SavePass.js 1.7 KB

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  1. console.warn( "THREE.SavePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author alteredq / http://alteredqualia.com/
  4. */
  5. THREE.SavePass = function ( renderTarget ) {
  6. THREE.Pass.call( this );
  7. if ( THREE.CopyShader === undefined )
  8. console.error( "THREE.SavePass relies on THREE.CopyShader" );
  9. var shader = THREE.CopyShader;
  10. this.textureID = "tDiffuse";
  11. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  12. this.material = new THREE.ShaderMaterial( {
  13. uniforms: this.uniforms,
  14. vertexShader: shader.vertexShader,
  15. fragmentShader: shader.fragmentShader
  16. } );
  17. this.renderTarget = renderTarget;
  18. if ( this.renderTarget === undefined ) {
  19. this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false } );
  20. this.renderTarget.texture.name = "SavePass.rt";
  21. }
  22. this.needsSwap = false;
  23. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  24. };
  25. THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  26. constructor: THREE.SavePass,
  27. render: function ( renderer, writeBuffer, readBuffer ) {
  28. if ( this.uniforms[ this.textureID ] ) {
  29. this.uniforms[ this.textureID ].value = readBuffer.texture;
  30. }
  31. renderer.setRenderTarget( this.renderTarget );
  32. if ( this.clear ) renderer.clear();
  33. this.fsQuad.render( renderer );
  34. }
  35. } );