TexturePass.js 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. console.warn( "THREE.TexturePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author alteredq / http://alteredqualia.com/
  4. */
  5. THREE.TexturePass = function ( map, opacity ) {
  6. THREE.Pass.call( this );
  7. if ( THREE.CopyShader === undefined )
  8. console.error( "THREE.TexturePass relies on THREE.CopyShader" );
  9. var shader = THREE.CopyShader;
  10. this.map = map;
  11. this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
  12. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  13. this.material = new THREE.ShaderMaterial( {
  14. uniforms: this.uniforms,
  15. vertexShader: shader.vertexShader,
  16. fragmentShader: shader.fragmentShader,
  17. depthTest: false,
  18. depthWrite: false
  19. } );
  20. this.needsSwap = false;
  21. this.fsQuad = new THREE.Pass.FullScreenQuad( null );
  22. };
  23. THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  24. constructor: THREE.TexturePass,
  25. render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
  26. var oldAutoClear = renderer.autoClear;
  27. renderer.autoClear = false;
  28. this.fsQuad.material = this.material;
  29. this.uniforms[ "opacity" ].value = this.opacity;
  30. this.uniforms[ "tDiffuse" ].value = this.map;
  31. this.material.transparent = ( this.opacity < 1.0 );
  32. renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
  33. if ( this.clear ) renderer.clear();
  34. this.fsQuad.render( renderer );
  35. renderer.autoClear = oldAutoClear;
  36. }
  37. } );