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- import { Line } from '../objects/Line.js';
- import { Mesh } from '../objects/Mesh.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { FrontSide, BackSide } from '../constants.js';
- class PlaneHelper extends Line {
- constructor( plane, size, hex ) {
- const color = ( hex !== undefined ) ? hex : 0xffff00;
- const positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.type = 'PlaneHelper';
- this.plane = plane;
- this.size = ( size === undefined ) ? 1 : size;
- const positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
- const geometry2 = new BufferGeometry();
- geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );
- }
- updateMatrixWorld( force ) {
- let scale = - this.plane.constant;
- if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
- this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
- this.lookAt( this.plane.normal );
- super.updateMatrixWorld( force );
- }
- }
- export { PlaneHelper };
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