webgl_modifier_subdivision.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/SubdivisionModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/Detector.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, controls, scene, renderer;
  26. var cube, mesh, material;
  27. // Create new object by parameters
  28. var createSomething = function( klass, args ) {
  29. var F = function( klass, args ) {
  30. return klass.apply( this, args );
  31. };
  32. F.prototype = klass.prototype;
  33. return new F( klass, args );
  34. };
  35. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } );
  36. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  37. var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } )
  38. // Cube
  39. var materials = [];
  40. for ( var i = 0; i < 6; i ++ ) {
  41. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  42. }
  43. var geometriesParams = [
  44. { type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  45. { type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI * 2 ] },
  46. { type: 'TorusKnotGeometry', args: [ 100, 30 ], scale: 0.25, meshScale: 4 },
  47. { type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale: 2 },
  48. { type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale: 2 },
  49. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  50. { type: 'OctahedronGeometry', args: [200, 0], meshScale: 2 },
  51. { type: 'LatheGeometry', args: [ [
  52. new THREE.Vector2( 0, 0 ),
  53. new THREE.Vector2( 50, 50 ),
  54. new THREE.Vector2( 10, 100 ),
  55. new THREE.Vector2( 50, 150 ),
  56. new THREE.Vector2( 0, 200 ) ] ]},
  57. { type: 'TextGeometry', args: ['&', {
  58. size: 200,
  59. height: 50,
  60. curveSegments: 1
  61. }]},
  62. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  63. ];
  64. var loader = new THREE.FontLoader();
  65. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  66. geometriesParams[ 8 ].args[ 1 ].font = font;
  67. } );
  68. var loader = new THREE.JSONLoader();
  69. loader.load( 'models/json/WaltHeadLo.json', function ( geometry ) {
  70. geometriesParams.push({type: 'WaltHead', args: [ ], meshScale: 6 });
  71. THREE.WaltHead = function() {
  72. return geometry.clone();
  73. };
  74. updateInfo()
  75. });
  76. var loader2 = new THREE.BufferGeometryLoader();
  77. loader2.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
  78. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  79. geometriesParams.push({type: 'Suzanne', args: [ ], scale: 100, meshScale:2 });
  80. THREE.Suzanne = function() {
  81. return geometry.clone();
  82. };
  83. updateInfo()
  84. } );
  85. var info;
  86. var subdivisions = 2;
  87. var geometryIndex = 0;
  88. // start scene
  89. init();
  90. animate();
  91. function nextSubdivision( x ) {
  92. subdivisions = Math.max( 0, subdivisions + x );
  93. addStuff();
  94. }
  95. function nextGeometry() {
  96. geometryIndex ++;
  97. if ( geometryIndex > geometriesParams.length - 1 ) {
  98. geometryIndex = 0;
  99. }
  100. addStuff();
  101. }
  102. function switchGeometry(i) {
  103. geometryIndex = i;
  104. addStuff();
  105. }
  106. function updateInfo() {
  107. var params = geometriesParams[ geometryIndex ];
  108. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  109. for ( var i = 0; i < geometriesParams.length; i ++ ) {
  110. dropdown += '<option value="' + i + '"';
  111. dropdown += ( geometryIndex == i ) ? ' selected' : '';
  112. dropdown += '>' + geometriesParams[ i ].type + '</option>';
  113. }
  114. dropdown += '</select>';
  115. info.innerHTML = 'Drag to spin THREE.' + params.type +
  116. '<br><br>Subdivisions: ' + subdivisions +
  117. ' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
  118. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
  119. '<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
  120. '<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length
  121. }
  122. function addStuff() {
  123. if ( cube !== undefined ) {
  124. geometry.dispose();
  125. smooth.dispose();
  126. scene.remove( group );
  127. scene.remove( cube );
  128. }
  129. var modifier = new THREE.SubdivisionModifier( subdivisions );
  130. var params = geometriesParams[ geometryIndex ];
  131. geometry = createSomething( THREE[ params.type ], params.args );
  132. // Scale Geometry
  133. if ( params.scale ) {
  134. geometry.scale( params.scale, params.scale, params.scale );
  135. }
  136. smooth = modifier.modify( geometry );
  137. var faceIndices = [ 'a', 'b', 'c' ];
  138. for ( var i = 0; i < smooth.faces.length; i ++ ) {
  139. var face = smooth.faces[ i ];
  140. for ( var j = 0; j < 3; j ++ ) {
  141. var vertexIndex = face[ faceIndices[ j ] ];
  142. var vertex = smooth.vertices[ vertexIndex ];
  143. var hue = ( vertex.y / 200 ) + 0.5;
  144. var color = new THREE.Color().setHSL( hue, 1, 0.5 );
  145. face.vertexColors[ j ] = color;
  146. }
  147. }
  148. updateInfo();
  149. group = new THREE.Group();
  150. scene.add( group );
  151. mesh = new THREE.Mesh( geometry, material );
  152. group.add( mesh );
  153. cube = new THREE.Mesh( smooth, smoothMaterial );
  154. var wireframe = new THREE.Mesh( smooth, wireframeMaterial );
  155. cube.add( wireframe );
  156. cube.scale.setScalar( params.meshScale ? params.meshScale : 1 );
  157. scene.add( cube );
  158. group.scale.copy( cube.scale );
  159. }
  160. function init() {
  161. container = document.createElement( 'div' );
  162. document.body.appendChild( container );
  163. info = document.createElement( 'div' );
  164. info.style.position = 'absolute';
  165. info.style.top = '10px';
  166. info.style.width = '100%';
  167. info.style.textAlign = 'center';
  168. info.innerHTML = 'Drag to spin the geometry ';
  169. container.appendChild( info );
  170. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  171. camera.position.z = 500;
  172. scene = new THREE.Scene();
  173. scene.background = new THREE.Color( 0xf0f0f0 );
  174. var light = new THREE.PointLight( 0xffffff, 1.5 );
  175. light.position.set( 1000, 1000, 2000 );
  176. scene.add( light );
  177. addStuff();
  178. renderer = new THREE.WebGLRenderer( { antialias: true } );
  179. renderer.setPixelRatio( window.devicePixelRatio );
  180. renderer.setSize( window.innerWidth, window.innerHeight );
  181. container.appendChild( renderer.domElement );
  182. stats = new Stats();
  183. container.appendChild( stats.dom );
  184. //
  185. controls = new THREE.OrbitControls( camera, renderer.domElement );
  186. window.addEventListener( 'resize', onWindowResize, false );
  187. }
  188. function onWindowResize() {
  189. camera.aspect = window.innerWidth / window.innerHeight;
  190. camera.updateProjectionMatrix();
  191. renderer.setSize( window.innerWidth, window.innerHeight );
  192. }
  193. //
  194. function animate() {
  195. requestAnimationFrame( animate );
  196. stats.begin();
  197. render();
  198. stats.end();
  199. }
  200. function render() {
  201. renderer.render( scene, camera );
  202. }
  203. </script>
  204. </body>
  205. </html>