Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 78bb5bae75 Fixed more bad inheritance usage code. 11 年之前
build 62c8e87697 Updated builds. 11 年之前
docs 796363caba Set Camera.up as the orbit axis in OrbitControls 11 年之前
editor f8bd805b1c Depolluted primitive generators. 11 年之前
examples 78bb5bae75 Fixed more bad inheritance usage code. 11 年之前
src f8bd805b1c Depolluted primitive generators. 11 年之前
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 年之前
utils a489c3061c Added THREE.Cache. 11 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md 75de3f1803 Updated README with BoxGeometry. 11 年之前
bower.json 731f39827d bower.json should not be excluded from the package 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases