Viewport.js 5.5 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var sceneHelpers = new THREE.Scene();
  6. var size = 500, step = 25;
  7. var geometry = new THREE.Geometry();
  8. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  9. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  10. for ( var i = - size; i <= size; i += step ) {
  11. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  12. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  15. var color = i === 0 ? color1 : color2;
  16. geometry.colors.push( color, color, color, color );
  17. }
  18. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  19. sceneHelpers.add( grid );
  20. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  21. selectionBox.geometry.dynamic = true;
  22. selectionBox.visible = false;
  23. sceneHelpers.add( selectionBox );
  24. //
  25. var scene = new THREE.Scene();
  26. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  27. camera.position.set( 500, 250, 500 );
  28. camera.lookAt( scene.position );
  29. scene.add( camera );
  30. var controls = new THREE.TrackballControls( camera, container.dom );
  31. controls.rotateSpeed = 1.0;
  32. controls.zoomSpeed = 1.2;
  33. controls.panSpeed = 0.8;
  34. controls.noZoom = false;
  35. controls.noPan = false;
  36. controls.staticMoving = true;
  37. controls.dynamicDampingFactor = 0.3;
  38. controls.addEventListener( 'change', render );
  39. // object picking
  40. var projector = new THREE.Projector();
  41. container.dom.addEventListener( 'mousedown', function ( event ) {
  42. event.preventDefault();
  43. var vector = new THREE.Vector3( ( event.clientX / container.dom.offsetWidth ) * 2 - 1, - ( event.clientY / container.dom.offsetHeght ) * 2 + 1, 0.5 );
  44. projector.unprojectVector( vector, camera );
  45. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  46. var intersects = ray.intersectObjects( scene.children );
  47. if ( intersects.length ) {
  48. signals.objectSelected.dispatch( intersects[ 0 ].object );
  49. // controls.enabled = false;
  50. } else {
  51. signals.objectSelected.dispatch( null );
  52. }
  53. }, false );
  54. // events
  55. signals.objectAdded.add( function ( object ) {
  56. scene.add( object );
  57. render();
  58. } );
  59. signals.objectChanged.add( function ( object ) {
  60. selectionBox.position.copy( object.position );
  61. selectionBox.rotation.copy( object.rotation );
  62. selectionBox.scale.copy( object.scale );
  63. render();
  64. } );
  65. signals.objectSelected.add( function ( object ) {
  66. if ( object === null ) {
  67. selectionBox.visible = false;
  68. } else {
  69. var geometry = object.geometry;
  70. if ( geometry.boundingBox === null ) {
  71. geometry.computeBoundingBox();
  72. }
  73. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  74. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  75. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  76. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  77. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  78. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  79. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  80. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  81. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  82. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  83. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  84. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  85. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  86. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  87. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  88. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  89. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  90. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  91. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  92. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  93. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  94. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  95. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  96. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  97. selectionBox.geometry.verticesNeedUpdate = true;
  98. selectionBox.position.copy( object.position );
  99. selectionBox.rotation.copy( object.rotation );
  100. selectionBox.scale.copy( object.scale );
  101. selectionBox.visible = true;
  102. }
  103. render();
  104. } );
  105. signals.windowResize.add( function () {
  106. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  109. render();
  110. } );
  111. //
  112. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  113. renderer.autoClear = false;
  114. container.dom.appendChild( renderer.domElement );
  115. animate();
  116. //
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. controls.update();
  120. }
  121. function render() {
  122. renderer.clear();
  123. renderer.render( sceneHelpers, camera );
  124. renderer.render( scene, camera );
  125. }
  126. return container;
  127. }