DotScreenPass.js 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. console.warn( "THREE.DotScreenPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author alteredq / http://alteredqualia.com/
  4. */
  5. THREE.DotScreenPass = function ( center, angle, scale ) {
  6. THREE.Pass.call( this );
  7. if ( THREE.DotScreenShader === undefined )
  8. console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" );
  9. var shader = THREE.DotScreenShader;
  10. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  11. if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center );
  12. if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle;
  13. if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale;
  14. this.material = new THREE.ShaderMaterial( {
  15. uniforms: this.uniforms,
  16. vertexShader: shader.vertexShader,
  17. fragmentShader: shader.fragmentShader
  18. } );
  19. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  20. };
  21. THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  22. constructor: THREE.DotScreenPass,
  23. render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
  24. this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
  25. this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
  26. if ( this.renderToScreen ) {
  27. renderer.setRenderTarget( null );
  28. this.fsQuad.render( renderer );
  29. } else {
  30. renderer.setRenderTarget( writeBuffer );
  31. if ( this.clear ) renderer.clear();
  32. this.fsQuad.render( renderer );
  33. }
  34. }
  35. } );