Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Juergen Ahting 78e2be1aed THREE.Path.toShapes is now independent of the order of specification of holes and shapes. It moves holes to those shapes that contain them if unambiguous. Otherwise it respects specification order. 11 years ago
build 0b57d4be49 Updated builds. 11 years ago
docs b4b7e8f983 Add normailizeNormals doc. 11 years ago
editor 2c4729d475 Editor: Removed numItems dependency in BufferGeometry info panel. 11 years ago
examples a347231b47 Added extension to webgl_animation_keys. 11 years ago
src 78e2be1aed THREE.Path.toShapes is now independent of the order of specification of holes and shapes. It moves holes to those shapes that contain them if unambiguous. Otherwise it respects specification order. 11 years ago
test 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 11 years ago
utils d1d8606e46 Merge branch '3dsmax_exporter' of https://github.com/DoodleIncident/three.js into dev 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 years ago
bower.json 4862f5f111 r65 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases