Nate Williford 5292d19570 Added tests vor 12 Jahren
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 vor 13 Jahren
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. vor 13 Jahren
Color.js 5292d19570 Added tests vor 12 Jahren
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. vor 13 Jahren
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. vor 12 Jahren
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 vor 13 Jahren
Line3.js a685230753 remove stray console.log() from Line3 unit test. vor 13 Jahren
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. vor 12 Jahren
Matrix4.js 3fc64d7577 @gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test. vor 12 Jahren
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. vor 13 Jahren
Quaternion.js 22e629a119 Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail. vor 12 Jahren
Ray.js 86643fcbef typo vor 12 Jahren
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. vor 13 Jahren
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. vor 13 Jahren
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. vor 13 Jahren
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. vor 13 Jahren
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. vor 13 Jahren