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- console.warn( "THREE.EdgeSplitModifier: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
- THREE.EdgeSplitModifier = function () {
- const A = new THREE.Vector3();
- const B = new THREE.Vector3();
- const C = new THREE.Vector3();
- let positions, normals;
- let indexes;
- let pointToIndexMap, splitIndexes;
- function computeNormals() {
- normals = new Float32Array( indexes.length * 3 );
- for ( let i = 0; i < indexes.length; i += 3 ) {
- let index = indexes[ i ];
- A.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- index = indexes[ i + 1 ];
- B.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- index = indexes[ i + 2 ];
- C.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- C.sub( B );
- A.sub( B );
- const normal = C.cross( A ).normalize();
- for ( let j = 0; j < 3; j ++ ) {
- normals[ 3 * ( i + j ) ] = normal.x;
- normals[ 3 * ( i + j ) + 1 ] = normal.y;
- normals[ 3 * ( i + j ) + 2 ] = normal.z;
- }
- }
- }
- function mapPositionsToIndexes() {
- pointToIndexMap = Array( positions.length / 3 );
- for ( let i = 0; i < indexes.length; i ++ ) {
- const index = indexes[ i ];
- if ( pointToIndexMap[ index ] == null )
- pointToIndexMap[ index ] = [];
- pointToIndexMap[ index ].push( i );
- }
- }
- function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
- A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] )
- .normalize();
- const result = {
- splitGroup: [],
- currentGroup: [ firstIndex ]
- };
- for ( const j of indexes ) {
- if ( j !== firstIndex ) {
- B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] )
- .normalize();
- if ( B.dot( A ) < cutOff )
- result.splitGroup.push( j );
- else
- result.currentGroup.push( j );
- }
- }
- return result;
- }
- function edgeSplit( indexes, cutOff, original = null ) {
- if ( indexes.length === 0 )
- return;
- const groupResults = [];
- for ( const index of indexes )
- groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
- let result = groupResults[ 0 ];
- for ( const groupResult of groupResults )
- if ( groupResult.currentGroup.length > result.currentGroup.length )
- result = groupResult;
- if ( original != null )
- splitIndexes.push( {
- original: original,
- indexes: result.currentGroup
- } );
- if ( result.splitGroup.length )
- edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
- }
- this.modify = function ( geometry, cutOffAngle ) {
- if ( ! geometry.isBufferGeometry ) {
- geometry = new THREE.BufferGeometry().fromGeometry( geometry );
- }
- if ( geometry.index == null )
- geometry = THREE.BufferGeometryUtils.mergeVertices( geometry );
- indexes = geometry.index.array;
- positions = geometry.getAttribute( "position" ).array;
- computeNormals();
- mapPositionsToIndexes();
- splitIndexes = [];
- for ( const vertexIndexes of pointToIndexMap )
- edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
- const newPositions = new Float32Array( positions.length + 3 * splitIndexes.length );
- newPositions.set( positions );
- const offset = positions.length;
- const newIndexes = new Uint32Array( indexes.length );
- newIndexes.set( indexes );
- for ( let i = 0; i < splitIndexes.length; i ++ ) {
- const split = splitIndexes[ i ];
- const index = indexes[ split.original ];
- newPositions[ offset + 3 * i ] = positions[ 3 * index ];
- newPositions[ offset + 3 * i + 1 ] = positions[ 3 * index + 1 ];
- newPositions[ offset + 3 * i + 2 ] = positions[ 3 * index + 2 ];
- for ( const j of split.indexes )
- newIndexes[ j ] = offset / 3 + i;
- }
- geometry = new THREE.BufferGeometry();
- geometry.setAttribute( 'position', new THREE.BufferAttribute( newPositions, 3, true ) );
- geometry.setIndex( new THREE.BufferAttribute( newIndexes, 1 ) );
- return geometry;
- };
- };
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