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- console.warn( "THREE.BlendShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * Blend two textures
- */
- THREE.BlendShader = {
- uniforms: {
- "tDiffuse1": { value: null },
- "tDiffuse2": { value: null },
- "mixRatio": { value: 0.5 },
- "opacity": { value: 1.0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float opacity;",
- "uniform float mixRatio;",
- "uniform sampler2D tDiffuse1;",
- "uniform sampler2D tDiffuse2;",
- "varying vec2 vUv;",
- "void main() {",
- " vec4 texel1 = texture2D( tDiffuse1, vUv );",
- " vec4 texel2 = texture2D( tDiffuse2, vUv );",
- " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
- "}"
- ].join( "\n" )
- };
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