88. }
  89. return needResize;
  90. }
  91. const logger = new ClearingLogger(document.querySelector('#debug pre'));
  92. let then = 0;
  93. function render(now) {
  94. now *= 0.001; // convert to seconds
  95. const deltaTime = now - then;
  96. then = now;
  97. if (resizeRendererToDisplaySize(renderer)) {
  98. const canvas = renderer.domElement;
  99. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  100. camera.updateProjectionMatrix();
  101. }
  102. logger.log('fps:', (1 / deltaTime).toFixed(1));
  103. logger.log('num things:', things.length);
  104. for (let i = 0; i < things.length;) {
  105. const thing = things[i];
  106. const mesh = thing.mesh;
  107. const pos = mesh.position;
  108. logger.log(
  109. 'timer:', thing.timer.toFixed(3),
  110. 'pos:', pos.x.toFixed(3), pos.y.toFixed(3), pos.z.toFixed(3));
  111. thing.timer -= deltaTime;
  112. if (thing.timer <= 0) {
  113. // remove this thing. Note we don't advance `i`
  114. things.splice(i, 1);
  115. scene.remove(mesh);
  116. } else {
  117. mesh.position.addScaledVector(thing.velocity, deltaTime);
  118. ++i;
  119. }
  120. }
  121. renderer.render(scene, camera);
  122. logger.render();
  123. requestAnimationFrame(render);
  124. }
  125. requestAnimationFrame(render);
  126. }
  127. main();
  128. </script>
  129. </html>