Triangle.tests.js 10 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Triangle } from '../../../../src/math/Triangle';
  7. import { Box3 } from '../../../../src/math/Box3';
  8. import { Vector3 } from '../../../../src/math/Vector3';
  9. import {
  10. zero3,
  11. one3,
  12. two3
  13. } from './Constants.tests';
  14. export default QUnit.module( 'Maths', () => {
  15. QUnit.module( 'Triangle', () => {
  16. // INSTANCING
  17. QUnit.test( "Instancing", ( assert ) => {
  18. var a = new Triangle();
  19. assert.ok( a.a.equals( zero3 ), "Passed!" );
  20. assert.ok( a.b.equals( zero3 ), "Passed!" );
  21. assert.ok( a.c.equals( zero3 ), "Passed!" );
  22. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  23. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  24. assert.ok( a.b.equals( one3 ), "Passed!" );
  25. assert.ok( a.c.equals( two3 ), "Passed!" );
  26. } );
  27. // STATIC STUFF
  28. QUnit.todo( "normal", ( assert ) => {
  29. assert.ok( false, "everything's gonna be alright" );
  30. } );
  31. QUnit.todo( "barycoordFromPoint", ( assert ) => {
  32. assert.ok( false, "everything's gonna be alright" );
  33. } );
  34. QUnit.todo( "containsPoint", ( assert ) => {
  35. assert.ok( false, "everything's gonna be alright" );
  36. } );
  37. // PUBLIC STUFF
  38. QUnit.test( "set", ( assert ) => {
  39. var a = new Triangle();
  40. a.set( one3.clone().negate(), one3, two3 );
  41. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  42. assert.ok( a.b.equals( one3 ), "Passed!" );
  43. assert.ok( a.c.equals( two3 ), "Passed!" );
  44. } );
  45. QUnit.test( "setFromPointsAndIndices", ( assert ) => {
  46. var a = new Triangle();
  47. var points = [ one3, one3.clone().negate(), two3 ];
  48. a.setFromPointsAndIndices( points, 1, 0, 2 );
  49. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  50. assert.ok( a.b.equals( one3 ), "Passed!" );
  51. assert.ok( a.c.equals( two3 ), "Passed!" );
  52. } );
  53. QUnit.todo( "clone", ( assert ) => {
  54. assert.ok( false, "everything's gonna be alright" );
  55. } );
  56. QUnit.test( "copy", ( assert ) => {
  57. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  58. var b = new Triangle().copy( a );
  59. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  60. assert.ok( b.b.equals( one3 ), "Passed!" );
  61. assert.ok( b.c.equals( two3 ), "Passed!" );
  62. // ensure that it is a true copy
  63. a.a = one3;
  64. a.b = zero3;
  65. a.c = zero3;
  66. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  67. assert.ok( b.b.equals( one3 ), "Passed!" );
  68. assert.ok( b.c.equals( two3 ), "Passed!" );
  69. } );
  70. QUnit.test( "area", ( assert ) => {
  71. var a = new Triangle();
  72. assert.ok( a.area() == 0, "Passed!" );
  73. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  74. assert.ok( a.area() == 0.5, "Passed!" );
  75. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  76. assert.ok( a.area() == 2, "Passed!" );
  77. // colinear triangle.
  78. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
  79. assert.ok( a.area() == 0, "Passed!" );
  80. } );
  81. QUnit.test( "midpoint", ( assert ) => {
  82. var a = new Triangle();
  83. assert.ok( a.midpoint().equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  84. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  85. assert.ok( a.midpoint().equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), "Passed!" );
  86. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  87. assert.ok( a.midpoint().equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), "Passed!" );
  88. } );
  89. QUnit.test( "normal", ( assert ) => {
  90. var a = new Triangle();
  91. assert.ok( a.normal().equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  92. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  93. assert.ok( a.normal().equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  94. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  95. assert.ok( a.normal().equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  96. } );
  97. QUnit.test( "plane", ( assert ) => {
  98. var a = new Triangle();
  99. assert.notOk( isNaN( a.plane().distanceToPoint( a.a ) ), "Passed!" );
  100. assert.notOk( isNaN( a.plane().distanceToPoint( a.b ) ), "Passed!" );
  101. assert.notOk( isNaN( a.plane().distanceToPoint( a.c ) ), "Passed!" );
  102. assert.notPropEqual( a.plane().normal, {
  103. x: NaN,
  104. y: NaN,
  105. z: NaN
  106. }, "Passed!" );
  107. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  108. assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  109. assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  110. assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  111. assert.ok( a.plane().normal.equals( a.normal() ), "Passed!" );
  112. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  113. assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  114. assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  115. assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  116. assert.ok( a.plane().normal.clone().normalize().equals( a.normal() ), "Passed!" );
  117. } );
  118. QUnit.test( "barycoordFromPoint", ( assert ) => {
  119. var a = new Triangle();
  120. var bad = new Vector3( - 2, - 1, - 1 );
  121. assert.ok( a.barycoordFromPoint( a.a ).equals( bad ), "Passed!" );
  122. assert.ok( a.barycoordFromPoint( a.b ).equals( bad ), "Passed!" );
  123. assert.ok( a.barycoordFromPoint( a.c ).equals( bad ), "Passed!" );
  124. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  125. assert.ok( a.barycoordFromPoint( a.a ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  126. assert.ok( a.barycoordFromPoint( a.b ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  127. assert.ok( a.barycoordFromPoint( a.c ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  128. assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  129. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  130. assert.ok( a.barycoordFromPoint( a.a ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  131. assert.ok( a.barycoordFromPoint( a.b ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  132. assert.ok( a.barycoordFromPoint( a.c ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  133. assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  134. } );
  135. QUnit.test( "containsPoint", ( assert ) => {
  136. var a = new Triangle();
  137. assert.ok( ! a.containsPoint( a.a ), "Passed!" );
  138. assert.ok( ! a.containsPoint( a.b ), "Passed!" );
  139. assert.ok( ! a.containsPoint( a.c ), "Passed!" );
  140. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  141. assert.ok( a.containsPoint( a.a ), "Passed!" );
  142. assert.ok( a.containsPoint( a.b ), "Passed!" );
  143. assert.ok( a.containsPoint( a.c ), "Passed!" );
  144. assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
  145. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  146. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  147. assert.ok( a.containsPoint( a.a ), "Passed!" );
  148. assert.ok( a.containsPoint( a.b ), "Passed!" );
  149. assert.ok( a.containsPoint( a.c ), "Passed!" );
  150. assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
  151. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  152. } );
  153. QUnit.test( "intersectsBox", ( assert ) => {
  154. var a = new Box3( one3.clone(), two3.clone() );
  155. var b = new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  156. var c = new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new Vector3( 1.5, 1.5, 1.5 ) );
  157. var d = new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  158. var e = new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  159. var f = new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  160. assert.ok( b.intersectsBox( a ), "Passed!" );
  161. assert.ok( c.intersectsBox( a ), "Passed!" );
  162. assert.ok( d.intersectsBox( a ), "Passed!" );
  163. assert.ok( ! e.intersectsBox( a ), "Passed!" );
  164. assert.ok( ! f.intersectsBox( a ), "Passed!" );
  165. } );
  166. QUnit.test( "closestPointToPoint", ( assert ) => {
  167. var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  168. // point lies inside the triangle
  169. var b0 = a.closestPointToPoint( new Vector3( 0, 0.5, 0 ) );
  170. assert.ok( b0.equals( new Vector3( 0, 0.5, 0 ) ), "Passed!" );
  171. // point lies on a vertex
  172. var b0 = a.closestPointToPoint( a.a );
  173. assert.ok( b0.equals( a.a ), "Passed!" );
  174. var b0 = a.closestPointToPoint( a.b );
  175. assert.ok( b0.equals( a.b ), "Passed!" );
  176. var b0 = a.closestPointToPoint( a.c );
  177. assert.ok( b0.equals( a.c ), "Passed!" );
  178. // point lies on an edge
  179. var b0 = a.closestPointToPoint( zero3.clone() );
  180. assert.ok( b0.equals( zero3.clone() ), "Passed!" );
  181. // point lies outside the triangle
  182. var b0 = a.closestPointToPoint( new Vector3( - 2, 0, 0 ) );
  183. assert.ok( b0.equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
  184. var b0 = a.closestPointToPoint( new Vector3( 2, 0, 0 ) );
  185. assert.ok( b0.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  186. var b0 = a.closestPointToPoint( new Vector3( 0, 2, 0 ) );
  187. assert.ok( b0.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  188. var b0 = a.closestPointToPoint( new Vector3( 0, - 2, 0 ) );
  189. assert.ok( b0.equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  190. } );
  191. QUnit.test( "equals", ( assert ) => {
  192. var a = new Triangle(
  193. new Vector3( 1, 0, 0 ),
  194. new Vector3( 0, 1, 0 ),
  195. new Vector3( 0, 0, 1 )
  196. );
  197. var b = new Triangle(
  198. new Vector3( 0, 0, 1 ),
  199. new Vector3( 0, 1, 0 ),
  200. new Vector3( 1, 0, 0 )
  201. );
  202. var c = new Triangle(
  203. new Vector3( - 1, 0, 0 ),
  204. new Vector3( 0, 1, 0 ),
  205. new Vector3( 0, 0, 1 )
  206. );
  207. assert.ok( a.equals( a ), "a equals a" );
  208. assert.notOk( a.equals( b ), "a does not equal b" );
  209. assert.notOk( a.equals( c ), "a does not equal c" );
  210. assert.notOk( b.equals( c ), "b does not equal c" );
  211. a.copy( b );
  212. assert.ok( a.equals( a ), "a equals b after copy()" );
  213. } );
  214. } );
  215. } );