webgl_loader_mmd.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122">Dance Data</a>
  33. </div>
  34. <script src="../build/three.min.js"></script>
  35. <script src="js/libs/charsetencoder.min.js"></script>
  36. <script src="js/loaders/MMDLoader.js"></script>
  37. <script src="js/animation/CCDIKSolver.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script>
  41. var container, stats;
  42. var mesh, camera, mixer, scene, renderer;
  43. var mouseX = 0, mouseY = 0;
  44. var ikSolver;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var clock = new THREE.Clock();
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  54. camera.position.z = 25;
  55. // scene
  56. scene = new THREE.Scene();
  57. var ambient = new THREE.AmbientLight( 0x444444 );
  58. scene.add( ambient );
  59. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  60. directionalLight.position.set( -1, 1, 1 ).normalize();
  61. scene.add( directionalLight );
  62. // model
  63. var onProgress = function ( xhr ) {
  64. if ( xhr.lengthComputable ) {
  65. var percentComplete = xhr.loaded / xhr.total * 100;
  66. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  67. }
  68. };
  69. var onError = function ( xhr ) {
  70. };
  71. var loader = new THREE.MMDLoader();
  72. loader.load( 'models/mmd/miku/miku_v2.pmd', 'models/mmd/vmd/wavefile_v2.vmd', function ( object ) {
  73. mesh = object;
  74. mesh.position.y = -10;
  75. scene.add( mesh );
  76. mixer = new THREE.AnimationMixer( mesh );
  77. mixer.addAction( new THREE.AnimationAction( mesh.geometry.animations[ 0 ] ) );
  78. mixer.addAction( new THREE.AnimationAction( mesh.geometry.morphAnimations[ 0 ] ) ) ;
  79. ikSolver = new THREE.CCDIKSolver( mesh );
  80. }, onProgress, onError );
  81. //
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  86. container.appendChild( renderer.domElement );
  87. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  88. //
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. windowHalfX = window.innerWidth / 2;
  93. windowHalfY = window.innerHeight / 2;
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function onDocumentMouseMove( event ) {
  99. mouseX = ( event.clientX - windowHalfX ) / 2;
  100. mouseY = ( event.clientY - windowHalfY ) / 2;
  101. }
  102. //
  103. function animate() {
  104. requestAnimationFrame( animate );
  105. render();
  106. }
  107. function render() {
  108. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  109. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  110. camera.lookAt( scene.position );
  111. if( mesh ) {
  112. mixer.update( clock.getDelta() );
  113. // this may should be in THREE.AnimationMixer or somewhere
  114. if( ikSolver ) {
  115. ikSolver.update();
  116. }
  117. }
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>