canvas_geometry2_sandbox.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry2 - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="../src/extras/geometries/BoxGeometry2.js"></script>
  19. <script src="../src/extras/geometries/PlaneGeometry2.js"></script>
  20. <script src="../src/extras/geometries/PlaneGeometry2b.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var cube, plane;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  32. camera.position.y = 150;
  33. camera.position.z = 500;
  34. scene = new THREE.Scene();
  35. //
  36. addGeometries( 'PlaneGeometry', 'BoxGeometry', - 300 );
  37. addGeometries( 'PlaneGeometry2', 'BoxGeometry2', 0 );
  38. addGeometries( 'PlaneGeometry2b', 'BoxGeometry2', 300 );
  39. //
  40. renderer = new THREE.CanvasRenderer();
  41. renderer.setClearColor( 0xf0f0f0 );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. container.appendChild( renderer.domElement );
  44. stats = new Stats();
  45. stats.domElement.style.position = 'absolute';
  46. stats.domElement.style.top = '0px';
  47. container.appendChild( stats.domElement );
  48. //
  49. window.addEventListener( 'resize', onWindowResize, false );
  50. setInterval( function () {
  51. console.log( '---' );
  52. createGeometry( 'PlaneGeometry' );
  53. createGeometry( 'PlaneGeometry2' );
  54. createGeometry( 'PlaneGeometry2b' );
  55. }, 1000 );
  56. }
  57. function createGeometry( primitive ) {
  58. console.time( primitive );
  59. new THREE[ primitive ]( 200, 200, 60, 60 );
  60. console.timeEnd( primitive );
  61. }
  62. function addGeometries( PlaneGeometry, BoxGeometry, x ) {
  63. // Plane
  64. var geometry = new THREE[ PlaneGeometry ]( 200, 200, 10, 10 );
  65. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  66. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  67. plane = new THREE.Mesh( geometry, material );
  68. plane.position.x = x;
  69. scene.add( plane );
  70. // Cube
  71. var geometry = new THREE[ BoxGeometry ]( 200, 200, 200, 10, 10, 10 );
  72. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
  73. cube = new THREE.Mesh( geometry, material );
  74. cube.position.y = 150;
  75. plane.add( cube );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. //
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. render();
  86. stats.update();
  87. }
  88. function render() {
  89. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  90. var object = scene.children[ i ];
  91. object.rotation.y = Date.now() * 0.001;
  92. }
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>