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- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- THREE.WebGLRenderer = function ( parameters ) {
- console.log( 'THREE.WebGLRenderer', THREE.REVISION );
- parameters = parameters || {};
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
- _width = _canvas.width,
- _height = _canvas.height,
- pixelRatio = 1,
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _clearColor = new THREE.Color( 0x000000 ),
- _clearAlpha = 0;
- var lights = [];
- var opaqueObjects = [];
- var opaqueObjectsLastIndex = -1;
- var transparentObjects = [];
- var transparentObjectsLastIndex = -1;
- var opaqueImmediateObjects = [];
- var opaqueImmediateObjectsLastIndex = -1;
- var transparentImmediateObjects = [];
- var transparentImmediateObjectsLastIndex = -1;
- var morphInfluences = new Float32Array( 8 );
- var sprites = [];
- var lensFlares = [];
- // public properties
- this.domElement = _canvas;
- this.context = null;
- // clearing
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- // scene graph
- this.sortObjects = true;
- // physically based shading
- this.gammaFactor = 2.0; // for backwards compatibility
- this.gammaInput = false;
- this.gammaOutput = false;
- // morphs
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
- // flags
- this.autoScaleCubemaps = true;
- // internal properties
- var _this = this,
- // internal state cache
- _currentProgram = null,
- _currentFramebuffer = null,
- _currentMaterialId = - 1,
- _currentGeometryProgram = '',
- _currentCamera = null,
- _usedTextureUnits = 0,
- _viewportX = 0,
- _viewportY = 0,
- _viewportWidth = _canvas.width,
- _viewportHeight = _canvas.height,
- _currentWidth = 0,
- _currentHeight = 0,
- // frustum
- _frustum = new THREE.Frustum(),
- // camera matrices cache
- _projScreenMatrix = new THREE.Matrix4(),
- _vector3 = new THREE.Vector3(),
- // light arrays cache
- _direction = new THREE.Vector3(),
- _lightsNeedUpdate = true,
- _lights = {
- ambient: [ 0, 0, 0 ],
- directional: { length: 0, colors: [], positions: [] },
- point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
- spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
- hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
- },
- // info
- _infoMemory = {
- geometries: 0,
- textures: 0
- },
- _infoRender = {
- calls: 0,
- vertices: 0,
- faces: 0,
- points: 0
- };
- this.info = {
- render: _infoRender,
- memory: _infoMemory,
- programs: null
- };
- // initialize
- var _gl;
- try {
- var attributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer
- };
- _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
- if ( _gl === null ) {
- if ( _canvas.getContext( 'webgl' ) !== null ) {
- throw 'Error creating WebGL context with your selected attributes.';
- } else {
- throw 'Error creating WebGL context.';
- }
- }
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- } catch ( error ) {
- console.error( 'THREE.WebGLRenderer: ' + error );
- }
- var extensions = new THREE.WebGLExtensions( _gl );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_float_linear' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'ANGLE_instanced_arrays' );
- if ( extensions.get( 'OES_element_index_uint' ) ) {
- THREE.BufferGeometry.MaxIndex = 4294967296;
- }
- var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
- var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
- var properties = new THREE.WebGLProperties();
- var objects = new THREE.WebGLObjects( _gl, properties, this.info );
- var programCache = new THREE.WebGLPrograms( this, capabilities );
- this.info.programs = programCache.programs;
- var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
- var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
- //
- function glClearColor( r, g, b, a ) {
- if ( _premultipliedAlpha === true ) {
- r *= a; g *= a; b *= a;
- }
- _gl.clearColor( r, g, b, a );
- }
- function setDefaultGLState() {
- state.init();
- _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- }
- function resetGLState() {
- _currentProgram = null;
- _currentCamera = null;
- _currentGeometryProgram = '';
- _currentMaterialId = - 1;
- _lightsNeedUpdate = true;
- state.reset();
- }
- setDefaultGLState();
- this.context = _gl;
- this.capabilities = capabilities;
- this.extensions = extensions;
- this.state = state;
- // shadow map
- var shadowMap = new THREE.WebGLShadowMap( this, lights, objects );
- this.shadowMap = shadowMap;
- // Plugins
- var spritePlugin = new THREE.SpritePlugin( this, sprites );
- var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );
- // API
- this.getContext = function () {
- return _gl;
- };
- this.getContextAttributes = function () {
- return _gl.getContextAttributes();
- };
- this.forceContextLoss = function () {
- extensions.get( 'WEBGL_lose_context' ).loseContext();
- };
- this.getMaxAnisotropy = ( function () {
- var value;
- return function getMaxAnisotropy() {
- if ( value !== undefined ) return value;
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension !== null ) {
- value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
- } else {
- value = 0;
- }
- return value;
- }
- } )();
- this.getPrecision = function () {
- return capabilities.precision;
- };
- this.getPixelRatio = function () {
- return pixelRatio;
- };
- this.setPixelRatio = function ( value ) {
- if ( value !== undefined ) pixelRatio = value;
- };
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function ( width, height, updateStyle ) {
- _width = width;
- _height = height;
- _canvas.width = width * pixelRatio;
- _canvas.height = height * pixelRatio;
- if ( updateStyle !== false ) {
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
- }
- this.setViewport( 0, 0, width, height );
- };
- this.setViewport = function ( x, y, width, height ) {
- _viewportX = x * pixelRatio;
- _viewportY = y * pixelRatio;
- _viewportWidth = width * pixelRatio;
- _viewportHeight = height * pixelRatio;
- _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
- };
- this.setScissor = function ( x, y, width, height ) {
- _gl.scissor(
- x * pixelRatio,
- y * pixelRatio,
- width * pixelRatio,
- height * pixelRatio
- );
- };
- this.enableScissorTest = function ( boolean ) {
- state.setScissorTest( boolean );
- };
- // Clearing
- this.getClearColor = function () {
- return _clearColor;
- };
- this.setClearColor = function ( color, alpha ) {
- _clearColor.set( color );
- _clearAlpha = alpha !== undefined ? alpha : 1;
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- };
- this.getClearAlpha = function () {
- return _clearAlpha;
- };
- this.setClearAlpha = function ( alpha ) {
- _clearAlpha = alpha;
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- };
- this.clear = function ( color, depth, stencil ) {
- var bits = 0;
- if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
- _gl.clear( bits );
- };
- this.clearColor = function () {
- _gl.clear( _gl.COLOR_BUFFER_BIT );
- };
- this.clearDepth = function () {
- _gl.clear( _gl.DEPTH_BUFFER_BIT );
- };
- this.clearStencil = function () {
- _gl.clear( _gl.STENCIL_BUFFER_BIT );
- };
- this.clearTarget = function ( renderTarget, color, depth, stencil ) {
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
- };
- // Reset
- this.resetGLState = resetGLState;
- this.dispose = function() {
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- };
- // Events
- function onContextLost( event ) {
- event.preventDefault();
- resetGLState();
- setDefaultGLState();
- properties.clear();
- };
- function onTextureDispose( event ) {
- var texture = event.target;
- texture.removeEventListener( 'dispose', onTextureDispose );
- deallocateTexture( texture );
- _infoMemory.textures --;
- }
- function onRenderTargetDispose( event ) {
- var renderTarget = event.target;
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
- deallocateRenderTarget( renderTarget );
- _infoMemory.textures --;
- }
- function onMaterialDispose( event ) {
- var material = event.target;
- material.removeEventListener( 'dispose', onMaterialDispose );
- deallocateMaterial( material );
- }
- // Buffer deallocation
- function deallocateTexture( texture ) {
- var textureProperties = properties.get( texture );
- if ( texture.image && textureProperties.__image__webglTextureCube ) {
- // cube texture
- _gl.deleteTexture( textureProperties.__image__webglTextureCube );
- } else {
- // 2D texture
- if ( textureProperties.__webglInit === undefined ) return;
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- // remove all webgl properties
- properties.delete( texture );
- }
- function deallocateRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- if ( ! renderTarget || renderTargetProperties.__webglTexture === undefined ) return;
- _gl.deleteTexture( renderTargetProperties.__webglTexture );
- if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
- for ( var i = 0; i < 6; i ++ ) {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- _gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
- }
- } else {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- _gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
- }
- properties.delete( renderTarget );
- }
- function deallocateMaterial( material ) {
- releaseMaterialProgramReference( material );
- properties.delete( material );
- }
- function releaseMaterialProgramReference( material ) {
- var programInfo = properties.get( material ).program;
- material.program = undefined;
- if ( programInfo !== undefined ) {
- programCache.releaseProgram( programInfo );
- }
- }
- // Buffer rendering
- this.renderBufferImmediate = function ( object, program, material ) {
- state.initAttributes();
- var buffers = properties.get( object );
- if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
- if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
- if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
- if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
- var attributes = program.getAttributes();
- if ( object.hasPositions ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.position );
- _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasNormals ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
- if ( material.type !== 'MeshPhongMaterial' && material.shading === THREE.FlatShading ) {
- for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
- var array = object.normalArray;
- var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
- var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
- var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
- array[ i + 0 ] = nx;
- array[ i + 1 ] = ny;
- array[ i + 2 ] = nz;
- array[ i + 3 ] = nx;
- array[ i + 4 ] = ny;
- array[ i + 5 ] = nz;
- array[ i + 6 ] = nx;
- array[ i + 7 ] = ny;
- array[ i + 8 ] = nz;
- }
- }
- _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.normal );
- _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasUvs && material.map ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.uv );
- _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.color );
- _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
- }
- state.disableUnusedAttributes();
- _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
- object.count = 0;
- };
- this.renderBufferDirect = function ( camera, lights, fog, geometry, material, object, group ) {
- setMaterial( material );
- var program = setProgram( camera, lights, fog, material, object );
- var updateBuffers = false;
- var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
- if ( geometryProgram !== _currentGeometryProgram ) {
- _currentGeometryProgram = geometryProgram;
- updateBuffers = true;
- }
- // morph targets
- var morphTargetInfluences = object.morphTargetInfluences;
- if ( morphTargetInfluences !== undefined ) {
- var activeInfluences = [];
- for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {
- var influence = morphTargetInfluences[ i ];
- activeInfluences.push( [ influence, i ] );
- }
- activeInfluences.sort( numericalSort );
- if ( activeInfluences.length > 8 ) {
- activeInfluences.length = 8;
- }
- var morphAttributes = geometry.morphAttributes;
- for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {
- var influence = activeInfluences[ i ];
- morphInfluences[ i ] = influence[ 0 ];
- if ( influence[ 0 ] !== 0 ) {
- var index = influence[ 1 ];
- if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
- if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
- } else {
- if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
- if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
- }
- }
- var uniforms = program.getUniforms();
- if ( uniforms.morphTargetInfluences !== null ) {
- _gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );
- }
- updateBuffers = true;
- }
- //
- var index = geometry.index;
- var position = geometry.attributes.position;
- if ( material.wireframe === true ) {
- index = objects.getWireframeAttribute( geometry );
- }
- var renderer;
- if ( index !== null ) {
- renderer = indexedBufferRenderer;
- renderer.setIndex( index );
- } else {
- renderer = bufferRenderer;
- }
- if ( updateBuffers ) {
- setupVertexAttributes( material, program, geometry );
- if ( index !== null ) {
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
- }
- }
- if ( group === null ) {
- var count;
- if ( index !== null ) {
- count = index.count;
- } else if ( position instanceof THREE.InterleavedBufferAttribute ) {
- count = position.data.array.length / 3;
- } else {
- count = position.count;
- }
- var drawRange = geometry.drawRange;
- group = {
- start: drawRange.start,
- count: Math.min( drawRange.count, count )
- };
- }
- if ( object instanceof THREE.Mesh ) {
- if ( material.wireframe === true ) {
- state.setLineWidth( material.wireframeLinewidth * pixelRatio );
- renderer.setMode( _gl.LINES );
- } else {
- renderer.setMode( _gl.TRIANGLES );
- }
- if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
- renderer.renderInstances( geometry );
- } else {
- renderer.render( group.start, group.count );
- }
- } else if ( object instanceof THREE.Line ) {
- var lineWidth = material.linewidth;
- if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
- state.setLineWidth( lineWidth * pixelRatio );
- if ( object instanceof THREE.LineSegments ) {
- renderer.setMode( _gl.LINES );
- } else {
- renderer.setMode( _gl.LINE_STRIP );
- }
- renderer.render( group.start, group.count );
- } else if ( object instanceof THREE.Points ) {
- renderer.setMode( _gl.POINTS );
- renderer.render( group.start, group.count );
- }
- };
- function setupVertexAttributes( material, program, geometry, startIndex ) {
- var extension;
- if ( geometry instanceof THREE.InstancedBufferGeometry ) {
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- if ( startIndex === undefined ) startIndex = 0;
- state.initAttributes();
- var geometryAttributes = geometry.attributes;
- var programAttributes = program.getAttributes();
- var materialDefaultAttributeValues = material.defaultAttributeValues;
- for ( var name in programAttributes ) {
- var programAttribute = programAttributes[ name ];
- if ( programAttribute >= 0 ) {
- var geometryAttribute = geometryAttributes[ name ];
- if ( geometryAttribute !== undefined ) {
- state.enableAttribute( programAttribute );
- var size = geometryAttribute.itemSize;
- var buffer = objects.getAttributeBuffer( geometryAttribute );
- if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
- if ( data instanceof THREE.InstancedInterleavedBuffer ) {
- if ( extension === null ) {
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- extension.vertexAttribDivisorANGLE( programAttribute, data.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
- }
- }
- } else {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
- if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
- if ( extension === null ) {
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- extension.vertexAttribDivisorANGLE( programAttribute, geometryAttribute.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
- }
- }
- }
- } else if ( materialDefaultAttributeValues !== undefined ) {
- var value = materialDefaultAttributeValues[ name ];
- if ( value !== undefined ) {
- switch ( value.length ) {
- case 2:
- _gl.vertexAttrib2fv( programAttribute, value );
- break;
- case 3:
- _gl.vertexAttrib3fv( programAttribute, value );
- break;
- case 4:
- _gl.vertexAttrib4fv( programAttribute, value );
- break;
- default:
- _gl.vertexAttrib1fv( programAttribute, value );
- }
- }
- }
- }
- }
- state.disableUnusedAttributes();
- }
- // Sorting
- function numericalSort ( a, b ) {
- return b[ 0 ] - a[ 0 ];
- }
- function painterSortStable ( a, b ) {
- if ( a.object.renderOrder !== b.object.renderOrder ) {
- return a.object.renderOrder - b.object.renderOrder;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable ( a, b ) {
- if ( a.object.renderOrder !== b.object.renderOrder ) {
- return a.object.renderOrder - b.object.renderOrder;
- } if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- // Rendering
- this.render = function ( scene, camera, renderTarget, forceClear ) {
- if ( camera instanceof THREE.Camera === false ) {
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
- }
- var fog = scene.fog;
- // reset caching for this frame
- _currentGeometryProgram = '';
- _currentMaterialId = - 1;
- _currentCamera = null;
- _lightsNeedUpdate = true;
- // update scene graph
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- // update camera matrices and frustum
- if ( camera.parent === null ) camera.updateMatrixWorld();
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- lights.length = 0;
- opaqueObjectsLastIndex = -1;
- transparentObjectsLastIndex = -1;
- opaqueImmediateObjectsLastIndex = -1;
- transparentImmediateObjectsLastIndex = -1;
- sprites.length = 0;
- lensFlares.length = 0;
- projectObject( scene );
- opaqueObjects.length = opaqueObjectsLastIndex + 1;
- transparentObjects.length = transparentObjectsLastIndex + 1;
- opaqueImmediateObjects.length = opaqueImmediateObjectsLastIndex + 1;
- transparentImmediateObjects.length = transparentImmediateObjectsLastIndex + 1;
- if ( _this.sortObjects === true ) {
- opaqueObjects.sort( painterSortStable );
- transparentObjects.sort( reversePainterSortStable );
- }
- //
- shadowMap.render( scene, camera );
- //
- _infoRender.calls = 0;
- _infoRender.vertices = 0;
- _infoRender.faces = 0;
- _infoRender.points = 0;
- this.setRenderTarget( renderTarget );
- if ( this.autoClear || forceClear ) {
- this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
- }
- //
- if ( scene.overrideMaterial ) {
- var overrideMaterial = scene.overrideMaterial;
- renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
- renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
- renderObjectsImmediate( opaqueImmediateObjects, camera, lights, fog, overrideMaterial );
- renderObjectsImmediate( transparentImmediateObjects, camera, lights, fog, overrideMaterial );
- } else {
- // opaque pass (front-to-back order)
- state.setBlending( THREE.NoBlending );
- renderObjects( opaqueObjects, camera, lights, fog );
- renderObjectsImmediate( opaqueImmediateObjects, camera, lights, fog );
- // transparent pass (back-to-front order)
- renderObjects( transparentObjects, camera, lights, fog );
- renderObjectsImmediate( transparentImmediateObjects, camera, lights, fog );
- }
- // custom render plugins (post pass)
- spritePlugin.render( scene, camera );
- lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
- // Generate mipmap if we're using any kind of mipmap filtering
- if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {
- updateRenderTargetMipmap( renderTarget );
- }
- // Ensure depth buffer writing is enabled so it can be cleared on next render
- state.setDepthTest( true );
- state.setDepthWrite( true );
- state.setColorWrite( true );
- // _gl.finish();
- };
- function pushImmediateRenderItem( object ) {
- var array, index;
- // allocate the next position in the appropriate array
- if ( object.material.transparent ) {
- array = transparentImmediateObjects;
- index = ++ transparentImmediateObjectsLastIndex;
- } else {
- array = opaqueImmediateObjects;
- index = ++ opaqueImmediateObjectsLastIndex;
- }
- // recycle existing position or grow the array
- if ( index < array.length ) {
- array[ index ] = object;
- } else {
- // assert( index === array.length );
- array.push( object );
- }
- }
- function pushRenderItem( object, geometry, material, z, group ) {
- var array, index;
- // allocate the next position in the appropriate array
- if ( material.transparent ) {
- array = transparentObjects;
- index = ++ transparentObjectsLastIndex;
- } else {
- array = opaqueObjects;
- index = ++ opaqueObjectsLastIndex;
- }
- // recycle existing render item or grow the array
- var renderItem = array[ index ];
- if ( renderItem !== undefined ) {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.z = _vector3.z;
- renderItem.group = group;
- } else {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- z: _vector3.z,
- group: group
- };
- // assert( index === array.length );
- array.push( renderItem );
- }
- }
- function projectObject( object ) {
- if ( object.visible === false ) return;
- if ( object instanceof THREE.Light ) {
- lights.push( object );
- } else if ( object instanceof THREE.Sprite ) {
- sprites.push( object );
- } else if ( object instanceof THREE.LensFlare ) {
- lensFlares.push( object );
- } else if ( object instanceof THREE.ImmediateRenderObject ) {
- pushImmediateRenderItem( object );
- } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
- if ( object instanceof THREE.SkinnedMesh ) {
- object.skeleton.update();
- }
- if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
- var material = object.material;
- if ( material.visible === true ) {
- if ( _this.sortObjects === true ) {
- _vector3.setFromMatrixPosition( object.matrixWorld );
- _vector3.applyProjection( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- if ( material instanceof THREE.MeshFaceMaterial ) {
- var groups = geometry.groups;
- var materials = material.materials;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- var groupMaterial = materials[ group.materialIndex ];
- if ( groupMaterial.visible === true ) {
- pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );
- }
- }
- } else {
- pushRenderItem( object, geometry, material, _vector3.z, null );
- }
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- projectObject( children[ i ] );
- }
- }
- function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
- var renderItem = renderList[ i ];
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- _this.renderBufferDirect( camera, lights, fog, geometry, material, object, group );
- }
- }
- function renderObjectsImmediate( renderList, camera, lights, fog, overrideMaterial ) {
- var material = overrideMaterial;
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
- var object = renderList[ i ];
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- if ( overrideMaterial === undefined ) material = object.material;
- setMaterial( material );
- var program = setProgram( camera, lights, fog, material, object );
- _currentGeometryProgram = '';
- object.render( function ( object ) {
- _this.renderBufferImmediate( object, program, material );
- } );
- }
- }
- function initMaterial( material, lights, fog, object ) {
- var materialProperties = properties.get( material );
- var parameters = programCache.getParameters( material, lights, fog, object );
- var code = programCache.getProgramCode( material, parameters );
- var program = materialProperties.program;
- var programChange = true;
- if ( program === undefined ) {
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
- } else if ( program.code !== code ) {
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
- } else if ( parameters.shaderID !== undefined ) {
- // same glsl and uniform list
- return;
- } else {
- // only rebuild uniform list
- programChange = false;
- }
- if ( programChange ) {
- if ( parameters.shaderID ) {
- var shader = THREE.ShaderLib[ parameters.shaderID ];
- materialProperties.__webglShader = {
- name: material.type,
- uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- };
- } else {
- materialProperties.__webglShader = {
- name: material.type,
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- };
- }
- material.__webglShader = materialProperties.__webglShader;
- program = programCache.acquireProgram( material, parameters, code );
- materialProperties.program = program;
- material.program = program;
- }
- var attributes = program.getAttributes();
- if ( material.morphTargets ) {
- material.numSupportedMorphTargets = 0;
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
- if ( attributes[ 'morphTarget' + i ] >= 0 ) {
- material.numSupportedMorphTargets ++;
- }
- }
- }
- if ( material.morphNormals ) {
- material.numSupportedMorphNormals = 0;
- for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
- if ( attributes[ 'morphNormal' + i ] >= 0 ) {
- material.numSupportedMorphNormals ++;
- }
- }
- }
- materialProperties.uniformsList = [];
- var uniformLocations = materialProperties.program.getUniforms();
- for ( var u in materialProperties.__webglShader.uniforms ) {
- var location = uniformLocations[ u ];
- if ( location ) {
- materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
- }
- }
- }
- function setMaterial( material ) {
- setMaterialFaces( material );
- if ( material.transparent === true ) {
- state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
- } else {
- state.setBlending( THREE.NoBlending );
- }
- state.setDepthFunc( material.depthFunc );
- state.setDepthTest( material.depthTest );
- state.setDepthWrite( material.depthWrite );
- state.setColorWrite( material.colorWrite );
- state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- }
- function setMaterialFaces( material ) {
- material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
- state.setFlipSided( material.side === THREE.BackSide );
- }
- function setProgram( camera, lights, fog, material, object ) {
- _usedTextureUnits = 0;
- var materialProperties = properties.get( material );
- if ( material.needsUpdate || ! materialProperties.program ) {
- initMaterial( material, lights, fog, object );
- material.needsUpdate = false;
- }
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.__webglShader.uniforms;
- if ( program.id !== _currentProgram ) {
- _gl.useProgram( program.program );
- _currentProgram = program.id;
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
- }
- if ( material.id !== _currentMaterialId ) {
- if ( _currentMaterialId === - 1 ) refreshLights = true;
- _currentMaterialId = material.id;
- refreshMaterial = true;
- }
- if ( refreshProgram || camera !== _currentCamera ) {
- _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
- if ( capabilities.logarithmicDepthBuffer ) {
- _gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
- }
- if ( camera !== _currentCamera ) _currentCamera = camera;
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
- if ( material instanceof THREE.ShaderMaterial ||
- material instanceof THREE.MeshPhongMaterial ||
- material.envMap ) {
- if ( p_uniforms.cameraPosition !== undefined ) {
- _vector3.setFromMatrixPosition( camera.matrixWorld );
- _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );
- }
- }
- if ( material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material instanceof THREE.MeshBasicMaterial ||
- material instanceof THREE.ShaderMaterial ||
- material.skinning ) {
- if ( p_uniforms.viewMatrix !== undefined ) {
- _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
- }
- }
- }
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // not sure why, but otherwise weird things happen
- if ( material.skinning ) {
- if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
- _gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );
- }
- if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
- _gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );
- }
- if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
- if ( p_uniforms.boneTexture !== undefined ) {
- var textureUnit = getTextureUnit();
- _gl.uniform1i( p_uniforms.boneTexture, textureUnit );
- _this.setTexture( object.skeleton.boneTexture, textureUnit );
- }
- if ( p_uniforms.boneTextureWidth !== undefined ) {
- _gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
- }
- if ( p_uniforms.boneTextureHeight !== undefined ) {
- _gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
- }
- } else if ( object.skeleton && object.skeleton.boneMatrices ) {
- if ( p_uniforms.boneGlobalMatrices !== undefined ) {
- _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
- }
- }
- }
- if ( refreshMaterial ) {
- // refresh uniforms common to several materials
- if ( fog && material.fog ) {
- refreshUniformsFog( m_uniforms, fog );
- }
- if ( material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material.lights ) {
- if ( _lightsNeedUpdate ) {
- refreshLights = true;
- setupLights( lights, camera );
- _lightsNeedUpdate = false;
- }
- if ( refreshLights ) {
- refreshUniformsLights( m_uniforms, _lights );
- markUniformsLightsNeedsUpdate( m_uniforms, true );
- } else {
- markUniformsLightsNeedsUpdate( m_uniforms, false );
- }
- }
- if ( material instanceof THREE.MeshBasicMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material instanceof THREE.MeshPhongMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- }
- // refresh single material specific uniforms
- if ( material instanceof THREE.LineBasicMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- } else if ( material instanceof THREE.LineDashedMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- refreshUniformsDash( m_uniforms, material );
- } else if ( material instanceof THREE.PointsMaterial ) {
- refreshUniformsParticle( m_uniforms, material );
- } else if ( material instanceof THREE.MeshPhongMaterial ) {
- refreshUniformsPhong( m_uniforms, material );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- m_uniforms.mNear.value = camera.near;
- m_uniforms.mFar.value = camera.far;
- m_uniforms.opacity.value = material.opacity;
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- m_uniforms.opacity.value = material.opacity;
- }
- if ( object.receiveShadow && ! material._shadowPass ) {
- refreshUniformsShadow( m_uniforms, lights );
- }
- // load common uniforms
- loadUniformsGeneric( materialProperties.uniformsList );
- }
- loadUniformsMatrices( p_uniforms, object );
- if ( p_uniforms.modelMatrix !== undefined ) {
- _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
- }
- return program;
- }
- // Uniforms (refresh uniforms objects)
- function refreshUniformsCommon ( uniforms, material ) {
- uniforms.opacity.value = material.opacity;
- uniforms.diffuse.value = material.color;
- if ( material.emissive ) {
- uniforms.emissive.value = material.emissive;
- }
- uniforms.map.value = material.map;
- uniforms.specularMap.value = material.specularMap;
- uniforms.alphaMap.value = material.alphaMap;
- if ( material.aoMap ) {
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- }
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- var offset = uvScaleMap.offset;
- var repeat = uvScaleMap.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- uniforms.envMap.value = material.envMap;
- uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
- }
- function refreshUniformsLine ( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- }
- function refreshUniformsDash ( uniforms, material ) {
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
- }
- function refreshUniformsParticle ( uniforms, material ) {
- uniforms.psColor.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size;
- uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- var offset = material.map.offset;
- var repeat = material.map.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- }
- function refreshUniformsFog ( uniforms, fog ) {
- uniforms.fogColor.value = fog.color;
- if ( fog instanceof THREE.Fog ) {
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
- } else if ( fog instanceof THREE.FogExp2 ) {
- uniforms.fogDensity.value = fog.density;
- }
- }
- function refreshUniformsPhong ( uniforms, material ) {
- uniforms.specular.value = material.specular;
- uniforms.shininess.value = material.shininess;
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsLights ( uniforms, lights ) {
- uniforms.ambientLightColor.value = lights.ambient;
- uniforms.directionalLightColor.value = lights.directional.colors;
- uniforms.directionalLightDirection.value = lights.directional.positions;
- uniforms.pointLightColor.value = lights.point.colors;
- uniforms.pointLightPosition.value = lights.point.positions;
- uniforms.pointLightDistance.value = lights.point.distances;
- uniforms.pointLightDecay.value = lights.point.decays;
- uniforms.spotLightColor.value = lights.spot.colors;
- uniforms.spotLightPosition.value = lights.spot.positions;
- uniforms.spotLightDistance.value = lights.spot.distances;
- uniforms.spotLightDirection.value = lights.spot.directions;
- uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
- uniforms.spotLightExponent.value = lights.spot.exponents;
- uniforms.spotLightDecay.value = lights.spot.decays;
- uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
- uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
- uniforms.hemisphereLightDirection.value = lights.hemi.positions;
- }
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
- function markUniformsLightsNeedsUpdate ( uniforms, value ) {
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.directionalLightColor.needsUpdate = value;
- uniforms.directionalLightDirection.needsUpdate = value;
- uniforms.pointLightColor.needsUpdate = value;
- uniforms.pointLightPosition.needsUpdate = value;
- uniforms.pointLightDistance.needsUpdate = value;
- uniforms.pointLightDecay.needsUpdate = value;
- uniforms.spotLightColor.needsUpdate = value;
- uniforms.spotLightPosition.needsUpdate = value;
- uniforms.spotLightDistance.needsUpdate = value;
- uniforms.spotLightDirection.needsUpdate = value;
- uniforms.spotLightAngleCos.needsUpdate = value;
- uniforms.spotLightExponent.needsUpdate = value;
- uniforms.spotLightDecay.needsUpdate = value;
- uniforms.hemisphereLightSkyColor.needsUpdate = value;
- uniforms.hemisphereLightGroundColor.needsUpdate = value;
- uniforms.hemisphereLightDirection.needsUpdate = value;
- }
- function refreshUniformsShadow ( uniforms, lights ) {
- if ( uniforms.shadowMatrix ) {
- var j = 0;
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
- var light = lights[ i ];
- if ( ! light.castShadow ) continue;
- if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight ) ) {
- uniforms.shadowMap.value[ j ] = light.shadowMap;
- uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
- uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
- uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
- uniforms.shadowBias.value[ j ] = light.shadowBias;
- j ++;
- }
- }
- }
- }
- // Uniforms (load to GPU)
- function loadUniformsMatrices ( uniforms, object ) {
- _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
- if ( uniforms.normalMatrix ) {
- _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
- }
- }
- function getTextureUnit() {
- var textureUnit = _usedTextureUnits;
- if ( textureUnit >= capabilities.maxTextures ) {
- console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
- }
- _usedTextureUnits += 1;
- return textureUnit;
- }
- function loadUniformsGeneric ( uniforms ) {
- var texture, textureUnit;
- for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
- var uniform = uniforms[ j ][ 0 ];
- // needsUpdate property is not added to all uniforms.
- if ( uniform.needsUpdate === false ) continue;
- var type = uniform.type;
- var value = uniform.value;
- var location = uniforms[ j ][ 1 ];
- switch ( type ) {
- case '1i':
- _gl.uniform1i( location, value );
- break;
- case '1f':
- _gl.uniform1f( location, value );
- break;
- case '2f':
- _gl.uniform2f( location, value[ 0 ], value[ 1 ] );
- break;
- case '3f':
- _gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
- break;
- case '4f':
- _gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
- break;
- case '1iv':
- _gl.uniform1iv( location, value );
- break;
- case '3iv':
- _gl.uniform3iv( location, value );
- break;
- case '1fv':
- _gl.uniform1fv( location, value );
- break;
- case '2fv':
- _gl.uniform2fv( location, value );
- break;
- case '3fv':
- _gl.uniform3fv( location, value );
- break;
- case '4fv':
- _gl.uniform4fv( location, value );
- break;
- case 'Matrix3fv':
- _gl.uniformMatrix3fv( location, false, value );
- break;
- case 'Matrix4fv':
- _gl.uniformMatrix4fv( location, false, value );
- break;
- //
- case 'i':
- // single integer
- _gl.uniform1i( location, value );
- break;
- case 'f':
- // single float
- _gl.uniform1f( location, value );
- break;
- case 'v2':
- // single THREE.Vector2
- _gl.uniform2f( location, value.x, value.y );
- break;
- case 'v3':
- // single THREE.Vector3
- _gl.uniform3f( location, value.x, value.y, value.z );
- break;
- case 'v4':
- // single THREE.Vector4
- _gl.uniform4f( location, value.x, value.y, value.z, value.w );
- break;
- case 'c':
- // single THREE.Color
- _gl.uniform3f( location, value.r, value.g, value.b );
- break;
- case 'iv1':
- // flat array of integers (JS or typed array)
- _gl.uniform1iv( location, value );
- break;
- case 'iv':
- // flat array of integers with 3 x N size (JS or typed array)
- _gl.uniform3iv( location, value );
- break;
- case 'fv1':
- // flat array of floats (JS or typed array)
- _gl.uniform1fv( location, value );
- break;
- case 'fv':
- // flat array of floats with 3 x N size (JS or typed array)
- _gl.uniform3fv( location, value );
- break;
- case 'v2v':
- // array of THREE.Vector2
- if ( uniform._array === undefined ) {
- uniform._array = new Float32Array( 2 * value.length );
- }
- for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
- uniform._array[ i2 + 0 ] = value[ i ].x;
- uniform._array[ i2 + 1 ] = value[ i ].y;
- }
- _gl.uniform2fv( location, uniform._array );
- break;
- case 'v3v':
- // array of THREE.Vector3
- if ( uniform._array === undefined ) {
- uniform._array = new Float32Array( 3 * value.length );
- }
- for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
- uniform._array[ i3 + 0 ] = value[ i ].x;
- uniform._array[ i3 + 1 ] = value[ i ].y;
- uniform._array[ i3 + 2 ] = value[ i ].z;
- }
- _gl.uniform3fv( location, uniform._array );
- break;
- case 'v4v':
- // array of THREE.Vector4
- if ( uniform._array === undefined ) {
- uniform._array = new Float32Array( 4 * value.length );
- }
- for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
- uniform._array[ i4 + 0 ] = value[ i ].x;
- uniform._array[ i4 + 1 ] = value[ i ].y;
- uniform._array[ i4 + 2 ] = value[ i ].z;
- uniform._array[ i4 + 3 ] = value[ i ].w;
- }
- _gl.uniform4fv( location, uniform._array );
- break;
- case 'm3':
- // single THREE.Matrix3
- _gl.uniformMatrix3fv( location, false, value.elements );
- break;
- case 'm3v':
- // array of THREE.Matrix3
- if ( uniform._array === undefined ) {
- uniform._array = new Float32Array( 9 * value.length );
- }
- for ( var i = 0, il = value.length; i < il; i ++ ) {
- value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
- }
- _gl.uniformMatrix3fv( location, false, uniform._array );
- break;
- case 'm4':
- // single THREE.Matrix4
- _gl.uniformMatrix4fv( location, false, value.elements );
- break;
- case 'm4v':
- // array of THREE.Matrix4
- if ( uniform._array === undefined ) {
- uniform._array = new Float32Array( 16 * value.length );
- }
- for ( var i = 0, il = value.length; i < il; i ++ ) {
- value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
- }
- _gl.uniformMatrix4fv( location, false, uniform._array );
- break;
- case 't':
- // single THREE.Texture (2d or cube)
- texture = value;
- textureUnit = getTextureUnit();
- _gl.uniform1i( location, textureUnit );
- if ( ! texture ) continue;
- if ( texture instanceof THREE.CubeTexture ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
- // CompressedTexture can have Array in image :/
- setCubeTexture( texture, textureUnit );
- } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
- setCubeTextureDynamic( texture, textureUnit );
- } else {
- _this.setTexture( texture, textureUnit );
- }
- break;
- case 'tv':
- // array of THREE.Texture (2d)
- if ( uniform._array === undefined ) {
- uniform._array = [];
- }
- for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
- uniform._array[ i ] = getTextureUnit();
- }
- _gl.uniform1iv( location, uniform._array );
- for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
- texture = uniform.value[ i ];
- textureUnit = uniform._array[ i ];
- if ( ! texture ) continue;
- _this.setTexture( texture, textureUnit );
- }
- break;
- default:
- console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
- }
- }
- }
- function setColorLinear( array, offset, color, intensity ) {
- array[ offset + 0 ] = color.r * intensity;
- array[ offset + 1 ] = color.g * intensity;
- array[ offset + 2 ] = color.b * intensity;
- }
- function setupLights ( lights, camera ) {
- var l, ll, light,
- r = 0, g = 0, b = 0,
- color, skyColor, groundColor,
- intensity,
- distance,
- zlights = _lights,
- viewMatrix = camera.matrixWorldInverse,
- dirColors = zlights.directional.colors,
- dirPositions = zlights.directional.positions,
- pointColors = zlights.point.colors,
- pointPositions = zlights.point.positions,
- pointDistances = zlights.point.distances,
- pointDecays = zlights.point.decays,
- spotColors = zlights.spot.colors,
- spotPositions = zlights.spot.positions,
- spotDistances = zlights.spot.distances,
- spotDirections = zlights.spot.directions,
- spotAnglesCos = zlights.spot.anglesCos,
- spotExponents = zlights.spot.exponents,
- spotDecays = zlights.spot.decays,
- hemiSkyColors = zlights.hemi.skyColors,
- hemiGroundColors = zlights.hemi.groundColors,
- hemiPositions = zlights.hemi.positions,
- dirLength = 0,
- pointLength = 0,
- spotLength = 0,
- hemiLength = 0,
- dirCount = 0,
- pointCount = 0,
- spotCount = 0,
- hemiCount = 0,
- dirOffset = 0,
- pointOffset = 0,
- spotOffset = 0,
- hemiOffset = 0;
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- if ( light.onlyShadow ) continue;
- color = light.color;
- intensity = light.intensity;
- distance = light.distance;
- if ( light instanceof THREE.AmbientLight ) {
- if ( ! light.visible ) continue;
- r += color.r;
- g += color.g;
- b += color.b;
- } else if ( light instanceof THREE.DirectionalLight ) {
- dirCount += 1;
- if ( ! light.visible ) continue;
- _direction.setFromMatrixPosition( light.matrixWorld );
- _vector3.setFromMatrixPosition( light.target.matrixWorld );
- _direction.sub( _vector3 );
- _direction.transformDirection( viewMatrix );
- dirOffset = dirLength * 3;
- dirPositions[ dirOffset + 0 ] = _direction.x;
- dirPositions[ dirOffset + 1 ] = _direction.y;
- dirPositions[ dirOffset + 2 ] = _direction.z;
- setColorLinear( dirColors, dirOffset, color, intensity );
- dirLength += 1;
- } else if ( light instanceof THREE.PointLight ) {
- pointCount += 1;
- if ( ! light.visible ) continue;
- pointOffset = pointLength * 3;
- setColorLinear( pointColors, pointOffset, color, intensity );
- _vector3.setFromMatrixPosition( light.matrixWorld );
- _vector3.applyMatrix4( viewMatrix );
- pointPositions[ pointOffset + 0 ] = _vector3.x;
- pointPositions[ pointOffset + 1 ] = _vector3.y;
- pointPositions[ pointOffset + 2 ] = _vector3.z;
- // distance is 0 if decay is 0, because there is no attenuation at all.
- pointDistances[ pointLength ] = distance;
- pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
- pointLength += 1;
- } else if ( light instanceof THREE.SpotLight ) {
- spotCount += 1;
- if ( ! light.visible ) continue;
- spotOffset = spotLength * 3;
- setColorLinear( spotColors, spotOffset, color, intensity );
- _direction.setFromMatrixPosition( light.matrixWorld );
- _vector3.copy( _direction ).applyMatrix4( viewMatrix );
- spotPositions[ spotOffset + 0 ] = _vector3.x;
- spotPositions[ spotOffset + 1 ] = _vector3.y;
- spotPositions[ spotOffset + 2 ] = _vector3.z;
- spotDistances[ spotLength ] = distance;
- _vector3.setFromMatrixPosition( light.target.matrixWorld );
- _direction.sub( _vector3 );
- _direction.transformDirection( viewMatrix );
- spotDirections[ spotOffset + 0 ] = _direction.x;
- spotDirections[ spotOffset + 1 ] = _direction.y;
- spotDirections[ spotOffset + 2 ] = _direction.z;
- spotAnglesCos[ spotLength ] = Math.cos( light.angle );
- spotExponents[ spotLength ] = light.exponent;
- spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
- spotLength += 1;
- } else if ( light instanceof THREE.HemisphereLight ) {
- hemiCount += 1;
- if ( ! light.visible ) continue;
- _direction.setFromMatrixPosition( light.matrixWorld );
- _direction.transformDirection( viewMatrix );
- hemiOffset = hemiLength * 3;
- hemiPositions[ hemiOffset + 0 ] = _direction.x;
- hemiPositions[ hemiOffset + 1 ] = _direction.y;
- hemiPositions[ hemiOffset + 2 ] = _direction.z;
- skyColor = light.color;
- groundColor = light.groundColor;
- setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
- setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
- hemiLength += 1;
- }
- }
- // null eventual remains from removed lights
- // (this is to avoid if in shader)
- for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
- for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
- for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
- for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
- for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;
- zlights.directional.length = dirLength;
- zlights.point.length = pointLength;
- zlights.spot.length = spotLength;
- zlights.hemi.length = hemiLength;
- zlights.ambient[ 0 ] = r;
- zlights.ambient[ 1 ] = g;
- zlights.ambient[ 2 ] = b;
- }
- // GL state setting
- this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
- if ( cullFace === THREE.CullFaceNone ) {
- state.disable( _gl.CULL_FACE );
- } else {
- if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
- _gl.frontFace( _gl.CW );
- } else {
- _gl.frontFace( _gl.CCW );
- }
- if ( cullFace === THREE.CullFaceBack ) {
- _gl.cullFace( _gl.BACK );
- } else if ( cullFace === THREE.CullFaceFront ) {
- _gl.cullFace( _gl.FRONT );
- } else {
- _gl.cullFace( _gl.FRONT_AND_BACK );
- }
- state.enable( _gl.CULL_FACE );
- }
- };
- // Textures
- function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {
- var extension;
- if ( isImagePowerOfTwo ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
- } else {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
- if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );
- }
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
- if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( ' + texture.sourceFile + ' )' );
- }
- }
- extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension ) {
- if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
- if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
- }
- }
- }
- function uploadTexture( textureProperties, texture, slot ) {
- if ( textureProperties.__webglInit === undefined ) {
- textureProperties.__webglInit = true;
- texture.__webglInit = true;
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- _infoMemory.textures ++;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
- var image = texture.image,
- isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
- glFormat = paramThreeToGL( texture.format ),
- glType = paramThreeToGL( texture.type );
- setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
- var mipmap, mipmaps = texture.mipmaps;
- if ( texture instanceof THREE.DataTexture ) {
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- texture.generateMipmaps = false;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
- }
- } else if ( texture instanceof THREE.CompressedTexture ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- } else {
- // regular Texture (image, video, canvas)
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
- }
- texture.generateMipmaps = false;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
- }
- }
- if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- this.setTexture = function ( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- var image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
- return;
- }
- if ( image.complete === false ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
- return;
- }
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- };
- function clampToMaxSize ( image, maxSize ) {
- if ( image.width > maxSize || image.height > maxSize ) {
- // Warning: Scaling through the canvas will only work with images that use
- // premultiplied alpha.
- var scale = maxSize / Math.max( image.width, image.height );
- var canvas = document.createElement( 'canvas' );
- canvas.width = Math.floor( image.width * scale );
- canvas.height = Math.floor( image.height * scale );
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
- console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
- return canvas;
- }
- return image;
- }
- function setCubeTexture ( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.image.length === 6 ) {
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- if ( ! textureProperties.__image__webglTextureCube ) {
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__image__webglTextureCube = _gl.createTexture();
- _infoMemory.textures ++;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- var isCompressed = texture instanceof THREE.CompressedTexture;
- var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
- var cubeImage = [];
- for ( var i = 0; i < 6; i ++ ) {
- if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
- cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
- } else {
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
- }
- }
- var image = cubeImage[ 0 ],
- isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
- glFormat = paramThreeToGL( texture.format ),
- glType = paramThreeToGL( texture.type );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );
- for ( var i = 0; i < 6; i ++ ) {
- if ( ! isCompressed ) {
- if ( isDataTexture ) {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
- }
- } else {
- var mipmap, mipmaps = cubeImage[ i ].mipmaps;
- for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
- mipmap = mipmaps[ j ];
- if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- }
- }
- if ( texture.generateMipmaps && isImagePowerOfTwo ) {
- _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- } else {
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
- }
- }
- }
- function setCubeTextureDynamic ( texture, slot ) {
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
- }
- // Render targets
- function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, properties.get( renderTarget ).__webglTexture, 0 );
- }
- function setupRenderBuffer ( renderbuffer, renderTarget ) {
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- /* For some reason this is not working. Defaulting to RGBA4.
- } else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- */
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
- }
- }
- this.setRenderTarget = function ( renderTarget ) {
- var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
- var renderTargetProperties = properties.get( renderTarget );
- if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
- if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
- renderTargetProperties.__webglTexture = _gl.createTexture();
- _infoMemory.textures ++;
- // Setup texture, create render and frame buffers
- var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
- glFormat = paramThreeToGL( renderTarget.format ),
- glType = paramThreeToGL( renderTarget.type );
- if ( isCube ) {
- renderTargetProperties.__webglFramebuffer = [];
- renderTargetProperties.__webglRenderbuffer = [];
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTargetProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );
- for ( var i = 0; i < 6; i ++ ) {
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- renderTargetProperties.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- setupFrameBuffer( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
- setupRenderBuffer( renderTargetProperties.__webglRenderbuffer[ i ], renderTarget );
- }
- if ( renderTarget.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- } else {
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
- if ( renderTarget.shareDepthFrom ) {
- renderTargetProperties.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
- } else {
- renderTargetProperties.__webglRenderbuffer = _gl.createRenderbuffer();
- }
- state.bindTexture( _gl.TEXTURE_2D, renderTargetProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- setupFrameBuffer( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
- if ( renderTarget.shareDepthFrom ) {
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
- }
- } else {
- setupRenderBuffer( renderTargetProperties.__webglRenderbuffer, renderTarget );
- }
- if ( renderTarget.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
- }
- // Release everything
- if ( isCube ) {
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- state.bindTexture( _gl.TEXTURE_2D, null );
- }
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- var framebuffer, width, height, vx, vy;
- if ( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- if ( isCube ) {
- framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
- } else {
- framebuffer = renderTargetProperties.__webglFramebuffer;
- }
- width = renderTarget.width;
- height = renderTarget.height;
- vx = 0;
- vy = 0;
- } else {
- framebuffer = null;
- width = _viewportWidth;
- height = _viewportHeight;
- vx = _viewportX;
- vy = _viewportY;
- }
- if ( framebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.viewport( vx, vy, width, height );
- _currentFramebuffer = framebuffer;
- }
- _currentWidth = width;
- _currentHeight = height;
- };
- this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
- if ( ! ( renderTarget instanceof THREE.WebGLRenderTarget ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
- }
- if ( properties.get( renderTarget ).__webglFramebuffer ) {
- if ( renderTarget.format !== THREE.RGBAFormat ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.' );
- return;
- }
- var restore = false;
- if ( properties.get( renderTarget ).__webglFramebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, properties.get( renderTarget ).__webglFramebuffer );
- restore = true;
- }
- if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
- _gl.readPixels( x, y, width, height, _gl.RGBA, _gl.UNSIGNED_BYTE, buffer );
- } else {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
- }
- if ( restore ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
- }
- }
- };
- function updateRenderTargetMipmap ( renderTarget ) {
- if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( renderTarget ).__webglTexture );
- _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- state.bindTexture( _gl.TEXTURE_2D, properties.get( renderTarget ).__webglTexture );
- _gl.generateMipmap( _gl.TEXTURE_2D );
- state.bindTexture( _gl.TEXTURE_2D, null );
- }
- }
- // Fallback filters for non-power-of-2 textures
- function filterFallback ( f ) {
- if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
- return _gl.NEAREST;
- }
- return _gl.LINEAR;
- }
- // Map three.js constants to WebGL constants
- function paramThreeToGL ( p ) {
- var extension;
- if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
- if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
- if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
- if ( p === THREE.NearestFilter ) return _gl.NEAREST;
- if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
- if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
- if ( p === THREE.LinearFilter ) return _gl.LINEAR;
- if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
- if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
- if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
- if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
- if ( p === THREE.ByteType ) return _gl.BYTE;
- if ( p === THREE.ShortType ) return _gl.SHORT;
- if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
- if ( p === THREE.IntType ) return _gl.INT;
- if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
- if ( p === THREE.FloatType ) return _gl.FLOAT;
- extension = extensions.get( 'OES_texture_half_float' );
- if ( extension !== null ) {
- if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;
- }
- if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
- if ( p === THREE.RGBFormat ) return _gl.RGB;
- if ( p === THREE.RGBAFormat ) return _gl.RGBA;
- if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
- if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
- if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
- if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
- if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
- if ( p === THREE.ZeroFactor ) return _gl.ZERO;
- if ( p === THREE.OneFactor ) return _gl.ONE;
- if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
- if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
- if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
- if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
- if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
- if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
- if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
- if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
- if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
- if ( extension !== null ) {
- if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- if ( extension !== null ) {
- if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- }
- extension = extensions.get( 'EXT_blend_minmax' );
- if ( extension !== null ) {
- if ( p === THREE.MinEquation ) return extension.MIN_EXT;
- if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
- }
- return 0;
- }
- // DEPRECATED
- this.supportsFloatTextures = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return extensions.get( 'OES_texture_float' );
- };
- this.supportsHalfFloatTextures = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return extensions.get( 'OES_texture_half_float' );
- };
- this.supportsStandardDerivatives = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return extensions.get( 'OES_standard_derivatives' );
- };
- this.supportsCompressedTextureS3TC = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return extensions.get( 'WEBGL_compressed_texture_s3tc' );
- };
- this.supportsCompressedTexturePVRTC = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- };
- this.supportsBlendMinMax = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return extensions.get( 'EXT_blend_minmax' );
- };
- this.supportsVertexTextures = function () {
- return capabilities.vertexTextures;
- };
- this.supportsInstancedArrays = function () {
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return extensions.get( 'ANGLE_instanced_arrays' );
- };
- //
- this.initMaterial = function () {
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
- };
- this.addPrePlugin = function () {
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
- };
- this.addPostPlugin = function () {
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
- };
- this.updateShadowMap = function () {
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
- };
- Object.defineProperties( this, {
- shadowMapEnabled: {
- get: function () {
- return shadowMap.enabled;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- shadowMap.enabled = value;
- }
- },
- shadowMapType: {
- get: function () {
- return shadowMap.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- shadowMap.type = value;
- }
- },
- shadowMapCullFace: {
- get: function () {
- return shadowMap.cullFace;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
- shadowMap.cullFace = value;
- }
- },
- shadowMapDebug: {
- get: function () {
- return shadowMap.debug;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.' );
- shadowMap.debug = value;
- }
- }
- } );
- };
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