Cecile Muller 7af4c6167e Updated VRMLLoader to use object.quaternion. il y a 12 ans
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controls 4092b036f8 Added PointerLockControls.getDirection() il y a 12 ans
core a6929f1489 Replaced TypedArray experiments. il y a 12 ans
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. il y a 12 ans
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. il y a 12 ans
exporters 4c440a98ad Added MeshFaceMaterial support to MaterialLoader and MaterialExporter. il y a 12 ans
geometries af8c8471c1 Moved ConvexGeometry out of the lib. il y a 12 ans
libs 57869dda2f Editor: Added forgotten system.js. il y a 12 ans
loaders 7af4c6167e Updated VRMLLoader to use object.quaternion. il y a 12 ans
math a6929f1489 Replaced TypedArray experiments. il y a 12 ans
modifiers 315b3a4a6f Yet more Face4 removed. Also fixed VTKLoader. il y a 12 ans
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. il y a 12 ans
renderers f668128084 WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null. il y a 12 ans
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. il y a 12 ans
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev il y a 12 ans
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. il y a 12 ans
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). il y a 12 ans
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
Detector.js 07fc79d788 Added var to Detector.js il y a 13 ans
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. il y a 14 ans
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 12 ans
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 12 ans
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
Octree.js dd1424b756 update octree and examples il y a 12 ans
PRNG.js 041054283a Messing with a new terrain generator demo. il y a 14 ans
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. il y a 12 ans
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. il y a 13 ans
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). il y a 12 ans
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. il y a 12 ans
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. il y a 12 ans
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 il y a 13 ans
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug il y a 12 ans