webgl_geometries.html 4.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  14. </style>
  15. </head>
  16. <body>
  17. <pre id="log"></pre>
  18. <script type="text/javascript" src="../build/Three.js"></script>
  19. <script type="text/javascript" src="js/Detector.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript" src="js/Stats.js"></script>
  22. <script type="text/javascript">
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var objects = [];
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement('div');
  31. document.body.appendChild(container);
  32. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  33. camera.position.y = 200;
  34. camera.position.z = 800;
  35. scene = new THREE.Scene();
  36. var light, object, material;
  37. scene.addLight( new THREE.AmbientLight( 0x404040 ) );
  38. light = new THREE.DirectionalLight( 0xffffff, 1 );
  39. light.position.z = 1;
  40. scene.addLight( light );
  41. material = [
  42. new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ),
  43. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  44. ];
  45. objects[ 0 ] = object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material );
  46. object.position.x = - 200;
  47. object.position.z = 200;
  48. scene.addObject( object );
  49. objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 25, 75, 100 ), material );
  50. object.position.z = 200;
  51. scene.addObject( object );
  52. objects[ 2 ] = object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material );
  53. object.position.x = 200;
  54. object.position.z = 200;
  55. object.scale.x = object.scale.y = object.scale.z = 75;
  56. scene.addObject( object );
  57. objects[ 3 ] = object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  58. object.position.x = - 200;
  59. scene.addObject( object );
  60. objects[ 4 ] = object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  61. scene.addObject( object );
  62. var points = [];
  63. for ( var i = 0; i < 50; i ++ ) {
  64. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  65. }
  66. objects[ 5 ] = object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  67. object.position.x = 200;
  68. scene.addObject( object );
  69. objects[ 6 ] = object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  70. object.position.x = - 200;
  71. object.position.z = - 200;
  72. scene.addObject( object );
  73. objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  74. object.position.z = - 200;
  75. scene.addObject( object );
  76. objects[ 8 ] = object = new THREE.Trident();
  77. object.position.x = 200;
  78. object.position.z = - 200;
  79. object.scale.x = object.scale.y = object.scale.z = 0.5;
  80. scene.addObject( object );
  81. renderer = new THREE.WebGLRenderer();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. container.appendChild( stats.domElement );
  88. }
  89. //
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. stats.update();
  94. }
  95. function render() {
  96. var timer = new Date().getTime() * 0.0001;
  97. camera.position.x = Math.cos( timer ) * 800;
  98. camera.position.z = Math.sin( timer ) * 800;
  99. for ( var i = 0, l = objects.length; i < l; i++ ) {
  100. var object = objects[ i ];
  101. object.rotation.x += 0.01;
  102. object.rotation.y += 0.005;
  103. }
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>