3MFLoader.js 31 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. */
  19. import {
  20. BufferAttribute,
  21. BufferGeometry,
  22. ClampToEdgeWrapping,
  23. Color,
  24. FileLoader,
  25. Float32BufferAttribute,
  26. Group,
  27. LinearFilter,
  28. LinearMipmapLinearFilter,
  29. Loader,
  30. LoaderUtils,
  31. Matrix4,
  32. Mesh,
  33. MeshPhongMaterial,
  34. MirroredRepeatWrapping,
  35. NearestFilter,
  36. RepeatWrapping,
  37. TextureLoader,
  38. VertexColors,
  39. sRGBEncoding
  40. } from "../../../build/three.module.js";
  41. var ThreeMFLoader = function ( manager ) {
  42. Loader.call( this, manager );
  43. this.availableExtensions = [];
  44. };
  45. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  46. constructor: ThreeMFLoader,
  47. load: function ( url, onLoad, onProgress, onError ) {
  48. var scope = this;
  49. var loader = new FileLoader( scope.manager );
  50. loader.setPath( scope.path );
  51. loader.setResponseType( 'arraybuffer' );
  52. loader.load( url, function ( buffer ) {
  53. onLoad( scope.parse( buffer ) );
  54. }, onProgress, onError );
  55. },
  56. parse: function ( data ) {
  57. var scope = this;
  58. var textureLoader = new TextureLoader( this.manager );
  59. function loadDocument( data ) {
  60. var zip = null;
  61. var file = null;
  62. var relsName;
  63. var modelRelsName;
  64. var modelPartNames = [];
  65. var printTicketPartNames = [];
  66. var texturesPartNames = [];
  67. var otherPartNames = [];
  68. var rels;
  69. var modelRels;
  70. var modelParts = {};
  71. var printTicketParts = {};
  72. var texturesParts = {};
  73. var otherParts = {};
  74. try {
  75. zip = new JSZip( data ); // eslint-disable-line no-undef
  76. } catch ( e ) {
  77. if ( e instanceof ReferenceError ) {
  78. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  79. return null;
  80. }
  81. }
  82. for ( file in zip.files ) {
  83. if ( file.match( /\_rels\/.rels$/ ) ) {
  84. relsName = file;
  85. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  86. modelRelsName = file;
  87. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  88. modelPartNames.push( file );
  89. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  90. printTicketPartNames.push( file );
  91. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  92. texturesPartNames.push( file );
  93. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  94. otherPartNames.push( file );
  95. }
  96. }
  97. //
  98. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  99. var relsFileText = LoaderUtils.decodeText( relsView );
  100. rels = parseRelsXml( relsFileText );
  101. //
  102. if ( modelRelsName ) {
  103. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  104. var relsFileText = LoaderUtils.decodeText( relsView );
  105. modelRels = parseRelsXml( relsFileText );
  106. }
  107. //
  108. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  109. var modelPart = modelPartNames[ i ];
  110. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  111. var fileText = LoaderUtils.decodeText( view );
  112. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  113. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  114. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  115. }
  116. var modelNode = xmlData.querySelector( 'model' );
  117. var extensions = {};
  118. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  119. var attr = modelNode.attributes[ i ];
  120. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  121. extensions[ attr.value ] = RegExp.$1;
  122. }
  123. }
  124. var modelData = parseModelNode( modelNode );
  125. modelData[ 'xml' ] = modelNode;
  126. if ( 0 < Object.keys( extensions ).length ) {
  127. modelData[ 'extensions' ] = extensions;
  128. }
  129. modelParts[ modelPart ] = modelData;
  130. }
  131. //
  132. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  133. var texturesPartName = texturesPartNames[ i ];
  134. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  135. }
  136. return {
  137. rels: rels,
  138. modelRels: modelRels,
  139. model: modelParts,
  140. printTicket: printTicketParts,
  141. texture: texturesParts,
  142. other: otherParts
  143. };
  144. }
  145. function parseRelsXml( relsFileText ) {
  146. var relationships = [];
  147. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  148. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  149. for ( var i = 0; i < relsNodes.length; i ++ ) {
  150. var relsNode = relsNodes[ i ];
  151. var relationship = {
  152. target: relsNode.getAttribute( 'Target' ), //required
  153. id: relsNode.getAttribute( 'Id' ), //required
  154. type: relsNode.getAttribute( 'Type' ) //required
  155. };
  156. relationships.push( relationship );
  157. }
  158. return relationships;
  159. }
  160. function parseMetadataNodes( metadataNodes ) {
  161. var metadataData = {};
  162. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  163. var metadataNode = metadataNodes[ i ];
  164. var name = metadataNode.getAttribute( 'name' );
  165. var validNames = [
  166. 'Title',
  167. 'Designer',
  168. 'Description',
  169. 'Copyright',
  170. 'LicenseTerms',
  171. 'Rating',
  172. 'CreationDate',
  173. 'ModificationDate'
  174. ];
  175. if ( 0 <= validNames.indexOf( name ) ) {
  176. metadataData[ name ] = metadataNode.textContent;
  177. }
  178. }
  179. return metadataData;
  180. }
  181. function parseBasematerialsNode( basematerialsNode ) {
  182. var basematerialsData = {
  183. id: basematerialsNode.getAttribute( 'id' ), // required
  184. basematerials: []
  185. };
  186. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  187. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  188. var basematerialNode = basematerialNodes[ i ];
  189. var basematerialData = parseBasematerialNode( basematerialNode );
  190. basematerialsData.basematerials.push( basematerialData );
  191. }
  192. return basematerialsData;
  193. }
  194. function parseTexture2DNode( texture2DNode ) {
  195. var texture2dData = {
  196. id: texture2DNode.getAttribute( 'id' ), // required
  197. path: texture2DNode.getAttribute( 'path' ), // required
  198. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  199. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  200. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  201. filter: texture2DNode.getAttribute( 'filter' ),
  202. };
  203. return texture2dData;
  204. }
  205. function parseTextures2DGroupNode( texture2DGroupNode ) {
  206. var texture2DGroupData = {
  207. id: texture2DGroupNode.getAttribute( 'id' ), // required
  208. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  209. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  210. };
  211. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  212. var uvs = [];
  213. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  214. var tex2coordNode = tex2coordNodes[ i ];
  215. var u = tex2coordNode.getAttribute( 'u' );
  216. var v = tex2coordNode.getAttribute( 'v' );
  217. uvs.push( parseFloat( u ), parseFloat( v ) );
  218. }
  219. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  220. return texture2DGroupData;
  221. }
  222. function parseColorGroupNode( colorGroupNode ) {
  223. var colorGroupData = {
  224. id: colorGroupNode.getAttribute( 'id' ), // required
  225. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  226. };
  227. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  228. var colors = [];
  229. var colorObject = new Color();
  230. for ( var i = 0; i < colorNodes.length; i ++ ) {
  231. var colorNode = colorNodes[ i ];
  232. var color = colorNode.getAttribute( 'color' );
  233. colorObject.setStyle( color.substring( 0, 7 ) );
  234. colorObject.convertSRGBToLinear(); // color is in sRGB
  235. colors.push( colorObject.r, colorObject.g, colorObject.b );
  236. }
  237. colorGroupData[ 'colors' ] = new Float32Array( colors );
  238. return colorGroupData;
  239. }
  240. function parseBasematerialNode( basematerialNode ) {
  241. var basematerialData = {};
  242. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  243. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  244. return basematerialData;
  245. }
  246. function parseMeshNode( meshNode ) {
  247. var meshData = {};
  248. var vertices = [];
  249. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  250. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  251. var vertexNode = vertexNodes[ i ];
  252. var x = vertexNode.getAttribute( 'x' );
  253. var y = vertexNode.getAttribute( 'y' );
  254. var z = vertexNode.getAttribute( 'z' );
  255. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  256. }
  257. meshData[ 'vertices' ] = new Float32Array( vertices );
  258. var triangleProperties = [];
  259. var triangles = [];
  260. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  261. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  262. var triangleNode = triangleNodes[ i ];
  263. var v1 = triangleNode.getAttribute( 'v1' );
  264. var v2 = triangleNode.getAttribute( 'v2' );
  265. var v3 = triangleNode.getAttribute( 'v3' );
  266. var p1 = triangleNode.getAttribute( 'p1' );
  267. var p2 = triangleNode.getAttribute( 'p2' );
  268. var p3 = triangleNode.getAttribute( 'p3' );
  269. var pid = triangleNode.getAttribute( 'pid' );
  270. var triangleProperty = {};
  271. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  272. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  273. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  274. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  275. // optional
  276. if ( p1 ) {
  277. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  278. }
  279. if ( p2 ) {
  280. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  281. }
  282. if ( p3 ) {
  283. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  284. }
  285. if ( pid ) {
  286. triangleProperty[ 'pid' ] = pid;
  287. }
  288. if ( 0 < Object.keys( triangleProperty ).length ) {
  289. triangleProperties.push( triangleProperty );
  290. }
  291. }
  292. meshData[ 'triangleProperties' ] = triangleProperties;
  293. meshData[ 'triangles' ] = new Uint32Array( triangles );
  294. return meshData;
  295. }
  296. function parseComponentsNode( componentsNode ) {
  297. var components = [];
  298. var componentNodes = componentsNode.querySelectorAll( 'component' );
  299. for ( var i = 0; i < componentNodes.length; i ++ ) {
  300. var componentNode = componentNodes[ i ];
  301. var componentData = parseComponentNode( componentNode );
  302. components.push( componentData );
  303. }
  304. return components;
  305. }
  306. function parseComponentNode( componentNode ) {
  307. var componentData = {};
  308. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  309. var transform = componentNode.getAttribute( 'transform' );
  310. if ( transform ) {
  311. componentData[ 'transform' ] = parseTransform( transform );
  312. }
  313. return componentData;
  314. }
  315. function parseTransform( transform ) {
  316. var t = [];
  317. transform.split( ' ' ).forEach( function ( s ) {
  318. t.push( parseFloat( s ) );
  319. } );
  320. var matrix = new Matrix4();
  321. matrix.set(
  322. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  323. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  324. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  325. 0.0, 0.0, 0.0, 1.0
  326. );
  327. return matrix;
  328. }
  329. function parseObjectNode( objectNode ) {
  330. var objectData = {
  331. type: objectNode.getAttribute( 'type' )
  332. };
  333. var id = objectNode.getAttribute( 'id' );
  334. if ( id ) {
  335. objectData[ 'id' ] = id;
  336. }
  337. var pid = objectNode.getAttribute( 'pid' );
  338. if ( pid ) {
  339. objectData[ 'pid' ] = pid;
  340. }
  341. var pindex = objectNode.getAttribute( 'pindex' );
  342. if ( pindex ) {
  343. objectData[ 'pindex' ] = pindex;
  344. }
  345. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  346. if ( thumbnail ) {
  347. objectData[ 'thumbnail' ] = thumbnail;
  348. }
  349. var partnumber = objectNode.getAttribute( 'partnumber' );
  350. if ( partnumber ) {
  351. objectData[ 'partnumber' ] = partnumber;
  352. }
  353. var name = objectNode.getAttribute( 'name' );
  354. if ( name ) {
  355. objectData[ 'name' ] = name;
  356. }
  357. var meshNode = objectNode.querySelector( 'mesh' );
  358. if ( meshNode ) {
  359. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  360. }
  361. var componentsNode = objectNode.querySelector( 'components' );
  362. if ( componentsNode ) {
  363. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  364. }
  365. return objectData;
  366. }
  367. function parseResourcesNode( resourcesNode ) {
  368. var resourcesData = {};
  369. resourcesData[ 'basematerials' ] = {};
  370. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  371. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  372. var basematerialsNode = basematerialsNodes[ i ];
  373. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  374. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  375. }
  376. //
  377. resourcesData[ 'texture2d' ] = {};
  378. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  379. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  380. var textures2DNode = textures2DNodes[ i ];
  381. var texture2DData = parseTexture2DNode( textures2DNode );
  382. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  383. }
  384. //
  385. resourcesData[ 'colorgroup' ] = {};
  386. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  387. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  388. var colorGroupNode = colorGroupNodes[ i ];
  389. var colorGroupData = parseColorGroupNode( colorGroupNode );
  390. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  391. }
  392. //
  393. resourcesData[ 'texture2dgroup' ] = {};
  394. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  395. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  396. var textures2DGroupNode = textures2DGroupNodes[ i ];
  397. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  398. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  399. }
  400. //
  401. resourcesData[ 'object' ] = {};
  402. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  403. for ( var i = 0; i < objectNodes.length; i ++ ) {
  404. var objectNode = objectNodes[ i ];
  405. var objectData = parseObjectNode( objectNode );
  406. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  407. }
  408. return resourcesData;
  409. }
  410. function parseBuildNode( buildNode ) {
  411. var buildData = [];
  412. var itemNodes = buildNode.querySelectorAll( 'item' );
  413. for ( var i = 0; i < itemNodes.length; i ++ ) {
  414. var itemNode = itemNodes[ i ];
  415. var buildItem = {
  416. objectId: itemNode.getAttribute( 'objectid' )
  417. };
  418. var transform = itemNode.getAttribute( 'transform' );
  419. if ( transform ) {
  420. buildItem[ 'transform' ] = parseTransform( transform );
  421. }
  422. buildData.push( buildItem );
  423. }
  424. return buildData;
  425. }
  426. function parseModelNode( modelNode ) {
  427. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  428. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  429. if ( metadataNodes ) {
  430. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  431. }
  432. var resourcesNode = modelNode.querySelector( 'resources' );
  433. if ( resourcesNode ) {
  434. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  435. }
  436. var buildNode = modelNode.querySelector( 'build' );
  437. if ( buildNode ) {
  438. modelData[ 'build' ] = parseBuildNode( buildNode );
  439. }
  440. return modelData;
  441. }
  442. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  443. var texid = texture2dgroup.texid;
  444. var texture2ds = modelData.resources.texture2d;
  445. var texture2d = texture2ds[ texid ];
  446. if ( texture2d ) {
  447. var data = textureData[ texture2d.path ];
  448. var type = texture2d.contenttype;
  449. var blob = new Blob( [ data ], { type: type } );
  450. var sourceURI = URL.createObjectURL( blob );
  451. var texture = textureLoader.load( sourceURI, function () {
  452. URL.revokeObjectURL( sourceURI );
  453. } );
  454. texture.encoding = sRGBEncoding;
  455. // texture parameters
  456. switch ( texture2d.tilestyleu ) {
  457. case 'wrap':
  458. texture.wrapS = RepeatWrapping;
  459. break;
  460. case 'mirror':
  461. texture.wrapS = MirroredRepeatWrapping;
  462. break;
  463. case 'none':
  464. case 'clamp':
  465. texture.wrapS = ClampToEdgeWrapping;
  466. break;
  467. default:
  468. texture.wrapS = RepeatWrapping;
  469. }
  470. switch ( texture2d.tilestylev ) {
  471. case 'wrap':
  472. texture.wrapT = RepeatWrapping;
  473. break;
  474. case 'mirror':
  475. texture.wrapT = MirroredRepeatWrapping;
  476. break;
  477. case 'none':
  478. case 'clamp':
  479. texture.wrapT = ClampToEdgeWrapping;
  480. break;
  481. default:
  482. texture.wrapT = RepeatWrapping;
  483. }
  484. switch ( texture2d.filter ) {
  485. case 'auto':
  486. texture.magFilter = LinearFilter;
  487. texture.minFilter = LinearMipmapLinearFilter;
  488. break;
  489. case 'linear':
  490. texture.magFilter = LinearFilter;
  491. texture.minFilter = LinearFilter;
  492. break;
  493. case 'nearest':
  494. texture.magFilter = NearestFilter;
  495. texture.minFilter = NearestFilter;
  496. break;
  497. default:
  498. texture.magFilter = LinearFilter;
  499. texture.minFilter = LinearMipmapLinearFilter;
  500. }
  501. return texture;
  502. } else {
  503. return null;
  504. }
  505. }
  506. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  507. var objectPindex = objectData.pindex;
  508. var materialMap = {};
  509. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  510. var triangleProperty = triangleProperties[ i ];
  511. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  512. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  513. materialMap[ pindex ].push( triangleProperty );
  514. }
  515. //
  516. var keys = Object.keys( materialMap );
  517. var meshes = [];
  518. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  519. var materialIndex = keys[ i ];
  520. var trianglePropertiesProps = materialMap[ materialIndex ];
  521. var basematerialData = basematerials.basematerials[ materialIndex ];
  522. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  523. //
  524. var geometry = new BufferGeometry();
  525. var positionData = [];
  526. var vertices = meshData.vertices;
  527. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  528. var triangleProperty = trianglePropertiesProps[ j ];
  529. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  530. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  531. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  532. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  533. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  534. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  535. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  536. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  537. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  538. }
  539. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  540. //
  541. var mesh = new Mesh( geometry, material );
  542. meshes.push( mesh );
  543. }
  544. return meshes;
  545. }
  546. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  547. // geometry
  548. var geometry = new BufferGeometry();
  549. var positionData = [];
  550. var uvData = [];
  551. var vertices = meshData.vertices;
  552. var uvs = texture2dgroup.uvs;
  553. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  554. var triangleProperty = triangleProperties[ i ];
  555. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  556. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  557. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  558. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  559. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  560. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  561. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  562. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  563. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  564. //
  565. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  566. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  567. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  568. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  569. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  570. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  571. }
  572. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  573. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  574. // material
  575. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  576. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  577. // mesh
  578. var mesh = new Mesh( geometry, material );
  579. return mesh;
  580. }
  581. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
  582. // geometry
  583. var geometry = new BufferGeometry();
  584. var positionData = [];
  585. var colorData = [];
  586. var vertices = meshData.vertices;
  587. var colors = colorgroup.colors;
  588. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  589. var triangleProperty = triangleProperties[ i ];
  590. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  591. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  592. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  593. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  594. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  595. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  596. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  597. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  598. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  599. //
  600. colorData.push( colors[ ( triangleProperty.p1 * 3 ) + 0 ] );
  601. colorData.push( colors[ ( triangleProperty.p1 * 3 ) + 1 ] );
  602. colorData.push( colors[ ( triangleProperty.p1 * 3 ) + 3 ] );
  603. colorData.push( colors[ ( triangleProperty.p2 * 3 ) + 0 ] );
  604. colorData.push( colors[ ( triangleProperty.p2 * 3 ) + 1 ] );
  605. colorData.push( colors[ ( triangleProperty.p2 * 3 ) + 2 ] );
  606. colorData.push( colors[ ( triangleProperty.p3 * 3 ) + 0 ] );
  607. colorData.push( colors[ ( triangleProperty.p3 * 3 ) + 1 ] );
  608. colorData.push( colors[ ( triangleProperty.p3 * 3 ) + 2 ] );
  609. }
  610. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  611. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  612. // material
  613. var material = new MeshPhongMaterial( { vertexColors: VertexColors, flatShading: true } );
  614. // mesh
  615. var mesh = new Mesh( geometry, material );
  616. return mesh;
  617. }
  618. function buildDefaultMesh( meshData ) {
  619. var geometry = new BufferGeometry();
  620. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  621. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  622. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  623. var mesh = new Mesh( geometry, material );
  624. return mesh;
  625. }
  626. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  627. var keys = Object.keys( resourceMap );
  628. var meshes = [];
  629. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  630. var resourceId = keys[ i ];
  631. var triangleProperties = resourceMap[ resourceId ];
  632. var resourceType = getResourceType( resourceId, modelData );
  633. switch ( resourceType ) {
  634. case 'material':
  635. var basematerials = modelData.resources.basematerials[ resourceId ];
  636. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  637. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  638. meshes.push( newMeshes[ j ] );
  639. }
  640. break;
  641. case 'texture':
  642. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  643. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData ) );
  644. break;
  645. case 'vertexColors':
  646. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  647. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, textureData ) );
  648. break;
  649. case 'default':
  650. meshes.push( buildDefaultMesh( meshData ) );
  651. break;
  652. default:
  653. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  654. }
  655. }
  656. return meshes;
  657. }
  658. function getResourceType( pid, modelData ) {
  659. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  660. return 'texture';
  661. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  662. return 'material';
  663. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  664. return 'vertexColors';
  665. } else if ( pid === 'default' ) {
  666. return 'default';
  667. } else {
  668. return undefined;
  669. }
  670. }
  671. function analyzeObject( modelData, meshData, objectData ) {
  672. var resourceMap = {};
  673. var triangleProperties = meshData[ 'triangleProperties' ];
  674. var objectPid = objectData.pid;
  675. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  676. var triangleProperty = triangleProperties[ i ];
  677. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  678. if ( pid === undefined ) pid = 'default';
  679. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  680. resourceMap[ pid ].push( triangleProperty );
  681. }
  682. return resourceMap;
  683. }
  684. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  685. var group = new Group();
  686. var resourceMap = analyzeObject( modelData, meshData, objectData );
  687. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  688. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  689. group.add( meshes[ i ] );
  690. }
  691. return group;
  692. }
  693. function applyExtensions( extensions, meshData, modelXml ) {
  694. if ( ! extensions ) {
  695. return;
  696. }
  697. var availableExtensions = [];
  698. var keys = Object.keys( extensions );
  699. for ( var i = 0; i < keys.length; i ++ ) {
  700. var ns = keys[ i ];
  701. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  702. var extension = scope.availableExtensions[ j ];
  703. if ( extension.ns === ns ) {
  704. availableExtensions.push( extension );
  705. }
  706. }
  707. }
  708. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  709. var extension = availableExtensions[ i ];
  710. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  711. }
  712. }
  713. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  714. if ( data.build !== undefined ) return data.build;
  715. data.build = builder( data, objects, modelData, textureData, objectData );
  716. return data.build;
  717. }
  718. function buildBasematerial( materialData ) {
  719. var material = new MeshPhongMaterial( { flatShading: true } );
  720. material.name = materialData.name;
  721. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  722. var displaycolor = materialData.displaycolor;
  723. var color = displaycolor.substring( 0, 7 );
  724. material.color.setStyle( color );
  725. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  726. // process alpha if set
  727. if ( displaycolor.length === 9 ) {
  728. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  729. }
  730. return material;
  731. }
  732. function buildComposite( compositeData, objects, modelData, textureData ) {
  733. var composite = new Group();
  734. for ( var j = 0; j < compositeData.length; j ++ ) {
  735. var component = compositeData[ j ];
  736. var build = objects[ component.objectId ];
  737. if ( build === undefined ) {
  738. buildObject( component.objectId, objects, modelData, textureData );
  739. build = objects[ component.objectId ];
  740. }
  741. var object3D = build.clone();
  742. // apply component transfrom
  743. var transform = component.transform;
  744. if ( transform ) {
  745. object3D.applyMatrix( transform );
  746. }
  747. composite.add( object3D );
  748. }
  749. return composite;
  750. }
  751. function buildObject( objectId, objects, modelData, textureData ) {
  752. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  753. if ( objectData[ 'mesh' ] ) {
  754. var meshData = objectData[ 'mesh' ];
  755. var extensions = modelData[ 'extensions' ];
  756. var modelXml = modelData[ 'xml' ];
  757. applyExtensions( extensions, meshData, modelXml );
  758. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  759. } else {
  760. var compositeData = objectData[ 'components' ];
  761. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  762. }
  763. }
  764. function buildObjects( data3mf ) {
  765. var modelsData = data3mf.model;
  766. var modelRels = data3mf.modelRels;
  767. var objects = {};
  768. var modelsKeys = Object.keys( modelsData );
  769. var textureData = {};
  770. // evaluate model relationships to textures
  771. if ( modelRels ) {
  772. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  773. var modelRel = modelRels[ i ];
  774. var textureKey = modelRel.target.substring( 1 );
  775. if ( data3mf.texture[ textureKey ] ) {
  776. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  777. }
  778. }
  779. }
  780. // start build
  781. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  782. var modelsKey = modelsKeys[ i ];
  783. var modelData = modelsData[ modelsKey ];
  784. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  785. for ( var j = 0; j < objectIds.length; j ++ ) {
  786. var objectId = objectIds[ j ];
  787. buildObject( objectId, objects, modelData, textureData );
  788. }
  789. }
  790. return objects;
  791. }
  792. function build( objects, data3mf ) {
  793. var group = new Group();
  794. var relationship = data3mf[ 'rels' ][ 0 ];
  795. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  796. for ( var i = 0; i < buildData.length; i ++ ) {
  797. var buildItem = buildData[ i ];
  798. var object3D = objects[ buildItem[ 'objectId' ] ];
  799. // apply transform
  800. var transform = buildItem[ 'transform' ];
  801. if ( transform ) {
  802. object3D.applyMatrix( transform );
  803. }
  804. group.add( object3D );
  805. }
  806. return group;
  807. }
  808. var data3mf = loadDocument( data );
  809. var objects = buildObjects( data3mf );
  810. return build( objects, data3mf );
  811. },
  812. addExtension: function ( extension ) {
  813. this.availableExtensions.push( extension );
  814. }
  815. } );
  816. export { ThreeMFLoader };