DragControls.js 5.0 KB

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  1. /*
  2. * @author zz85 / https://github.com/zz85
  3. * @author mrdoob / http://mrdoob.com
  4. * Running this will allow you to drag three.js objects around the screen.
  5. */
  6. THREE.DragControls = function ( _objects, _camera, _domElement ) {
  7. if ( _objects instanceof THREE.Camera ) {
  8. console.warn( 'THREE.DragControls: Constructor now expects ( objects, camera, domElement )' );
  9. var temp = _objects; _objects = _camera; _camera = temp;
  10. }
  11. var _raycaster = new THREE.Raycaster();
  12. var _mouse = new THREE.Vector3(), _offset = new THREE.Vector3();
  13. var _selected, _hovered = null;
  14. var p3subp1 = new THREE.Vector3();
  15. var targetposition = new THREE.Vector3();
  16. this.enabled = true;
  17. //
  18. var scope = this;
  19. function activate() {
  20. _domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
  21. _domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
  22. _domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
  23. }
  24. function deactivate() {
  25. _domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  26. _domElement.removeEventListener( 'mousedown', onDocumentMouseDown, false );
  27. _domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  28. }
  29. function dispose() {
  30. deactivate();
  31. }
  32. function onDocumentMouseMove( event ) {
  33. event.preventDefault();
  34. _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
  35. _mouse.y = - ( event.clientY / _domElement.height ) * 2 + 1;
  36. _raycaster.setFromCamera( _mouse, _camera );
  37. var ray = _raycaster.ray;
  38. if ( _selected && scope.enabled ) {
  39. var normal = _selected.normal;
  40. // I found this article useful about plane-line intersections
  41. // http://paulbourke.net/geometry/planeline/
  42. var denom = normal.dot( ray.direction );
  43. if ( denom == 0 ) {
  44. // bail
  45. console.log( 'no or infinite solutions' );
  46. return;
  47. }
  48. var num = normal.dot( p3subp1.copy( _selected.point ).sub( ray.origin ) );
  49. var u = num / denom;
  50. targetposition.copy( ray.direction ).multiplyScalar( u ).add( ray.origin ).sub( _offset );
  51. // _selected.object.position.copy(targetposition);
  52. var xLock, yLock;
  53. var moveX, moveY, moveZ;
  54. if ( xLock ) {
  55. moveX = true;
  56. moveY = false;
  57. moveZ = false;
  58. } else if ( yLock ) {
  59. moveX = false;
  60. moveY = true;
  61. moveZ = false;
  62. } else {
  63. moveX = moveY = moveZ = true;
  64. }
  65. // Reverse Matrix?
  66. if ( moveX ) _selected.object.position.x = targetposition.x;
  67. if ( moveY ) _selected.object.position.y = targetposition.y;
  68. if ( moveZ ) _selected.object.position.z = targetposition.z;
  69. scope.dispatchEvent( { type: 'drag', object: _selected.object } );
  70. return;
  71. }
  72. _raycaster.setFromCamera( _mouse, _camera );
  73. var intersects = _raycaster.intersectObjects( _objects );
  74. if ( intersects.length > 0 ) {
  75. var object = intersects[ 0 ].object;
  76. if ( _hovered !== object ) {
  77. scope.dispatchEvent( { type: 'hoveron', object: object } );
  78. _domElement.style.cursor = 'pointer';
  79. _hovered = object;
  80. }
  81. } else {
  82. if ( _hovered !== null ) {
  83. scope.dispatchEvent( { type: 'hoveroff', object: _hovered } );
  84. _domElement.style.cursor = 'auto';
  85. _hovered = null;
  86. }
  87. }
  88. }
  89. function onDocumentMouseDown( event ) {
  90. event.preventDefault();
  91. _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
  92. _mouse.y = - ( event.clientY / _domElement.height ) * 2 + 1;
  93. _raycaster.setFromCamera( _mouse, _camera );
  94. var intersects = _raycaster.intersectObjects( _objects );
  95. var ray = _raycaster.ray;
  96. var normal = ray.direction; // normal ray to the camera position
  97. if ( intersects.length > 0 ) {
  98. _selected = intersects[ 0 ];
  99. _selected.ray = ray;
  100. _selected.normal = normal;
  101. _offset.copy( _selected.point ).sub( _selected.object.position );
  102. _domElement.style.cursor = 'move';
  103. scope.dispatchEvent( { type: 'dragstart', object: _selected.object } );
  104. }
  105. }
  106. function onDocumentMouseUp( event ) {
  107. event.preventDefault();
  108. if ( _selected ) {
  109. scope.dispatchEvent( { type: 'dragend', object: _selected.object } );
  110. _selected = null;
  111. }
  112. _domElement.style.cursor = 'auto';
  113. }
  114. activate();
  115. // API
  116. this.activate = activate;
  117. this.deactivate = deactivate;
  118. this.dispose = dispose;
  119. // Backward compatibility
  120. this.setObjects = function () {
  121. console.error( 'THREE.DragControls: setObjects() has been removed.' );
  122. };
  123. this.on = function ( type, listener ) {
  124. console.warn( 'THREE.DragControls: on() has been deprecated. Use addEventListener() instead.' );
  125. scope.addEventListener( type, listener );
  126. };
  127. this.off = function ( type, listener ) {
  128. console.warn( 'THREE.DragControls: off() has been deprecated. Use removeEventListener() instead.' );
  129. scope.removeEventListener( type, listener );
  130. };
  131. this.notify = function ( type ) {
  132. console.error( 'THREE.DragControls: notify() has been deprecated. Use dispatchEvent() instead.' );
  133. scope.dispatchEvent( { type: type } );
  134. };
  135. };
  136. THREE.DragControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  137. THREE.DragControls.prototype.constructor = THREE.DragControls;