WebGLRenderLists.js 3.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. function painterSortStable( a, b ) {
  5. if ( a.groupOrder !== b.groupOrder ) {
  6. return a.groupOrder - b.groupOrder;
  7. } else if ( a.renderOrder !== b.renderOrder ) {
  8. return a.renderOrder - b.renderOrder;
  9. } else if ( a.program !== b.program ) {
  10. return a.program.id - b.program.id;
  11. } else if ( a.material.id !== b.material.id ) {
  12. return a.material.id - b.material.id;
  13. } else if ( a.z !== b.z ) {
  14. return a.z - b.z;
  15. } else {
  16. return a.id - b.id;
  17. }
  18. }
  19. function reversePainterSortStable( a, b ) {
  20. if ( a.groupOrder !== b.groupOrder ) {
  21. return a.groupOrder - b.groupOrder;
  22. } else if ( a.renderOrder !== b.renderOrder ) {
  23. return a.renderOrder - b.renderOrder;
  24. } else if ( a.z !== b.z ) {
  25. return b.z - a.z;
  26. } else {
  27. return a.id - b.id;
  28. }
  29. }
  30. function WebGLRenderList() {
  31. var renderItems = [];
  32. var renderItemsIndex = 0;
  33. var opaque = [];
  34. var transparent = [];
  35. var defaultProgram = { id: - 1 };
  36. function init() {
  37. renderItemsIndex = 0;
  38. opaque.length = 0;
  39. transparent.length = 0;
  40. }
  41. function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  42. var renderItem = renderItems[ renderItemsIndex ];
  43. if ( renderItem === undefined ) {
  44. renderItem = {
  45. id: object.id,
  46. object: object,
  47. geometry: geometry,
  48. material: material,
  49. program: material.program || defaultProgram,
  50. groupOrder: groupOrder,
  51. renderOrder: object.renderOrder,
  52. z: z,
  53. group: group
  54. };
  55. renderItems[ renderItemsIndex ] = renderItem;
  56. } else {
  57. renderItem.id = object.id;
  58. renderItem.object = object;
  59. renderItem.geometry = geometry;
  60. renderItem.material = material;
  61. renderItem.program = material.program || defaultProgram;
  62. renderItem.groupOrder = groupOrder;
  63. renderItem.renderOrder = object.renderOrder;
  64. renderItem.z = z;
  65. renderItem.group = group;
  66. }
  67. renderItemsIndex ++;
  68. return renderItem;
  69. }
  70. function push( object, geometry, material, groupOrder, z, group ) {
  71. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  72. ( material.transparent === true ? transparent : opaque ).push( renderItem );
  73. }
  74. function unshift( object, geometry, material, groupOrder, z, group ) {
  75. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  76. ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
  77. }
  78. function sort( customOpaqueSort, customTransparentSort ) {
  79. if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
  80. if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
  81. }
  82. return {
  83. opaque: opaque,
  84. transparent: transparent,
  85. init: init,
  86. push: push,
  87. unshift: unshift,
  88. sort: sort
  89. };
  90. }
  91. function WebGLRenderLists() {
  92. var lists = {};
  93. function onSceneDispose( event ) {
  94. var scene = event.target;
  95. scene.removeEventListener( 'dispose', onSceneDispose );
  96. delete lists[ scene.id ];
  97. }
  98. function get( scene, camera ) {
  99. var cameras = lists[ scene.id ];
  100. var list;
  101. if ( cameras === undefined ) {
  102. list = new WebGLRenderList();
  103. lists[ scene.id ] = {};
  104. lists[ scene.id ][ camera.id ] = list;
  105. scene.addEventListener( 'dispose', onSceneDispose );
  106. } else {
  107. list = cameras[ camera.id ];
  108. if ( list === undefined ) {
  109. list = new WebGLRenderList();
  110. cameras[ camera.id ] = list;
  111. }
  112. }
  113. return list;
  114. }
  115. function dispose() {
  116. lists = {};
  117. }
  118. return {
  119. get: get,
  120. dispose: dispose
  121. };
  122. }
  123. export { WebGLRenderLists };