Viewport.js 13 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var light1 = new THREE.DirectionalLight( 0xffffff );
  38. light1.position.set( 1, 0.5, 0 ).normalize();
  39. scene.add( light1 );
  40. var light2 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  41. light2.position.set( - 1, - 0.5, 0 ).normalize();
  42. scene.add( light2 );
  43. // fog
  44. var oldFogType = "None";
  45. var oldFogColor = 0xaaaaaa;
  46. var oldFogNear = 1;
  47. var oldFogFar = 5000;
  48. var oldFogDensity = 0.00025;
  49. // default objects names
  50. camera.name = "Camera";
  51. light1.name = "Light 1";
  52. light1.target.name = "Light 1 Target";
  53. light2.name = "Light 2";
  54. light2.target.name = "Light 2 Target";
  55. signals.sceneChanged.dispatch( scene );
  56. // active objects
  57. camera.properties.active = true;
  58. // object picking
  59. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  60. intersectionPlane.visible = false;
  61. sceneHelpers.add( intersectionPlane );
  62. var ray = new THREE.Ray();
  63. var projector = new THREE.Projector();
  64. var offset = new THREE.Vector3();
  65. var picked = null;
  66. var cameraChanged = false;
  67. // events
  68. var onMouseDown = function ( event ) {
  69. container.dom.focus();
  70. event.preventDefault();
  71. if ( event.button === 0 ) {
  72. var vector = new THREE.Vector3(
  73. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  74. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  75. 0.5
  76. );
  77. projector.unprojectVector( vector, camera );
  78. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  79. var intersects = ray.intersectObjects( objects, true );
  80. if ( intersects.length > 0 ) {
  81. controls.enabled = false;
  82. intersectionPlane.position.copy( intersects[ 0 ].object.position );
  83. intersectionPlane.lookAt( camera.position );
  84. picked = intersects[ 0 ].object;
  85. selected = picked;
  86. signals.objectSelected.dispatch( selected );
  87. var intersects = ray.intersectObject( intersectionPlane );
  88. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  89. document.addEventListener( 'mousemove', onMouseMove, false );
  90. document.addEventListener( 'mouseup', onMouseUp, false );
  91. } else {
  92. controls.enabled = true;
  93. }
  94. }
  95. cameraChanged = false;
  96. };
  97. var onMouseMove = function ( event ) {
  98. var vector = new THREE.Vector3(
  99. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  100. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  101. 0.5
  102. );
  103. projector.unprojectVector( vector, camera );
  104. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  105. var intersects = ray.intersectObject( intersectionPlane );
  106. if ( intersects.length > 0 ) {
  107. picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  108. signals.objectChanged.dispatch( picked );
  109. render();
  110. }
  111. };
  112. var onMouseUp = function ( event ) {
  113. document.removeEventListener( 'mousemove', onMouseMove );
  114. document.removeEventListener( 'mouseup', onMouseUp );
  115. };
  116. var onClick = function ( event ) {
  117. if ( event.button == 0 && cameraChanged === false ) {
  118. var vector = new THREE.Vector3(
  119. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  120. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  121. 0.5
  122. );
  123. projector.unprojectVector( vector, camera );
  124. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  125. var intersects = ray.intersectObjects( objects, true );
  126. if ( intersects.length > 0 && ! controls.enabled ) {
  127. selected = intersects[ 0 ].object;
  128. } else {
  129. selected = camera;
  130. }
  131. signals.objectSelected.dispatch( selected );
  132. }
  133. controls.enabled = true;
  134. };
  135. var onKeyDown = function ( event ) {
  136. switch ( event.keyCode ) {
  137. case 46: // delete
  138. signals.removeSelectedObject.dispatch();
  139. break;
  140. }
  141. };
  142. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  143. container.dom.addEventListener( 'click', onClick, false );
  144. // controls need to be added *after* main logic,
  145. // otherwise controls.enabled doesn't work.
  146. var controls = new THREE.TrackballControls( camera, container.dom );
  147. controls.rotateSpeed = 1.0;
  148. controls.zoomSpeed = 1.2;
  149. controls.panSpeed = 0.8;
  150. controls.noZoom = false;
  151. controls.noPan = false;
  152. controls.staticMoving = true;
  153. controls.dynamicDampingFactor = 0.3;
  154. controls.addEventListener( 'change', function () {
  155. cameraChanged = true;
  156. signals.cameraChanged.dispatch( camera );
  157. render();
  158. } );
  159. // signals
  160. signals.objectAdded.add( function ( object ) {
  161. object.traverse( function ( child ) {
  162. objects.push( child );
  163. } );
  164. scene.add( object );
  165. render();
  166. signals.sceneChanged.dispatch( scene );
  167. } );
  168. signals.objectChanged.add( function ( object ) {
  169. if ( object instanceof THREE.Camera ) {
  170. object.updateProjectionMatrix();
  171. }
  172. render();
  173. } );
  174. signals.removeSelectedObject.add( function () {
  175. if ( selected === camera ) return;
  176. var name = selected.name ? '"' + selected.name + '"': "selected object";
  177. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  178. return;
  179. }
  180. var toRemove = {};
  181. selected.traverse( function ( child ) {
  182. toRemove[ child.id ] = true;
  183. } );
  184. var newObjects = [];
  185. for ( var i = 0; i < objects.length; i ++ ) {
  186. var object = objects[ i ];
  187. if ( ! ( object.id in toRemove ) ) {
  188. newObjects.push( object );
  189. }
  190. }
  191. objects = newObjects;
  192. selectionBox.visible = false;
  193. selectionAxis.visible = false;
  194. scene.traverse( function( node ) {
  195. node.remove( selected );
  196. } );
  197. render();
  198. signals.sceneChanged.dispatch( scene );
  199. signals.objectSelected.dispatch( null );
  200. } );
  201. var selected = camera;
  202. signals.objectSelected.add( function ( object ) {
  203. selectionBox.visible = false;
  204. selectionAxis.visible = false;
  205. if ( object !== null && object.geometry ) {
  206. var geometry = object.geometry;
  207. if ( geometry.boundingBox === null ) {
  208. geometry.computeBoundingBox();
  209. }
  210. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  211. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  212. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  213. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  214. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  215. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  216. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  217. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  218. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  219. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  220. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  221. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  222. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  223. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  224. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  225. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  226. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  227. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  228. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  229. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  230. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  231. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  232. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  233. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  234. selectionBox.geometry.computeBoundingSphere();
  235. selectionBox.geometry.verticesNeedUpdate = true;
  236. selectionBox.matrixWorld = object.matrixWorld;
  237. selectionAxis.matrixWorld = object.matrixWorld;
  238. selectionBox.visible = true;
  239. selectionAxis.visible = true;
  240. }
  241. if ( object !== null ) {
  242. selected = object;
  243. }
  244. render();
  245. } );
  246. signals.materialChanged.add( function ( material ) {
  247. render();
  248. } );
  249. signals.clearColorChanged.add( function ( color ) {
  250. renderer.setClearColorHex( color, 1 );
  251. render();
  252. } );
  253. signals.fogTypeChanged.add( function ( fogType ) {
  254. if ( fogType !== oldFogType ) {
  255. if ( fogType === "None" ) {
  256. scene.fog = null;
  257. } else if ( fogType === "Fog" ) {
  258. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  259. } else if ( fogType === "FogExp2" ) {
  260. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  261. }
  262. updateMaterials( scene );
  263. var enableHelpersFog = true;
  264. if ( enableHelpersFog ) {
  265. sceneHelpers.fog = scene.fog;
  266. updateMaterials( sceneHelpers );
  267. }
  268. oldFogType = fogType;
  269. }
  270. render();
  271. } );
  272. signals.fogColorChanged.add( function ( fogColor ) {
  273. oldFogColor = fogColor;
  274. updateFog( scene );
  275. render();
  276. } );
  277. signals.fogParametersChanged.add( function ( near, far, density ) {
  278. oldFogNear = near;
  279. oldFogFar = far;
  280. oldFogDensity = density;
  281. updateFog( scene );
  282. render();
  283. } );
  284. signals.windowResize.add( function () {
  285. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  286. camera.updateProjectionMatrix();
  287. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  288. render();
  289. } );
  290. signals.exportScene.add( function ( root ) {
  291. var clearColor = renderer.getClearColor();
  292. var clearAlpha = renderer.getClearAlpha();
  293. var output = new THREE.SceneExporter().parse( root, clearColor, clearAlpha );
  294. var blob = new Blob( [ output ], { type: 'text/plain' } );
  295. var objectURL = URL.createObjectURL( blob );
  296. window.open( objectURL, '_blank' );
  297. window.focus();
  298. } );
  299. //
  300. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  301. renderer.autoClear = false;
  302. renderer.autoUpdateScene = false;
  303. container.dom.appendChild( renderer.domElement );
  304. animate();
  305. // set up for hotkeys
  306. // must be done here, otherwise it doesn't work
  307. container.dom.tabIndex = 1;
  308. container.dom.style.outline = 'transparent';
  309. container.dom.addEventListener( 'keydown', onKeyDown, false );
  310. //
  311. function updateMaterials( root ) {
  312. root.traverse( function ( node ) {
  313. if ( node.material ) {
  314. node.material.needsUpdate = true;
  315. }
  316. if ( node.geometry && node.geometry.materials ) {
  317. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  318. node.geometry.materials[ i ].needsUpdate = true;
  319. }
  320. }
  321. } );
  322. }
  323. function updateFog( root ) {
  324. if ( root.fog ) {
  325. root.fog.color.setHex( oldFogColor );
  326. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  327. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  328. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  329. }
  330. }
  331. function animate() {
  332. requestAnimationFrame( animate );
  333. controls.update();
  334. }
  335. function render() {
  336. sceneHelpers.updateMatrixWorld();
  337. scene.updateMatrixWorld();
  338. renderer.clear();
  339. renderer.render( scene, camera );
  340. renderer.render( sceneHelpers, camera );
  341. }
  342. return container;
  343. }