threejs-primitives-text.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r93/three.min.js"></script>
  23. <script src="resources/threejs-lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors -->
  24. <script>
  25. 'use strict';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  29. renderer.setClearColor(0xAAAAAA);
  30. const fov = 40;
  31. const aspect = 2; // the canvas default
  32. const zNear = 0.1;
  33. const zFar = 1000;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
  35. camera.position.z = 40;
  36. const scene = new THREE.Scene();
  37. {
  38. const light = new THREE.DirectionalLight(0xffffff, 1);
  39. light.position.set(-1, 2, 4);
  40. scene.add(light);
  41. }
  42. {
  43. const light = new THREE.DirectionalLight(0xffffff, 1);
  44. light.position.set(1, -2, -4);
  45. scene.add(light);
  46. }
  47. const objects = [];
  48. const spread = 15;
  49. function addObject(x, y, obj) {
  50. obj.position.x = x * spread;
  51. obj.position.y = y * spread;
  52. scene.add(obj);
  53. objects.push(obj);
  54. }
  55. function createMaterial() {
  56. const material = new THREE.MeshPhongMaterial({
  57. side: THREE.DoubleSide,
  58. });
  59. const hue = Math.random();
  60. const saturation = 1;
  61. const luminance = .5;
  62. material.color.setHSL(hue, saturation, luminance);
  63. return material;
  64. }
  65. function addSolidGeometry(x, y, geometry) {
  66. const mesh = new THREE.Mesh(geometry, createMaterial());
  67. addObject(x, y, mesh);
  68. }
  69. {
  70. const loader = new THREE.FontLoader();
  71. loader.load('resources/threejs/fonts/helvetiker_regular.typeface.json', (font) => {
  72. const geometry = new THREE.TextBufferGeometry('three.js', {
  73. font: font,
  74. size: 3.0,
  75. height: .2,
  76. curveSegments: 12,
  77. bevelEnabled: true,
  78. bevelThickness: 0.15,
  79. bevelSize: .3,
  80. bevelSegments: 5,
  81. });
  82. addSolidGeometry(-.5, 0, geometry);
  83. const mesh = new THREE.Mesh(geometry, createMaterial());
  84. geometry.computeBoundingBox();
  85. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  86. const parent = new THREE.Object3D();
  87. parent.add(mesh);
  88. addObject(.5, 0, parent);
  89. });
  90. }
  91. function resizeRendererToDisplaySize(renderer) {
  92. const canvas = renderer.domElement;
  93. const width = canvas.clientWidth;
  94. const height = canvas.clientHeight;
  95. const needResize = canvas.width !== width || canvas.height !== height;
  96. if (needResize) {
  97. renderer.setSize(width, height, false);
  98. }
  99. return needResize;
  100. }
  101. function render(time) {
  102. time *= 0.001;
  103. if (resizeRendererToDisplaySize(renderer)) {
  104. const canvas = renderer.domElement;
  105. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  106. camera.updateProjectionMatrix();
  107. }
  108. objects.forEach((obj, ndx) => {
  109. const speed = .5 + ndx * .05;
  110. const rot = time * speed;
  111. obj.rotation.x = rot;
  112. obj.rotation.y = rot;
  113. });
  114. renderer.render(scene, camera);
  115. requestAnimationFrame(render);
  116. }
  117. requestAnimationFrame(render);
  118. }
  119. main();
  120. </script>
  121. </html>