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- console.warn( "THREE.AfterimagePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
- /**
- * @author HypnosNova / https://www.threejs.org.cn/gallery/
- */
- THREE.AfterimagePass = function ( damp ) {
- THREE.Pass.call( this );
- if ( THREE.AfterimageShader === undefined )
- console.error( "THREE.AfterimagePass relies on THREE.AfterimageShader" );
- this.shader = THREE.AfterimageShader;
- this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms );
- this.uniforms[ "damp" ].value = damp !== undefined ? damp : 0.96;
- this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } );
- this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } );
- this.shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: this.shader.vertexShader,
- fragmentShader: this.shader.fragmentShader
- } );
- this.compFsQuad = new THREE.Pass.FullScreenQuad( this.shaderMaterial );
- var material = new THREE.MeshBasicMaterial();
- this.copyFsQuad = new THREE.Pass.FullScreenQuad( material );
- };
- THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.AfterimagePass,
- render: function ( renderer, writeBuffer, readBuffer ) {
- this.uniforms[ "tOld" ].value = this.textureOld.texture;
- this.uniforms[ "tNew" ].value = readBuffer.texture;
- renderer.setRenderTarget( this.textureComp );
- this.compFsQuad.render( renderer );
- this.copyFsQuad.material.map = this.textureComp.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.copyFsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.copyFsQuad.render( renderer );
- }
- // Swap buffers.
- var temp = this.textureOld;
- this.textureOld = this.textureComp;
- this.textureComp = temp;
- // Now textureOld contains the latest image, ready for the next frame.
- },
- setSize: function ( width, height ) {
- this.textureComp.setSize( width, height );
- this.textureOld.setSize( width, height );
- }
- } );
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