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- import {
- Scene,
- Camera,
- Material,
- MeshDepthMaterial,
- MeshNormalMaterial,
- ShaderMaterial,
- Color,
- Vector2,
- WebGLRenderer,
- WebGLRenderTarget
- } from '../../../src/Three';
- import { Pass } from './Pass';
- export class SAOPass extends Pass {
- constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2);
- scene: Scene;
- camera: Camera;
- supportsDepthTextureExtension: boolean;
- supportsNormalTexture: boolean;
- originalClearColor: Color;
- oldClearColor: Color;
- oldClearAlpha: number;
- resolution: Vector2;
- saoRenderTarget: WebGLRenderTarget;
- blurIntermediateRenderTarget: WebGLRenderTarget;
- beautyRenderTarget: WebGLRenderTarget;
- normalRenderTarget: WebGLRenderTarget;
- depthRenderTarget: WebGLRenderTarget;
- depthMaterial: MeshDepthMaterial;
- normalMaterial: MeshNormalMaterial;
- saoMaterial: ShaderMaterial;
- vBlurMaterial: ShaderMaterial;
- hBlurMaterial: ShaderMaterial;
- materialCopy: ShaderMaterial;
- depthCopy: ShaderMaterial;
- fsQuad: object;
- static OUTPUT: {
- Default: number;
- Beauty: number;
- SAO: number;
- Depth: number;
- Normal: number;
- };
- renderPass(renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderer, clearColor: Color, clearAlpha: number): void;
- renderOverride(renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderer, clearColor: Color, clearAlpha: number): void;
- }
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