| 1234567 |
- console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated with r150+, and will be removed with r160. Please use ES Modules or alternatives: https://threejs.org/docs/index.html#manual/en/introduction/Installation' );
- /**
- * @license
- * Copyright 2010-2023 Three.js Authors
- * SPDX-License-Identifier: MIT
- */
- !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="151dev",i=100,n=300,r=301,s=302,a=303,o=304,l=306,c=1e3,h=1001,u=1002,d=1003,p=1004,m=1005,f=1006,g=1007,v=1008,x=1009,y=1012,_=1014,M=1015,b=1016,S=1020,w=1023,T=1026,A=1027,E=33776,C=33777,L=33778,R=33779,P=35840,I=35841,D=35842,N=35843,z=37492,O=37496,B=37808,U=37809,F=37810,k=37811,G=37812,V=37813,H=37814,W=37815,j=37816,q=37817,X=37818,Y=37819,Z=37820,J=37821,K=36492,$=36284,Q=36285,tt=36286,et=2300,it=2301,nt=2302,rt=2400,st=2401,at=2402,ot=2500,lt=2501,ct=3e3,ht=3001,ut="srgb",dt="srgb-linear",pt="display-p3",mt=7680,ft=35044,gt="300 es",vt=1035;class xt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;void 0===i[t]&&(i[t]=[]),-1===i[t].indexOf(e)&&i[t].push(e)}hasEventListener(t,e){if(void 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_t=1234567;const Mt=Math.PI/180,bt=180/Math.PI;function St(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,i=4294967295*Math.random()|0,n=4294967295*Math.random()|0;return(yt[255&t]+yt[t>>8&255]+yt[t>>16&255]+yt[t>>24&255]+"-"+yt[255&e]+yt[e>>8&255]+"-"+yt[e>>16&15|64]+yt[e>>24&255]+"-"+yt[63&i|128]+yt[i>>8&255]+"-"+yt[i>>16&255]+yt[i>>24&255]+yt[255&n]+yt[n>>8&255]+yt[n>>16&255]+yt[n>>24&255]).toLowerCase()}function wt(t,e,i){return Math.max(e,Math.min(i,t))}function Tt(t,e){return(t%e+e)%e}function At(t,e,i){return(1-i)*t+i*e}function Et(t){return 0==(t&t-1)&&0!==t}function Ct(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function Lt(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}function Rt(t,e){switch(e.constructor){case Float32Array:return t;case Uint16Array:return t/65535;case Uint8Array:return t/255;case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function Pt(t,e){switch(e.constructor){case Float32Array:return t;case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const It={DEG2RAD:Mt,RAD2DEG:bt,generateUUID:St,clamp:wt,euclideanModulo:Tt,mapLinear:function(t,e,i,n,r){return n+(t-e)*(r-n)/(i-e)},inverseLerp:function(t,e,i){return t!==e?(i-t)/(e-t):0},lerp:At,damp:function(t,e,i,n){return At(t,e,1-Math.exp(-i*n))},pingpong:function(t,e=1){return e-Math.abs(Tt(t,2*e)-e)},smoothstep:function(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*(3-2*t)},smootherstep:function(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(_t=t);let e=_t+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*Mt},radToDeg:function(t){return t*bt},isPowerOfTwo:Et,ceilPowerOfTwo:Ct,floorPowerOfTwo:Lt,setQuaternionFromProperEuler:function(t,e,i,n,r){const s=Math.cos,a=Math.sin,o=s(i/2),l=a(i/2),c=s((e+n)/2),h=a((e+n)/2),u=s((e-n)/2),d=a((e-n)/2),p=s((n-e)/2),m=a((n-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:Pt,denormalize:Rt};class Dt{constructor(t=0,e=0){Dt.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6],this.y=n[1]*e+n[4]*i+n[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),n=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*i-s*n+t.x,this.y=r*n+s*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Nt{constructor(){Nt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1]}set(t,e,i,n,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=n,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=i,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[3],o=i[6],l=i[1],c=i[4],h=i[7],u=i[2],d=i[5],p=i[8],m=n[0],f=n[3],g=n[6],v=n[1],x=n[4],y=n[7],_=n[2],M=n[5],b=n[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*x+o*M,r[6]=s*g+a*y+o*b,r[1]=l*m+c*v+h*_,r[4]=l*f+c*x+h*M,r[7]=l*g+c*y+h*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*x+p*M,r[8]=u*g+d*y+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-i*r*c+i*a*o+n*r*l-n*s*o}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(n*l-c*i)*m,t[2]=(a*i-n*s)*m,t[3]=u*m,t[4]=(c*e-n*o)*m,t[5]=(n*r-a*e)*m,t[6]=d*m,t[7]=(i*o-l*e)*m,t[8]=(s*e-i*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,n,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*s+l*a)+s+t,-n*l,n*o,-n*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(zt.makeScale(t,e)),this}rotate(t){return this.premultiply(zt.makeRotation(-t)),this}translate(t,e){return this.premultiply(zt.makeTranslation(t,e)),this}makeTranslation(t,e){return this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const zt=new Nt;function Ot(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const Bt={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Ut(t,e){return new Bt[t](e)}function Ft(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function kt(t){return"function"==typeof structuredClone?structuredClone(t):JSON.parse(JSON.stringify(t))}class Gt{constructor(t=0,e=0,i=0,n=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=i,this._w=n}static slerpFlat(t,e,i,n,r,s,a){let o=i[n+0],l=i[n+1],c=i[n+2],h=i[n+3];const u=r[s+0],d=r[s+1],p=r[s+2],m=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=m);if(h!==m||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*m,i=e>=0?1:-1,n=1-e*e;if(n>Number.EPSILON){const r=Math.sqrt(n),s=Math.atan2(r,e*i);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*i;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,n,r,s){const a=i[n],o=i[n+1],l=i[n+2],c=i[n+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){const i=t._x,n=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(i/2),c=a(n/2),h=a(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,n=Math.sin(i);return this._x=t.x*n,this._y=t.y*n,this._z=t.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],n=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=i+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-n)*t}else if(i>a&&i>h){const t=2*Math.sqrt(1+i-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(n+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-i-h);this._w=(r-l)/t,this._x=(n+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-i-a);this._w=(s-n)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(wt(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const n=Math.min(1,e/i);return this.slerp(t,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,n=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=i*c+s*a+n*l-r*o,this._y=n*c+s*o+r*a-i*l,this._z=r*c+s*l+i*o-n*a,this._w=s*c-i*a-n*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,n=this._y,r=this._z,s=this._w;let a=s*t._w+i*t._x+n*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=i,this._y=n,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*i+e*this._x,this._y=t*n+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=i*h+this._x*u,this._y=n*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=Math.random(),e=Math.sqrt(1-t),i=Math.sqrt(t),n=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(n),i*Math.sin(r),i*Math.cos(r),e*Math.sin(n))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Vt{constructor(t=0,e=0,i=0){Vt.prototype.isVector3=!0,this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Wt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Wt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*n,this.y=r[1]*e+r[4]*i+r[7]*n,this.z=r[2]*e+r[5]*i+r[8]*n,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=t.elements,s=1/(r[3]*e+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*n+r[12])*s,this.y=(r[1]*e+r[5]*i+r[9]*n+r[13])*s,this.z=(r[2]*e+r[6]*i+r[10]*n+r[14])*s,this}applyQuaternion(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*n-a*i,c=o*i+a*e-r*n,h=o*n+r*i-s*e,u=-r*e-s*i-a*n;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n,this.y=r[1]*e+r[5]*i+r[9]*n,this.z=r[2]*e+r[6]*i+r[10]*n,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,n=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=n*o-r*a,this.y=r*s-i*o,this.z=i*a-n*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return Ht.copy(this).projectOnVector(t),this.sub(Ht)}reflect(t){return this.sub(Ht.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(wt(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,n=this.z-t.z;return e*e+i*i+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const n=Math.sin(e)*t;return this.x=n*Math.sin(i),this.y=Math.cos(e)*t,this.z=n*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),n=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=n,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,i=Math.sqrt(1-t**2);return this.x=i*Math.cos(e),this.y=i*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ht=new Vt,Wt=new Gt;function jt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function qt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const Xt=(new Nt).fromArray([.8224621,.0331941,.0170827,.177538,.9668058,.0723974,-1e-7,1e-7,.9105199]),Yt=(new Nt).fromArray([1.2249401,-.0420569,-.0196376,-.2249404,1.0420571,-.0786361,1e-7,0,1.0982735]),Zt=new Vt;const Jt={[dt]:t=>t,[ut]:t=>t.convertSRGBToLinear(),[pt]:function(t){return t.convertSRGBToLinear(),Zt.set(t.r,t.g,t.b).applyMatrix3(Yt),t.setRGB(Zt.x,Zt.y,Zt.z)}},Kt={[dt]:t=>t,[ut]:t=>t.convertLinearToSRGB(),[pt]:function(t){return Zt.set(t.r,t.g,t.b).applyMatrix3(Xt),t.setRGB(Zt.x,Zt.y,Zt.z).convertLinearToSRGB()}},$t={enabled:!1,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(t){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!t},get workingColorSpace(){return dt},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,i){if(!1===this.enabled||e===i||!e||!i)return t;const n=Jt[e],r=Kt[i];if(void 0===n||void 0===r)throw new Error(`Unsupported color space conversion, "${e}" to "${i}".`);return r(n(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}};let Qt;class te{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Qt&&(Qt=Ft("canvas")),Qt.width=t.width,Qt.height=t.height;const i=Qt.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),e=Qt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=Ft("canvas");e.width=t.width,e.height=t.height;const i=e.getContext("2d");i.drawImage(t,0,0,t.width,t.height);const n=i.getImageData(0,0,t.width,t.height),r=n.data;for(let t=0;t<r.length;t++)r[t]=255*jt(r[t]/255);return i.putImageData(n,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*jt(e[t]/255)):e[t]=jt(e[t]);return{data:e,width:t.width,height:t.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}class ee{constructor(t=null){this.isSource=!0,this.uuid=St(),this.data=t,this.version=0}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const i={uuid:this.uuid,url:""},n=this.data;if(null!==n){let t;if(Array.isArray(n)){t=[];for(let e=0,i=n.length;e<i;e++)n[e].isDataTexture?t.push(ie(n[e].image)):t.push(ie(n[e]))}else t=ie(n);i.url=t}return e||(t.images[this.uuid]=i),i}}function ie(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?te.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let ne=0;class re extends xt{constructor(t=re.DEFAULT_IMAGE,e=re.DEFAULT_MAPPING,i=1001,n=1001,r=1006,s=1008,a=1023,o=1009,l=re.DEFAULT_ANISOTROPY,c=3e3){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ne++}),this.uuid=St(),this.name="",this.source=new ee(t),this.mipmaps=[],this.mapping=e,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new Dt(0,0),this.repeat=new Dt(1,1),this.center=new Dt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Nt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this.userData=kt(t.userData),this.needsUpdate=!0,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==n)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case c:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case u:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case c:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case u:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}}re.DEFAULT_IMAGE=null,re.DEFAULT_MAPPING=n,re.DEFAULT_ANISOTROPY=1;class se{constructor(t=0,e=0,i=0,n=1){se.prototype.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=n}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*i+s[8]*n+s[12]*r,this.y=s[1]*e+s[5]*i+s[9]*n+s[13]*r,this.z=s[2]*e+s[6]*i+s[10]*n+s[14]*r,this.w=s[3]*e+s[7]*i+s[11]*n+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,n,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,x=(c+u)/4,y=(h+m)/4,_=(p+f)/4;return t>o&&t>v?t<s?(i=0,n=.707106781,r=.707106781):(i=Math.sqrt(t),n=x/i,r=y/i):o>v?o<s?(i=.707106781,n=0,r=.707106781):(n=Math.sqrt(o),i=x/n,r=_/n):v<s?(i=.707106781,n=.707106781,r=0):(r=Math.sqrt(v),i=y/r,n=_/r),this.set(i,n,r,e),this}let v=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(f-p)/v,this.y=(h-m)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class ae extends xt{constructor(t=1,e=1,i={}){super(),this.isWebGLRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new se(0,0,t,e),this.scissorTest=!1,this.viewport=new se(0,0,t,e);const n={width:t,height:e,depth:1};this.texture=new re(n,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==i.generateMipmaps&&i.generateMipmaps,this.texture.internalFormat=void 0!==i.internalFormat?i.internalFormat:null,this.texture.minFilter=void 0!==i.minFilter?i.minFilter:f,this.depthBuffer=void 0===i.depthBuffer||i.depthBuffer,this.stencilBuffer=void 0!==i.stencilBuffer&&i.stencilBuffer,this.depthTexture=void 0!==i.depthTexture?i.depthTexture:null,this.samples=void 0!==i.samples?i.samples:0}setSize(t,e,i=1){this.width===t&&this.height===e&&this.depth===i||(this.width=t,this.height=e,this.depth=i,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.isRenderTargetTexture=!0;const e=Object.assign({},t.texture.image);return this.texture.source=new ee(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class oe extends re{constructor(t=null,e=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:i,depth:n},this.magFilter=d,this.minFilter=d,this.wrapR=h,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class le extends re{constructor(t=null,e=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:i,depth:n},this.magFilter=d,this.minFilter=d,this.wrapR=h,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ce{constructor(t=new Vt(1/0,1/0,1/0),e=new Vt(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e+=3)this.expandByPoint(ue.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,i=t.count;e<i;e++)this.expandByPoint(ue.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const i=ue.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(i),this.max.copy(t).add(i),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){if(t.updateWorldMatrix(!1,!1),void 0!==t.boundingBox)null===t.boundingBox&&t.computeBoundingBox(),de.copy(t.boundingBox),de.applyMatrix4(t.matrixWorld),this.union(de);else{const i=t.geometry;if(void 0!==i)if(e&&void 0!==i.attributes&&void 0!==i.attributes.position){const e=i.attributes.position;for(let i=0,n=e.count;i<n;i++)ue.fromBufferAttribute(e,i).applyMatrix4(t.matrixWorld),this.expandByPoint(ue)}else null===i.boundingBox&&i.computeBoundingBox(),de.copy(i.boundingBox),de.applyMatrix4(t.matrixWorld),this.union(de)}const i=t.children;for(let t=0,n=i.length;t<n;t++)this.expandByObject(i[t],e);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ue),ue.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ye),_e.subVectors(this.max,ye),pe.subVectors(t.a,ye),me.subVectors(t.b,ye),fe.subVectors(t.c,ye),ge.subVectors(me,pe),ve.subVectors(fe,me),xe.subVectors(pe,fe);let e=[0,-ge.z,ge.y,0,-ve.z,ve.y,0,-xe.z,xe.y,ge.z,0,-ge.x,ve.z,0,-ve.x,xe.z,0,-xe.x,-ge.y,ge.x,0,-ve.y,ve.x,0,-xe.y,xe.x,0];return!!Se(e,pe,me,fe,_e)&&(e=[1,0,0,0,1,0,0,0,1],!!Se(e,pe,me,fe,_e)&&(Me.crossVectors(ge,ve),e=[Me.x,Me.y,Me.z],Se(e,pe,me,fe,_e)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,ue).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(ue).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(he[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),he[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),he[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),he[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),he[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),he[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),he[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),he[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(he)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const he=[new Vt,new Vt,new Vt,new Vt,new Vt,new Vt,new Vt,new Vt],ue=new Vt,de=new ce,pe=new Vt,me=new Vt,fe=new Vt,ge=new Vt,ve=new Vt,xe=new Vt,ye=new Vt,_e=new Vt,Me=new Vt,be=new Vt;function Se(t,e,i,n,r){for(let s=0,a=t.length-3;s<=a;s+=3){be.fromArray(t,s);const a=r.x*Math.abs(be.x)+r.y*Math.abs(be.y)+r.z*Math.abs(be.z),o=e.dot(be),l=i.dot(be),c=n.dot(be);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const we=new ce,Te=new Vt,Ae=new Vt;class Ee{constructor(t=new Vt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;void 0!==e?i.copy(e):we.setFromPoints(t).getCenter(i);let n=0;for(let e=0,r=t.length;e<r;e++)n=Math.max(n,i.distanceToSquared(t[e]));return this.radius=Math.sqrt(n),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const i=this.center.distanceToSquared(t);return e.copy(t),i>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Te.subVectors(t,this.center);const e=Te.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.addScaledVector(Te,i/t),this.radius+=i}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(Ae.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Te.copy(t.center).add(Ae)),this.expandByPoint(Te.copy(t.center).sub(Ae))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Ce=new Vt,Le=new Vt,Re=new Vt,Pe=new Vt,Ie=new Vt,De=new Vt,Ne=new Vt;class ze{constructor(t=new Vt,e=new Vt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Ce)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Ce.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Ce.copy(this.origin).addScaledVector(this.direction,e),Ce.distanceToSquared(t))}distanceSqToSegment(t,e,i,n){Le.copy(t).add(e).multiplyScalar(.5),Re.copy(e).sub(t).normalize(),Pe.copy(this.origin).sub(Le);const r=.5*t.distanceTo(e),s=-this.direction.dot(Re),a=Pe.dot(this.direction),o=-Pe.dot(Re),l=Pe.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return i&&i.copy(this.origin).addScaledVector(this.direction,h),n&&n.copy(Le).addScaledVector(Re,u),d}intersectSphere(t,e){Ce.subVectors(t.center,this.origin);const i=Ce.dot(this.direction),n=Ce.dot(Ce)-i*i,r=t.radius*t.radius;if(n>r)return null;const s=Math.sqrt(r-n),a=i-s,o=i+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,n,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(i=(t.min.x-u.x)*l,n=(t.max.x-u.x)*l):(i=(t.max.x-u.x)*l,n=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),i>s||r>n?null:((r>i||isNaN(i))&&(i=r),(s<n||isNaN(n))&&(n=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),i>o||a>n?null:((a>i||i!=i)&&(i=a),(o<n||n!=n)&&(n=o),n<0?null:this.at(i>=0?i:n,e)))}intersectsBox(t){return null!==this.intersectBox(t,Ce)}intersectTriangle(t,e,i,n,r){Ie.subVectors(e,t),De.subVectors(i,t),Ne.crossVectors(Ie,De);let s,a=this.direction.dot(Ne);if(a>0){if(n)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Pe.subVectors(this.origin,t);const o=s*this.direction.dot(De.crossVectors(Pe,De));if(o<0)return null;const l=s*this.direction.dot(Ie.cross(Pe));if(l<0)return null;if(o+l>a)return null;const c=-s*Pe.dot(Ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Oe{constructor(){Oe.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]}set(t,e,i,n,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=i,g[12]=n,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Oe).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,n=1/Be.setFromMatrixColumn(t,0).length(),r=1/Be.setFromMatrixColumn(t,1).length(),s=1/Be.setFromMatrixColumn(t,2).length();return e[0]=i[0]*n,e[1]=i[1]*n,e[2]=i[2]*n,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*s,e[9]=i[9]*s,e[10]=i[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,n=t.y,r=t.z,s=Math.cos(i),a=Math.sin(i),o=Math.cos(n),l=Math.sin(n),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=i+n*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=n+i*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t+r*a,e[4]=n*a-i,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=i*a-n,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=n+i*a,e[1]=i+n*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=n*l-i,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=i*l-n,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=n*h+i,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=i*h+n,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=i*h-n,e[2]=n*h-i,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Fe,t,ke)}lookAt(t,e,i){const n=this.elements;return He.subVectors(t,e),0===He.lengthSq()&&(He.z=1),He.normalize(),Ge.crossVectors(i,He),0===Ge.lengthSq()&&(1===Math.abs(i.z)?He.x+=1e-4:He.z+=1e-4,He.normalize(),Ge.crossVectors(i,He)),Ge.normalize(),Ve.crossVectors(He,Ge),n[0]=Ge.x,n[4]=Ve.x,n[8]=He.x,n[1]=Ge.y,n[5]=Ve.y,n[9]=He.y,n[2]=Ge.z,n[6]=Ve.z,n[10]=He.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[4],o=i[8],l=i[12],c=i[1],h=i[5],u=i[9],d=i[13],p=i[2],m=i[6],f=i[10],g=i[14],v=i[3],x=i[7],y=i[11],_=i[15],M=n[0],b=n[4],S=n[8],w=n[12],T=n[1],A=n[5],E=n[9],C=n[13],L=n[2],R=n[6],P=n[10],I=n[14],D=n[3],N=n[7],z=n[11],O=n[15];return r[0]=s*M+a*T+o*L+l*D,r[4]=s*b+a*A+o*R+l*N,r[8]=s*S+a*E+o*P+l*z,r[12]=s*w+a*C+o*I+l*O,r[1]=c*M+h*T+u*L+d*D,r[5]=c*b+h*A+u*R+d*N,r[9]=c*S+h*E+u*P+d*z,r[13]=c*w+h*C+u*I+d*O,r[2]=p*M+m*T+f*L+g*D,r[6]=p*b+m*A+f*R+g*N,r[10]=p*S+m*E+f*P+g*z,r[14]=p*w+m*C+f*I+g*O,r[3]=v*M+x*T+y*L+_*D,r[7]=v*b+x*A+y*R+_*N,r[11]=v*S+x*E+y*P+_*z,r[15]=v*w+x*C+y*I+_*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],n=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-n*l*h-r*a*u+i*l*u+n*a*d-i*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-n*s*d+n*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+i*s*d+r*a*c-i*l*c)+t[15]*(-n*a*c-e*o*h+e*a*u+n*s*h-i*s*u+i*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const n=this.elements;return t.isVector3?(n[12]=t.x,n[13]=t.y,n[14]=t.z):(n[12]=t,n[13]=e,n[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,x=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,y=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*v+i*x+n*y+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*n*d+i*f*d+h*n*g-i*u*g)*b,t[2]=(a*f*r-m*o*r+m*n*l-i*f*l-a*n*g+i*o*g)*b,t[3]=(h*o*r-a*u*r-h*n*l+i*u*l+a*n*d-i*o*d)*b,t[4]=x*b,t[5]=(c*f*r-p*u*r+p*n*d-e*f*d-c*n*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*n*l+e*f*l+s*n*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*n*l-e*u*l-s*n*d+e*o*d)*b,t[8]=y*b,t[9]=(p*h*r-c*m*r-p*i*d+e*m*d+c*i*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*i*l-e*m*l-s*i*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*i*l+e*h*l+s*i*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*n-p*h*n+p*i*u-e*m*u-c*i*f+e*h*f)*b,t[14]=(p*a*n-s*m*n-p*i*o+e*m*o+s*i*f-e*a*f)*b,t[15]=(s*h*n-c*a*n+c*i*o-e*h*o-s*i*u+e*a*u)*b,this}scale(t){const e=this.elements,i=t.x,n=t.y,r=t.z;return e[0]*=i,e[4]*=n,e[8]*=r,e[1]*=i,e[5]*=n,e[9]*=r,e[2]*=i,e[6]*=n,e[10]*=r,e[3]*=i,e[7]*=n,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))}makeTranslation(t,e,i){return this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),n=Math.sin(e),r=1-i,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+i,l*a-n*o,l*o+n*a,0,l*a+n*o,c*a+i,c*o-n*s,0,l*o-n*a,c*o+n*s,r*o*o+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,n,r,s){return this.set(1,i,r,0,t,1,s,0,e,n,1,0,0,0,0,1),this}compose(t,e,i){const n=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,x=o*c,y=o*h,_=i.x,M=i.y,b=i.z;return n[0]=(1-(m+g))*_,n[1]=(d+y)*_,n[2]=(p-x)*_,n[3]=0,n[4]=(d-y)*M,n[5]=(1-(u+g))*M,n[6]=(f+v)*M,n[7]=0,n[8]=(p+x)*b,n[9]=(f-v)*b,n[10]=(1-(u+m))*b,n[11]=0,n[12]=t.x,n[13]=t.y,n[14]=t.z,n[15]=1,this}decompose(t,e,i){const n=this.elements;let r=Be.set(n[0],n[1],n[2]).length();const s=Be.set(n[4],n[5],n[6]).length(),a=Be.set(n[8],n[9],n[10]).length();this.determinant()<0&&(r=-r),t.x=n[12],t.y=n[13],t.z=n[14],Ue.copy(this);const o=1/r,l=1/s,c=1/a;return Ue.elements[0]*=o,Ue.elements[1]*=o,Ue.elements[2]*=o,Ue.elements[4]*=l,Ue.elements[5]*=l,Ue.elements[6]*=l,Ue.elements[8]*=c,Ue.elements[9]*=c,Ue.elements[10]*=c,e.setFromRotationMatrix(Ue),i.x=r,i.y=s,i.z=a,this}makePerspective(t,e,i,n,r,s){const a=this.elements,o=2*r/(e-t),l=2*r/(i-n),c=(e+t)/(e-t),h=(i+n)/(i-n),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,n,r,s){const a=this.elements,o=1/(e-t),l=1/(i-n),c=1/(s-r),h=(e+t)*o,u=(i+n)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}const Be=new Vt,Ue=new Oe,Fe=new Vt(0,0,0),ke=new Vt(1,1,1),Ge=new Vt,Ve=new Vt,He=new Vt,We=new Oe,je=new Gt;class qe{constructor(t=0,e=0,i=0,n=qe.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=i,this._order=n}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,n=this._order){return this._x=t,this._y=e,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const n=t.elements,r=n[0],s=n[4],a=n[8],o=n[1],l=n[5],c=n[9],h=n[2],u=n[6],d=n[10];switch(e){case"XYZ":this._y=Math.asin(wt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-wt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(wt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-wt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(wt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-wt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return We.makeRotationFromQuaternion(t),this.setFromRotationMatrix(We,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return je.setFromEuler(this),this.setFromQuaternion(je,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}qe.DEFAULT_ORDER="XYZ";class Xe{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}isEnabled(t){return 0!=(this.mask&(1<<t|0))}}let Ye=0;const Ze=new Vt,Je=new Gt,Ke=new Oe,$e=new Vt,Qe=new Vt,ti=new Vt,ei=new Gt,ii=new Vt(1,0,0),ni=new Vt(0,1,0),ri=new Vt(0,0,1),si={type:"added"},ai={type:"removed"};class oi extends xt{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Ye++}),this.uuid=St(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=oi.DEFAULT_UP.clone();const t=new Vt,e=new qe,i=new Gt,n=new Vt(1,1,1);e._onChange((function(){i.setFromEuler(e,!1)})),i._onChange((function(){e.setFromQuaternion(i,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new Oe},normalMatrix:{value:new Nt}}),this.matrix=new Oe,this.matrixWorld=new Oe,this.matrixAutoUpdate=oi.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=oi.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new Xe,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return Je.setFromAxisAngle(t,e),this.quaternion.multiply(Je),this}rotateOnWorldAxis(t,e){return Je.setFromAxisAngle(t,e),this.quaternion.premultiply(Je),this}rotateX(t){return this.rotateOnAxis(ii,t)}rotateY(t){return this.rotateOnAxis(ni,t)}rotateZ(t){return this.rotateOnAxis(ri,t)}translateOnAxis(t,e){return Ze.copy(t).applyQuaternion(this.quaternion),this.position.add(Ze.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(ii,t)}translateY(t){return this.translateOnAxis(ni,t)}translateZ(t){return this.translateOnAxis(ri,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(Ke.copy(this.matrixWorld).invert())}lookAt(t,e,i){t.isVector3?$e.copy(t):$e.set(t,e,i);const n=this.parent;this.updateWorldMatrix(!0,!1),Qe.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ke.lookAt(Qe,$e,this.up):Ke.lookAt($e,Qe,this.up),this.quaternion.setFromRotationMatrix(Ke),n&&(Ke.extractRotation(n.matrixWorld),Je.setFromRotationMatrix(Ke),this.quaternion.premultiply(Je.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(si)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(ai)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(ai)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),Ke.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Ke.multiply(t.parent.matrixWorld)),t.applyMatrix4(Ke),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let i=0,n=this.children.length;i<n;i++){const n=this.children[i].getObjectByProperty(t,e);if(void 0!==n)return n}}getObjectsByProperty(t,e){let i=[];this[t]===e&&i.push(this);for(let n=0,r=this.children.length;n<r;n++){const r=this.children[n].getObjectsByProperty(t,e);r.length>0&&(i=i.concat(r))}return i}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Qe,t,ti),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Qe,ei,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let i=0,n=e.length;i<n;i++){const n=e[i];!0!==n.matrixWorldAutoUpdate&&!0!==t||n.updateMatrixWorld(t)}}updateWorldMatrix(t,e){const i=this.parent;if(!0===t&&null!==i&&!0===i.matrixWorldAutoUpdate&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,i=t.length;e<i;e++){const i=t[e];!0===i.matrixWorldAutoUpdate&&i.updateWorldMatrix(!1,!0)}}}toJSON(t){const e=void 0===t||"string"==typeof t,i={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const n={};function r(e,i){return void 0===e[i.uuid]&&(e[i.uuid]=i.toJSON(t)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(n.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const i=e.shapes;if(Array.isArray(i))for(let e=0,n=i.length;e<n;e++){const n=i[e];r(t.shapes,n)}else r(t.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let i=0,n=this.material.length;i<n;i++)e.push(r(t.materials,this.material[i]));n.material=e}else n.material=r(t.materials,this.material);if(this.children.length>0){n.children=[];for(let e=0;e<this.children.length;e++)n.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){n.animations=[];for(let e=0;e<this.animations.length;e++){const i=this.animations[e];n.animations.push(r(t.animations,i))}}if(e){const e=s(t.geometries),n=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations),h=s(t.nodes);e.length>0&&(i.geometries=e),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),c.length>0&&(i.animations=c),h.length>0&&(i.nodes=h)}return i.object=n,i;function s(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=kt(t.userData),!0===e)for(let e=0;e<t.children.length;e++){const i=t.children[e];this.add(i.clone())}return this}}oi.DEFAULT_UP=new Vt(0,1,0),oi.DEFAULT_MATRIX_AUTO_UPDATE=!0,oi.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const li=new Vt,ci=new Vt,hi=new Vt,ui=new Vt,di=new Vt,pi=new Vt,mi=new Vt,fi=new Vt,gi=new Vt,vi=new Vt;let xi=!1;class yi{constructor(t=new Vt,e=new Vt,i=new Vt){this.a=t,this.b=e,this.c=i}static getNormal(t,e,i,n){n.subVectors(i,e),li.subVectors(t,e),n.cross(li);const r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(t,e,i,n,r){li.subVectors(n,e),ci.subVectors(i,e),hi.subVectors(t,e);const s=li.dot(li),a=li.dot(ci),o=li.dot(hi),l=ci.dot(ci),c=ci.dot(hi),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,n){return this.getBarycoord(t,e,i,n,ui),ui.x>=0&&ui.y>=0&&ui.x+ui.y<=1}static getUV(t,e,i,n,r,s,a,o){return!1===xi&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),xi=!0),this.getInterpolation(t,e,i,n,r,s,a,o)}static getInterpolation(t,e,i,n,r,s,a,o){return this.getBarycoord(t,e,i,n,ui),o.setScalar(0),o.addScaledVector(r,ui.x),o.addScaledVector(s,ui.y),o.addScaledVector(a,ui.z),o}static isFrontFacing(t,e,i,n){return li.subVectors(i,e),ci.subVectors(t,e),li.cross(ci).dot(n)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,n){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[n]),this}setFromAttributeAndIndices(t,e,i,n){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,i),this.c.fromBufferAttribute(t,n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return li.subVectors(this.c,this.b),ci.subVectors(this.a,this.b),.5*li.cross(ci).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return yi.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return yi.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,i,n,r){return!1===xi&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),xi=!0),yi.getInterpolation(t,this.a,this.b,this.c,e,i,n,r)}getInterpolation(t,e,i,n,r){return yi.getInterpolation(t,this.a,this.b,this.c,e,i,n,r)}containsPoint(t){return yi.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return yi.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,n=this.b,r=this.c;let s,a;di.subVectors(n,i),pi.subVectors(r,i),fi.subVectors(t,i);const o=di.dot(fi),l=pi.dot(fi);if(o<=0&&l<=0)return e.copy(i);gi.subVectors(t,n);const c=di.dot(gi),h=pi.dot(gi);if(c>=0&&h<=c)return e.copy(n);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(i).addScaledVector(di,s);vi.subVectors(t,r);const d=di.dot(vi),p=pi.dot(vi);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(i).addScaledVector(pi,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return mi.subVectors(r,n),a=(h-c)/(h-c+(d-p)),e.copy(n).addScaledVector(mi,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(i).addScaledVector(di,s).addScaledVector(pi,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let _i=0;class Mi extends xt{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:_i++}),this.uuid=St(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=i,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=mt,this.stencilZFail=mt,this.stencilZPass=mt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const n=this[e];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[e]=i:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(i.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),e){const e=n(t.textures),r=n(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let n=0;n!==t;++n)i[n]=e[n].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=kt(t.userData),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}const bi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Si={h:0,s:0,l:0},wi={h:0,s:0,l:0};function Ti(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}class Ai{constructor(t,e,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,void 0===e&&void 0===i?this.set(t):this.setRGB(t,e,i)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=ut){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,$t.toWorkingColorSpace(this,e),this}setRGB(t,e,i,n=$t.workingColorSpace){return this.r=t,this.g=e,this.b=i,$t.toWorkingColorSpace(this,n),this}setHSL(t,e,i,n=$t.workingColorSpace){if(t=Tt(t,1),e=wt(e,0,1),i=wt(i,0,1),0===e)this.r=this.g=this.b=i;else{const n=i<=.5?i*(1+e):i+e-i*e,r=2*i-n;this.r=Ti(r,n,t+1/3),this.g=Ti(r,n,t),this.b=Ti(r,n,t-1/3)}return $t.toWorkingColorSpace(this,n),this}setStyle(t,e=ut){function i(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const s=n[1],a=n[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,$t.toWorkingColorSpace(this,e),i(r[4]),this;if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,$t.toWorkingColorSpace(this,e),i(r[4]),this;break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)){const t=parseFloat(r[1])/360,n=parseFloat(r[2])/100,s=parseFloat(r[3])/100;return i(r[4]),this.setHSL(t,n,s,e)}break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const i=n[1],r=i.length;if(3===r)return this.setRGB(parseInt(i.charAt(0),16)/15,parseInt(i.charAt(1),16)/15,parseInt(i.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(i,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=ut){const i=bi[t.toLowerCase()];return void 0!==i?this.setHex(i,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=jt(t.r),this.g=jt(t.g),this.b=jt(t.b),this}copyLinearToSRGB(t){return this.r=qt(t.r),this.g=qt(t.g),this.b=qt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=ut){return $t.fromWorkingColorSpace(Ei.copy(this),t),wt(255*Ei.r,0,255)<<16^wt(255*Ei.g,0,255)<<8^wt(255*Ei.b,0,255)<<0}getHexString(t=ut){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=$t.workingColorSpace){$t.fromWorkingColorSpace(Ei.copy(this),e);const i=Ei.r,n=Ei.g,r=Ei.b,s=Math.max(i,n,r),a=Math.min(i,n,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case i:o=(n-r)/t+(n<r?6:0);break;case n:o=(r-i)/t+2;break;case r:o=(i-n)/t+4}o/=6}return t.h=o,t.s=l,t.l=c,t}getRGB(t,e=$t.workingColorSpace){return $t.fromWorkingColorSpace(Ei.copy(this),e),t.r=Ei.r,t.g=Ei.g,t.b=Ei.b,t}getStyle(t=ut){$t.fromWorkingColorSpace(Ei.copy(this),t);const e=Ei.r,i=Ei.g,n=Ei.b;return t!==ut?`color(${t} ${e.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${255*e|0},${255*i|0},${255*n|0})`}offsetHSL(t,e,i){return this.getHSL(Si),Si.h+=t,Si.s+=e,Si.l+=i,this.setHSL(Si.h,Si.s,Si.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,i){return this.r=t.r+(e.r-t.r)*i,this.g=t.g+(e.g-t.g)*i,this.b=t.b+(e.b-t.b)*i,this}lerpHSL(t,e){this.getHSL(Si),t.getHSL(wi);const i=At(Si.h,wi.h,e),n=At(Si.s,wi.s,e),r=At(Si.l,wi.l,e);return this.setHSL(i,n,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,i=this.g,n=this.b,r=t.elements;return this.r=r[0]*e+r[3]*i+r[6]*n,this.g=r[1]*e+r[4]*i+r[7]*n,this.b=r[2]*e+r[5]*i+r[8]*n,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Ei=new Ai;Ai.NAMES=bi;class Ci extends Mi{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ai(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const Li=Ri();function Ri(){const t=new ArrayBuffer(4),e=new Float32Array(t),i=new Uint32Array(t),n=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(n[t]=0,n[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(n[t]=1024>>-e-14,n[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(n[t]=e+15<<10,n[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(n[t]=31744,n[256|t]=64512,r[t]=24,r[256|t]=24):(n[t]=31744,n[256|t]=64512,r[t]=13,r[256|t]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,i=0;for(;0==(8388608&e);)e<<=1,i-=8388608;e&=-8388609,i+=947912704,s[t]=e|i}for(let t=1024;t<2048;++t)s[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function Pi(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=wt(t,-65504,65504),Li.floatView[0]=t;const e=Li.uint32View[0],i=e>>23&511;return Li.baseTable[i]+((8388607&e)>>Li.shiftTable[i])}function Ii(t){const e=t>>10;return Li.uint32View[0]=Li.mantissaTable[Li.offsetTable[e]+(1023&t)]+Li.exponentTable[e],Li.floatView[0]}const Di={toHalfFloat:Pi,fromHalfFloat:Ii},Ni=new Vt,zi=new Dt;class Oi{constructor(t,e,i=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=i,this.usage=ft,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[t+n]=e.array[i+n];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,i=this.count;e<i;e++)zi.fromBufferAttribute(this,e),zi.applyMatrix3(t),this.setXY(e,zi.x,zi.y);else if(3===this.itemSize)for(let e=0,i=this.count;e<i;e++)Ni.fromBufferAttribute(this,e),Ni.applyMatrix3(t),this.setXYZ(e,Ni.x,Ni.y,Ni.z);return this}applyMatrix4(t){for(let e=0,i=this.count;e<i;e++)Ni.fromBufferAttribute(this,e),Ni.applyMatrix4(t),this.setXYZ(e,Ni.x,Ni.y,Ni.z);return this}applyNormalMatrix(t){for(let e=0,i=this.count;e<i;e++)Ni.fromBufferAttribute(this,e),Ni.applyNormalMatrix(t),this.setXYZ(e,Ni.x,Ni.y,Ni.z);return this}transformDirection(t){for(let e=0,i=this.count;e<i;e++)Ni.fromBufferAttribute(this,e),Ni.transformDirection(t),this.setXYZ(e,Ni.x,Ni.y,Ni.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=Rt(e,this.array)),e}setX(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=Rt(e,this.array)),e}setY(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=Rt(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=Rt(e,this.array)),e}setW(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,i){return t*=this.itemSize,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array)),this.array[t+0]=e,this.array[t+1]=i,this}setXYZ(t,e,i,n){return t*=this.itemSize,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array),n=Pt(n,this.array)),this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this}setXYZW(t,e,i,n,r){return t*=this.itemSize,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array),n=Pt(n,this.array),r=Pt(r,this.array)),this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==ft&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}copyColorsArray(){console.error("THREE.BufferAttribute: copyColorsArray() was removed in r144.")}copyVector2sArray(){console.error("THREE.BufferAttribute: copyVector2sArray() was removed in r144.")}copyVector3sArray(){console.error("THREE.BufferAttribute: copyVector3sArray() was removed in r144.")}copyVector4sArray(){console.error("THREE.BufferAttribute: copyVector4sArray() was removed in r144.")}}class Bi extends Oi{constructor(t,e,i){super(new Uint16Array(t),e,i)}}class Ui extends Oi{constructor(t,e,i){super(new Uint32Array(t),e,i)}}class Fi extends Oi{constructor(t,e,i){super(new Float32Array(t),e,i)}}let ki=0;const Gi=new Oe,Vi=new oi,Hi=new Vt,Wi=new ce,ji=new ce,qi=new Vt;class Xi extends xt{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ki++}),this.uuid=St(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Ot(t)?Ui:Bi)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,i=0){this.groups.push({start:t,count:e,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const i=this.attributes.normal;if(void 0!==i){const e=(new Nt).getNormalMatrix(t);i.applyNormalMatrix(e),i.needsUpdate=!0}const n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(t),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Gi.makeRotationFromQuaternion(t),this.applyMatrix4(Gi),this}rotateX(t){return Gi.makeRotationX(t),this.applyMatrix4(Gi),this}rotateY(t){return Gi.makeRotationY(t),this.applyMatrix4(Gi),this}rotateZ(t){return Gi.makeRotationZ(t),this.applyMatrix4(Gi),this}translate(t,e,i){return Gi.makeTranslation(t,e,i),this.applyMatrix4(Gi),this}scale(t,e,i){return Gi.makeScale(t,e,i),this.applyMatrix4(Gi),this}lookAt(t){return Vi.lookAt(t),Vi.updateMatrix(),this.applyMatrix4(Vi.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Hi).negate(),this.translate(Hi.x,Hi.y,Hi.z),this}setFromPoints(t){const e=[];for(let i=0,n=t.length;i<n;i++){const n=t[i];e.push(n.x,n.y,n.z||0)}return this.setAttribute("position",new Fi(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ce);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Vt(-1/0,-1/0,-1/0),new Vt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t<i;t++){const i=e[t];Wi.setFromBufferAttribute(i),this.morphTargetsRelative?(qi.addVectors(this.boundingBox.min,Wi.min),this.boundingBox.expandByPoint(qi),qi.addVectors(this.boundingBox.max,Wi.max),this.boundingBox.expandByPoint(qi)):(this.boundingBox.expandByPoint(Wi.min),this.boundingBox.expandByPoint(Wi.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Ee);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Vt,1/0);if(t){const i=this.boundingSphere.center;if(Wi.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t<i;t++){const i=e[t];ji.setFromBufferAttribute(i),this.morphTargetsRelative?(qi.addVectors(Wi.min,ji.min),Wi.expandByPoint(qi),qi.addVectors(Wi.max,ji.max),Wi.expandByPoint(qi)):(Wi.expandByPoint(ji.min),Wi.expandByPoint(ji.max))}Wi.getCenter(i);let n=0;for(let e=0,r=t.count;e<r;e++)qi.fromBufferAttribute(t,e),n=Math.max(n,i.distanceToSquared(qi));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)qi.fromBufferAttribute(s,e),a&&(Hi.fromBufferAttribute(t,e),qi.add(Hi)),n=Math.max(n,i.distanceToSquared(qi))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const i=t.array,n=e.position.array,r=e.normal.array,s=e.uv.array,a=n.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Oi(new Float32Array(4*a),4));const o=this.getAttribute("tangent").array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new Vt,c[t]=new Vt;const h=new Vt,u=new Vt,d=new Vt,p=new Dt,m=new Dt,f=new Dt,g=new Vt,v=new Vt;function x(t,e,i){h.fromArray(n,3*t),u.fromArray(n,3*e),d.fromArray(n,3*i),p.fromArray(s,2*t),m.fromArray(s,2*e),f.fromArray(s,2*i),u.sub(h),d.sub(h),m.sub(p),f.sub(p);const r=1/(m.x*f.y-f.x*m.y);isFinite(r)&&(g.copy(u).multiplyScalar(f.y).addScaledVector(d,-m.y).multiplyScalar(r),v.copy(d).multiplyScalar(m.x).addScaledVector(u,-f.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[i].add(g),c[t].add(v),c[e].add(v),c[i].add(v))}let y=this.groups;0===y.length&&(y=[{start:0,count:i.length}]);for(let t=0,e=y.length;t<e;++t){const e=y[t],n=e.start;for(let t=n,r=n+e.count;t<r;t+=3)x(i[t+0],i[t+1],i[t+2])}const _=new Vt,M=new Vt,b=new Vt,S=new Vt;function w(t){b.fromArray(r,3*t),S.copy(b);const e=l[t];_.copy(e),_.sub(b.multiplyScalar(b.dot(e))).normalize(),M.crossVectors(S,e);const i=M.dot(c[t])<0?-1:1;o[4*t]=_.x,o[4*t+1]=_.y,o[4*t+2]=_.z,o[4*t+3]=i}for(let t=0,e=y.length;t<e;++t){const e=y[t],n=e.start;for(let t=n,r=n+e.count;t<r;t+=3)w(i[t+0]),w(i[t+1]),w(i[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let i=this.getAttribute("normal");if(void 0===i)i=new Oi(new Float32Array(3*e.count),3),this.setAttribute("normal",i);else for(let t=0,e=i.count;t<e;t++)i.setXYZ(t,0,0,0);const n=new Vt,r=new Vt,s=new Vt,a=new Vt,o=new Vt,l=new Vt,c=new Vt,h=new Vt;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),m=t.getX(u+2);n.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),c.subVectors(s,r),h.subVectors(n,r),c.cross(h),a.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,m),a.add(c),o.add(c),l.add(c),i.setXYZ(d,a.x,a.y,a.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(m,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)n.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(n,r),c.cross(h),i.setXYZ(t+0,c.x,c.y,c.z),i.setXYZ(t+1,c.x,c.y,c.z),i.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(){return console.error("THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeBufferGeometries() instead."),this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,i=t.count;e<i;e++)qi.fromBufferAttribute(t,e),qi.normalize(),t.setXYZ(e,qi.x,qi.y,qi.z)}toNonIndexed(){function t(t,e){const i=t.array,n=t.itemSize,r=t.normalized,s=new i.constructor(e.length*n);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*n;for(let t=0;t<n;t++)s[o++]=i[a++]}return new Oi(s,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new Xi,i=this.index.array,n=this.attributes;for(const r in n){const s=t(n[r],i);e.setAttribute(r,s)}const r=this.morphAttributes;for(const n in r){const s=[],a=r[n];for(let e=0,n=a.length;e<n;e++){const n=t(a[e],i);s.push(n)}e.morphAttributes[n]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,i=s.length;t<i;t++){const i=s[t];e.addGroup(i.start,i.count,i.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const n=i[e];t.data.attributes[e]=n.toJSON(t.data)}const n={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],s=[];for(let e=0,n=i.length;e<n;e++){const n=i[e];s.push(n.toJSON(t.data))}s.length>0&&(n[e]=s,r=!0)}r&&(t.data.morphAttributes=n,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone(e));const n=t.attributes;for(const t in n){const i=n[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],n=r[t];for(let t=0,r=n.length;t<r;t++)i.push(n[t].clone(e));this.morphAttributes[t]=i}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=kt(t.userData),this}dispose(){this.dispatchEvent({type:"dispose"})}}const Yi=new Oe,Zi=new ze,Ji=new Ee,Ki=new Vt,$i=new Vt,Qi=new Vt,tn=new Vt,en=new Vt,nn=new Vt,rn=new Dt,sn=new Dt,an=new Dt,on=new Vt,ln=new Vt,cn=new Vt,hn=new Vt,un=new Vt;class dn extends oi{constructor(t=new Xi,e=new Ci){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;t<e;t++){const e=i[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const i=this.geometry,n=i.attributes.position,r=i.morphAttributes.position,s=i.morphTargetsRelative;e.fromBufferAttribute(n,t);const a=this.morphTargetInfluences;if(r&&a){nn.set(0,0,0);for(let i=0,n=r.length;i<n;i++){const n=a[i],o=r[i];0!==n&&(en.fromBufferAttribute(o,t),s?nn.addScaledVector(en,n):nn.addScaledVector(en.sub(e),n))}e.add(nn)}return this.isSkinnedMesh&&this.applyBoneTransform(t,e),e}raycast(t,e){const i=this.geometry,n=this.material,r=this.matrixWorld;if(void 0===n)return;if(null===i.boundingSphere&&i.computeBoundingSphere(),Ji.copy(i.boundingSphere),Ji.applyMatrix4(r),Zi.copy(t.ray).recast(t.near),!1===Ji.containsPoint(Zi.origin)){if(null===Zi.intersectSphere(Ji,Ki))return;if(Zi.origin.distanceToSquared(Ki)>(t.far-t.near)**2)return}if(Yi.copy(r).invert(),Zi.copy(t.ray).applyMatrix4(Yi),null!==i.boundingBox&&!1===Zi.intersectsBox(i.boundingBox))return;let s;const a=i.index,o=i.attributes.position,l=i.attributes.uv,c=i.attributes.uv2,h=i.attributes.normal,u=i.groups,d=i.drawRange;if(null!==a)if(Array.isArray(n))for(let i=0,r=u.length;i<r;i++){const r=u[i],o=n[r.materialIndex];for(let i=Math.max(r.start,d.start),n=Math.min(a.count,Math.min(r.start+r.count,d.start+d.count));i<n;i+=3){const n=a.getX(i),u=a.getX(i+1),d=a.getX(i+2);s=pn(this,o,t,Zi,l,c,h,n,u,d),s&&(s.faceIndex=Math.floor(i/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let i=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);i<r;i+=3){const r=a.getX(i),o=a.getX(i+1),u=a.getX(i+2);s=pn(this,n,t,Zi,l,c,h,r,o,u),s&&(s.faceIndex=Math.floor(i/3),e.push(s))}}else if(void 0!==o)if(Array.isArray(n))for(let i=0,r=u.length;i<r;i++){const r=u[i],a=n[r.materialIndex];for(let i=Math.max(r.start,d.start),n=Math.min(o.count,Math.min(r.start+r.count,d.start+d.count));i<n;i+=3){s=pn(this,a,t,Zi,l,c,h,i,i+1,i+2),s&&(s.faceIndex=Math.floor(i/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let i=Math.max(0,d.start),r=Math.min(o.count,d.start+d.count);i<r;i+=3){s=pn(this,n,t,Zi,l,c,h,i,i+1,i+2),s&&(s.faceIndex=Math.floor(i/3),e.push(s))}}}}function pn(t,e,i,n,r,s,a,o,l,c){t.getVertexPosition(o,$i),t.getVertexPosition(l,Qi),t.getVertexPosition(c,tn);const h=function(t,e,i,n,r,s,a,o){let l;if(l=1===e.side?n.intersectTriangle(a,s,r,!0,o):n.intersectTriangle(r,s,a,0===e.side,o),null===l)return null;un.copy(o),un.applyMatrix4(t.matrixWorld);const c=i.ray.origin.distanceTo(un);return c<i.near||c>i.far?null:{distance:c,point:un.clone(),object:t}}(t,e,i,n,$i,Qi,tn,hn);if(h){r&&(rn.fromBufferAttribute(r,o),sn.fromBufferAttribute(r,l),an.fromBufferAttribute(r,c),h.uv=yi.getInterpolation(hn,$i,Qi,tn,rn,sn,an,new Dt)),s&&(rn.fromBufferAttribute(s,o),sn.fromBufferAttribute(s,l),an.fromBufferAttribute(s,c),h.uv2=yi.getInterpolation(hn,$i,Qi,tn,rn,sn,an,new Dt)),a&&(on.fromBufferAttribute(a,o),ln.fromBufferAttribute(a,l),cn.fromBufferAttribute(a,c),h.normal=yi.getInterpolation(hn,$i,Qi,tn,on,ln,cn,new Vt),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const t={a:o,b:l,c:c,normal:new Vt,materialIndex:0};yi.getNormal($i,Qi,tn,t.normal),h.face=t}return h}class mn extends Xi{constructor(t=1,e=1,i=1,n=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:n,heightSegments:r,depthSegments:s};const a=this;n=Math.floor(n),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,i,n,r,s,p,m,f,g,v){const x=s/f,y=p/g,_=s/2,M=p/2,b=m/2,S=f+1,w=g+1;let T=0,A=0;const E=new Vt;for(let s=0;s<w;s++){const a=s*y-M;for(let o=0;o<S;o++){const u=o*x-_;E[t]=u*n,E[e]=a*r,E[i]=b,l.push(E.x,E.y,E.z),E[t]=0,E[e]=0,E[i]=m>0?1:-1,c.push(E.x,E.y,E.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<f;e++){const i=u+e+S*t,n=u+e+S*(t+1),r=u+(e+1)+S*(t+1),s=u+(e+1)+S*t;o.push(i,n,s),o.push(n,r,s),A+=6}a.addGroup(d,A,v),d+=A,u+=T}p("z","y","x",-1,-1,i,e,t,s,r,0),p("z","y","x",1,-1,i,e,-t,s,r,1),p("x","z","y",1,1,t,i,e,n,s,2),p("x","z","y",1,-1,t,i,-e,n,s,3),p("x","y","z",1,-1,t,e,i,n,r,4),p("x","y","z",-1,-1,t,e,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new Fi(l,3)),this.setAttribute("normal",new Fi(c,3)),this.setAttribute("uv",new Fi(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new mn(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function fn(t){const e={};for(const i in t){e[i]={};for(const n in t[i]){const r=t[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[i][n]=null):e[i][n]=r.clone():Array.isArray(r)?e[i][n]=r.slice():e[i][n]=r}}return e}function gn(t){const e={};for(let i=0;i<t.length;i++){const n=fn(t[i]);for(const t in n)e[t]=n[t]}return e}function vn(t){return null===t.getRenderTarget()&&t.outputEncoding===ht?ut:dt}const xn={clone:fn,merge:gn};class yn extends Mi{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=fn(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let i=0;i<t.length;i++)e.push(t[i].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i].value;n&&n.isTexture?e.uniforms[i]={type:"t",value:n.toJSON(t).uuid}:n&&n.isColor?e.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?e.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?e.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?e.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?e.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?e.uniforms[i]={type:"m4",value:n.toArray()}:e.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}class _n extends oi{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Oe,this.projectionMatrix=new Oe,this.projectionMatrixInverse=new Oe}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class Mn extends _n{constructor(t=50,e=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*bt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*Mt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*bt*Math.atan(Math.tan(.5*Mt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,i,n,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*Mt*this.fov)/this.zoom,i=2*e,n=this.aspect*i,r=-.5*n;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*n/t,e-=s.offsetY*i/a,n*=s.width/t,i*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,e,e-i,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const bn=-90;class Sn extends oi{constructor(t,e,i){super(),this.type="CubeCamera",this.renderTarget=i;const n=new Mn(bn,1,t,e);n.layers=this.layers,n.up.set(0,1,0),n.lookAt(1,0,0),this.add(n);const r=new Mn(bn,1,t,e);r.layers=this.layers,r.up.set(0,1,0),r.lookAt(-1,0,0),this.add(r);const s=new Mn(bn,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(0,1,0),this.add(s);const a=new Mn(bn,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(0,-1,0),this.add(a);const o=new Mn(bn,1,t,e);o.layers=this.layers,o.up.set(0,1,0),o.lookAt(0,0,1),this.add(o);const l=new Mn(bn,1,t,e);l.layers=this.layers,l.up.set(0,1,0),l.lookAt(0,0,-1),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const i=this.renderTarget,[n,r,s,a,o,l]=this.children,c=t.getRenderTarget(),h=t.toneMapping,u=t.xr.enabled;t.toneMapping=0,t.xr.enabled=!1;const d=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0),t.render(e,n),t.setRenderTarget(i,1),t.render(e,r),t.setRenderTarget(i,2),t.render(e,s),t.setRenderTarget(i,3),t.render(e,a),t.setRenderTarget(i,4),t.render(e,o),i.texture.generateMipmaps=d,t.setRenderTarget(i,5),t.render(e,l),t.setRenderTarget(c),t.toneMapping=h,t.xr.enabled=u,i.texture.needsPMREMUpdate=!0}}class wn extends re{constructor(t,e,i,n,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,i,n,s,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class Tn extends ae{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const i={width:t,height:t,depth:1},n=[i,i,i,i,i,i];this.texture=new wn(n,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:f}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},n=new mn(5,5,5),r=new yn({name:"CubemapFromEquirect",uniforms:fn(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new dn(n,r),a=e.minFilter;e.minFilter===v&&(e.minFilter=f);return new Sn(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,i,n){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,i,n);t.setRenderTarget(r)}}const An=new Vt,En=new Vt,Cn=new Nt;class Ln{constructor(t=new Vt(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,n){return this.normal.set(t,e,i),this.constant=n,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const n=An.subVectors(i,e).cross(En.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(n,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const i=t.delta(An),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:e.copy(t.start).addScaledVector(i,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||Cn.getNormalMatrix(t),n=this.coplanarPoint(An).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Rn=new Ee,Pn=new Vt;class In{constructor(t=new Ln,e=new Ln,i=new Ln,n=new Ln,r=new Ln,s=new Ln){this.planes=[t,e,i,n,r,s]}set(t,e,i,n,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(n),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t){const e=this.planes,i=t.elements,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7],u=i[8],d=i[9],p=i[10],m=i[11],f=i[12],g=i[13],v=i[14],x=i[15];return e[0].setComponents(a-n,h-o,m-u,x-f).normalize(),e[1].setComponents(a+n,h+o,m+u,x+f).normalize(),e[2].setComponents(a+r,h+l,m+d,x+g).normalize(),e[3].setComponents(a-r,h-l,m-d,x-g).normalize(),e[4].setComponents(a-s,h-c,m-p,x-v).normalize(),e[5].setComponents(a+s,h+c,m+p,x+v).normalize(),this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),Rn.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),Rn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Rn)}intersectsSprite(t){return Rn.center.set(0,0,0),Rn.radius=.7071067811865476,Rn.applyMatrix4(t.matrixWorld),this.intersectsSphere(Rn)}intersectsSphere(t){const e=this.planes,i=t.center,n=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(i)<n)return!1}return!0}intersectsBox(t){const e=this.planes;for(let i=0;i<6;i++){const n=e[i];if(Pn.x=n.normal.x>0?t.max.x:t.min.x,Pn.y=n.normal.y>0?t.max.y:t.min.y,Pn.z=n.normal.z>0?t.max.z:t.min.z,n.distanceToPoint(Pn)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Dn(){let t=null,e=!1,i=null,n=null;function r(e,s){i(e,s),n=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==i&&(n=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(t){i=t},setContext:function(e){t=e}}}function Nn(t,e){const i=e.isWebGL2,n=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),n.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const i=n.get(e);i&&(t.deleteBuffer(i.buffer),n.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=n.get(e);return void((!t||t.version<e.version)&&n.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=n.get(e);void 0===s?n.set(e,function(e,n){const r=e.array,s=e.usage,a=t.createBuffer();let o;if(t.bindBuffer(n,a),t.bufferData(n,r,s),e.onUploadCallback(),r instanceof Float32Array)o=5126;else if(r instanceof Uint16Array)if(e.isFloat16BufferAttribute){if(!i)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");o=5131}else o=5123;else if(r instanceof Int16Array)o=5122;else if(r instanceof Uint32Array)o=5125;else if(r instanceof Int32Array)o=5124;else if(r instanceof Int8Array)o=5120;else if(r instanceof Uint8Array)o=5121;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);o=5121}return{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,n,r){const s=n.array,a=n.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(i?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1),n.onUploadCallback()}(s.buffer,e,r),s.version=e.version)}}}class zn extends Xi{constructor(t=1,e=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:i,heightSegments:n};const r=t/2,s=e/2,a=Math.floor(i),o=Math.floor(n),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],m=[],f=[];for(let t=0;t<c;t++){const e=t*u-s;for(let i=0;i<l;i++){const n=i*h-r;p.push(n,-e,0),m.push(0,0,1),f.push(i/a),f.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const i=e+l*t,n=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(i,n,s),d.push(n,r,s)}this.setIndex(d),this.setAttribute("position",new Fi(p,3)),this.setAttribute("normal",new Fi(m,3)),this.setAttribute("uv",new Fi(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new zn(t.width,t.height,t.widthSegments,t.heightSegments)}}const On={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#ifdef USE_IRIDESCENCE\n\tvec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = mix( F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\t return vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat R21 = R12;\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos.xyz );\n\t\tvec3 vSigmaY = dFdy( surf_pos.xyz );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, vec2 fullSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\t\n\t\tvec2 lodFudge = pow( 1.95, lod ) / fullSize;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec2 fullSize = vec2( textureSize( sampler, 0 ) );\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), fullSize, floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), fullSize, ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include 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if(l=e.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](s,n,a,o),i.update(a,s,o)}}function Hn(t,e,i){let n;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext;let a=void 0!==i.precision?i.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===i.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),x=u>0,y=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==n)return n;if(!0===e.has("EXT_texture_filter_anisotropic")){const i=e.get("EXT_texture_filter_anisotropic");n=t.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:x,floatFragmentTextures:y,floatVertexTextures:x&&y,maxSamples:s?t.getParameter(36183):0}}function Wn(t){const e=this;let i=null,n=0,r=!1,s=!1;const a=new Ln,o=new Nt,l={value:null,needsUpdate:!1};function c(t,i,n,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=n+4*s,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let e=0,i=n;e!==s;++e,i+=4)a.copy(t[e]).applyMatrix4(r,o),a.normal.toArray(c,i),c[i+3]=a.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=s,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e){const i=0!==t.length||e||0!==n||r;return r=e,n=t.length,i},this.beginShadows=function(){s=!0,c(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(t,e){i=c(t,e,0)},this.setState=function(a,o,h){const u=a.clippingPlanes,d=a.clipIntersection,p=a.clipShadows,m=t.get(a);if(!r||null===u||0===u.length||s&&!p)s?c(null):function(){l.value!==i&&(l.value=i,l.needsUpdate=n>0);e.numPlanes=n,e.numIntersection=0}();else{const t=s?0:n,e=4*t;let r=m.clippingState||null;l.value=r,r=c(u,o,e,h);for(let t=0;t!==e;++t)r[t]=i[t];m.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function jn(t){let e=new WeakMap;function i(t,e){return e===a?t.mapping=r:e===o&&(t.mapping=s),t}function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 0!==r&&(e.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping;if(s===a||s===o){if(e.has(r)){return i(e.get(r).texture,r.mapping)}{const s=r.image;if(s&&s.height>0){const a=new Tn(s.height/2);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",n),i(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}class qn extends _n{constructor(t=-1,e=1,i=1,n=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=n,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,i,n,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2;let r=i-t,s=i+t,a=n+e,o=n-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const Xn=[.125,.215,.35,.446,.526,.582],Yn=20,Zn=new qn,Jn=new Ai;let Kn=null;const $n=(1+Math.sqrt(5))/2,Qn=1/$n,tr=[new Vt(1,1,1),new Vt(-1,1,1),new Vt(1,1,-1),new Vt(-1,1,-1),new Vt(0,$n,Qn),new Vt(0,$n,-Qn),new Vt(Qn,0,$n),new Vt(-Qn,0,$n),new Vt($n,Qn,0),new Vt(-$n,Qn,0)];class er{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,n=100){Kn=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,i,n,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=sr(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=rr(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodPlanes.length;t++)this._lodPlanes[t].dispose()}_cleanup(t){this._renderer.setRenderTarget(Kn),t.scissorTest=!1,nr(t,0,0,t.width,t.height)}_fromTexture(t,e){t.mapping===r||t.mapping===s?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),Kn=this._renderer.getRenderTarget();const i=e||this._allocateTargets();return this._textureToCubeUV(t,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,i={magFilter:f,minFilter:f,generateMipmaps:!1,type:b,format:w,encoding:ct,depthBuffer:!1},n=ir(t,e,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=ir(t,e,i);const{_lodMax:n}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(t){const e=[],i=[],n=[];let r=t;const s=t-4+1+Xn.length;for(let a=0;a<s;a++){const s=Math.pow(2,r);i.push(s);let o=1/s;a>t-4?o=Xn[a-t+4-1]:0===a&&(o=0),n.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,v=new Float32Array(m*p*d),x=new Float32Array(f*p*d),y=new Float32Array(g*p*d);for(let t=0;t<d;t++){const e=t%3*2/3-1,i=t>2?0:-1,n=[e,i,0,e+2/3,i,0,e+2/3,i+1,0,e,i,0,e+2/3,i+1,0,e,i+1,0];v.set(n,m*p*t),x.set(u,f*p*t);const r=[t,t,t,t,t,t];y.set(r,g*p*t)}const _=new Xi;_.setAttribute("position",new Oi(v,m)),_.setAttribute("uv",new Oi(x,f)),_.setAttribute("faceIndex",new Oi(y,g)),e.push(_),r>4&&r--}return{lodPlanes:e,sizeLods:i,sigmas:n}}(n)),this._blurMaterial=function(t,e,i){const n=new Float32Array(Yn),r=new Vt(0,1,0),s=new yn({name:"SphericalGaussianBlur",defines:{n:Yn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/i,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:ar(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return s}(n,t,e)}return n}_compileMaterial(t){const e=new dn(this._lodPlanes[0],t);this._renderer.compile(e,Zn)}_sceneToCubeUV(t,e,i,n){const r=new Mn(90,1,e,i),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.toneMapping;o.getClearColor(Jn),o.toneMapping=0,o.autoClear=!1;const h=new Ci({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),u=new dn(new mn,h);let d=!1;const p=t.background;p?p.isColor&&(h.color.copy(p),t.background=null,d=!0):(h.color.copy(Jn),d=!0);for(let e=0;e<6;e++){const i=e%3;0===i?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1===i?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e]));const l=this._cubeSize;nr(n,i*l,e>2?l:0,l,l),o.setRenderTarget(n),d&&o.render(u,r),o.render(t,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=c,o.autoClear=l,t.background=p}_textureToCubeUV(t,e){const i=this._renderer,n=t.mapping===r||t.mapping===s;n?(null===this._cubemapMaterial&&(this._cubemapMaterial=sr()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=rr());const a=n?this._cubemapMaterial:this._equirectMaterial,o=new dn(this._lodPlanes[0],a);a.uniforms.envMap.value=t;const l=this._cubeSize;nr(e,0,0,3*l,2*l),i.setRenderTarget(e),i.render(o,Zn)}_applyPMREM(t){const e=this._renderer,i=e.autoClear;e.autoClear=!1;for(let e=1;e<this._lodPlanes.length;e++){const i=Math.sqrt(this._sigmas[e]*this._sigmas[e]-this._sigmas[e-1]*this._sigmas[e-1]),n=tr[(e-1)%tr.length];this._blur(t,e-1,e,i,n)}e.autoClear=i}_blur(t,e,i,n,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,i,n,"latitudinal",r),this._halfBlur(s,t,i,i,n,"longitudinal",r)}_halfBlur(t,e,i,n,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new dn(this._lodPlanes[n],l),h=l.uniforms,u=this._sizeLods[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):Yn;m>Yn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t<Yn;++t){const e=t/p,i=Math.exp(-e*e/2);f.push(i),0===t?g+=i:t<m&&(g+=2*i)}for(let t=0;t<f.length;t++)f[t]=f[t]/g;h.envMap.value=t.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a);const{_lodMax:v}=this;h.dTheta.value=d,h.mipInt.value=v-i;const x=this._sizeLods[n];nr(e,3*x*(n>v-4?n-v+4:0),4*(this._cubeSize-x),3*x,2*x),o.setRenderTarget(e),o.render(c,Zn)}}function ir(t,e,i){const n=new ae(t,e,i);return n.texture.mapping=l,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function nr(t,e,i,n,r){t.viewport.set(e,i,n,r),t.scissor.set(e,i,n,r)}function rr(){return new yn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ar(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function sr(){return new yn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ar(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ar(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function or(t){let e=new WeakMap,i=null;function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 0!==r&&(e.delete(i),r.dispose())}return{get:function(l){if(l&&l.isTexture){const c=l.mapping,h=c===a||c===o,u=c===r||c===s;if(h||u){if(l.isRenderTargetTexture&&!0===l.needsPMREMUpdate){l.needsPMREMUpdate=!1;let n=e.get(l);return null===i&&(i=new er(t)),n=h?i.fromEquirectangular(l,n):i.fromCubemap(l,n),e.set(l,n),n.texture}if(e.has(l))return e.get(l).texture;{const r=l.image;if(h&&r&&r.height>0||u&&r&&function(t){let e=0;const i=6;for(let n=0;n<i;n++)void 0!==t[n]&&e++;return e===i}(r)){null===i&&(i=new er(t));const r=h?i.fromEquirectangular(l):i.fromCubemap(l);return 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e.defines)i.push(t),i.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputEncoding),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.combine),t.push(e.vertexUvs),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(i,e),function(t,e){o.disableAll(),e.isWebGL2&&o.enable(0);e.supportsVertexTextures&&o.enable(1);e.instancing&&o.enable(2);e.instancingColor&&o.enable(3);e.map&&o.enable(4);e.matcap&&o.enable(5);e.envMap&&o.enable(6);e.lightMap&&o.enable(7);e.aoMap&&o.enable(8);e.emissiveMap&&o.enable(9);e.bumpMap&&o.enable(10);e.normalMap&&o.enable(11);e.objectSpaceNormalMap&&o.enable(12);e.tangentSpaceNormalMap&&o.enable(13);e.clearcoat&&o.enable(14);e.clearcoatMap&&o.enable(15);e.clearcoatRoughnessMap&&o.enable(16);e.clearcoatNormalMap&&o.enable(17);e.iridescence&&o.enable(18);e.iridescenceMap&&o.enable(19);e.iridescenceThicknessMap&&o.enable(20);e.displacementMap&&o.enable(21);e.specularMap&&o.enable(22);e.roughnessMap&&o.enable(23);e.metalnessMap&&o.enable(24);e.gradientMap&&o.enable(25);e.alphaMap&&o.enable(26);e.alphaTest&&o.enable(27);e.vertexColors&&o.enable(28);e.vertexAlphas&&o.enable(29);e.vertexUvs&&o.enable(30);e.vertexTangents&&o.enable(31);e.uvsVertexOnly&&o.enable(32);t.push(o.mask),o.disableAll(),e.fog&&o.enable(0);e.useFog&&o.enable(1);e.flatShading&&o.enable(2);e.logarithmicDepthBuffer&&o.enable(3);e.skinning&&o.enable(4);e.morphTargets&&o.enable(5);e.morphNormals&&o.enable(6);e.morphColors&&o.enable(7);e.premultipliedAlpha&&o.enable(8);e.shadowMapEnabled&&o.enable(9);e.useLegacyLights&&o.enable(10);e.doubleSided&&o.enable(11);e.flipSided&&o.enable(12);e.useDepthPacking&&o.enable(13);e.dithering&&o.enable(14);e.specularIntensityMap&&o.enable(15);e.specularColorMap&&o.enable(16);e.transmission&&o.enable(17);e.transmissionMap&&o.enable(18);e.thicknessMap&&o.enable(19);e.sheen&&o.enable(20);e.sheenColorMap&&o.enable(21);e.sheenRoughnessMap&&o.enable(22);e.decodeVideoTexture&&o.enable(23);e.opaque&&o.enable(24);t.push(o.mask)}(i,e),i.push(t.outputEncoding)),i.push(e.customProgramCacheKey),i.join()},getUniforms:function(t){const e=f[t.type];let i;if(e){const t=Un[e];i=xn.clone(t.uniforms)}else i=t.uniforms;return i},acquireProgram:function(e,i){let n;for(let t=0,e=h.length;t<e;t++){const e=h[t];if(e.cacheKey===i){n=e,++n.usedTimes;break}}return void 0===n&&(n=new zs(t,i,e,s),h.push(n)),n},releaseProgram:function(t){if(0==--t.usedTimes){const e=h.indexOf(t);h[e]=h[h.length-1],h.pop(),t.destroy()}},releaseShaderCache:function(t){c.remove(t)},programs:h,dispose:function(){c.dispose()}}}function ks(){let t=new WeakMap;return{get:function(e){let i=t.get(e);return void 0===i&&(i={},t.set(e,i)),i},remove:function(e){t.delete(e)},update:function(e,i,n){t.get(e)[i]=n},dispose:function(){t=new WeakMap}}}function Gs(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Vs(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Hs(){const t=[];let e=0;const i=[],n=[],r=[];function s(i,n,r,s,a,o){let l=t[e];return void 0===l?(l={id:i.id,object:i,geometry:n,material:r,groupOrder:s,renderOrder:i.renderOrder,z:a,group:o},t[e]=l):(l.id=i.id,l.object=i,l.geometry=n,l.material=r,l.groupOrder=s,l.renderOrder=i.renderOrder,l.z=a,l.group=o),e++,l}return{opaque:i,transmissive:n,transparent:r,init:function(){e=0,i.length=0,n.length=0,r.length=0},push:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?n.push(h):!0===a.transparent?r.push(h):i.push(h)},unshift:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?n.unshift(h):!0===a.transparent?r.unshift(h):i.unshift(h)},finish:function(){for(let i=e,n=t.length;i<n;i++){const e=t[i];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){i.length>1&&i.sort(t||Gs),n.length>1&&n.sort(e||Vs),r.length>1&&r.sort(e||Vs)}}}function Ws(){let t=new WeakMap;return{get:function(e,i){const n=t.get(e);let r;return void 0===n?(r=new Hs,t.set(e,[r])):i>=n.length?(r=new Hs,n.push(r)):r=n[i],r},dispose:function(){t=new WeakMap}}}function js(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let i;switch(e.type){case"DirectionalLight":i={direction:new Vt,color:new Ai};break;case"SpotLight":i={position:new Vt,direction:new Vt,color:new Ai,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new Vt,color:new Ai,distance:0,decay:0};break;case"HemisphereLight":i={direction:new Vt,skyColor:new Ai,groundColor:new Ai};break;case"RectAreaLight":i={color:new Ai,position:new Vt,halfWidth:new Vt,halfHeight:new Vt}}return t[e.id]=i,i}}}let qs=0;function Xs(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function Ys(t,e){const i=new js,n=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let i;switch(e.type){case"DirectionalLight":case"SpotLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Dt};break;case"PointLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Dt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=i,i}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let t=0;t<9;t++)r.probe.push(new Vt);const s=new Vt,a=new Oe,o=new Oe;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0,x=0,y=0;s.sort(Xs);const _=!0===a?Math.PI:1;for(let t=0,e=s.length;t<e;t++){const e=s[t],a=e.color,M=e.intensity,b=e.distance,S=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)o+=a.r*M*_,l+=a.g*M*_,c+=a.b*M*_;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],M);else if(e.isDirectionalLight){const t=i.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*_),e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,r.directionalShadow[h]=i,r.directionalShadowMap[h]=S,r.directionalShadowMatrix[h]=e.shadow.matrix,f++}r.directional[h]=t,h++}else if(e.isSpotLight){const t=i.get(e);t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(a).multiplyScalar(M*_),t.distance=b,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,r.spot[d]=t;const s=e.shadow;if(e.map&&(r.spotLightMap[x]=e.map,x++,s.updateMatrices(e),e.castShadow&&y++),r.spotLightMatrix[d]=s.matrix,e.castShadow){const t=n.get(e);t.shadowBias=s.bias,t.shadowNormalBias=s.normalBias,t.shadowRadius=s.radius,t.shadowMapSize=s.mapSize,r.spotShadow[d]=t,r.spotShadowMap[d]=S,v++}d++}else if(e.isRectAreaLight){const t=i.get(e);t.color.copy(a).multiplyScalar(M),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=i.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*_),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,i.shadowCameraNear=t.camera.near,i.shadowCameraFar=t.camera.far,r.pointShadow[u]=i,r.pointShadowMap[u]=S,r.pointShadowMatrix[u]=e.shadow.matrix,g++}r.point[u]=t,u++}else if(e.isHemisphereLight){const t=i.get(e);t.skyColor.copy(e.color).multiplyScalar(M*_),t.groundColor.copy(e.groundColor).multiplyScalar(M*_),r.hemi[m]=t,m++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Bn.LTC_FLOAT_1,r.rectAreaLTC2=Bn.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Bn.LTC_HALF_1,r.rectAreaLTC2=Bn.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const M=r.hash;M.directionalLength===h&&M.pointLength===u&&M.spotLength===d&&M.rectAreaLength===p&&M.hemiLength===m&&M.numDirectionalShadows===f&&M.numPointShadows===g&&M.numSpotShadows===v&&M.numSpotMaps===x||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotLightMatrix.length=v+x-y,r.spotLightMap.length=x,r.numSpotLightShadowsWithMaps=y,M.directionalLength=h,M.pointLength=u,M.spotLength=d,M.rectAreaLength=p,M.hemiLength=m,M.numDirectionalShadows=f,M.numPointShadows=g,M.numSpotShadows=v,M.numSpotMaps=x,r.version=qs++)},setupView:function(t,e){let i=0,n=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[i];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),i++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[n];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),n++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),h++}}},state:r}}function Zs(t,e){const i=new Ys(t,e),n=[],r=[];return{init:function(){n.length=0,r.length=0},state:{lightsArray:n,shadowsArray:r,lights:i},setupLights:function(t){i.setup(n,t)},setupLightsView:function(t){i.setupView(n,t)},pushLight:function(t){n.push(t)},pushShadow:function(t){r.push(t)}}}function Js(t,e){let i=new WeakMap;return{get:function(n,r=0){const s=i.get(n);let a;return void 0===s?(a=new Zs(t,e),i.set(n,[a])):r>=s.length?(a=new Zs(t,e),s.push(a)):a=s[r],a},dispose:function(){i=new WeakMap}}}class Ks extends Mi{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class $s extends Mi{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.referencePosition=new Vt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Qs(t,e,i){let n=new In;const r=new Dt,s=new Dt,a=new se,o=new Ks({depthPacking:3201}),l=new $s,c={},h=i.maxTextureSize,u={0:1,1:0,2:2},p=new yn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Dt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const f=new Xi;f.setAttribute("position",new Oi(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new dn(f,p),v=this;function x(i,n){const s=e.update(g);p.defines.VSM_SAMPLES!==i.blurSamples&&(p.defines.VSM_SAMPLES=i.blurSamples,m.defines.VSM_SAMPLES=i.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),null===i.mapPass&&(i.mapPass=new ae(r.x,r.y)),p.uniforms.shadow_pass.value=i.map.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,t.setRenderTarget(i.mapPass),t.clear(),t.renderBufferDirect(n,null,s,p,g,null),m.uniforms.shadow_pass.value=i.mapPass.texture,m.uniforms.resolution.value=i.mapSize,m.uniforms.radius.value=i.radius,t.setRenderTarget(i.map),t.clear(),t.renderBufferDirect(n,null,s,m,g,null)}function y(e,i,n,r,s,a){let h=null;const d=!0===n.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(void 0!==d)h=d;else if(h=!0===n.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&Array.isArray(i.clippingPlanes)&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0||i.map&&i.alphaTest>0){const t=h.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=h.clone(),n[e]=r),h=r}return 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e=0;e<r.length;e++){i.bindFramebuffer(36160,h.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064+e,36161,h.__webglColorRenderbuffer[e]);const s=n.get(r[e]).__webglTexture;i.bindFramebuffer(36160,h.__webglFramebuffer),t.framebufferTexture2D(36009,36064+e,3553,s,0)}i.bindFramebuffer(36009,h.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=it,this.setupFrameBufferTexture=tt,this.useMultisampledRTT=rt}function ia(t,e,i){const n=i.isWebGL2;return{convert:function(i,r=null){let s;if(i===x)return 5121;if(1017===i)return 32819;if(1018===i)return 32820;if(1010===i)return 5120;if(1011===i)return 5122;if(i===y)return 5123;if(1013===i)return 5124;if(i===_)return 5125;if(i===M)return 5126;if(i===b)return n?5131:(s=e.get("OES_texture_half_float"),null!==s?s.HALF_FLOAT_OES:null);if(1021===i)return 6406;if(i===w)return 6408;if(1024===i)return 6409;if(1025===i)return 6410;if(i===T)return 6402;if(i===A)return 34041;if(i===vt)return s=e.get("EXT_sRGB"),null!==s?s.SRGB_ALPHA_EXT:null;if(1028===i)return 6403;if(1029===i)return 36244;if(1030===i)return 33319;if(1031===i)return 33320;if(1033===i)return 36249;if(i===E||i===C||i===L||i===R)if(r===ht){if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===s)return null;if(i===E)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===C)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===L)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===R)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(s=e.get("WEBGL_compressed_texture_s3tc"),null===s)return null;if(i===E)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===C)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===L)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===R)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(i===P||i===I||i===D||i===N){if(s=e.get("WEBGL_compressed_texture_pvrtc"),null===s)return null;if(i===P)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===I)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===D)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===N)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i)return s=e.get("WEBGL_compressed_texture_etc1"),null!==s?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(i===z||i===O){if(s=e.get("WEBGL_compressed_texture_etc"),null===s)return null;if(i===z)return r===ht?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(i===O)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}if(i===B||i===U||i===F||i===k||i===G||i===V||i===H||i===W||i===j||i===q||i===X||i===Y||i===Z||i===J){if(s=e.get("WEBGL_compressed_texture_astc"),null===s)return null;if(i===B)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===U)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===F)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===k)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===G)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===V)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===H)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===W)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===j)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===q)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===X)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===Y)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===Z)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===J)return r===ht?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}if(i===K){if(s=e.get("EXT_texture_compression_bptc"),null===s)return null;if(i===K)return r===ht?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(36283===i||i===$||i===Q||i===tt){if(s=e.get("EXT_texture_compression_rgtc"),null===s)return null;if(i===K)return s.COMPRESSED_RED_RGTC1_EXT;if(i===$)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Q)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===tt)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return i===S?n?34042:(s=e.get("WEBGL_depth_texture"),null!==s?s.UNSIGNED_INT_24_8_WEBGL:null):void 0!==t[i]?t[i]:null}}}class na extends Mn{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}class ra extends oi{constructor(){super(),this.isGroup=!0,this.type="Group"}}const sa={type:"move"};class aa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new ra,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new ra,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Vt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Vt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new ra,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Vt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Vt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const i of t.hand.values())this._getHandJoint(e,i)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,i){let n=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){s=!0;for(const n of t.hand.values()){const t=e.getJointPose(n,i),r=this._getHandJoint(l,n);null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=n.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(n=e.getPose(t.targetRaySpace,i),null===n&&null!==r&&(n=r),null!==n&&(a.matrix.fromArray(n.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),n.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(n.linearVelocity)):a.hasLinearVelocity=!1,n.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(n.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(sa)))}return null!==a&&(a.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const i=new ra;i.matrixAutoUpdate=!1,i.visible=!1,t.joints[e.jointName]=i,t.add(i)}return t.joints[e.jointName]}}class oa extends re{constructor(t,e,i,n,r,s,a,o,l,c){if((c=void 0!==c?c:T)!==T&&c!==A)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&c===T&&(i=_),void 0===i&&c===A&&(i=S),super(null,n,r,s,a,o,c,i,l),this.isDepthTexture=!0,this.image={width:t,height:e},this.magFilter=void 0!==a?a:d,this.minFilter=void 0!==o?o:d,this.flipY=!1,this.generateMipmaps=!1}}class la extends xt{constructor(t,e){super();const i=this;let n=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const m=e.getContextAttributes();let f=null,g=null;const v=[],y=[],M=new Set,b=new Map,E=new Mn;E.layers.enable(1),E.viewport=new se;const C=new Mn;C.layers.enable(2),C.viewport=new se;const L=[E,C],R=new na;R.layers.enable(1),R.layers.enable(2);let P=null,I=null;function D(t){const e=y.indexOf(t.inputSource);if(-1===e)return;const i=v[e];void 0!==i&&i.dispatchEvent({type:t.type,data:t.inputSource})}function N(){n.removeEventListener("select",D),n.removeEventListener("selectstart",D),n.removeEventListener("selectend",D),n.removeEventListener("squeeze",D),n.removeEventListener("squeezestart",D),n.removeEventListener("squeezeend",D),n.removeEventListener("end",N),n.removeEventListener("inputsourceschange",z);for(let t=0;t<v.length;t++){const e=y[t];null!==e&&(y[t]=null,v[t].disconnect(e))}P=null,I=null,t.setRenderTarget(f),d=null,u=null,h=null,n=null,g=null,k.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function z(t){for(let e=0;e<t.removed.length;e++){const i=t.removed[e],n=y.indexOf(i);n>=0&&(y[n]=null,v[n].disconnect(i))}for(let e=0;e<t.added.length;e++){const i=t.added[e];let n=y.indexOf(i);if(-1===n){for(let t=0;t<v.length;t++){if(t>=y.length){y.push(i),n=t;break}if(null===y[t]){y[t]=i,n=t;break}}if(-1===n)break}const r=v[n];r&&r.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=v[t];return void 0===e&&(e=new aa,v[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=v[t];return void 0===e&&(e=new aa,v[t]=e),e.getGripSpace()},this.getHand=function(t){let e=v[t];return void 0===e&&(e=new aa,v[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return n},this.setSession=async function(c){if(n=c,null!==n){if(f=t.getRenderTarget(),n.addEventListener("select",D),n.addEventListener("selectstart",D),n.addEventListener("selectend",D),n.addEventListener("squeeze",D),n.addEventListener("squeezestart",D),n.addEventListener("squeezeend",D),n.addEventListener("end",N),n.addEventListener("inputsourceschange",z),!0!==m.xrCompatible&&await e.makeXRCompatible(),void 0===n.renderState.layers||!1===t.capabilities.isWebGL2){const i={antialias:void 0!==n.renderState.layers||m.antialias,alpha:m.alpha,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(n,e,i),n.updateRenderState({baseLayer:d}),g=new ae(d.framebufferWidth,d.framebufferHeight,{format:w,type:x,encoding:t.outputEncoding,stencilBuffer:m.stencil})}else{let i=null,s=null,a=null;m.depth&&(a=m.stencil?35056:33190,i=m.stencil?A:T,s=m.stencil?S:_);const o={colorFormat:32856,depthFormat:a,scaleFactor:r};h=new XRWebGLBinding(n,e),u=h.createProjectionLayer(o),n.updateRenderState({layers:[u]}),g=new ae(u.textureWidth,u.textureHeight,{format:w,type:x,depthTexture:new oa(u.textureWidth,u.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,i),stencilBuffer:m.stencil,encoding:t.outputEncoding,samples:m.antialias?4:0});t.properties.get(g).__ignoreDepthValues=u.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await n.requestReferenceSpace(a),k.setContext(n),k.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}};const O=new Vt,B=new Vt;function U(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===n)return;R.near=C.near=E.near=t.near,R.far=C.far=E.far=t.far,P===R.near&&I===R.far||(n.updateRenderState({depthNear:R.near,depthFar:R.far}),P=R.near,I=R.far);const e=t.parent,i=R.cameras;U(R,e);for(let t=0;t<i.length;t++)U(i[t],e);R.matrixWorld.decompose(R.position,R.quaternion,R.scale),t.matrix.copy(R.matrix),t.matrix.decompose(t.position,t.quaternion,t.scale);const r=t.children;for(let t=0,e=r.length;t<e;t++)r[t].updateMatrixWorld(!0);2===i.length?function(t,e,i){O.setFromMatrixPosition(e.matrixWorld),B.setFromMatrixPosition(i.matrixWorld);const n=O.distanceTo(B),r=e.projectionMatrix.elements,s=i.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=n/(-h+u),f=m*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(f),t.translateZ(m),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+m,v=o+m,x=d-f,y=p+(n-f),_=l*o/v*g,M=c*o/v*g;t.projectionMatrix.makePerspective(x,y,_,M,g,v)}(R,E,C):R.projectionMatrix.copy(E.projectionMatrix)},this.getCamera=function(){return R},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(t){o=t,null!==u&&(u.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)},this.getPlanes=function(){return M};let F=null;const k=new Dn;k.setAnimationLoop((function(e,n){if(c=n.getViewerPose(l||s),p=n,null!==c){const e=c.views;null!==d&&(t.setRenderTargetFramebuffer(g,d.framebuffer),t.setRenderTarget(g));let i=!1;e.length!==R.cameras.length&&(R.cameras.length=0,i=!0);for(let n=0;n<e.length;n++){const r=e[n];let s=null;if(null!==d)s=d.getViewport(r);else{const e=h.getViewSubImage(u,r);s=e.viewport,0===n&&(t.setRenderTargetTextures(g,e.colorTexture,u.ignoreDepthValues?void 0:e.depthStencilTexture),t.setRenderTarget(g))}let a=L[n];void 0===a&&(a=new Mn,a.layers.enable(n),a.viewport=new se,L[n]=a),a.matrix.fromArray(r.transform.matrix),a.projectionMatrix.fromArray(r.projectionMatrix),a.viewport.set(s.x,s.y,s.width,s.height),0===n&&R.matrix.copy(a.matrix),!0===i&&R.cameras.push(a)}}for(let t=0;t<v.length;t++){const e=y[t],i=v[t];null!==e&&void 0!==i&&i.update(e,n,l||s)}if(F&&F(e,n),n.detectedPlanes){i.dispatchEvent({type:"planesdetected",data:n.detectedPlanes});let t=null;for(const e of M)n.detectedPlanes.has(e)||(null===t&&(t=[]),t.push(e));if(null!==t)for(const e of t)M.delete(e),b.delete(e),i.dispatchEvent({type:"planeremoved",data:e});for(const t of n.detectedPlanes)if(M.has(t)){const e=b.get(t);t.lastChangedTime>e&&(b.set(t,t.lastChangedTime),i.dispatchEvent({type:"planechanged",data:t}))}else M.add(t),b.set(t,n.lastChangedTime),i.dispatchEvent({type:"planeadded",data:t})}p=null})),this.setAnimationLoop=function(t){F=t},this.dispose=function(){}}}function ca(t,e){function i(i,n){i.opacity.value=n.opacity,n.color&&i.diffuse.value.copy(n.color),n.emissive&&i.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(i.map.value=n.map),n.alphaMap&&(i.alphaMap.value=n.alphaMap),n.bumpMap&&(i.bumpMap.value=n.bumpMap,i.bumpScale.value=n.bumpScale,1===n.side&&(i.bumpScale.value*=-1)),n.displacementMap&&(i.displacementMap.value=n.displacementMap,i.displacementScale.value=n.displacementScale,i.displacementBias.value=n.displacementBias),n.emissiveMap&&(i.emissiveMap.value=n.emissiveMap),n.normalMap&&(i.normalMap.value=n.normalMap,i.normalScale.value.copy(n.normalScale),1===n.side&&i.normalScale.value.negate()),n.specularMap&&(i.specularMap.value=n.specularMap),n.alphaTest>0&&(i.alphaTest.value=n.alphaTest);const r=e.get(n).envMap;if(r&&(i.envMap.value=r,i.flipEnvMap.value=r.isCubeTexture&&!1===r.isRenderTargetTexture?-1:1,i.reflectivity.value=n.reflectivity,i.ior.value=n.ior,i.refractionRatio.value=n.refractionRatio),n.lightMap){i.lightMap.value=n.lightMap;const e=!0===t.useLegacyLights?Math.PI:1;i.lightMapIntensity.value=n.lightMapIntensity*e}let s,a;n.aoMap&&(i.aoMap.value=n.aoMap,i.aoMapIntensity.value=n.aoMapIntensity),n.map?s=n.map:n.specularMap?s=n.specularMap:n.displacementMap?s=n.displacementMap:n.normalMap?s=n.normalMap:n.bumpMap?s=n.bumpMap:n.roughnessMap?s=n.roughnessMap:n.metalnessMap?s=n.metalnessMap:n.alphaMap?s=n.alphaMap:n.emissiveMap?s=n.emissiveMap:n.clearcoatMap?s=n.clearcoatMap:n.clearcoatNormalMap?s=n.clearcoatNormalMap:n.clearcoatRoughnessMap?s=n.clearcoatRoughnessMap:n.iridescenceMap?s=n.iridescenceMap:n.iridescenceThicknessMap?s=n.iridescenceThicknessMap:n.specularIntensityMap?s=n.specularIntensityMap:n.specularColorMap?s=n.specularColorMap:n.transmissionMap?s=n.transmissionMap:n.thicknessMap?s=n.thicknessMap:n.sheenColorMap?s=n.sheenColorMap:n.sheenRoughnessMap&&(s=n.sheenRoughnessMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),i.uvTransform.value.copy(s.matrix)),n.aoMap?a=n.aoMap:n.lightMap&&(a=n.lightMap),void 0!==a&&(a.isWebGLRenderTarget&&(a=a.texture),!0===a.matrixAutoUpdate&&a.updateMatrix(),i.uv2Transform.value.copy(a.matrix))}return{refreshFogUniforms:function(e,i){i.color.getRGB(e.fogColor.value,vn(t)),i.isFog?(e.fogNear.value=i.near,e.fogFar.value=i.far):i.isFogExp2&&(e.fogDensity.value=i.density)},refreshMaterialUniforms:function(t,n,r,s,a){n.isMeshBasicMaterial||n.isMeshLambertMaterial?i(t,n):n.isMeshToonMaterial?(i(t,n),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,n)):n.isMeshPhongMaterial?(i(t,n),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,n)):n.isMeshStandardMaterial?(i(t,n),function(t,i){t.roughness.value=i.roughness,t.metalness.value=i.metalness,i.roughnessMap&&(t.roughnessMap.value=i.roughnessMap);i.metalnessMap&&(t.metalnessMap.value=i.metalnessMap);const n=e.get(i).envMap;n&&(t.envMapIntensity.value=i.envMapIntensity)}(t,n),n.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap)}(t,n,a)):n.isMeshMatcapMaterial?(i(t,n),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,n)):n.isMeshDepthMaterial?i(t,n):n.isMeshDistanceMaterial?(i(t,n),function(t,e){t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,n)):n.isMeshNormalMaterial?i(t,n):n.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,n),n.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,n)):n.isPointsMaterial?function(t,e,i,n){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*n,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let 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I,z;n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(ys.upload(yt,x.uniformsList,R,Q),n.uniformsNeedUpdate=!1);n.isSpriteMaterial&&L.setValue(yt,"center",r.center);if(L.setValue(yt,"modelViewMatrix",r.modelViewMatrix),L.setValue(yt,"normalMatrix",r.normalMatrix),L.setValue(yt,"modelMatrix",r.matrixWorld),n.isShaderMaterial||n.isRawShaderMaterial){const t=n.uniformsGroups;for(let e=0,i=t.length;e<i;e++)if(Z.isWebGL2){const i=t[e];xt.update(i,b),xt.bind(i,b)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return b}(t,e,i,n,r);J.setMaterial(n,a);let l=i.index,c=1;!0===n.wireframe&&(l=nt.getWireframeAttribute(i),c=2);const h=i.drawRange,u=i.attributes.position;let d=h.start*c,p=(h.start+h.count)*c;null!==s&&(d=Math.max(d,s.start*c),p=Math.min(p,(s.start+s.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=u&&(d=Math.max(d,0),p=Math.min(p,u.count));const f=p-d;if(f<0||f===1/0)return;let g;vt.setup(r,n,o,i,l);let v=mt;if(null!==l&&(g=it.get(l),v=ft,v.setIndex(g)),r.isMesh)!0===n.wireframe?(J.setLineWidth(n.wireframeLinewidth*X()),v.setMode(1)):v.setMode(4);else if(r.isLine){let t=n.linewidth;void 0===t&&(t=1),J.setLineWidth(t*X()),r.isLineSegments?v.setMode(1):r.isLineLoop?v.setMode(2):v.setMode(3)}else r.isPoints?v.setMode(0):r.isSprite&&v.setMode(4);if(r.isInstancedMesh)v.renderInstances(d,f,r.count);else if(i.isInstancedBufferGeometry){const t=void 0!==i._maxInstanceCount?i._maxInstanceCount:1/0,e=Math.min(i.instanceCount,t);v.renderInstances(d,f,e)}else v.render(d,f)},this.compile=function(t,e){function i(t,e,i){!0===t.transparent&&2===t.side&&!1===t.forceSinglePass?(t.side=1,t.needsUpdate=!0,zt(t,e,i),t.side=0,t.needsUpdate=!0,zt(t,e,i),t.side=2):zt(t,e,i)}m=lt.get(t),m.init(),g.push(m),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(m.pushLight(t),t.castShadow&&m.pushShadow(t))})),m.setupLights(y.useLegacyLights),t.traverse((function(e){const n=e.material;if(n)if(Array.isArray(n))for(let r=0;r<n.length;r++){i(n[r],t,e)}else i(n,t,e)})),g.pop(),m=null};let Et=null;function Ct(){Rt.stop()}function Lt(){Rt.start()}const Rt=new Dn;function Pt(t,e,i,n){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)i=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)m.pushLight(t),t.castShadow&&m.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||k.intersectsSprite(t)){n&&j.setFromMatrixPosition(t.matrixWorld).applyMatrix4(W);const e=rt.update(t),r=t.material;r.visible&&p.push(t,e,r,i,j.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==K.render.frame&&(t.skeleton.update(),t.skeleton.frame=K.render.frame),!t.frustumCulled||k.intersectsObject(t))){n&&j.setFromMatrixPosition(t.matrixWorld).applyMatrix4(W);const e=rt.update(t),r=t.material;if(Array.isArray(r)){const n=e.groups;for(let s=0,a=n.length;s<a;s++){const a=n[s],o=r[a.materialIndex];o&&o.visible&&p.push(t,e,o,i,j.z,a)}}else r.visible&&p.push(t,e,r,i,j.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)Pt(r[t],e,i,n)}function It(t,e,i,n){const r=t.opaque,s=t.transmissive,a=t.transparent;m.setupLightsView(i),!0===G&&ht.setGlobalState(y.clippingPlanes,i),s.length>0&&function(t,e,i,n){if(null===H){const t=Z.isWebGL2;H=new ae(1024,1024,{generateMipmaps:!0,type:Y.has("EXT_color_buffer_half_float")?b:x,minFilter:v,samples:t&&!0===o?4:0})}const r=y.getRenderTarget();y.setRenderTarget(H),y.clear();const s=y.toneMapping;y.toneMapping=0,Dt(t,i,n),Q.updateMultisampleRenderTarget(H),Q.updateRenderTargetMipmap(H);let a=!1;for(let t=0,r=e.length;t<r;t++){const r=e[t],s=r.object,o=r.geometry,l=r.material,c=r.group;if(2===l.side&&s.layers.test(n.layers)){const t=l.side;l.side=1,l.needsUpdate=!0,Nt(s,i,n,o,l,c),l.side=t,l.needsUpdate=!0,a=!0}}!0===a&&(Q.updateMultisampleRenderTarget(H),Q.updateRenderTargetMipmap(H));y.setRenderTarget(r),y.toneMapping=s}(r,s,e,i),n&&J.viewport(L.copy(n)),r.length>0&&Dt(r,e,i),s.length>0&&Dt(s,e,i),a.length>0&&Dt(a,e,i),J.buffers.depth.setTest(!0),J.buffers.depth.setMask(!0),J.buffers.color.setMask(!0),J.setPolygonOffset(!1)}function Dt(t,e,i){const n=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===n?s.material:n,c=s.group;a.layers.test(i.layers)&&Nt(a,e,i,o,l,c)}}function Nt(t,e,i,n,r,s){t.onBeforeRender(y,e,i,n,r,s),t.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(y,e,i,n,t,s),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,y.renderBufferDirect(i,e,n,r,t,s),r.side=0,r.needsUpdate=!0,y.renderBufferDirect(i,e,n,r,t,s),r.side=2):y.renderBufferDirect(i,e,n,r,t,s),t.onAfterRender(y,e,i,n,r,s)}function zt(t,e,i){!0!==e.isScene&&(e=q);const n=$.get(t),r=m.state.lights,s=m.state.shadowsArray,a=r.state.version,o=st.getParameters(t,r.state,s,e,i),l=st.getProgramCacheKey(o);let c=n.programs;n.environment=t.isMeshStandardMaterial?e.environment:null,n.fog=e.fog,n.envMap=(t.isMeshStandardMaterial?et:tt).get(t.envMap||n.environment),void 0===c&&(t.addEventListener("dispose",At),c=new Map,n.programs=c);let h=c.get(l);if(void 0!==h){if(n.currentProgram===h&&n.lightsStateVersion===a)return Ot(t,o),h}else 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t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),n.lightsStateVersion=a,n.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotLightMatrix.value=r.state.spotLightMatrix,u.spotLightMap.value=r.state.spotLightMap,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const 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0===e},this.setRenderTarget=function(t,e=0,i=0){A=t,S=e,T=i;let n=!0,r=null,s=!1,a=!1;if(t){const i=$.get(t);void 0!==i.__useDefaultFramebuffer?(J.bindFramebuffer(36160,null),n=!1):void 0===i.__webglFramebuffer?Q.setupRenderTarget(t):i.__hasExternalTextures&&Q.rebindTextures(t,$.get(t.texture).__webglTexture,$.get(t.depthTexture).__webglTexture);const o=t.texture;(o.isData3DTexture||o.isDataArrayTexture||o.isCompressedArrayTexture)&&(a=!0);const l=$.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=l[e],s=!0):r=Z.isWebGL2&&t.samples>0&&!1===Q.useMultisampledRTT(t)?$.get(t).__webglMultisampledFramebuffer:l,L.copy(t.viewport),R.copy(t.scissor),P=t.scissorTest}else L.copy(B).multiplyScalar(N).floor(),R.copy(U).multiplyScalar(N).floor(),P=F;if(J.bindFramebuffer(36160,r)&&Z.drawBuffers&&n&&J.drawBuffers(t,r),J.viewport(L),J.scissor(R),J.setScissorTest(P),s){const n=$.get(t.texture);yt.framebufferTexture2D(36160,36064,34069+e,n.__webglTexture,i)}else if(a){const n=$.get(t.texture),r=e||0;yt.framebufferTextureLayer(36160,36064,n.__webglTexture,i||0,r)}E=-1},this.readRenderTargetPixels=function(t,e,i,n,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=$.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){J.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==w&>.convert(o)!==yt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===b&&(Y.has("EXT_color_buffer_half_float")||Z.isWebGL2&&Y.has("EXT_color_buffer_float"));if(!(l===x||gt.convert(l)===yt.getParameter(35738)||l===M&&(Z.isWebGL2||Y.has("OES_texture_float")||Y.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or 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r=e.image.width,s=e.image.height,a=gt.convert(i.format),o=gt.convert(i.type);Q.setTexture2D(i,0),yt.pixelStorei(37440,i.flipY),yt.pixelStorei(37441,i.premultiplyAlpha),yt.pixelStorei(3317,i.unpackAlignment),e.isDataTexture?yt.texSubImage2D(3553,n,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?yt.compressedTexSubImage2D(3553,n,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):yt.texSubImage2D(3553,n,t.x,t.y,a,o,e.image),0===n&&i.generateMipmaps&&yt.generateMipmap(3553),J.unbindTexture()},this.copyTextureToTexture3D=function(t,e,i,n,r=0){if(y.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=gt.convert(n.format),c=gt.convert(n.type);let h;if(n.isData3DTexture)Q.setTexture3D(n,0),h=32879;else{if(!n.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");Q.setTexture2DArray(n,0),h=35866}yt.pixelStorei(37440,n.flipY),yt.pixelStorei(37441,n.premultiplyAlpha),yt.pixelStorei(3317,n.unpackAlignment);const u=yt.getParameter(3314),d=yt.getParameter(32878),p=yt.getParameter(3316),m=yt.getParameter(3315),f=yt.getParameter(32877),g=i.isCompressedTexture?i.mipmaps[0]:i.image;yt.pixelStorei(3314,g.width),yt.pixelStorei(32878,g.height),yt.pixelStorei(3316,t.min.x),yt.pixelStorei(3315,t.min.y),yt.pixelStorei(32877,t.min.z),i.isDataTexture||i.isData3DTexture?yt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):i.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),yt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):yt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),yt.pixelStorei(3314,u),yt.pixelStorei(32878,d),yt.pixelStorei(3316,p),yt.pixelStorei(3315,m),yt.pixelStorei(32877,f),0===r&&n.generateMipmaps&&yt.generateMipmap(h),J.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?Q.setTextureCube(t,0):t.isData3DTexture?Q.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?Q.setTexture2DArray(t,0):Q.setTexture2D(t,0),J.unbindTexture()},this.resetState=function(){S=0,T=0,A=null,J.reset(),vt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(t){console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!t}}class pa extends da{}pa.prototype.isWebGL1Renderer=!0;class ma{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new Ai(t),this.density=e}clone(){return new ma(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class fa{constructor(t,e=1,i=1e3){this.isFog=!0,this.name="",this.color=new Ai(t),this.near=e,this.far=i}clone(){return new fa(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class ga extends oi{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e}get autoUpdate(){return console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate}set autoUpdate(t){console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate=t}}class va{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=ft,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=St()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,i){t*=this.stride,i*=e.stride;for(let n=0,r=this.stride;n<r;n++)this.array[t+n]=e.array[i+n];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=St()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(e,this.stride);return i.setUsage(this.usage),i}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=St()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const xa=new Vt;class ya{constructor(t,e,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=t,this.itemSize=e,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,i=this.data.count;e<i;e++)xa.fromBufferAttribute(this,e),xa.applyMatrix4(t),this.setXYZ(e,xa.x,xa.y,xa.z);return this}applyNormalMatrix(t){for(let e=0,i=this.count;e<i;e++)xa.fromBufferAttribute(this,e),xa.applyNormalMatrix(t),this.setXYZ(e,xa.x,xa.y,xa.z);return this}transformDirection(t){for(let e=0,i=this.count;e<i;e++)xa.fromBufferAttribute(this,e),xa.transformDirection(t),this.setXYZ(e,xa.x,xa.y,xa.z);return this}setX(t,e){return this.normalized&&(e=Pt(e,this.array)),this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.normalized&&(e=Pt(e,this.array)),this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.normalized&&(e=Pt(e,this.array)),this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.normalized&&(e=Pt(e,this.array)),this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){let e=this.data.array[t*this.data.stride+this.offset];return this.normalized&&(e=Rt(e,this.array)),e}getY(t){let e=this.data.array[t*this.data.stride+this.offset+1];return this.normalized&&(e=Rt(e,this.array)),e}getZ(t){let e=this.data.array[t*this.data.stride+this.offset+2];return this.normalized&&(e=Rt(e,this.array)),e}getW(t){let e=this.data.array[t*this.data.stride+this.offset+3];return this.normalized&&(e=Rt(e,this.array)),e}setXY(t,e,i){return t=t*this.data.stride+this.offset,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=i,this}setXYZ(t,e,i,n){return t=t*this.data.stride+this.offset,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array),n=Pt(n,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this}setXYZW(t,e,i,n,r){return t=t*this.data.stride+this.offset,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array),n=Pt(n,this.array),r=Pt(r,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const i=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[i+e])}return new Oi(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new ya(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const i=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[i+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class _a extends Mi{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new Ai(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}let Ma;const ba=new Vt,Sa=new Vt,wa=new Vt,Ta=new Dt,Aa=new Dt,Ea=new Oe,Ca=new Vt,La=new Vt,Ra=new Vt,Pa=new Dt,Ia=new Dt,Da=new Dt;class Na extends oi{constructor(t){if(super(),this.isSprite=!0,this.type="Sprite",void 0===Ma){Ma=new Xi;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new va(t,5);Ma.setIndex([0,1,2,0,2,3]),Ma.setAttribute("position",new ya(e,3,0,!1)),Ma.setAttribute("uv",new ya(e,2,3,!1))}this.geometry=Ma,this.material=void 0!==t?t:new _a,this.center=new Dt(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Sa.setFromMatrixScale(this.matrixWorld),Ea.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),wa.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Sa.multiplyScalar(-wa.z);const i=this.material.rotation;let n,r;0!==i&&(r=Math.cos(i),n=Math.sin(i));const s=this.center;za(Ca.set(-.5,-.5,0),wa,s,Sa,n,r),za(La.set(.5,-.5,0),wa,s,Sa,n,r),za(Ra.set(.5,.5,0),wa,s,Sa,n,r),Pa.set(0,0),Ia.set(1,0),Da.set(1,1);let a=t.ray.intersectTriangle(Ca,La,Ra,!1,ba);if(null===a&&(za(La.set(-.5,.5,0),wa,s,Sa,n,r),Ia.set(0,1),a=t.ray.intersectTriangle(Ca,Ra,La,!1,ba),null===a))return;const o=t.ray.origin.distanceTo(ba);o<t.near||o>t.far||e.push({distance:o,point:ba.clone(),uv:yi.getInterpolation(ba,Ca,La,Ra,Pa,Ia,Da,new Dt),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function za(t,e,i,n,r,s){Ta.subVectors(t,i).addScalar(.5).multiply(n),void 0!==r?(Aa.x=s*Ta.x-r*Ta.y,Aa.y=r*Ta.x+s*Ta.y):Aa.copy(Ta),t.copy(e),t.x+=Aa.x,t.y+=Aa.y,t.applyMatrix4(Ea)}const Oa=new Vt,Ba=new Vt;class Ua extends oi{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,i=e.length;t<i;t++){const i=e[t];this.addLevel(i.object.clone(),i.distance,i.hysteresis)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0,i=0){e=Math.abs(e);const n=this.levels;let r;for(r=0;r<n.length&&!(e<n[r].distance);r++);return n.splice(r,0,{distance:e,hysteresis:i,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let i,n;for(i=1,n=e.length;i<n;i++){let n=e[i].distance;if(e[i].object.visible&&(n-=n*e[i].hysteresis),t<n)break}return e[i-1].object}return null}raycast(t,e){if(this.levels.length>0){Oa.setFromMatrixPosition(this.matrixWorld);const i=t.ray.origin.distanceTo(Oa);this.getObjectForDistance(i).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){Oa.setFromMatrixPosition(t.matrixWorld),Ba.setFromMatrixPosition(this.matrixWorld);const i=Oa.distanceTo(Ba)/t.zoom;let n,r;for(e[0].object.visible=!0,n=1,r=e.length;n<r;n++){let t=e[n].distance;if(e[n].object.visible&&(t-=t*e[n].hysteresis),!(i>=t))break;e[n-1].object.visible=!1,e[n].object.visible=!0}for(this._currentLevel=n-1;n<r;n++)e[n].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const i=this.levels;for(let t=0,n=i.length;t<n;t++){const n=i[t];e.object.levels.push({object:n.object.uuid,distance:n.distance,hysteresis:n.hysteresis})}return e}}const Fa=new Vt,ka=new se,Ga=new se,Va=new Vt,Ha=new Oe,Wa=new Vt;class ja extends dn{constructor(t,e){super(t,e),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Oe,this.bindMatrixInverse=new Oe,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new ce),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let t=0;t<e.count;t++)Wa.fromBufferAttribute(e,t),this.applyBoneTransform(t,Wa),this.boundingBox.expandByPoint(Wa)}computeBoundingSphere(){const t=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Ee),this.boundingSphere.makeEmpty();const e=t.getAttribute("position");for(let t=0;t<e.count;t++)Wa.fromBufferAttribute(e,t),this.applyBoneTransform(t,Wa),this.boundingSphere.expandByPoint(Wa)}copy(t,e){return super.copy(t,e),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new se,e=this.geometry.attributes.skinWeight;for(let i=0,n=e.count;i<n;i++){t.fromBufferAttribute(e,i);const n=1/t.manhattanLength();n!==1/0?t.multiplyScalar(n):t.set(1,0,0,0),e.setXYZW(i,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(t,e){const i=this.skeleton,n=this.geometry;ka.fromBufferAttribute(n.attributes.skinIndex,t),Ga.fromBufferAttribute(n.attributes.skinWeight,t),Fa.copy(e).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const n=Ga.getComponent(t);if(0!==n){const r=ka.getComponent(t);Ha.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),e.addScaledVector(Va.copy(Fa).applyMatrix4(Ha),n)}}return e.applyMatrix4(this.bindMatrixInverse)}boneTransform(t,e){return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."),this.applyBoneTransform(t,e)}}class qa extends oi{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Xa extends re{constructor(t=null,e=1,i=1,n,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,n,r,h,u),this.isDataTexture=!0,this.image={data:t,width:e,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Ya=new Oe,Za=new Oe;class Ja{constructor(t=[],e=[]){this.uuid=St(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new Oe)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new Oe;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let n=0,r=t.length;n<r;n++){const r=t[n]?t[n].matrixWorld:Za;Ya.multiplyMatrices(r,e[n]),Ya.toArray(i,16*n)}null!==n&&(n.needsUpdate=!0)}clone(){return new Ja(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=Ct(t),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const i=new Xa(e,t,t,w,M);return i.needsUpdate=!0,this.boneMatrices=e,this.boneTexture=i,this.boneTextureSize=t,this}getBoneByName(t){for(let e=0,i=this.bones.length;e<i;e++){const i=this.bones[e];if(i.name===t)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let i=0,n=t.bones.length;i<n;i++){const n=t.bones[i];let r=e[n];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",n),r=new qa),this.bones.push(r),this.boneInverses.push((new Oe).fromArray(t.boneInverses[i]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,i=this.boneInverses;for(let n=0,r=e.length;n<r;n++){const r=e[n];t.bones.push(r.uuid);const s=i[n];t.boneInverses.push(s.toArray())}return t}}class Ka extends Oi{constructor(t,e,i,n=1){super(t,e,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}const $a=new Oe,Qa=new Oe,to=[],eo=new ce,io=new Oe,no=new dn,ro=new Ee;class so extends dn{constructor(t,e,i){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new Ka(new Float32Array(16*i),16),this.instanceColor=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let t=0;t<i;t++)this.setMatrixAt(t,io)}computeBoundingBox(){const t=this.geometry,e=this.count;null===this.boundingBox&&(this.boundingBox=new ce),null===t.boundingBox&&t.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<e;i++)this.getMatrixAt(i,$a),eo.copy(t.boundingBox).applyMatrix4($a),this.boundingBox.union(eo)}computeBoundingSphere(){const t=this.geometry,e=this.count;null===this.boundingSphere&&(this.boundingSphere=new Ee),null===t.boundingSphere&&t.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<e;i++)this.getMatrixAt(i,$a),ro.copy(t.boundingSphere).applyMatrix4($a),this.boundingSphere.union(ro)}copy(t,e){return super.copy(t,e),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const i=this.matrixWorld,n=this.count;if(no.geometry=this.geometry,no.material=this.material,void 0!==no.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),ro.copy(this.boundingSphere),ro.applyMatrix4(i),!1!==t.ray.intersectsSphere(ro)))for(let r=0;r<n;r++){this.getMatrixAt(r,$a),Qa.multiplyMatrices(i,$a),no.matrixWorld=Qa,no.raycast(t,to);for(let t=0,i=to.length;t<i;t++){const i=to[t];i.instanceId=r,i.object=this,e.push(i)}to.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new Ka(new Float32Array(3*this.instanceMatrix.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class ao extends Mi{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Ai(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const oo=new Vt,lo=new Vt,co=new Oe,ho=new ze,uo=new Ee;class po extends oi{constructor(t=new Xi,e=new ao){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,i=[0];for(let t=1,n=e.count;t<n;t++)oo.fromBufferAttribute(e,t-1),lo.fromBufferAttribute(e,t),i[t]=i[t-1],i[t]+=oo.distanceTo(lo);t.setAttribute("lineDistance",new Fi(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Line.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),uo.copy(i.boundingSphere),uo.applyMatrix4(n),uo.radius+=r,!1===t.ray.intersectsSphere(uo))return;co.copy(n).invert(),ho.copy(t.ray).applyMatrix4(co);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new Vt,c=new Vt,h=new Vt,u=new Vt,d=this.isLineSegments?2:1,p=i.index,m=i.attributes.position;if(null!==p){for(let i=Math.max(0,s.start),n=Math.min(p.count,s.start+s.count)-1;i<n;i+=d){const n=p.getX(i),r=p.getX(i+1);l.fromBufferAttribute(m,n),c.fromBufferAttribute(m,r);if(ho.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const s=t.ray.origin.distanceTo(u);s<t.near||s>t.far||e.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else{for(let i=Math.max(0,s.start),n=Math.min(m.count,s.start+s.count)-1;i<n;i+=d){l.fromBufferAttribute(m,i),c.fromBufferAttribute(m,i+1);if(ho.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const n=t.ray.origin.distanceTo(u);n<t.near||n>t.far||e.push({distance:n,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;t<e;t++){const e=i[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}}const mo=new Vt,fo=new Vt;class go extends po{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,i=[];for(let t=0,n=e.count;t<n;t+=2)mo.fromBufferAttribute(e,t),fo.fromBufferAttribute(e,t+1),i[t]=0===t?0:i[t-1],i[t+1]=i[t]+mo.distanceTo(fo);t.setAttribute("lineDistance",new Fi(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class vo extends po{constructor(t,e){super(t,e),this.isLineLoop=!0,this.type="LineLoop"}}class xo extends Mi{constructor(t){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Ai(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}const yo=new Oe,_o=new ze,Mo=new Ee,bo=new Vt;class So extends oi{constructor(t=new Xi,e=new xo){super(),this.isPoints=!0,this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Points.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),Mo.copy(i.boundingSphere),Mo.applyMatrix4(n),Mo.radius+=r,!1===t.ray.intersectsSphere(Mo))return;yo.copy(n).invert(),_o.copy(t.ray).applyMatrix4(yo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=i.index,c=i.attributes.position;if(null!==l){for(let i=Math.max(0,s.start),r=Math.min(l.count,s.start+s.count);i<r;i++){const r=l.getX(i);bo.fromBufferAttribute(c,r),wo(bo,r,o,n,t,e,this)}}else{for(let i=Math.max(0,s.start),r=Math.min(c.count,s.start+s.count);i<r;i++)bo.fromBufferAttribute(c,i),wo(bo,i,o,n,t,e,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;t<e;t++){const e=i[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}}function wo(t,e,i,n,r,s,a){const o=_o.distanceSqToPoint(t);if(o<i){const i=new Vt;_o.closestPointToPoint(t,i),i.applyMatrix4(n);const l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,object:a})}}class To extends re{constructor(t,e,i,n,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,n,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class Ao{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const i=this.getUtoTmapping(t);return this.getPoint(i,e)}getPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return e}getSpacedPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let i,n=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)i=this.getPoint(s/t),r+=i.distanceTo(n),e.push(r),n=i;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const i=this.getLengths();let n=0;const r=i.length;let s;s=e||t*i[r-1];let a,o=0,l=r-1;for(;o<=l;)if(n=Math.floor(o+(l-o)/2),a=i[n]-s,a<0)o=n+1;else{if(!(a>0)){l=n;break}l=n-1}if(n=l,i[n]===s)return n/(r-1);const c=i[n];return(n+(s-c)/(i[n+1]-c))/(r-1)}getTangent(t,e){const i=1e-4;let n=t-i,r=t+i;n<0&&(n=0),r>1&&(r=1);const s=this.getPoint(n),a=this.getPoint(r),o=e||(s.isVector2?new Dt:new Vt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e){const i=new Vt,n=[],r=[],s=[],a=new Vt,o=new Oe;for(let e=0;e<=t;e++){const i=e/t;n[e]=this.getTangentAt(i,new Vt)}r[0]=new Vt,s[0]=new Vt;let l=Number.MAX_VALUE;const c=Math.abs(n[0].x),h=Math.abs(n[0].y),u=Math.abs(n[0].z);c<=l&&(l=c,i.set(1,0,0)),h<=l&&(l=h,i.set(0,1,0)),u<=l&&i.set(0,0,1),a.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],a),s[0].crossVectors(n[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(n[e-1],n[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(wt(n[e-1].dot(n[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(n[e],r[e])}if(!0===e){let e=Math.acos(wt(r[0].dot(r[t]),-1,1));e/=t,n[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],e*i)),s[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Eo extends Ao{constructor(t=0,e=0,i=1,n=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const i=e||new Dt,n=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=n;for(;r>n;)r-=n;r<Number.EPSILON&&(r=s?0:n),!0!==this.aClockwise||s||(r===n?r=-n:r-=n);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),i=o-this.aX,n=l-this.aY;o=i*t-n*e+this.aX,l=i*e+n*t+this.aY}return i.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}class Co extends Eo{constructor(t,e,i,n,r,s){super(t,e,i,i,n,r,s),this.isArcCurve=!0,this.type="ArcCurve"}}function Lo(){let t=0,e=0,i=0,n=0;function r(r,s,a,o){t=r,e=a,i=-3*r+3*s-2*a-o,n=2*r-2*s+a+o}return{initCatmullRom:function(t,e,i,n,s){r(e,i,s*(i-t),s*(n-e))},initNonuniformCatmullRom:function(t,e,i,n,s,a,o){let l=(e-t)/s-(i-t)/(s+a)+(i-e)/a,c=(i-e)/a-(n-e)/(a+o)+(n-i)/o;l*=a,c*=a,r(e,i,l,c)},calc:function(r){const s=r*r;return t+e*r+i*s+n*(s*r)}}}const Ro=new Vt,Po=new Lo,Io=new Lo,Do=new Lo;class No extends Ao{constructor(t=[],e=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=i,this.tension=n}getPoint(t,e=new Vt){const i=e,n=this.points,r=n.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=n[(l-1)%r]:(Ro.subVectors(n[0],n[1]).add(n[0]),a=Ro);const h=n[l%r],u=n[(l+1)%r];if(this.closed||l+2<r?o=n[(l+2)%r]:(Ro.subVectors(n[r-1],n[r-2]).add(n[r-1]),o=Ro),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),i=Math.pow(h.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(o),t);i<1e-4&&(i=1),e<1e-4&&(e=i),n<1e-4&&(n=i),Po.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,i,n),Io.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,i,n),Do.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,i,n)}else"catmullrom"===this.curveType&&(Po.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),Io.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),Do.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return i.set(Po.calc(c),Io.calc(c),Do.calc(c)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push(i.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,i=this.points.length;e<i;e++){const i=this.points[e];t.points.push(i.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push((new Vt).fromArray(i))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function zo(t,e,i,n,r){const s=.5*(n-e),a=.5*(r-i),o=t*t;return(2*i-2*n+s+a)*(t*o)+(-3*i+3*n-2*s-a)*o+s*t+i}function Oo(t,e,i,n){return function(t,e){const i=1-t;return i*i*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,i)+function(t,e){return t*t*e}(t,n)}function Bo(t,e,i,n,r){return function(t,e){const i=1-t;return i*i*i*e}(t,e)+function(t,e){const i=1-t;return 3*i*i*t*e}(t,i)+function(t,e){return 3*(1-t)*t*t*e}(t,n)+function(t,e){return t*t*t*e}(t,r)}class Uo extends Ao{constructor(t=new Dt,e=new Dt,i=new Dt,n=new Dt){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=i,this.v3=n}getPoint(t,e=new Dt){const i=e,n=this.v0,r=this.v1,s=this.v2,a=this.v3;return i.set(Bo(t,n.x,r.x,s.x,a.x),Bo(t,n.y,r.y,s.y,a.y)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class Fo extends Ao{constructor(t=new Vt,e=new Vt,i=new Vt,n=new Vt){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=i,this.v3=n}getPoint(t,e=new Vt){const i=e,n=this.v0,r=this.v1,s=this.v2,a=this.v3;return i.set(Bo(t,n.x,r.x,s.x,a.x),Bo(t,n.y,r.y,s.y,a.y),Bo(t,n.z,r.z,s.z,a.z)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class ko extends Ao{constructor(t=new Dt,e=new Dt){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new Dt){const i=e;return 1===t?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(t).add(this.v1)),i}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Dt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Go extends Ao{constructor(t=new Vt,e=new Vt){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new Vt){const i=e;return 1===t?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(t).add(this.v1)),i}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Vt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Vo extends Ao{constructor(t=new Dt,e=new Dt,i=new Dt){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=i}getPoint(t,e=new Dt){const i=e,n=this.v0,r=this.v1,s=this.v2;return i.set(Oo(t,n.x,r.x,s.x),Oo(t,n.y,r.y,s.y)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Ho extends Ao{constructor(t=new Vt,e=new Vt,i=new Vt){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=i}getPoint(t,e=new Vt){const i=e,n=this.v0,r=this.v1,s=this.v2;return i.set(Oo(t,n.x,r.x,s.x),Oo(t,n.y,r.y,s.y),Oo(t,n.z,r.z,s.z)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Wo extends Ao{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new Dt){const i=e,n=this.points,r=(n.length-1)*t,s=Math.floor(r),a=r-s,o=n[0===s?s:s-1],l=n[s],c=n[s>n.length-2?n.length-1:s+1],h=n[s>n.length-3?n.length-1:s+2];return i.set(zo(a,o.x,l.x,c.x,h.x),zo(a,o.y,l.y,c.y,h.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push(i.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,i=this.points.length;e<i;e++){const i=this.points[e];t.points.push(i.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push((new Dt).fromArray(i))}return this}}var jo=Object.freeze({__proto__:null,ArcCurve:Co,CatmullRomCurve3:No,CubicBezierCurve:Uo,CubicBezierCurve3:Fo,EllipseCurve:Eo,LineCurve:ko,LineCurve3:Go,QuadraticBezierCurve:Vo,QuadraticBezierCurve3:Ho,SplineCurve:Wo});class qo extends Ao{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new ko(e,t))}getPoint(t,e){const i=t*this.getLength(),n=this.getCurveLengths();let r=0;for(;r<n.length;){if(n[r]>=i){const t=n[r]-i,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,n=this.curves.length;i<n;i++)e+=this.curves[i].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let i;for(let n=0,r=this.curves;n<r.length;n++){const s=r[n],a=s.isEllipseCurve?2*t:s.isLineCurve||s.isLineCurve3?1:s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const n=o[t];i&&i.equals(n)||(e.push(n),i=n)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e<i;e++){const i=t.curves[e];this.curves.push(i.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,i=this.curves.length;e<i;e++){const i=this.curves[e];t.curves.push(i.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,i=t.curves.length;e<i;e++){const i=t.curves[e];this.curves.push((new jo[i.type]).fromJSON(i))}return this}}class Xo extends qo{constructor(t){super(),this.type="Path",this.currentPoint=new Dt,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,i=t.length;e<i;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const i=new ko(this.currentPoint.clone(),new Dt(t,e));return this.curves.push(i),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,i,n){const r=new Vo(this.currentPoint.clone(),new Dt(t,e),new Dt(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(t,e,i,n,r,s){const a=new Uo(this.currentPoint.clone(),new Dt(t,e),new Dt(i,n),new Dt(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),i=new Wo(e);return this.curves.push(i),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,i,n,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,i,n,r,s),this}absarc(t,e,i,n,r,s){return this.absellipse(t,e,i,i,n,r,s),this}ellipse(t,e,i,n,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,i,n,r,s,a,o),this}absellipse(t,e,i,n,r,s,a,o){const l=new Eo(t,e,i,n,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Yo extends Xi{constructor(t=[new Dt(0,-.5),new Dt(.5,0),new Dt(0,.5)],e=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:i,phiLength:n},e=Math.floor(e),n=wt(n,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new Vt,u=new Dt,d=new Vt,p=new Vt,m=new Vt;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=i+r*c*n,p=Math.sin(d),m=Math.cos(d);for(let i=0;i<=t.length-1;i++){h.x=t[i].x*p,h.y=t[i].y,h.z=t[i].x*m,s.push(h.x,h.y,h.z),u.x=r/e,u.y=i/(t.length-1),a.push(u.x,u.y);const n=o[3*i+0]*p,c=o[3*i+1],d=o[3*i+0]*m;l.push(n,c,d)}}for(let i=0;i<e;i++)for(let e=0;e<t.length-1;e++){const n=e+i*t.length,s=n,a=n+t.length,o=n+t.length+1,l=n+1;r.push(s,a,l),r.push(o,l,a)}this.setIndex(r),this.setAttribute("position",new Fi(s,3)),this.setAttribute("uv",new Fi(a,2)),this.setAttribute("normal",new Fi(l,3))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Yo(t.points,t.segments,t.phiStart,t.phiLength)}}class Zo extends Yo{constructor(t=1,e=1,i=4,n=8){const r=new Xo;r.absarc(0,-e/2,t,1.5*Math.PI,0),r.absarc(0,e/2,t,0,.5*Math.PI),super(r.getPoints(i),n),this.type="CapsuleGeometry",this.parameters={radius:t,height:e,capSegments:i,radialSegments:n}}static fromJSON(t){return new Zo(t.radius,t.length,t.capSegments,t.radialSegments)}}class Jo extends Xi{constructor(t=1,e=32,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:i,thetaLength:n},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Vt,c=new Dt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=i+r/e*n;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new Fi(s,3)),this.setAttribute("normal",new Fi(a,3)),this.setAttribute("uv",new Fi(o,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Jo(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class Ko extends Xi{constructor(t=1,e=1,i=1,n=32,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:i,radialSegments:n,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;n=Math.floor(n),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=i/2;let g=0;function v(i){const r=p,s=new Dt,m=new Vt;let v=0;const x=!0===i?t:e,y=!0===i?1:-1;for(let t=1;t<=n;t++)h.push(0,f*y,0),u.push(0,y,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=n;t++){const e=t/n*o+a,i=Math.cos(e),r=Math.sin(e);m.x=x*r,m.y=f*y,m.z=x*i,h.push(m.x,m.y,m.z),u.push(0,y,0),s.x=.5*i+.5,s.y=.5*r*y+.5,d.push(s.x,s.y),p++}for(let t=0;t<n;t++){const e=r+t,n=_+t;!0===i?c.push(n,n+1,e):c.push(n+1,n,e),v+=3}l.addGroup(g,v,!0===i?1:2),g+=v}!function(){const s=new Vt,v=new Vt;let x=0;const y=(e-t)/i;for(let l=0;l<=r;l++){const c=[],g=l/r,x=g*(e-t)+t;for(let t=0;t<=n;t++){const e=t/n,r=e*o+a,l=Math.sin(r),m=Math.cos(r);v.x=x*l,v.y=-g*i+f,v.z=x*m,h.push(v.x,v.y,v.z),s.set(l,y,m).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}m.push(c)}for(let t=0;t<n;t++)for(let e=0;e<r;e++){const i=m[e][t],n=m[e+1][t],r=m[e+1][t+1],s=m[e][t+1];c.push(i,n,s),c.push(n,r,s),x+=6}l.addGroup(g,x,0),g+=x}(),!1===s&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Fi(h,3)),this.setAttribute("normal",new Fi(u,3)),this.setAttribute("uv",new Fi(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Ko(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class $o extends Ko{constructor(t=1,e=1,i=32,n=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,i,n,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new $o(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Qo extends Xi{constructor(t=[],e=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:i,detail:n};const r=[],s=[];function a(t,e,i,n){const r=n+1,s=[];for(let n=0;n<=r;n++){s[n]=[];const a=t.clone().lerp(i,n/r),o=e.clone().lerp(i,n/r),l=r-n;for(let t=0;t<=l;t++)s[n][t]=0===t&&n===r?a:a.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const i=Math.floor(e/2);e%2==0?(o(s[t][i+1]),o(s[t+1][i]),o(s[t][i])):(o(s[t][i+1]),o(s[t+1][i+1]),o(s[t+1][i]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,i){const n=3*e;i.x=t[n+0],i.y=t[n+1],i.z=t[n+2]}function c(t,e,i,n){n<0&&1===t.x&&(s[e]=t.x-1),0===i.x&&0===i.z&&(s[e]=n/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const i=new Vt,n=new Vt,r=new Vt;for(let s=0;s<e.length;s+=3)l(e[s+0],i),l(e[s+1],n),l(e[s+2],r),a(i,n,r,t)}(n),function(t){const e=new Vt;for(let i=0;i<r.length;i+=3)e.x=r[i+0],e.y=r[i+1],e.z=r[i+2],e.normalize().multiplyScalar(t),r[i+0]=e.x,r[i+1]=e.y,r[i+2]=e.z}(i),function(){const t=new Vt;for(let i=0;i<r.length;i+=3){t.x=r[i+0],t.y=r[i+1],t.z=r[i+2];const n=h(t)/2/Math.PI+.5,a=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);s.push(n,1-a)}var e;(function(){const t=new Vt,e=new Vt,i=new Vt,n=new Vt,a=new Dt,o=new Dt,l=new Dt;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),i.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),n.copy(t).add(e).add(i).divideScalar(3);const p=h(n);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,i,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],i=s[t+2],n=s[t+4],r=Math.max(e,i,n),a=Math.min(e,i,n);r>.9&&a<.1&&(e<.2&&(s[t+0]+=1),i<.2&&(s[t+2]+=1),n<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new Fi(r,3)),this.setAttribute("normal",new Fi(r.slice(),3)),this.setAttribute("uv",new Fi(s,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Qo(t.vertices,t.indices,t.radius,t.details)}}class tl extends Qo{constructor(t=1,e=0){const i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new tl(t.radius,t.detail)}}const el=new Vt,il=new Vt,nl=new Vt,rl=new yi;class sl extends Xi{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const i=4,n=Math.pow(10,i),r=Math.cos(Mt*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let t=0;t<o;t+=3){s?(l[0]=s.getX(t),l[1]=s.getX(t+1),l[2]=s.getX(t+2)):(l[0]=t,l[1]=t+1,l[2]=t+2);const{a:e,b:i,c:o}=rl;if(e.fromBufferAttribute(a,l[0]),i.fromBufferAttribute(a,l[1]),o.fromBufferAttribute(a,l[2]),rl.getNormal(nl),h[0]=`${Math.round(e.x*n)},${Math.round(e.y*n)},${Math.round(e.z*n)}`,h[1]=`${Math.round(i.x*n)},${Math.round(i.y*n)},${Math.round(i.z*n)}`,h[2]=`${Math.round(o.x*n)},${Math.round(o.y*n)},${Math.round(o.z*n)}`,h[0]!==h[1]&&h[1]!==h[2]&&h[2]!==h[0])for(let t=0;t<3;t++){const e=(t+1)%3,i=h[t],n=h[e],s=rl[c[t]],a=rl[c[e]],o=`${i}_${n}`,p=`${n}_${i}`;p in u&&u[p]?(nl.dot(u[p].normal)<=r&&(d.push(s.x,s.y,s.z),d.push(a.x,a.y,a.z)),u[p]=null):o in u||(u[o]={index0:l[t],index1:l[e],normal:nl.clone()})}}for(const t in u)if(u[t]){const{index0:e,index1:i}=u[t];el.fromBufferAttribute(a,e),il.fromBufferAttribute(a,i),d.push(el.x,el.y,el.z),d.push(il.x,il.y,il.z)}this.setAttribute("position",new Fi(d,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}}class al extends Xo{constructor(t){super(t),this.uuid=St(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let i=0,n=this.holes.length;i<n;i++)e[i]=this.holes[i].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,i=t.holes.length;e<i;e++){const i=t.holes[e];this.holes.push(i.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,i=this.holes.length;e<i;e++){const i=this.holes[e];t.holes.push(i.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,i=t.holes.length;e<i;e++){const i=t.holes[e];this.holes.push((new Xo).fromJSON(i))}return this}}const ol=function(t,e,i=2){const n=e&&e.length,r=n?e[0]*i:t.length;let s=ll(t,0,r,i,!0);const a=[];if(!s||s.next===s.prev)return a;let o,l,c,h,u,d,p;if(n&&(s=function(t,e,i,n){const r=[];let s,a,o,l,c;for(s=0,a=e.length;s<a;s++)o=e[s]*n,l=s<a-1?e[s+1]*n:t.length,c=ll(t,o,l,n,!1),c===c.next&&(c.steiner=!0),r.push(yl(c));for(r.sort(fl),s=0;s<r.length;s++)i=gl(r[s],i);return i}(t,e,s,i)),t.length>80*i){o=c=t[0],l=h=t[1];for(let e=i;e<r;e+=i)u=t[e],d=t[e+1],u<o&&(o=u),d<l&&(l=d),u>c&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?32767/p:0}return hl(s,a,i,o,l,p,0),a};function ll(t,e,i,n,r){let s,a;if(r===function(t,e,i,n){let r=0;for(let s=e,a=i-n;s<i;s+=n)r+=(t[a]-t[s])*(t[s+1]+t[a+1]),a=s;return r}(t,e,i,n)>0)for(s=e;s<i;s+=n)a=Ll(s,t[s],t[s+1],a);else for(s=i-n;s>=e;s-=n)a=Ll(s,t[s],t[s+1],a);return a&&Sl(a,a.next)&&(Rl(a),a=a.next),a}function cl(t,e){if(!t)return t;e||(e=t);let i,n=t;do{if(i=!1,n.steiner||!Sl(n,n.next)&&0!==bl(n.prev,n,n.next))n=n.next;else{if(Rl(n),n=e=n.prev,n===n.next)break;i=!0}}while(i||n!==e);return e}function hl(t,e,i,n,r,s,a){if(!t)return;!a&&s&&function(t,e,i,n){let 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vl(t,e){return bl(t.prev,t,e.prev)<0&&bl(e.next,t,t.next)<0}function xl(t,e,i,n,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=(t-i)*r|0)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=(e-n)*r|0)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function yl(t){let e=t,i=t;do{(e.x<i.x||e.x===i.x&&e.y<i.y)&&(i=e),e=e.next}while(e!==t);return i}function _l(t,e,i,n,r,s,a,o){return(r-a)*(e-o)>=(t-a)*(s-o)&&(t-a)*(n-o)>=(i-a)*(e-o)&&(i-a)*(s-o)>=(r-a)*(n-o)}function Ml(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&wl(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(El(t,e)&&El(e,t)&&function(t,e){let i=t,n=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{i.y>s!=i.next.y>s&&i.next.y!==i.y&&r<(i.next.x-i.x)*(s-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next}while(i!==t);return n}(t,e)&&(bl(t.prev,t,e.prev)||bl(t,e.prev,e))||Sl(t,e)&&bl(t.prev,t,t.next)>0&&bl(e.prev,e,e.next)>0)}function bl(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function Sl(t,e){return t.x===e.x&&t.y===e.y}function wl(t,e,i,n){const r=Al(bl(t,e,i)),s=Al(bl(t,e,n)),a=Al(bl(i,n,t)),o=Al(bl(i,n,e));return r!==s&&a!==o||(!(0!==r||!Tl(t,i,e))||(!(0!==s||!Tl(t,n,e))||(!(0!==a||!Tl(i,t,n))||!(0!==o||!Tl(i,e,n)))))}function Tl(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function Al(t){return t>0?1:t<0?-1:0}function El(t,e){return bl(t.prev,t,t.next)<0?bl(t,e,t.next)>=0&&bl(t,t.prev,e)>=0:bl(t,e,t.prev)<0||bl(t,t.next,e)<0}function Cl(t,e){const i=new Pl(t.i,t.x,t.y),n=new Pl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,n.next=i,i.prev=n,s.next=n,n.prev=s,n}function Ll(t,e,i,n){const r=new Pl(t,e,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function Rl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Pl(t,e,i){this.i=t,this.x=e,this.y=i,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Il{static area(t){const e=t.length;let i=0;for(let n=e-1,r=0;r<e;n=r++)i+=t[n].x*t[r].y-t[r].x*t[n].y;return.5*i}static isClockWise(t){return Il.area(t)<0}static triangulateShape(t,e){const i=[],n=[],r=[];Dl(t),Nl(i,t);let s=t.length;e.forEach(Dl);for(let t=0;t<e.length;t++)n.push(s),s+=e[t].length,Nl(i,e[t]);const a=ol(i,n);for(let t=0;t<a.length;t+=3)r.push(a.slice(t,t+3));return r}}function Dl(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Nl(t,e){for(let i=0;i<e.length;i++)t.push(e[i].x),t.push(e[i].y)}class zl extends Xi{constructor(t=new al([new Dt(.5,.5),new Dt(-.5,.5),new Dt(-.5,-.5),new Dt(.5,-.5)]),e={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const i=this,n=[],r=[];for(let e=0,i=t.length;e<i;e++){s(t[e])}function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,o=void 0!==e.steps?e.steps:1,l=void 0!==e.depth?e.depth:1;let c=void 0===e.bevelEnabled||e.bevelEnabled,h=void 0!==e.bevelThickness?e.bevelThickness:.2,u=void 0!==e.bevelSize?e.bevelSize:h-.1,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,f=void 0!==e.UVGenerator?e.UVGenerator:Ol;let g,v,x,y,_,M=!1;m&&(g=m.getSpacedPoints(o),M=!0,c=!1,v=m.computeFrenetFrames(o,!1),x=new Vt,y=new Vt,_=new Vt),c||(p=0,h=0,u=0,d=0);const b=t.extractPoints(a);let S=b.shape;const w=b.holes;if(!Il.isClockWise(S)){S=S.reverse();for(let t=0,e=w.length;t<e;t++){const e=w[t];Il.isClockWise(e)&&(w[t]=e.reverse())}}const T=Il.triangulateShape(S,w),A=S;for(let t=0,e=w.length;t<e;t++){const e=w[t];S=S.concat(e)}function E(t,e,i){return e||console.error("THREE.ExtrudeGeometry: vec does not 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e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t<e;t++){const e=E(A[t],P[t],n);B(e.x,e.y,-i)}for(let t=0,e=w.length;t<e;t++){const e=w[t];D=I[t];for(let t=0,r=e.length;t<r;t++){const r=E(e[t],D[t],n);B(r.x,r.y,-i)}}}const z=u+d;for(let t=0;t<C;t++){const e=c?E(S[t],N[t],z):S[t];M?(y.copy(v.normals[0]).multiplyScalar(e.x),x.copy(v.binormals[0]).multiplyScalar(e.y),_.copy(g[0]).add(y).add(x),B(_.x,_.y,_.z)):B(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<C;e++){const i=c?E(S[e],N[e],z):S[e];M?(y.copy(v.normals[t]).multiplyScalar(i.x),x.copy(v.binormals[t]).multiplyScalar(i.y),_.copy(g[t]).add(y).add(x),B(_.x,_.y,_.z)):B(i.x,i.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t<e;t++){const e=E(A[t],P[t],n);B(e.x,e.y,l+i)}for(let t=0,e=w.length;t<e;t++){const e=w[t];D=I[t];for(let t=0,r=e.length;t<r;t++){const r=E(e[t],D[t],n);M?B(r.x,r.y+g[o-1].y,g[o-1].x+i):B(r.x,r.y,l+i)}}}function O(t,e){let i=t.length;for(;--i>=0;){const n=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t<i;t++){const i=C*t,s=C*(t+1);F(e+n+i,e+r+i,e+r+s,e+n+s)}}}function B(t,e,i){s.push(t),s.push(e),s.push(i)}function U(t,e,r){k(t),k(e),k(r);const s=n.length/3,a=f.generateTopUV(i,n,s-3,s-2,s-1);G(a[0]),G(a[1]),G(a[2])}function F(t,e,r,s){k(t),k(e),k(s),k(e),k(r),k(s);const a=n.length/3,o=f.generateSideWallUV(i,n,a-6,a-3,a-2,a-1);G(o[0]),G(o[1]),G(o[3]),G(o[1]),G(o[2]),G(o[3])}function k(t){n.push(s[3*t+0]),n.push(s[3*t+1]),n.push(s[3*t+2])}function G(t){r.push(t.x),r.push(t.y)}!function(){const t=n.length/3;if(c){let t=0,e=C*t;for(let t=0;t<L;t++){const i=T[t];U(i[2]+e,i[1]+e,i[0]+e)}t=o+2*p,e=C*t;for(let t=0;t<L;t++){const i=T[t];U(i[0]+e,i[1]+e,i[2]+e)}}else{for(let t=0;t<L;t++){const e=T[t];U(e[2],e[1],e[0])}for(let t=0;t<L;t++){const e=T[t];U(e[0]+C*o,e[1]+C*o,e[2]+C*o)}}i.addGroup(t,n.length/3-t,0)}(),function(){const t=n.length/3;let e=0;O(A,e),e+=A.length;for(let t=0,i=w.length;t<i;t++){const i=w[t];O(i,e),e+=i.length}i.addGroup(t,n.length/3-t,1)}()}this.setAttribute("position",new Fi(n,3)),this.setAttribute("uv",new Fi(r,2)),this.computeVertexNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e,i){if(i.shapes=[],Array.isArray(t))for(let e=0,n=t.length;e<n;e++){const n=t[e];i.shapes.push(n.uuid)}else i.shapes.push(t.uuid);i.options=Object.assign({},e),void 0!==e.extrudePath&&(i.options.extrudePath=e.extrudePath.toJSON());return i}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const i=[];for(let n=0,r=t.shapes.length;n<r;n++){const r=e[t.shapes[n]];i.push(r)}const n=t.options.extrudePath;return void 0!==n&&(t.options.extrudePath=(new jo[n.type]).fromJSON(n)),new zl(i,t.options)}}const Ol={generateTopUV:function(t,e,i,n,r){const s=e[3*i],a=e[3*i+1],o=e[3*n],l=e[3*n+1],c=e[3*r],h=e[3*r+1];return[new Dt(s,a),new Dt(o,l),new Dt(c,h)]},generateSideWallUV:function(t,e,i,n,r,s){const a=e[3*i],o=e[3*i+1],l=e[3*i+2],c=e[3*n],h=e[3*n+1],u=e[3*n+2],d=e[3*r],p=e[3*r+1],m=e[3*r+2],f=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new Dt(a,1-l),new Dt(c,1-u),new Dt(d,1-m),new Dt(f,1-v)]:[new Dt(o,1-l),new Dt(h,1-u),new Dt(p,1-m),new Dt(g,1-v)]}};class Bl extends Qo{constructor(t=1,e=0){const i=(1+Math.sqrt(5))/2;super([-1,i,0,1,i,0,-1,-i,0,1,-i,0,0,-1,i,0,1,i,0,-1,-i,0,1,-i,i,0,-1,i,0,1,-i,0,-1,-i,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Bl(t.radius,t.detail)}}class Ul extends Qo{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Ul(t.radius,t.detail)}}class Fl extends Xi{constructor(t=.5,e=1,i=32,n=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:s},i=Math.max(3,i);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(n=Math.max(1,n)),d=new Vt,p=new Dt;for(let t=0;t<=n;t++){for(let t=0;t<=i;t++){const n=r+t/i*s;d.x=h*Math.cos(n),d.y=h*Math.sin(n),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<n;t++){const e=t*(i+1);for(let t=0;t<i;t++){const n=t+e,r=n,s=n+i+1,o=n+i+2,l=n+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new Fi(o,3)),this.setAttribute("normal",new Fi(l,3)),this.setAttribute("uv",new Fi(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Fl(t.innerRadius,t.outerRadius,t.thetaSegments,t.phiSegments,t.thetaStart,t.thetaLength)}}class kl extends Xi{constructor(t=new al([new Dt(0,.5),new Dt(-.5,-.5),new Dt(.5,-.5)]),e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const i=[],n=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=n.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===Il.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===Il.isClockWise(e)&&(h[t]=e.reverse())}const u=Il.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];n.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],n=e[0]+a,r=e[1]+a,s=e[2]+a;i.push(n,r,s),o+=3}}this.setIndex(i),this.setAttribute("position",new Fi(n,3)),this.setAttribute("normal",new Fi(r,3)),this.setAttribute("uv",new Fi(s,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let i=0,n=t.length;i<n;i++){const n=t[i];e.shapes.push(n.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const i=[];for(let n=0,r=t.shapes.length;n<r;n++){const r=e[t.shapes[n]];i.push(r)}return new kl(i,t.curveSegments)}}class Gl extends Xi{constructor(t=1,e=32,i=16,n=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:i,phiStart:n,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),i=Math.max(2,Math.floor(i));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new Vt,u=new Vt,d=[],p=[],m=[],f=[];for(let d=0;d<=i;d++){const g=[],v=d/i;let x=0;0===d&&0===s?x=.5/e:d===i&&o===Math.PI&&(x=-.5/e);for(let i=0;i<=e;i++){const o=i/e;h.x=-t*Math.cos(n+o*r)*Math.sin(s+v*a),h.y=t*Math.cos(s+v*a),h.z=t*Math.sin(n+o*r)*Math.sin(s+v*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),m.push(u.x,u.y,u.z),f.push(o+x,1-v),g.push(l++)}c.push(g)}for(let t=0;t<i;t++)for(let n=0;n<e;n++){const e=c[t][n+1],r=c[t][n],a=c[t+1][n],l=c[t+1][n+1];(0!==t||s>0)&&d.push(e,r,l),(t!==i-1||o<Math.PI)&&d.push(r,a,l)}this.setIndex(d),this.setAttribute("position",new Fi(p,3)),this.setAttribute("normal",new Fi(m,3)),this.setAttribute("uv",new Fi(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Gl(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class Vl extends Qo{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Vl(t.radius,t.detail)}}class Hl extends Xi{constructor(t=1,e=.4,i=12,n=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:i,tubularSegments:n,arc:r},i=Math.floor(i),n=Math.floor(n);const s=[],a=[],o=[],l=[],c=new Vt,h=new Vt,u=new Vt;for(let s=0;s<=i;s++)for(let d=0;d<=n;d++){const p=d/n*r,m=s/i*Math.PI*2;h.x=(t+e*Math.cos(m))*Math.cos(p),h.y=(t+e*Math.cos(m))*Math.sin(p),h.z=e*Math.sin(m),a.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),o.push(u.x,u.y,u.z),l.push(d/n),l.push(s/i)}for(let t=1;t<=i;t++)for(let e=1;e<=n;e++){const i=(n+1)*t+e-1,r=(n+1)*(t-1)+e-1,a=(n+1)*(t-1)+e,o=(n+1)*t+e;s.push(i,r,o),s.push(r,a,o)}this.setIndex(s),this.setAttribute("position",new Fi(a,3)),this.setAttribute("normal",new Fi(o,3)),this.setAttribute("uv",new Fi(l,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Hl(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}}class Wl extends Xi{constructor(t=1,e=.4,i=64,n=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:i,radialSegments:n,p:r,q:s},i=Math.floor(i),n=Math.floor(n);const a=[],o=[],l=[],c=[],h=new Vt,u=new Vt,d=new Vt,p=new Vt,m=new Vt,f=new Vt,g=new Vt;for(let a=0;a<=i;++a){const x=a/i*r*Math.PI*2;v(x,r,s,t,d),v(x+.01,r,s,t,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let t=0;t<=n;++t){const r=t/n*Math.PI*2,s=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(s*g.x+p*m.x),h.y=d.y+(s*g.y+p*m.y),h.z=d.z+(s*g.z+p*m.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(a/i),c.push(t/n)}}for(let t=1;t<=i;t++)for(let e=1;e<=n;e++){const i=(n+1)*(t-1)+(e-1),r=(n+1)*t+(e-1),s=(n+1)*t+e,o=(n+1)*(t-1)+e;a.push(i,r,o),a.push(r,s,o)}function v(t,e,i,n,r){const s=Math.cos(t),a=Math.sin(t),o=i/e*t,l=Math.cos(o);r.x=n*(2+l)*.5*s,r.y=n*(2+l)*a*.5,r.z=n*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new Fi(o,3)),this.setAttribute("normal",new Fi(l,3)),this.setAttribute("uv",new Fi(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Wl(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}}class jl extends Xi{constructor(t=new Ho(new Vt(-1,-1,0),new Vt(-1,1,0),new Vt(1,1,0)),e=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:i,radialSegments:n,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new Vt,o=new Vt,l=new Dt;let c=new Vt;const h=[],u=[],d=[],p=[];function m(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=n;t++){const e=t/n*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+i*o.x,a.y=c.y+i*o.y,a.z=c.z+i*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let i=0;i<=n;i++)l.x=t/e,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=n;e++){const i=(n+1)*(t-1)+(e-1),r=(n+1)*t+(e-1),s=(n+1)*t+e,a=(n+1)*(t-1)+e;p.push(i,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new Fi(h,3)),this.setAttribute("normal",new Fi(u,3)),this.setAttribute("uv",new Fi(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new jl((new jo[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}class ql extends Xi{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],i=new Set,n=new Vt,r=new Vt;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let o=0;o<3;o++){const l=a.getX(t+o),c=a.getX(t+(o+1)%3);n.fromBufferAttribute(s,l),r.fromBufferAttribute(s,c),!0===Xl(n,r,i)&&(e.push(n.x,n.y,n.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let a=0;a<3;a++){const o=3*t+a,l=3*t+(a+1)%3;n.fromBufferAttribute(s,o),r.fromBufferAttribute(s,l),!0===Xl(n,r,i)&&(e.push(n.x,n.y,n.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new Fi(e,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}}function Xl(t,e,i){const n=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var Yl=Object.freeze({__proto__:null,BoxGeometry:mn,CapsuleGeometry:Zo,CircleGeometry:Jo,ConeGeometry:$o,CylinderGeometry:Ko,DodecahedronGeometry:tl,EdgesGeometry:sl,ExtrudeGeometry:zl,IcosahedronGeometry:Bl,LatheGeometry:Yo,OctahedronGeometry:Ul,PlaneGeometry:zn,PolyhedronGeometry:Qo,RingGeometry:Fl,ShapeGeometry:kl,SphereGeometry:Gl,TetrahedronGeometry:Vl,TorusGeometry:Hl,TorusKnotGeometry:Wl,TubeGeometry:jl,WireframeGeometry:ql});class Zl extends Mi{constructor(t){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new Ai(0),this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.fog=t.fog,this}}class Jl extends yn{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Kl extends Mi{constructor(t){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Ai(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ai(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Dt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class $l extends Kl{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Dt(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return wt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Ai(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Ai(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Ai(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._iridescence=0,this._transmission=0,this.setValues(t)}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class Ql extends Mi{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Ai(16777215),this.specular=new Ai(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ai(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Dt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class tc extends Mi{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ai(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ai(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Dt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class ec extends Mi{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Dt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class ic extends Mi{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Ai(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ai(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Dt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class nc extends Mi{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ai(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Dt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}class rc extends ao{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function sc(t,e,i){return oc(t)?new t.constructor(t.subarray(e,void 0!==i?i:t.length)):t.slice(e,i)}function ac(t,e,i){return!t||!i&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)}function oc(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function lc(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort((function(e,i){return t[e]-t[i]})),i}function cc(t,e,i){const n=t.length,r=new t.constructor(n);for(let s=0,a=0;a!==n;++s){const n=i[s]*e;for(let i=0;i!==e;++i)r[a++]=t[n+i]}return r}function hc(t,e,i,n){let r=1,s=t[0];for(;void 0!==s&&void 0===s[n];)s=t[r++];if(void 0===s)return;let a=s[n];if(void 0!==a)if(Array.isArray(a))do{a=s[n],void 0!==a&&(e.push(s.time),i.push.apply(i,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[n],void 0!==a&&(e.push(s.time),a.toArray(i,i.length)),s=t[r++]}while(void 0!==s);else do{a=s[n],void 0!==a&&(e.push(s.time),i.push(a)),s=t[r++]}while(void 0!==s)}const uc={arraySlice:sc,convertArray:ac,isTypedArray:oc,getKeyframeOrder:lc,sortedArray:cc,flattenJSON:hc,subclip:function(t,e,i,n,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<i||s>=n)){l.push(e.times[t]);for(let i=0;i<o;++i)c.push(e.values[t*o+i])}}0!==l.length&&(e.times=ac(l,e.times.constructor),e.values=ac(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,i=t,n=30){n<=0&&(n=30);const r=i.tracks.length,s=e/n;for(let e=0;e<r;++e){const n=i.tracks[e],r=n.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===n.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=n.getValueSize();n.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=n.times.length-1;let d;if(s<=n.times[0]){const t=o,e=l-o;d=sc(n.values,t,e)}else if(s>=n.times[u]){const t=u*l+o,e=t+l-o;d=sc(n.values,t,e)}else{const t=n.createInterpolant(),e=o,i=l-o;t.evaluate(s),d=sc(t.resultBuffer,e,i)}if("quaternion"===r){(new Gt).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)Gt.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let i=0;i<t;++i)a.values[e+i]-=d[i]}}}return t.blendMode=lt,t}};class dc{constructor(t,e,i,n){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new e.constructor(i),this.sampleValues=e,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let i=this._cachedIndex,n=e[i],r=e[i-1];t:{e:{let s;i:{n:if(!(t<n)){for(let s=i+2;;){if(void 0===n){if(t<r)break n;return i=e.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===s)break;if(r=n,n=e[++i],t<n)break e}s=e.length;break i}if(t>=r)break t;{const a=e[1];t<a&&(i=2,r=a);for(let s=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===s)break;if(n=r,r=e[--i-1],t>=r)break e}s=i,i=0}}for(;i<s;){const n=i+s>>>1;t<e[n]?s=n:i=n+1}if(n=e[i],r=e[i-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return i=e.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,t,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=t*n;for(let t=0;t!==n;++t)e[t]=i[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class pc extends dc{constructor(t,e,i,n){super(t,e,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:rt,endingEnd:rt}}intervalChanged_(t,e,i){const n=this.parameterPositions;let r=t-2,s=t+1,a=n[r],o=n[s];if(void 0===a)switch(this.getSettings_().endingStart){case st:r=t,a=2*e-i;break;case at:r=n.length-2,a=e+n[r]-n[r+1];break;default:r=t,a=i}if(void 0===o)switch(this.getSettings_().endingEnd){case st:s=t,o=2*i-e;break;case at:s=1,o=i+n[1]-n[0];break;default:s=t-1,o=e}const l=.5*(i-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-i),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-e)/(n-e),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,v=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,x=(-1-d)*f+(1.5+d)*m+.5*p,y=d*f-d*m;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+x*s[o+t]+y*s[h+t];return r}}class mc extends dc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(i-e)/(n-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class fc extends dc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t){return this.copySampleValue_(t-1)}}class gc{constructor(t,e,i,n){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=ac(e,this.TimeBufferType),this.values=ac(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let i;if(e.toJSON!==this.toJSON)i=e.toJSON(t);else{i={name:t.name,times:ac(t.times,Array),values:ac(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(i.interpolation=e)}return i.type=t.ValueTypeName,i}InterpolantFactoryMethodDiscrete(t){return new fc(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new mc(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new pc(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case et:e=this.InterpolantFactoryMethodDiscrete;break;case it:e=this.InterpolantFactoryMethodLinear;break;case nt:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return et;case this.InterpolantFactoryMethodLinear:return it;case this.InterpolantFactoryMethodSmooth:return nt}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let i=0,n=e.length;i!==n;++i)e[i]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let i=0,n=e.length;i!==n;++i)e[i]*=t}return this}trim(t,e){const i=this.times,n=i.length;let r=0,s=n-1;for(;r!==n&&i[r]<t;)++r;for(;-1!==s&&i[s]>e;)--s;if(++s,0!==r||s!==n){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=sc(i,r,s),this.values=sc(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const n=i[e];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,n),t=!1;break}if(null!==s&&s>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,n,s),t=!1;break}s=n}if(void 0!==n&&oc(n))for(let e=0,i=n.length;e!==i;++e){const i=n[e];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=sc(this.times),e=sc(this.values),i=this.getValueSize(),n=this.getInterpolation()===nt,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(n)r=!0;else{const t=a*i,n=t-i,s=t+i;for(let a=0;a!==i;++a){const i=e[t+a];if(i!==e[n+a]||i!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const n=a*i,r=s*i;for(let t=0;t!==i;++t)e[r+t]=e[n+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*i,n=s*i,a=0;a!==i;++a)e[n+a]=e[t+a];++s}return s!==t.length?(this.times=sc(t,0,s),this.values=sc(e,0,s*i)):(this.times=t,this.values=e),this}clone(){const t=sc(this.times,0),e=sc(this.values,0),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}gc.prototype.TimeBufferType=Float32Array,gc.prototype.ValueBufferType=Float32Array,gc.prototype.DefaultInterpolation=it;class vc extends gc{}vc.prototype.ValueTypeName="bool",vc.prototype.ValueBufferType=Array,vc.prototype.DefaultInterpolation=et,vc.prototype.InterpolantFactoryMethodLinear=void 0,vc.prototype.InterpolantFactoryMethodSmooth=void 0;class xc extends gc{}xc.prototype.ValueTypeName="color";class yc extends gc{}yc.prototype.ValueTypeName="number";class _c extends dc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(i-e)/(n-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Gt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Mc extends gc{InterpolantFactoryMethodLinear(t){return new _c(this.times,this.values,this.getValueSize(),t)}}Mc.prototype.ValueTypeName="quaternion",Mc.prototype.DefaultInterpolation=it,Mc.prototype.InterpolantFactoryMethodSmooth=void 0;class bc extends gc{}bc.prototype.ValueTypeName="string",bc.prototype.ValueBufferType=Array,bc.prototype.DefaultInterpolation=et,bc.prototype.InterpolantFactoryMethodLinear=void 0,bc.prototype.InterpolantFactoryMethodSmooth=void 0;class Sc extends gc{}Sc.prototype.ValueTypeName="vector";class wc{constructor(t,e=-1,i,n=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=n,this.uuid=St(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,n=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push(Tc(i[t]).scale(n));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],i=t.tracks,n={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,n=i.length;t!==n;++t)e.push(gc.toJSON(i[t]));return n}static CreateFromMorphTargetSequence(t,e,i,n){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=lc(a);a=cc(a,1,l),o=cc(o,1,l),n||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new yc(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/i))}return new this(t,-1,s)}static findByName(t,e){let i=t;if(!Array.isArray(t)){const e=t;i=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<i.length;t++)if(i[t].name===e)return i[t];return null}static CreateClipsFromMorphTargetSequences(t,e,i){const n={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.name.match(r);if(s&&s.length>1){const t=s[1];let e=n[t];e||(n[t]=e=[]),e.push(i)}}const s=[];for(const t in n)s.push(this.CreateFromMorphTargetSequence(t,n[t],e,i));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,n,r){if(0!==i.length){const s=[],a=[];hc(i,s,a,n),0!==s.length&&r.push(new t(e,s,a))}},n=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let i=0;i<r[e].morphTargets.length;i++)t[r[e].morphTargets[i]]=-1;for(const i in t){const t=[],s=[];for(let n=0;n!==r[e].morphTargets.length;++n){const n=r[e];t.push(n.time),s.push(n.morphTarget===i?1:0)}n.push(new yc(".morphTargetInfluence["+i+"]",t,s))}o=t.length*s}else{const s=".bones["+e[t].name+"]";i(Sc,s+".position",r,"pos",n),i(Mc,s+".quaternion",r,"rot",n),i(Sc,s+".scale",r,"scl",n)}}if(0===n.length)return null;return new this(r,o,n,a)}resetDuration(){let t=0;for(let e=0,i=this.tracks.length;e!==i;++e){const i=this.tracks[e];t=Math.max(t,i.times[i.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Tc(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return yc;case"vector":case"vector2":case"vector3":case"vector4":return Sc;case"color":return xc;case"quaternion":return Mc;case"bool":case"boolean":return vc;case"string":return bc}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],i=[];hc(t.keys,e,i,"value"),t.times=e,t.values=i}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const Ac={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class Ec{constructor(t,e,i){const n=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=i,this.itemStart=function(t){o++,!1===s&&void 0!==n.onStart&&n.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==n.onProgress&&n.onProgress(t,a,o),a===o&&(s=!1,void 0!==n.onLoad&&n.onLoad())},this.itemError=function(t){void 0!==n.onError&&n.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,i=l.length;e<i;e+=2){const i=l[e],n=l[e+1];if(i.global&&(i.lastIndex=0),i.test(t))return n}return null}}}const Cc=new Ec;class Lc{constructor(t){this.manager=void 0!==t?t:Cc,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const i=this;return new Promise((function(n,r){i.load(t,n,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}const Rc={};class Pc extends Error{constructor(t,e){super(t),this.response=e}}class Ic extends Lc{constructor(t){super(t)}load(t,e,i,n){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=Ac.get(t);if(void 0!==r)return this.manager.itemStart(t),setTimeout((()=>{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==Rc[t])return void Rc[t].push({onLoad:e,onProgress:i,onError:n});Rc[t]=[],Rc[t].push({onLoad:e,onProgress:i,onError:n});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((e=>{if(200===e.status||0===e.status){if(0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const i=Rc[t],n=e.body.getReader(),r=e.headers.get("Content-Length")||e.headers.get("X-File-Size"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){n.read().then((({done:n,value:r})=>{if(n)t.close();else{o+=r.byteLength;const n=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onProgress&&e.onProgress(n)}t.enqueue(r),e()}}))}()}});return new Response(l)}throw new Pc(`fetch for "${e.url}" responded with ${e.status}: ${e.statusText}`,e)})).then((t=>{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then((t=>(new DOMParser).parseFromString(t,a)));case"json":return t.json();default:if(void 0===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),i=e&&e[1]?e[1].toLowerCase():void 0,n=new TextDecoder(i);return t.arrayBuffer().then((t=>n.decode(t)))}}})).then((e=>{Ac.add(t,e);const i=Rc[t];delete Rc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onLoad&&n.onLoad(e)}})).catch((e=>{const i=Rc[t];if(void 0===i)throw this.manager.itemError(t),e;delete Rc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}this.manager.itemError(t)})).finally((()=>{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class Dc extends Lc{constructor(t){super(t)}load(t,e,i,n){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Ac.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=Ft("img");function o(){c(),Ac.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class Nc extends oi{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new Ai(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}class zc extends Nc{constructor(t,e,i){super(t,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(oi.DEFAULT_UP),this.updateMatrix(),this.groundColor=new Ai(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}}const Oc=new Oe,Bc=new Vt,Uc=new Vt;class Fc{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Dt(512,512),this.map=null,this.mapPass=null,this.matrix=new Oe,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new In,this._frameExtents=new Dt(1,1),this._viewportCount=1,this._viewports=[new se(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,i=this.matrix;Bc.setFromMatrixPosition(t.matrixWorld),e.position.copy(Bc),Uc.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Uc),e.updateMatrixWorld(),Oc.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Oc),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(Oc)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class kc extends Fc{constructor(){super(new Mn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(t){const e=this.camera,i=2*bt*t.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;i===e.fov&&n===e.aspect&&r===e.far||(e.fov=i,e.aspect=n,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}class Gc extends Nc{constructor(t,e,i=0,n=Math.PI/3,r=0,s=2){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(oi.DEFAULT_UP),this.updateMatrix(),this.target=new oi,this.distance=i,this.angle=n,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new kc}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}const Vc=new Oe,Hc=new Vt,Wc=new Vt;class jc extends Fc{constructor(){super(new Mn(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Dt(4,2),this._viewportCount=6,this._viewports=[new se(2,1,1,1),new se(0,1,1,1),new se(3,1,1,1),new se(1,1,1,1),new se(3,0,1,1),new se(1,0,1,1)],this._cubeDirections=[new Vt(1,0,0),new Vt(-1,0,0),new Vt(0,0,1),new Vt(0,0,-1),new Vt(0,1,0),new Vt(0,-1,0)],this._cubeUps=[new Vt(0,1,0),new Vt(0,1,0),new Vt(0,1,0),new Vt(0,1,0),new Vt(0,0,1),new Vt(0,0,-1)]}updateMatrices(t,e=0){const i=this.camera,n=this.matrix,r=t.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),Hc.setFromMatrixPosition(t.matrixWorld),i.position.copy(Hc),Wc.copy(i.position),Wc.add(this._cubeDirections[e]),i.up.copy(this._cubeUps[e]),i.lookAt(Wc),i.updateMatrixWorld(),n.makeTranslation(-Hc.x,-Hc.y,-Hc.z),Vc.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Vc)}}class qc extends Nc{constructor(t,e,i=0,n=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new jc}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}class Xc extends Fc{constructor(){super(new qn(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Yc extends Nc{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(oi.DEFAULT_UP),this.updateMatrix(),this.target=new oi,this.shadow=new Xc}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}class Zc extends Nc{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}}class Jc extends Nc{constructor(t,e,i=10,n=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}class Kc{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Vt)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*n),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*i),e.addScaledVector(s[4],i*n*1.092548),e.addScaledVector(s[5],n*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],i*r*1.092548),e.addScaledVector(s[8],.546274*(i*i-n*n)),e}getIrradianceAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*n),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*i),e.addScaledVector(s[4],.858086*i*n),e.addScaledVector(s[5],.858086*n*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*i*r),e.addScaledVector(s[8],.429043*(i*i-n*n)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(t.coefficients[i],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let i=0;i<9;i++)this.coefficients[i].lerp(t.coefficients[i],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(t,e+3*n);return this}toArray(t=[],e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(t,e+3*n);return t}static getBasisAt(t,e){const i=t.x,n=t.y,r=t.z;e[0]=.282095,e[1]=.488603*n,e[2]=.488603*r,e[3]=.488603*i,e[4]=1.092548*i*n,e[5]=1.092548*n*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*i*r,e[8]=.546274*(i*i-n*n)}}class $c extends Nc{constructor(t=new Kc,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}class Qc extends Lc{constructor(t){super(t),this.textures={}}load(t,e,i,n){const r=this,s=new Ic(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(i){try{e(r.parse(JSON.parse(i)))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}parse(t){const e=this.textures;function i(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const n=Qc.createMaterialFromType(t.type);if(void 0!==t.uuid&&(n.uuid=t.uuid),void 0!==t.name&&(n.name=t.name),void 0!==t.color&&void 0!==n.color&&n.color.setHex(t.color),void 0!==t.roughness&&(n.roughness=t.roughness),void 0!==t.metalness&&(n.metalness=t.metalness),void 0!==t.sheen&&(n.sheen=t.sheen),void 0!==t.sheenColor&&(n.sheenColor=(new Ai).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(n.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==n.emissive&&n.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==n.specular&&n.specular.setHex(t.specular),void 0!==t.specularIntensity&&(n.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(n.shininess=t.shininess),void 0!==t.clearcoat&&(n.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(n.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.iridescence&&(n.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(n.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(n.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(n.transmission=t.transmission),void 0!==t.thickness&&(n.thickness=t.thickness),void 0!==t.attenuationDistance&&(n.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(t.attenuationColor),void 0!==t.fog&&(n.fog=t.fog),void 0!==t.flatShading&&(n.flatShading=t.flatShading),void 0!==t.blending&&(n.blending=t.blending),void 0!==t.combine&&(n.combine=t.combine),void 0!==t.side&&(n.side=t.side),void 0!==t.shadowSide&&(n.shadowSide=t.shadowSide),void 0!==t.opacity&&(n.opacity=t.opacity),void 0!==t.transparent&&(n.transparent=t.transparent),void 0!==t.alphaTest&&(n.alphaTest=t.alphaTest),void 0!==t.depthTest&&(n.depthTest=t.depthTest),void 0!==t.depthWrite&&(n.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(n.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(n.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(n.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(n.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(n.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(n.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(n.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(n.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(n.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(n.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(n.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(n.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(n.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(n.rotation=t.rotation),1!==t.linewidth&&(n.linewidth=t.linewidth),void 0!==t.dashSize&&(n.dashSize=t.dashSize),void 0!==t.gapSize&&(n.gapSize=t.gapSize),void 0!==t.scale&&(n.scale=t.scale),void 0!==t.polygonOffset&&(n.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(n.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(n.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(n.dithering=t.dithering),void 0!==t.alphaToCoverage&&(n.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(n.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.forceSinglePass&&(n.forceSinglePass=t.forceSinglePass),void 0!==t.visible&&(n.visible=t.visible),void 0!==t.toneMapped&&(n.toneMapped=t.toneMapped),void 0!==t.userData&&(n.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?n.vertexColors=t.vertexColors>0:n.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(n.uniforms[e]={},r.type){case"t":n.uniforms[e].value=i(r.value);break;case"c":n.uniforms[e].value=(new Ai).setHex(r.value);break;case"v2":n.uniforms[e].value=(new Dt).fromArray(r.value);break;case"v3":n.uniforms[e].value=(new Vt).fromArray(r.value);break;case"v4":n.uniforms[e].value=(new se).fromArray(r.value);break;case"m3":n.uniforms[e].value=(new Nt).fromArray(r.value);break;case"m4":n.uniforms[e].value=(new Oe).fromArray(r.value);break;default:n.uniforms[e].value=r.value}}if(void 0!==t.defines&&(n.defines=t.defines),void 0!==t.vertexShader&&(n.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(n.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(n.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)n.extensions[e]=t.extensions[e];if(void 0!==t.size&&(n.size=t.size),void 0!==t.sizeAttenuation&&(n.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(n.map=i(t.map)),void 0!==t.matcap&&(n.matcap=i(t.matcap)),void 0!==t.alphaMap&&(n.alphaMap=i(t.alphaMap)),void 0!==t.bumpMap&&(n.bumpMap=i(t.bumpMap)),void 0!==t.bumpScale&&(n.bumpScale=t.bumpScale),void 0!==t.normalMap&&(n.normalMap=i(t.normalMap)),void 0!==t.normalMapType&&(n.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),n.normalScale=(new Dt).fromArray(e)}return void 0!==t.displacementMap&&(n.displacementMap=i(t.displacementMap)),void 0!==t.displacementScale&&(n.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(n.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(n.roughnessMap=i(t.roughnessMap)),void 0!==t.metalnessMap&&(n.metalnessMap=i(t.metalnessMap)),void 0!==t.emissiveMap&&(n.emissiveMap=i(t.emissiveMap)),void 0!==t.emissiveIntensity&&(n.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(n.specularMap=i(t.specularMap)),void 0!==t.specularIntensityMap&&(n.specularIntensityMap=i(t.specularIntensityMap)),void 0!==t.specularColorMap&&(n.specularColorMap=i(t.specularColorMap)),void 0!==t.envMap&&(n.envMap=i(t.envMap)),void 0!==t.envMapIntensity&&(n.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(n.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(n.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(n.lightMap=i(t.lightMap)),void 0!==t.lightMapIntensity&&(n.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(n.aoMap=i(t.aoMap)),void 0!==t.aoMapIntensity&&(n.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(n.gradientMap=i(t.gradientMap)),void 0!==t.clearcoatMap&&(n.clearcoatMap=i(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(n.clearcoatNormalMap=i(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(n.clearcoatNormalScale=(new Dt).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(n.iridescenceMap=i(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(n.transmissionMap=i(t.transmissionMap)),void 0!==t.thicknessMap&&(n.thicknessMap=i(t.thicknessMap)),void 0!==t.sheenColorMap&&(n.sheenColorMap=i(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(n.sheenRoughnessMap=i(t.sheenRoughnessMap)),n}setTextures(t){return this.textures=t,this}static createMaterialFromType(t){return new{ShadowMaterial:Zl,SpriteMaterial:_a,RawShaderMaterial:Jl,ShaderMaterial:yn,PointsMaterial:xo,MeshPhysicalMaterial:$l,MeshStandardMaterial:Kl,MeshPhongMaterial:Ql,MeshToonMaterial:tc,MeshNormalMaterial:ec,MeshLambertMaterial:ic,MeshDepthMaterial:Ks,MeshDistanceMaterial:$s,MeshBasicMaterial:Ci,MeshMatcapMaterial:nc,LineDashedMaterial:rc,LineBasicMaterial:ao,Material:Mi}[t]}}class th{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let i=0,n=t.length;i<n;i++)e+=String.fromCharCode(t[i]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}}class eh extends Xi{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}class ih extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new Ic(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(i){try{e(r.parse(JSON.parse(i)))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}parse(t){const e={},i={};function n(t,n){if(void 0!==e[n])return e[n];const r=t.interleavedBuffers[n],s=function(t,e){if(void 0!==i[e])return i[e];const n=t.arrayBuffers,r=n[e],s=new Uint32Array(r).buffer;return i[e]=s,s}(t,r.buffer),a=Ut(r.type,s),o=new va(a,r.stride);return o.uuid=r.uuid,e[n]=o,o}const r=t.isInstancedBufferGeometry?new eh:new Xi,s=t.data.index;if(void 0!==s){const t=Ut(s.type,s.array);r.setIndex(new Oi(t,1))}const a=t.data.attributes;for(const e in a){const i=a[e];let s;if(i.isInterleavedBufferAttribute){const e=n(t.data,i.data);s=new ya(e,i.itemSize,i.offset,i.normalized)}else{const t=Ut(i.type,i.array);s=new(i.isInstancedBufferAttribute?Ka:Oi)(t,i.itemSize,i.normalized)}void 0!==i.name&&(s.name=i.name),void 0!==i.usage&&s.setUsage(i.usage),void 0!==i.updateRange&&(s.updateRange.offset=i.updateRange.offset,s.updateRange.count=i.updateRange.count),r.setAttribute(e,s)}const o=t.data.morphAttributes;if(o)for(const e in o){const i=o[e],s=[];for(let e=0,r=i.length;e<r;e++){const r=i[e];let a;if(r.isInterleavedBufferAttribute){const e=n(t.data,r.data);a=new ya(e,r.itemSize,r.offset,r.normalized)}else{const t=Ut(r.type,r.array);a=new Oi(t,r.itemSize,r.normalized)}void 0!==r.name&&(a.name=r.name),s.push(a)}r.morphAttributes[e]=s}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new Vt;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new Ee(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}const nh={UVMapping:n,CubeReflectionMapping:r,CubeRefractionMapping:s,EquirectangularReflectionMapping:a,EquirectangularRefractionMapping:o,CubeUVReflectionMapping:l},rh={RepeatWrapping:c,ClampToEdgeWrapping:h,MirroredRepeatWrapping:u},sh={NearestFilter:d,NearestMipmapNearestFilter:p,NearestMipmapLinearFilter:m,LinearFilter:f,LinearMipmapNearestFilter:g,LinearMipmapLinearFilter:v};let ah;class oh{static getContext(){return void 0===ah&&(ah=new(window.AudioContext||window.webkitAudioContext)),ah}static setContext(t){ah=t}}const lh=new Oe,ch=new Oe,hh=new Oe;class uh{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=dh(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=dh();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function dh(){return("undefined"==typeof performance?Date:performance).now()}const ph=new Vt,mh=new Gt,fh=new Vt,gh=new Vt;class vh extends oi{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(),this.source.onended=null),this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const xh=new Vt,yh=new Gt,_h=new Vt,Mh=new Vt;class bh{constructor(t,e,i){let n,r,s;switch(this.binding=t,this.valueSize=i,e){case"quaternion":n=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const i=this.buffer,n=this.valueSize,r=t*n+n;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==n;++t)i[r+t]=i[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(i,r,0,t,n)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,n,0,t,i),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,i=this.buffer,n=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(i,n,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,n);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,n=i*this._origIndex;t.getValue(e,n);for(let t=i,r=n;t!==r;++t)e[t]=e[n+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i<e;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[e+i]=this.buffer[t+i]}_select(t,e,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)t[e+n]=t[i+n]}_slerp(t,e,i,n){Gt.slerpFlat(t,e,t,e,t,i,n)}_slerpAdditive(t,e,i,n,r){const s=this._workIndex*r;Gt.multiplyQuaternionsFlat(t,s,t,e,t,i),Gt.slerpFlat(t,e,t,e,t,s,n)}_lerp(t,e,i,n,r){const s=1-n;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[i+a]*n}}_lerpAdditive(t,e,i,n,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[i+s]*n}}}const Sh="\\[\\]\\.:\\/",wh=new RegExp("["+Sh+"]","g"),Th="[^"+Sh+"]",Ah="[^"+Sh.replace("\\.","")+"]",Eh=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Th)+/(WCOD+)?/.source.replace("WCOD",Ah)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Th)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Th)+"$"),Ch=["material","materials","bones","map"];class Lh{constructor(t,e,i){this.path=e,this.parsedPath=i||Lh.parseTrackName(e),this.node=Lh.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new Lh.Composite(t,e,i):new Lh(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(wh,"")}static parseTrackName(t){const e=Eh.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){const t=i.nodeName.substring(n+1);-1!==Ch.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let n=0;n<t.length;n++){const r=t[n];if(r.name===e||r.uuid===e)return r;const s=i(r.children);if(s)return s}return null},n=i(t.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)t[e++]=i[n]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,i=e.objectName,n=e.propertyName;let r=e.propertyIndex;if(t||(t=Lh.findNode(this.rootNode,e.nodeName),this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(i){let n=e.objectIndex;switch(i){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===n){n=e;break}break;case"map":if("map"in t){t=t.map;break}if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);t=t.material.map;break;default:if(void 0===t[i])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[i]}if(void 0!==n){if(void 0===t[n])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[n]}}const s=t[n];if(void 0===s){const i=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+i+"."+n+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Lh.Composite=class{constructor(t,e,i){const n=i||Lh.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,n)}getValue(t,e){this.bind();const i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(t,e)}setValue(t,e){const i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].unbind()}},Lh.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Lh.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Lh.prototype.GetterByBindingType=[Lh.prototype._getValue_direct,Lh.prototype._getValue_array,Lh.prototype._getValue_arrayElement,Lh.prototype._getValue_toArray],Lh.prototype.SetterByBindingTypeAndVersioning=[[Lh.prototype._setValue_direct,Lh.prototype._setValue_direct_setNeedsUpdate,Lh.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Lh.prototype._setValue_array,Lh.prototype._setValue_array_setNeedsUpdate,Lh.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Lh.prototype._setValue_arrayElement,Lh.prototype._setValue_arrayElement_setNeedsUpdate,Lh.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Lh.prototype._setValue_fromArray,Lh.prototype._setValue_fromArray_setNeedsUpdate,Lh.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Rh{constructor(t,e,i=null,n=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=i,this.blendMode=n;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:rt,endingEnd:rt};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,i){if(t.fadeOut(e),this.fadeIn(e),i){const i=this._clip.duration,n=t._clip.duration,r=n/i,s=i/n;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,i){return t.crossFadeFrom(this,e,i)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,i){const n=this._mixer,r=n.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=n._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+i,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,i,n){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const n=(t-r)*i;n<0||0===i?e=0:(this._startTime=null,e=i*n)}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===lt)for(let i=0,n=t.length;i!==n;++i)t[i].evaluate(s),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(s),e[i].accumulate(n,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;if(null!==i){e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let n=this.time+t,r=this._loopCount;const s=2202===i;if(0===t)return-1===r?n:s&&1==(1&r)?e-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(n>=e)n=e;else{if(!(n<0)){this.time=n;break t}n=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),n>=e||n<0){const i=Math.floor(n/e);n-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=t>0?e:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(s&&1==(1&r))return e-n}return n}_setEndings(t,e,i){const n=this._interpolantSettings;i?(n.endingStart=st,n.endingEnd=st):(n.endingStart=t?this.zeroSlopeAtStart?st:rt:at,n.endingEnd=e?this.zeroSlopeAtEnd?st:rt:at)}_scheduleFading(t,e,i){const n=this._mixer,r=n.time;let s=this._weightInterpolant;null===s&&(s=n._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}const Ph=new Float32Array(1);class Ih{constructor(t){this.value=t}clone(){return new Ih(void 0===this.value.clone?this.value:this.value.clone())}}let Dh=0;function Nh(t,e){return t.distance-e.distance}function zh(t,e,i,n){if(t.layers.test(e.layers)&&t.raycast(e,i),!0===n){const n=t.children;for(let t=0,r=n.length;t<r;t++)zh(n[t],e,i,!0)}}const Oh=new Dt;const Bh=new Vt,Uh=new Vt;const Fh=new Vt;const kh=new Vt,Gh=new Oe,Vh=new Oe;function Hh(t){const e=[];!0===t.isBone&&e.push(t);for(let i=0;i<t.children.length;i++)e.push.apply(e,Hh(t.children[i]));return e}const Wh=new Vt,jh=new Ai,qh=new Ai;const Xh=new Vt,Yh=new Vt,Zh=new Vt;const Jh=new Vt,Kh=new _n;function $h(t,e,i,n,r,s,a){Jh.set(r,s,a).unproject(n);const o=e[t];if(void 0!==o){const t=i.getAttribute("position");for(let e=0,i=o.length;e<i;e++)t.setXYZ(o[e],Jh.x,Jh.y,Jh.z)}}const Qh=new ce;const tu=new Vt;let eu,iu;"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=i,t.AddOperation=2,t.AdditiveAnimationBlendMode=lt,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=Zc,t.AmbientLightProbe=class extends $c{constructor(t,e=1){super(void 0,e),this.isAmbientLightProbe=!0;const i=(new Ai).set(t);this.sh.coefficients[0].set(i.r,i.g,i.b).multiplyScalar(2*Math.sqrt(Math.PI))}},t.AnimationClip=wc,t.AnimationLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new Ic(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(i){try{e(r.parse(JSON.parse(i)))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}parse(t){const e=[];for(let i=0;i<t.length;i++){const n=wc.parse(t[i]);e.push(n)}return e}},t.AnimationMixer=class extends xt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const i=t._localRoot||this._root,n=t._clip.tracks,r=n.length,s=t._propertyBindings,a=t._interpolants,o=i.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=n[t],l=r.name;let h=c[l];if(void 0!==h)++h.referenceCount,s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const n=e&&e._propertyBindings[t].binding.parsedPath;h=new bh(Lh.create(i,l,n),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,i=t._clip.uuid,n=this._actionsByClip[i];this._bindAction(t,n&&n.knownActions[0]),this._addInactiveAction(t,i,e)}const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,i){const n=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=n.length,n.push(t),s.actionByRoot[i]=t}_removeInactiveAction(t){const e=this._actions,i=e[e.length-1],n=t._cacheIndex;i._cacheIndex=n,e[n]=i,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(t){const e=this._actions,i=t._cacheIndex,n=this._nActiveActions++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_takeBackAction(t){const e=this._actions,i=t._cacheIndex,n=--this._nActiveActions,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_addInactiveBinding(t,e,i){const n=this._bindingsByRootAndName,r=this._bindings;let s=n[e];void 0===s&&(s={},n[e]=s),s[i]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,i=t.binding,n=i.rootNode.uuid,r=i.path,s=this._bindingsByRootAndName,a=s[n],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[n]}_lendBinding(t){const e=this._bindings,i=t._cacheIndex,n=this._nActiveBindings++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_takeBackBinding(t){const e=this._bindings,i=t._cacheIndex,n=--this._nActiveBindings,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let i=t[e];return void 0===i&&(i=new mc(new Float32Array(2),new Float32Array(2),1,Ph),i.__cacheIndex=e,t[e]=i),i}_takeBackControlInterpolant(t){const e=this._controlInterpolants,i=t.__cacheIndex,n=--this._nActiveControlInterpolants,r=e[n];t.__cacheIndex=n,e[n]=t,r.__cacheIndex=i,e[i]=r}clipAction(t,e,i){const n=e||this._root,r=n.uuid;let s="string"==typeof t?wc.findByName(n,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===i&&(i=null!==s?s.blendMode:ot),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===i)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Rh(this,s,e,i);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const i=e||this._root,n=i.uuid,r="string"==typeof t?wc.findByName(i,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[n]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,n=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==i;++a){e[a]._update(n,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,i=t.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){const t=r.knownActions;for(let i=0,n=t.length;i!==n;++i){const n=t[i];this._deactivateAction(n);const r=n._cacheIndex,s=e[e.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(t){const e=t.uuid,i=this._actionsByClip;for(const t in i){const n=i[t].actionByRoot[e];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}const n=this._bindingsByRootAndName[e];if(void 0!==n)for(const t in n){const e=n[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const i=this.existingAction(t,e);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}},t.AnimationObjectGroup=class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=St(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,i=arguments.length;e!==i;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new Lh(h,i[t],n[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new Lh(h,i[t],n[t])),e[o]=a}}else t[d]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,i=this._bindings,n=i.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=n;t!==e;++t){const e=i[t],n=e[s],r=e[l];e[l]=n,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,i=this._bindings,n=i.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=n;t!==e;++t){const e=i[t],n=e[a],r=e[c];e[l]=n,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=n;t!==e;++t){const e=i[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const i=this._bindingsIndicesByPath;let n=i[t];const r=this._bindings;if(void 0!==n)return r[n];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);n=r.length,i[t]=n,s.push(t),a.push(e),r.push(h);for(let i=c,n=o.length;i!==n;++i){const n=o[i];h[i]=new Lh(n,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,i=e[t];if(void 0!==i){const n=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=i,s[i]=o,s.pop(),r[i]=r[a],r.pop(),n[i]=n[a],n.pop()}}},t.AnimationUtils=uc,t.ArcCurve=Co,t.ArrayCamera=na,t.ArrowHelper=class extends oi{constructor(t=new Vt(0,0,1),e=new Vt(0,0,0),i=1,n=16776960,r=.2*i,s=.2*r){super(),this.type="ArrowHelper",void 0===eu&&(eu=new Xi,eu.setAttribute("position",new Fi([0,0,0,0,1,0],3)),iu=new Ko(0,.5,1,5,1),iu.translate(0,-.5,0)),this.position.copy(e),this.line=new po(eu,new ao({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new dn(iu,new Ci({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(i,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{tu.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(tu,e)}}setLength(t,e=.2*t,i=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(i,e,i),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},t.Audio=vh,t.AudioAnalyser=class{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let i=0;i<e.length;i++)t+=e[i];return t/e.length}},t.AudioContext=oh,t.AudioListener=class extends oi{constructor(){super(),this.type="AudioListener",this.context=oh.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new uh}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,i=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(ph,mh,fh),gh.set(0,0,-1).applyQuaternion(mh),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(ph.x,t),e.positionY.linearRampToValueAtTime(ph.y,t),e.positionZ.linearRampToValueAtTime(ph.z,t),e.forwardX.linearRampToValueAtTime(gh.x,t),e.forwardY.linearRampToValueAtTime(gh.y,t),e.forwardZ.linearRampToValueAtTime(gh.z,t),e.upX.linearRampToValueAtTime(i.x,t),e.upY.linearRampToValueAtTime(i.y,t),e.upZ.linearRampToValueAtTime(i.z,t)}else e.setPosition(ph.x,ph.y,ph.z),e.setOrientation(gh.x,gh.y,gh.z,i.x,i.y,i.z)}},t.AudioLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new Ic(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(i){try{const t=i.slice(0);oh.getContext().decodeAudioData(t,(function(t){e(t)}))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}},t.AxesHelper=class extends go{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],i=new Xi;i.setAttribute("position",new Fi(e,3)),i.setAttribute("color",new Fi([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(i,new ao({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,i){const n=new Ai,r=this.geometry.attributes.color.array;return n.set(t),n.toArray(r,0),n.toArray(r,3),n.set(e),n.toArray(r,6),n.toArray(r,9),n.set(i),n.toArray(r,12),n.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.Bone=qa,t.BooleanKeyframeTrack=vc,t.Box2=class{constructor(t=new Dt(1/0,1/0),e=new Dt(-1/0,-1/0)){this.isBox2=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const i=Oh.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(i),this.max.copy(t).add(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Oh).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},t.Box3=ce,t.Box3Helper=class extends go{constructor(t,e=16776960){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Xi;n.setIndex(new Oi(i,1)),n.setAttribute("position",new Fi([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new ao({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}dispose(){this.geometry.dispose(),this.material.dispose()}},t.BoxBufferGeometry=class extends mn{constructor(t,e,i,n,r,s){console.warn("THREE.BoxBufferGeometry has been renamed to THREE.BoxGeometry."),super(t,e,i,n,r,s)}},t.BoxGeometry=mn,t.BoxHelper=class extends go{constructor(t,e=16776960){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new Xi;r.setIndex(new Oi(i,1)),r.setAttribute("position",new Oi(n,3)),super(r,new ao({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&Qh.setFromObject(this.object),Qh.isEmpty())return;const e=Qh.min,i=Qh.max,n=this.geometry.attributes.position,r=n.array;r[0]=i.x,r[1]=i.y,r[2]=i.z,r[3]=e.x,r[4]=i.y,r[5]=i.z,r[6]=e.x,r[7]=e.y,r[8]=i.z,r[9]=i.x,r[10]=e.y,r[11]=i.z,r[12]=i.x,r[13]=i.y,r[14]=e.z,r[15]=e.x,r[16]=i.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=i.x,r[22]=e.y,r[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},t.BufferAttribute=Oi,t.BufferGeometry=Xi,t.BufferGeometryLoader=ih,t.ByteType=1010,t.Cache=Ac,t.Camera=_n,t.CameraHelper=class extends go{constructor(t){const e=new Xi,i=new ao({color:16777215,vertexColors:!0,toneMapped:!1}),n=[],r=[],s={};function a(t,e){o(t),o(e)}function o(t){n.push(0,0,0),r.push(0,0,0),void 0===s[t]&&(s[t]=[]),s[t].push(n.length/3-1)}a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4"),e.setAttribute("position",new Fi(n,3)),e.setAttribute("color",new Fi(r,3)),super(e,i),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update();const l=new Ai(16755200),c=new Ai(16711680),h=new Ai(43775),u=new Ai(16777215),d=new Ai(3355443);this.setColors(l,c,h,u,d)}setColors(t,e,i,n,r){const s=this.geometry.getAttribute("color");s.setXYZ(0,t.r,t.g,t.b),s.setXYZ(1,t.r,t.g,t.b),s.setXYZ(2,t.r,t.g,t.b),s.setXYZ(3,t.r,t.g,t.b),s.setXYZ(4,t.r,t.g,t.b),s.setXYZ(5,t.r,t.g,t.b),s.setXYZ(6,t.r,t.g,t.b),s.setXYZ(7,t.r,t.g,t.b),s.setXYZ(8,t.r,t.g,t.b),s.setXYZ(9,t.r,t.g,t.b),s.setXYZ(10,t.r,t.g,t.b),s.setXYZ(11,t.r,t.g,t.b),s.setXYZ(12,t.r,t.g,t.b),s.setXYZ(13,t.r,t.g,t.b),s.setXYZ(14,t.r,t.g,t.b),s.setXYZ(15,t.r,t.g,t.b),s.setXYZ(16,t.r,t.g,t.b),s.setXYZ(17,t.r,t.g,t.b),s.setXYZ(18,t.r,t.g,t.b),s.setXYZ(19,t.r,t.g,t.b),s.setXYZ(20,t.r,t.g,t.b),s.setXYZ(21,t.r,t.g,t.b),s.setXYZ(22,t.r,t.g,t.b),s.setXYZ(23,t.r,t.g,t.b),s.setXYZ(24,e.r,e.g,e.b),s.setXYZ(25,e.r,e.g,e.b),s.setXYZ(26,e.r,e.g,e.b),s.setXYZ(27,e.r,e.g,e.b),s.setXYZ(28,e.r,e.g,e.b),s.setXYZ(29,e.r,e.g,e.b),s.setXYZ(30,e.r,e.g,e.b),s.setXYZ(31,e.r,e.g,e.b),s.setXYZ(32,i.r,i.g,i.b),s.setXYZ(33,i.r,i.g,i.b),s.setXYZ(34,i.r,i.g,i.b),s.setXYZ(35,i.r,i.g,i.b),s.setXYZ(36,i.r,i.g,i.b),s.setXYZ(37,i.r,i.g,i.b),s.setXYZ(38,n.r,n.g,n.b),s.setXYZ(39,n.r,n.g,n.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0}update(){const t=this.geometry,e=this.pointMap;Kh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),$h("c",e,t,Kh,0,0,-1),$h("t",e,t,Kh,0,0,1),$h("n1",e,t,Kh,-1,-1,-1),$h("n2",e,t,Kh,1,-1,-1),$h("n3",e,t,Kh,-1,1,-1),$h("n4",e,t,Kh,1,1,-1),$h("f1",e,t,Kh,-1,-1,1),$h("f2",e,t,Kh,1,-1,1),$h("f3",e,t,Kh,-1,1,1),$h("f4",e,t,Kh,1,1,1),$h("u1",e,t,Kh,.7,1.1,-1),$h("u2",e,t,Kh,-.7,1.1,-1),$h("u3",e,t,Kh,0,2,-1),$h("cf1",e,t,Kh,-1,0,1),$h("cf2",e,t,Kh,1,0,1),$h("cf3",e,t,Kh,0,-1,1),$h("cf4",e,t,Kh,0,1,1),$h("cn1",e,t,Kh,-1,0,-1),$h("cn2",e,t,Kh,1,0,-1),$h("cn3",e,t,Kh,0,-1,-1),$h("cn4",e,t,Kh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasTexture=class extends re{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},t.CapsuleBufferGeometry=class extends Zo{constructor(t,e,i,n){console.warn("THREE.CapsuleBufferGeometry has been renamed to THREE.CapsuleGeometry."),super(t,e,i,n)}},t.CapsuleGeometry=Zo,t.CatmullRomCurve3=No,t.CineonToneMapping=3,t.CircleBufferGeometry=class extends Jo{constructor(t,e,i,n){console.warn("THREE.CircleBufferGeometry has been renamed to THREE.CircleGeometry."),super(t,e,i,n)}},t.CircleGeometry=Jo,t.ClampToEdgeWrapping=h,t.Clock=uh,t.Color=Ai,t.ColorKeyframeTrack=xc,t.ColorManagement=$t,t.CompressedArrayTexture=class extends To{constructor(t,e,i,n,r,s){super(t,e,i,r,s),this.isCompressedArrayTexture=!0,this.image.depth=n,this.wrapR=h}},t.CompressedTexture=To,t.CompressedTextureLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=[],a=new To,o=new Ic(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const i=r.parse(t,!0);s[c]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},l+=1,6===l&&(1===i.mipmapCount&&(a.minFilter=f),a.image=s,a.format=i.format,a.needsUpdate=!0,e&&e(a))}),i,n)}if(Array.isArray(t))for(let e=0,i=t.length;e<i;++e)c(e);else o.load(t,(function(t){const i=r.parse(t,!0);if(i.isCubemap){const t=i.mipmaps.length/i.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<i.mipmapCount;t++)s[e].mipmaps.push(i.mipmaps[e*i.mipmapCount+t]),s[e].format=i.format,s[e].width=i.width,s[e].height=i.height}a.image=s}else a.image.width=i.width,a.image.height=i.height,a.mipmaps=i.mipmaps;1===i.mipmapCount&&(a.minFilter=f),a.format=i.format,a.needsUpdate=!0,e&&e(a)}),i,n);return a}},t.ConeBufferGeometry=class extends $o{constructor(t,e,i,n,r,s,a){console.warn("THREE.ConeBufferGeometry has been renamed to THREE.ConeGeometry."),super(t,e,i,n,r,s,a)}},t.ConeGeometry=$o,t.CubeCamera=Sn,t.CubeReflectionMapping=r,t.CubeRefractionMapping=s,t.CubeTexture=wn,t.CubeTextureLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=new wn,s=new Dc(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(i){s.load(t[i],(function(t){r.images[i]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,n)}for(let e=0;e<t.length;++e)o(e);return r}},t.CubeUVReflectionMapping=l,t.CubicBezierCurve=Uo,t.CubicBezierCurve3=Fo,t.CubicInterpolant=pc,t.CullFaceBack=1,t.CullFaceFront=2,t.CullFaceFrontBack=3,t.CullFaceNone=0,t.Curve=Ao,t.CurvePath=qo,t.CustomBlending=5,t.CustomToneMapping=5,t.CylinderBufferGeometry=class extends Ko{constructor(t,e,i,n,r,s,a,o){console.warn("THREE.CylinderBufferGeometry has been renamed to THREE.CylinderGeometry."),super(t,e,i,n,r,s,a,o)}},t.CylinderGeometry=Ko,t.Cylindrical=class{constructor(t=1,e=0,i=0){return this.radius=t,this.theta=e,this.y=i,this}set(t,e,i){return this.radius=t,this.theta=e,this.y=i,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,i){return this.radius=Math.sqrt(t*t+i*i),this.theta=Math.atan2(t,i),this.y=e,this}clone(){return(new this.constructor).copy(this)}},t.Data3DTexture=le,t.DataArrayTexture=oe,t.DataTexture=Xa,t.DataTextureLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new Xa,a=new Ic(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(t,(function(t){const i=r.parse(t);i&&(void 0!==i.image?s.image=i.image:void 0!==i.data&&(s.image.width=i.width,s.image.height=i.height,s.image.data=i.data),s.wrapS=void 0!==i.wrapS?i.wrapS:h,s.wrapT=void 0!==i.wrapT?i.wrapT:h,s.magFilter=void 0!==i.magFilter?i.magFilter:f,s.minFilter=void 0!==i.minFilter?i.minFilter:f,s.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.encoding&&(s.encoding=i.encoding),void 0!==i.flipY&&(s.flipY=i.flipY),void 0!==i.format&&(s.format=i.format),void 0!==i.type&&(s.type=i.type),void 0!==i.mipmaps&&(s.mipmaps=i.mipmaps,s.minFilter=v),1===i.mipmapCount&&(s.minFilter=f),void 0!==i.generateMipmaps&&(s.generateMipmaps=i.generateMipmaps),s.needsUpdate=!0,e&&e(s,i))}),i,n),s}},t.DataUtils=Di,t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=Cc,t.DepthFormat=T,t.DepthStencilFormat=A,t.DepthTexture=oa,t.DirectionalLight=Yc,t.DirectionalLightHelper=class extends oi{constructor(t,e,i){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",void 0===e&&(e=1);let n=new Xi;n.setAttribute("position",new Fi([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new ao({fog:!1,toneMapped:!1});this.lightPlane=new po(n,r),this.add(this.lightPlane),n=new Xi,n.setAttribute("position",new Fi([0,0,0,0,0,1],3)),this.targetLine=new po(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),Xh.setFromMatrixPosition(this.light.matrixWorld),Yh.setFromMatrixPosition(this.light.target.matrixWorld),Zh.subVectors(Yh,Xh),this.lightPlane.lookAt(Yh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Yh),this.targetLine.scale.z=Zh.length()}},t.DiscreteInterpolant=fc,t.DisplayP3ColorSpace=pt,t.DodecahedronBufferGeometry=class extends tl{constructor(t,e){console.warn("THREE.DodecahedronBufferGeometry has been renamed to THREE.DodecahedronGeometry."),super(t,e)}},t.DodecahedronGeometry=tl,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicCopyUsage=35050,t.DynamicDrawUsage=35048,t.DynamicReadUsage=35049,t.EdgesGeometry=sl,t.EllipseCurve=Eo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=qe,t.EventDispatcher=xt,t.ExtrudeBufferGeometry=class extends zl{constructor(t,e){console.warn("THREE.ExtrudeBufferGeometry has been renamed to THREE.ExtrudeGeometry."),super(t,e)}},t.ExtrudeGeometry=zl,t.FileLoader=Ic,t.Float16BufferAttribute=class extends Oi{constructor(t,e,i){super(new Uint16Array(t),e,i),this.isFloat16BufferAttribute=!0}getX(t){let e=Ii(this.array[t*this.itemSize]);return this.normalized&&(e=Rt(e,this.array)),e}setX(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize]=Pi(e),this}getY(t){let e=Ii(this.array[t*this.itemSize+1]);return this.normalized&&(e=Rt(e,this.array)),e}setY(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize+1]=Pi(e),this}getZ(t){let e=Ii(this.array[t*this.itemSize+2]);return this.normalized&&(e=Rt(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize+2]=Pi(e),this}getW(t){let e=Ii(this.array[t*this.itemSize+3]);return this.normalized&&(e=Rt(e,this.array)),e}setW(t,e){return this.normalized&&(e=Pt(e,this.array)),this.array[t*this.itemSize+3]=Pi(e),this}setXY(t,e,i){return t*=this.itemSize,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array)),this.array[t+0]=Pi(e),this.array[t+1]=Pi(i),this}setXYZ(t,e,i,n){return t*=this.itemSize,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array),n=Pt(n,this.array)),this.array[t+0]=Pi(e),this.array[t+1]=Pi(i),this.array[t+2]=Pi(n),this}setXYZW(t,e,i,n,r){return t*=this.itemSize,this.normalized&&(e=Pt(e,this.array),i=Pt(i,this.array),n=Pt(n,this.array),r=Pt(r,this.array)),this.array[t+0]=Pi(e),this.array[t+1]=Pi(i),this.array[t+2]=Pi(n),this.array[t+3]=Pi(r),this}},t.Float32BufferAttribute=Fi,t.Float64BufferAttribute=class extends Oi{constructor(t,e,i){super(new Float64Array(t),e,i)}},t.FloatType=M,t.Fog=fa,t.FogExp2=ma,t.FramebufferTexture=class extends re{constructor(t,e,i){super({width:t,height:e}),this.isFramebufferTexture=!0,this.format=i,this.magFilter=d,this.minFilter=d,this.generateMipmaps=!1,this.needsUpdate=!0}},t.FrontSide=0,t.Frustum=In,t.GLBufferAttribute=class{constructor(t,e,i,n,r){this.isGLBufferAttribute=!0,this.name="",this.buffer=t,this.type=e,this.itemSize=i,this.elementSize=n,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}},t.GLSL1="100",t.GLSL3=gt,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=class extends go{constructor(t=10,e=10,i=4473924,n=8947848){i=new Ai(i),n=new Ai(n);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?i:n;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new Xi;c.setAttribute("position",new Fi(o,3)),c.setAttribute("color",new Fi(l,3));super(c,new ao({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},t.Group=ra,t.HalfFloatType=b,t.HemisphereLight=zc,t.HemisphereLightHelper=class extends oi{constructor(t,e,i){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";const n=new Ul(e);n.rotateY(.5*Math.PI),this.material=new Ci({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=n.getAttribute("position"),s=new Float32Array(3*r.count);n.setAttribute("color",new Oi(s,3)),this.add(new dn(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");jh.copy(this.light.color),qh.copy(this.light.groundColor);for(let t=0,i=e.count;t<i;t++){const n=t<i/2?jh:qh;e.setXYZ(t,n.r,n.g,n.b)}e.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),t.lookAt(Wh.setFromMatrixPosition(this.light.matrixWorld).negate())}},t.HemisphereLightProbe=class extends $c{constructor(t,e,i=1){super(void 0,i),this.isHemisphereLightProbe=!0;const n=(new Ai).set(t),r=(new Ai).set(e),s=new Vt(n.r,n.g,n.b),a=new Vt(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}},t.IcosahedronBufferGeometry=class extends Bl{constructor(t,e){console.warn("THREE.IcosahedronBufferGeometry has been renamed to THREE.IcosahedronGeometry."),super(t,e)}},t.IcosahedronGeometry=Bl,t.ImageBitmapLoader=class extends Lc{constructor(t){super(t),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,i,n){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Ac.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(i){Ac.add(t,i),e&&e(i),r.manager.itemEnd(t)})).catch((function(e){n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}},t.ImageLoader=Dc,t.ImageUtils=te,t.IncrementStencilOp=7682,t.IncrementWrapStencilOp=34055,t.InstancedBufferAttribute=Ka,t.InstancedBufferGeometry=eh,t.InstancedInterleavedBuffer=class extends va{constructor(t,e,i=1){super(t,e),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}},t.InstancedMesh=so,t.Int16BufferAttribute=class extends Oi{constructor(t,e,i){super(new Int16Array(t),e,i)}},t.Int32BufferAttribute=class extends Oi{constructor(t,e,i){super(new Int32Array(t),e,i)}},t.Int8BufferAttribute=class extends Oi{constructor(t,e,i){super(new Int8Array(t),e,i)}},t.IntType=1013,t.InterleavedBuffer=va,t.InterleavedBufferAttribute=ya,t.Interpolant=dc,t.InterpolateDiscrete=et,t.InterpolateLinear=it,t.InterpolateSmooth=nt,t.InvertStencilOp=5386,t.KeepStencilOp=mt,t.KeyframeTrack=gc,t.LOD=Ua,t.LatheBufferGeometry=class extends Yo{constructor(t,e,i,n){console.warn("THREE.LatheBufferGeometry has been renamed to THREE.LatheGeometry."),super(t,e,i,n)}},t.LatheGeometry=Yo,t.Layers=Xe,t.LessDepth=2,t.LessEqualDepth=3,t.LessEqualStencilFunc=515,t.LessStencilFunc=513,t.Light=Nc,t.LightProbe=$c,t.Line=po,t.Line3=class{constructor(t=new Vt,e=new Vt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Bh.subVectors(t,this.start),Uh.subVectors(this.end,this.start);const i=Uh.dot(Uh);let n=Uh.dot(Bh)/i;return e&&(n=wt(n,0,1)),n}closestPointToPoint(t,e,i){const n=this.closestPointToPointParameter(t,e);return this.delta(i).multiplyScalar(n).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},t.LineBasicMaterial=ao,t.LineCurve=ko,t.LineCurve3=Go,t.LineDashedMaterial=rc,t.LineLoop=vo,t.LineSegments=go,t.LinearEncoding=ct,t.LinearFilter=f,t.LinearInterpolant=mc,t.LinearMipMapLinearFilter=1008,t.LinearMipMapNearestFilter=1007,t.LinearMipmapLinearFilter=v,t.LinearMipmapNearestFilter=g,t.LinearSRGBColorSpace=dt,t.LinearToneMapping=1,t.Loader=Lc,t.LoaderUtils=th,t.LoadingManager=Ec,t.LoopOnce=2200,t.LoopPingPong=2202,t.LoopRepeat=2201,t.LuminanceAlphaFormat=1025,t.LuminanceFormat=1024,t.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},t.Material=Mi,t.MaterialLoader=Qc,t.MathUtils=It,t.Matrix3=Nt,t.Matrix4=Oe,t.MaxEquation=104,t.Mesh=dn,t.MeshBasicMaterial=Ci,t.MeshDepthMaterial=Ks,t.MeshDistanceMaterial=$s,t.MeshLambertMaterial=ic,t.MeshMatcapMaterial=nc,t.MeshNormalMaterial=ec,t.MeshPhongMaterial=Ql,t.MeshPhysicalMaterial=$l,t.MeshStandardMaterial=Kl,t.MeshToonMaterial=tc,t.MinEquation=103,t.MirroredRepeatWrapping=u,t.MixOperation=1,t.MultiplyBlending=4,t.MultiplyOperation=0,t.NearestFilter=d,t.NearestMipMapLinearFilter=1005,t.NearestMipMapNearestFilter=1004,t.NearestMipmapLinearFilter=m,t.NearestMipmapNearestFilter=p,t.NeverDepth=0,t.NeverStencilFunc=512,t.NoBlending=0,t.NoColorSpace="",t.NoToneMapping=0,t.NormalAnimationBlendMode=ot,t.NormalBlending=1,t.NotEqualDepth=7,t.NotEqualStencilFunc=517,t.NumberKeyframeTrack=yc,t.Object3D=oi,t.ObjectLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=""===this.path?th.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new Ic(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(i){let s=null;try{s=JSON.parse(i)}catch(e){return void 0!==n&&n(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())return void 0!==n&&n(new Error("THREE.ObjectLoader: Can't load "+t)),void console.error("THREE.ObjectLoader: Can't load "+t);r.parse(s,e)}),i,n)}async loadAsync(t,e){const i=""===this.path?th.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||i;const n=new Ic(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials);const r=await n.loadAsync(t,e),s=JSON.parse(r),a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const i=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,n),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,i),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in s)if(s[e].data instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),n=this.parseGeometries(t.geometries,i),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,n,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(t){const e={};if(void 0!==t)for(let i=0,n=t.length;i<n;i++){const n=(new al).fromJSON(t[i]);e[n.uuid]=n}return e}parseSkeletons(t,e){const i={},n={};if(e.traverse((function(t){t.isBone&&(n[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new Ja).fromJSON(t[e],n);i[r.uuid]=r}return i}parseGeometries(t,e){const i={};if(void 0!==t){const n=new ih;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=n.parse(a);break;default:a.type in Yl?s=Yl[a.type].fromJSON(a,e):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${a.type}"`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),void 0!==a.userData&&(s.userData=a.userData),i[a.uuid]=s}}return i}parseMaterials(t,e){const i={},n={};if(void 0!==t){const r=new Qc;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];void 0===i[s.uuid]&&(i[s.uuid]=r.parse(s)),n[s.uuid]=i[s.uuid]}}return n}parseAnimations(t){const e={};if(void 0!==t)for(let i=0;i<t.length;i++){const n=t[i],r=wc.parse(n);e[r.uuid]=r}return e}parseImages(t,e){const i=this,n={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return i.manager.itemStart(t),r.load(t,(function(){i.manager.itemEnd(t)}),void 0,(function(){i.manager.itemError(t),i.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e)}return t.data?{data:Ut(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const i=new Ec(e);r=new Dc(i),r.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],r=i.url;if(Array.isArray(r)){const t=[];for(let e=0,i=r.length;e<i;e++){const i=s(r[e]);null!==i&&(i instanceof HTMLImageElement?t.push(i):t.push(new Xa(i.data,i.width,i.height)))}n[i.uuid]=new ee(t)}else{const t=s(i.url);n[i.uuid]=new ee(t)}}}return n}async parseImagesAsync(t){const e=this,i={};let n;async function r(t){if("string"==typeof t){const i=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(i)?i:e.resourcePath+i;return await n.loadAsync(r)}return t.data?{data:Ut(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){n=new Dc(this.manager),n.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.url;if(Array.isArray(s)){const t=[];for(let e=0,i=s.length;e<i;e++){const i=s[e],n=await r(i);null!==n&&(n instanceof HTMLImageElement?t.push(n):t.push(new Xa(n.data,n.width,n.height)))}i[n.uuid]=new ee(t)}else{const t=await r(n.url);i[n.uuid]=new ee(t)}}}return i}parseTextures(t,e){function i(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const n={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);const a=e[s.image],o=a.data;let l;Array.isArray(o)?(l=new wn,6===o.length&&(l.needsUpdate=!0)):(l=o&&o.data?new Xa:new re,o&&(l.needsUpdate=!0)),l.source=a,l.uuid=s.uuid,void 0!==s.name&&(l.name=s.name),void 0!==s.mapping&&(l.mapping=i(s.mapping,nh)),void 0!==s.offset&&l.offset.fromArray(s.offset),void 0!==s.repeat&&l.repeat.fromArray(s.repeat),void 0!==s.center&&l.center.fromArray(s.center),void 0!==s.rotation&&(l.rotation=s.rotation),void 0!==s.wrap&&(l.wrapS=i(s.wrap[0],rh),l.wrapT=i(s.wrap[1],rh)),void 0!==s.format&&(l.format=s.format),void 0!==s.internalFormat&&(l.internalFormat=s.internalFormat),void 0!==s.type&&(l.type=s.type),void 0!==s.encoding&&(l.encoding=s.encoding),void 0!==s.minFilter&&(l.minFilter=i(s.minFilter,sh)),void 0!==s.magFilter&&(l.magFilter=i(s.magFilter,sh)),void 0!==s.anisotropy&&(l.anisotropy=s.anisotropy),void 0!==s.flipY&&(l.flipY=s.flipY),void 0!==s.generateMipmaps&&(l.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(l.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(l.unpackAlignment=s.unpackAlignment),void 0!==s.userData&&(l.userData=s.userData),n[s.uuid]=l}return n}parseObject(t,e,i,n,r){let s,a,o;function l(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let n=0,r=t.length;n<r;n++){const r=t[n];void 0===i[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(i[r])}return e}return void 0===i[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),i[t]}}function h(t){return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined texture",t),n[t]}switch(t.type){case"Scene":s=new ga,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new Ai(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new fa(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new ma(t.fog.color,t.fog.density))),void 0!==t.backgroundBlurriness&&(s.backgroundBlurriness=t.backgroundBlurriness),void 0!==t.backgroundIntensity&&(s.backgroundIntensity=t.backgroundIntensity);break;case"PerspectiveCamera":s=new Mn(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new qn(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new Zc(t.color,t.intensity);break;case"DirectionalLight":s=new Yc(t.color,t.intensity);break;case"PointLight":s=new qc(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new Jc(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new Gc(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":s=new zc(t.color,t.groundColor,t.intensity);break;case"LightProbe":s=(new $c).fromJSON(t);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new ja(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new dn(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const e=t.count,i=t.instanceMatrix,n=t.instanceColor;s=new so(a,o,e),s.instanceMatrix=new Ka(new Float32Array(i.array),16),void 0!==n&&(s.instanceColor=new Ka(new Float32Array(n.array),n.itemSize));break;case"LOD":s=new Ua;break;case"Line":s=new po(l(t.geometry),c(t.material));break;case"LineLoop":s=new vo(l(t.geometry),c(t.material));break;case"LineSegments":s=new go(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new So(l(t.geometry),c(t.material));break;case"Sprite":s=new Na(c(t.material));break;case"Group":s=new ra;break;case"Bone":s=new qa;break;default:s=new oi}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,i,n,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const i=e[t];s.animations.push(r[i])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const i=e[t],n=s.getObjectByProperty("uuid",i.object);void 0!==n&&s.addLevel(n,i.distance,i.hysteresis)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const i=e[t.skeleton];void 0===i?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(i,t.bindMatrix)}}))}},t.ObjectSpaceNormalMap=1,t.OctahedronBufferGeometry=class extends Ul{constructor(t,e){console.warn("THREE.OctahedronBufferGeometry has been renamed to THREE.OctahedronGeometry."),super(t,e)}},t.OctahedronGeometry=Ul,t.OneFactor=201,t.OneMinusDstAlphaFactor=207,t.OneMinusDstColorFactor=209,t.OneMinusSrcAlphaFactor=205,t.OneMinusSrcColorFactor=203,t.OrthographicCamera=qn,t.PCFShadowMap=1,t.PCFSoftShadowMap=2,t.PMREMGenerator=er,t.Path=Xo,t.PerspectiveCamera=Mn,t.Plane=Ln,t.PlaneBufferGeometry=class extends zn{constructor(t,e,i,n){console.warn("THREE.PlaneBufferGeometry has been renamed to THREE.PlaneGeometry."),super(t,e,i,n)}},t.PlaneGeometry=zn,t.PlaneHelper=class extends po{constructor(t,e=1,i=16776960){const n=i,r=new Xi;r.setAttribute("position",new Fi([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere(),super(r,new ao({color:n,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new Xi;s.setAttribute("position",new Fi([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new dn(s,new Ci({color:n,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},t.PointLight=qc,t.PointLightHelper=class extends dn{constructor(t,e,i){super(new Gl(e,4,2),new Ci({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},t.Points=So,t.PointsMaterial=xo,t.PolarGridHelper=class extends go{constructor(t=10,e=16,i=8,n=64,r=4473924,s=8947848){r=new Ai(r),s=new Ai(s);const a=[],o=[];if(e>1)for(let i=0;i<e;i++){const n=i/e*(2*Math.PI),l=Math.sin(n)*t,c=Math.cos(n)*t;a.push(0,0,0),a.push(l,0,c);const h=1&i?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<i;e++){const l=1&e?r:s,c=t-t/i*e;for(let t=0;t<n;t++){let e=t/n*(2*Math.PI),i=Math.sin(e)*c,r=Math.cos(e)*c;a.push(i,0,r),o.push(l.r,l.g,l.b),e=(t+1)/n*(2*Math.PI),i=Math.sin(e)*c,r=Math.cos(e)*c,a.push(i,0,r),o.push(l.r,l.g,l.b)}}const l=new Xi;l.setAttribute("position",new Fi(a,3)),l.setAttribute("color",new Fi(o,3));super(l,new ao({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},t.PolyhedronBufferGeometry=class extends Qo{constructor(t,e,i,n){console.warn("THREE.PolyhedronBufferGeometry has been renamed to THREE.PolyhedronGeometry."),super(t,e,i,n)}},t.PolyhedronGeometry=Qo,t.PositionalAudio=class extends vh{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,i){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=i,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(xh,yh,_h),Mh.set(0,0,1).applyQuaternion(yh);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(xh.x,t),e.positionY.linearRampToValueAtTime(xh.y,t),e.positionZ.linearRampToValueAtTime(xh.z,t),e.orientationX.linearRampToValueAtTime(Mh.x,t),e.orientationY.linearRampToValueAtTime(Mh.y,t),e.orientationZ.linearRampToValueAtTime(Mh.z,t)}else e.setPosition(xh.x,xh.y,xh.z),e.setOrientation(Mh.x,Mh.y,Mh.z)}},t.PropertyBinding=Lh,t.PropertyMixer=bh,t.QuadraticBezierCurve=Vo,t.QuadraticBezierCurve3=Ho,t.Quaternion=Gt,t.QuaternionKeyframeTrack=Mc,t.QuaternionLinearInterpolant=_c,t.RED_GREEN_RGTC2_Format=Q,t.RED_RGTC1_Format=36283,t.REVISION=e,t.RGBADepthPacking=3201,t.RGBAFormat=w,t.RGBAIntegerFormat=1033,t.RGBA_ASTC_10x10_Format=Y,t.RGBA_ASTC_10x5_Format=j,t.RGBA_ASTC_10x6_Format=q,t.RGBA_ASTC_10x8_Format=X,t.RGBA_ASTC_12x10_Format=Z,t.RGBA_ASTC_12x12_Format=J,t.RGBA_ASTC_4x4_Format=B,t.RGBA_ASTC_5x4_Format=U,t.RGBA_ASTC_5x5_Format=F,t.RGBA_ASTC_6x5_Format=k,t.RGBA_ASTC_6x6_Format=G,t.RGBA_ASTC_8x5_Format=V,t.RGBA_ASTC_8x6_Format=H,t.RGBA_ASTC_8x8_Format=W,t.RGBA_BPTC_Format=K,t.RGBA_ETC2_EAC_Format=O,t.RGBA_PVRTC_2BPPV1_Format=N,t.RGBA_PVRTC_4BPPV1_Format=D,t.RGBA_S3TC_DXT1_Format=C,t.RGBA_S3TC_DXT3_Format=L,t.RGBA_S3TC_DXT5_Format=R,t.RGB_ETC1_Format=36196,t.RGB_ETC2_Format=z,t.RGB_PVRTC_2BPPV1_Format=I,t.RGB_PVRTC_4BPPV1_Format=P,t.RGB_S3TC_DXT1_Format=E,t.RGFormat=1030,t.RGIntegerFormat=1031,t.RawShaderMaterial=Jl,t.Ray=ze,t.Raycaster=class{constructor(t,e,i=0,n=1/0){this.ray=new ze(t,e),this.near=i,this.far=n,this.camera=null,this.layers=new Xe,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!0,i=[]){return zh(t,this,i,e),i.sort(Nh),i}intersectObjects(t,e=!0,i=[]){for(let n=0,r=t.length;n<r;n++)zh(t[n],this,i,e);return i.sort(Nh),i}},t.RectAreaLight=Jc,t.RedFormat=1028,t.RedIntegerFormat=1029,t.ReinhardToneMapping=2,t.RepeatWrapping=c,t.ReplaceStencilOp=7681,t.ReverseSubtractEquation=102,t.RingBufferGeometry=class extends Fl{constructor(t,e,i,n,r,s){console.warn("THREE.RingBufferGeometry has been renamed to THREE.RingGeometry."),super(t,e,i,n,r,s)}},t.RingGeometry=Fl,t.SIGNED_RED_GREEN_RGTC2_Format=tt,t.SIGNED_RED_RGTC1_Format=$,t.SRGBColorSpace=ut,t.Scene=ga,t.ShaderChunk=On,t.ShaderLib=Un,t.ShaderMaterial=yn,t.ShadowMaterial=Zl,t.Shape=al,t.ShapeBufferGeometry=class extends kl{constructor(t,e){console.warn("THREE.ShapeBufferGeometry has been renamed to THREE.ShapeGeometry."),super(t,e)}},t.ShapeGeometry=kl,t.ShapePath=class{constructor(){this.type="ShapePath",this.color=new Ai,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Xo,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,i,n){return this.currentPath.quadraticCurveTo(t,e,i,n),this}bezierCurveTo(t,e,i,n,r,s){return this.currentPath.bezierCurveTo(t,e,i,n,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const i=e.length;let n=!1;for(let r=i-1,s=0;s<i;r=s++){let i=e[r],a=e[s],o=a.x-i.x,l=a.y-i.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(i=e[s],o=-o,a=e[r],l=-l),t.y<i.y||t.y>a.y)continue;if(t.y===i.y){if(t.x===i.x)return!0}else{const e=l*(t.x-i.x)-o*(t.y-i.y);if(0===e)return!0;if(e<0)continue;n=!n}}else{if(t.y!==i.y)continue;if(a.x<=t.x&&t.x<=i.x||i.x<=t.x&&t.x<=a.x)return!0}}return n}const i=Il.isClockWise,n=this.subPaths;if(0===n.length)return[];let r,s,a;const o=[];if(1===n.length)return s=n[0],a=new al,a.curves=s.curves,o.push(a),o;let l=!i(n[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],m=0;h[m]=void 0,p[m]=[];for(let e=0,a=n.length;e<a;e++)s=n[e],u=s.getPoints(),r=i(u),r=t?!r:r,r?(!l&&h[m]&&m++,h[m]={s:new al,p:u},h[m].s.curves=s.curves,l&&m++,p[m]=[]):p[m].push({h:s,p:u[0]});if(!h[0])return function(t){const e=[];for(let i=0,n=t.length;i<n;i++){const n=t[i],r=new al;r.curves=n.curves,e.push(r)}return e}(n);if(h.length>1){let t=!1,i=0;for(let t=0,e=h.length;t<e;t++)c[t]=[];for(let n=0,r=h.length;n<r;n++){const r=p[n];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<h.length;r++)e(a.p,h[r].p)&&(n!==r&&i++,o?(o=!1,c[r].push(a)):t=!0);o&&c[n].push(a)}}i>0&&!1===t&&(p=c)}for(let t=0,e=h.length;t<e;t++){a=h[t].s,o.push(a),d=p[t];for(let t=0,e=d.length;t<e;t++)a.holes.push(d[t].h)}return o}},t.ShapeUtils=Il,t.ShortType=1011,t.Skeleton=Ja,t.SkeletonHelper=class extends go{constructor(t){const e=Hh(t),i=new Xi,n=[],r=[],s=new Ai(0,0,1),a=new Ai(0,1,0);for(let t=0;t<e.length;t++){const i=e[t];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}i.setAttribute("position",new Fi(n,3)),i.setAttribute("color",new Fi(r,3));super(i,new ao({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,i=this.geometry,n=i.getAttribute("position");Vh.copy(this.root.matrixWorld).invert();for(let t=0,i=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(Gh.multiplyMatrices(Vh,r.matrixWorld),kh.setFromMatrixPosition(Gh),n.setXYZ(i,kh.x,kh.y,kh.z),Gh.multiplyMatrices(Vh,r.parent.matrixWorld),kh.setFromMatrixPosition(Gh),n.setXYZ(i+1,kh.x,kh.y,kh.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose()}},t.SkinnedMesh=ja,t.Source=ee,t.Sphere=Ee,t.SphereBufferGeometry=class extends Gl{constructor(t,e,i,n,r,s,a){console.warn("THREE.SphereBufferGeometry has been renamed to THREE.SphereGeometry."),super(t,e,i,n,r,s,a)}},t.SphereGeometry=Gl,t.Spherical=class{constructor(t=1,e=0,i=0){return this.radius=t,this.phi=e,this.theta=i,this}set(t,e,i){return this.radius=t,this.phi=e,this.theta=i,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,i){return this.radius=Math.sqrt(t*t+e*e+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,i),this.phi=Math.acos(wt(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}},t.SphericalHarmonics3=Kc,t.SplineCurve=Wo,t.SpotLight=Gc,t.SpotLightHelper=class extends oi{constructor(t,e){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const i=new Xi,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,i=32;t<i;t++,e++){const r=t/i*Math.PI*2,s=e/i*Math.PI*2;n.push(Math.cos(r),Math.sin(r),1,Math.cos(s),Math.sin(s),1)}i.setAttribute("position",new Fi(n,3));const r=new ao({fog:!1,toneMapped:!1});this.cone=new go(i,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1);const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Fh.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Fh),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},t.Sprite=Na,t.SpriteMaterial=_a,t.SrcAlphaFactor=204,t.SrcAlphaSaturateFactor=210,t.SrcColorFactor=202,t.StaticCopyUsage=35046,t.StaticDrawUsage=ft,t.StaticReadUsage=35045,t.StereoCamera=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Mn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Mn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,hh.copy(t.projectionMatrix);const i=e.eyeSep/2,n=i*e.near/e.focus,r=e.near*Math.tan(Mt*e.fov*.5)/e.zoom;let s,a;ch.elements[12]=-i,lh.elements[12]=i,s=-r*e.aspect+n,a=r*e.aspect+n,hh.elements[0]=2*e.near/(a-s),hh.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(hh),s=-r*e.aspect-n,a=r*e.aspect-n,hh.elements[0]=2*e.near/(a-s),hh.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(hh)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(ch),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(lh)}},t.StreamCopyUsage=35042,t.StreamDrawUsage=35040,t.StreamReadUsage=35041,t.StringKeyframeTrack=bc,t.SubtractEquation=101,t.SubtractiveBlending=3,t.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},t.TangentSpaceNormalMap=0,t.TetrahedronBufferGeometry=class extends Vl{constructor(t,e){console.warn("THREE.TetrahedronBufferGeometry has been renamed to THREE.TetrahedronGeometry."),super(t,e)}},t.TetrahedronGeometry=Vl,t.Texture=re,t.TextureLoader=class extends Lc{constructor(t){super(t)}load(t,e,i,n){const r=new re,s=new Dc(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(t){r.image=t,r.needsUpdate=!0,void 0!==e&&e(r)}),i,n),r}},t.TorusBufferGeometry=class extends Hl{constructor(t,e,i,n,r){console.warn("THREE.TorusBufferGeometry has been renamed to THREE.TorusGeometry."),super(t,e,i,n,r)}},t.TorusGeometry=Hl,t.TorusKnotBufferGeometry=class extends Wl{constructor(t,e,i,n,r,s){console.warn("THREE.TorusKnotBufferGeometry has been renamed to THREE.TorusKnotGeometry."),super(t,e,i,n,r,s)}},t.TorusKnotGeometry=Wl,t.Triangle=yi,t.TriangleFanDrawMode=2,t.TriangleStripDrawMode=1,t.TrianglesDrawMode=0,t.TubeBufferGeometry=class extends jl{constructor(t,e,i,n,r){console.warn("THREE.TubeBufferGeometry has been renamed to THREE.TubeGeometry."),super(t,e,i,n,r)}},t.TubeGeometry=jl,t.TwoPassDoubleSide=2,t.UVMapping=n,t.Uint16BufferAttribute=Bi,t.Uint32BufferAttribute=Ui,t.Uint8BufferAttribute=class extends Oi{constructor(t,e,i){super(new Uint8Array(t),e,i)}},t.Uint8ClampedBufferAttribute=class extends Oi{constructor(t,e,i){super(new Uint8ClampedArray(t),e,i)}},t.Uniform=Ih,t.UniformsGroup=class extends xt{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:Dh++}),this.name="",this.usage=ft,this.uniforms=[]}add(t){return this.uniforms.push(t),this}remove(t){const e=this.uniforms.indexOf(t);return-1!==e&&this.uniforms.splice(e,1),this}setName(t){return this.name=t,this}setUsage(t){return this.usage=t,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(t){this.name=t.name,this.usage=t.usage;const e=t.uniforms;this.uniforms.length=0;for(let t=0,i=e.length;t<i;t++)this.uniforms.push(e[t].clone());return this}clone(){return(new this.constructor).copy(this)}},t.UniformsLib=Bn,t.UniformsUtils=xn,t.UnsignedByteType=x,t.UnsignedInt248Type=S,t.UnsignedIntType=_,t.UnsignedShort4444Type=1017,t.UnsignedShort5551Type=1018,t.UnsignedShortType=y,t.VSMShadowMap=3,t.Vector2=Dt,t.Vector3=Vt,t.Vector4=se,t.VectorKeyframeTrack=Sc,t.VideoTexture=class extends re{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==s?s:f,this.magFilter=void 0!==r?r:f,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}},t.WebGL1Renderer=pa,t.WebGL3DRenderTarget=class extends ae{constructor(t=1,e=1,i=1){super(t,e),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new le(null,t,e,i),this.texture.isRenderTargetTexture=!0}},t.WebGLArrayRenderTarget=class extends ae{constructor(t=1,e=1,i=1){super(t,e),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new oe(null,t,e,i),this.texture.isRenderTargetTexture=!0}},t.WebGLCubeRenderTarget=Tn,t.WebGLMultipleRenderTargets=class extends ae{constructor(t=1,e=1,i=1,n={}){super(t,e,n),this.isWebGLMultipleRenderTargets=!0;const r=this.texture;this.texture=[];for(let t=0;t<i;t++)this.texture[t]=r.clone(),this.texture[t].isRenderTargetTexture=!0}setSize(t,e,i=1){if(this.width!==t||this.height!==e||this.depth!==i){this.width=t,this.height=e,this.depth=i;for(let n=0,r=this.texture.length;n<r;n++)this.texture[n].image.width=t,this.texture[n].image.height=e,this.texture[n].image.depth=i;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.texture.length=0;for(let e=0,i=t.texture.length;e<i;e++)this.texture[e]=t.texture[e].clone(),this.texture[e].isRenderTargetTexture=!0;return this}},t.WebGLRenderTarget=ae,t.WebGLRenderer=da,t.WebGLUtils=ia,t.WireframeGeometry=ql,t.WrapAroundEnding=at,t.ZeroCurvatureEnding=rt,t.ZeroFactor=200,t.ZeroSlopeEnding=st,t.ZeroStencilOp=0,t._SRGBAFormat=vt,t.sRGBEncoding=ht}));
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