webgl_sandbox.html 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
  31. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  32. <script type="text/javascript" src="../src/Three.js"></script>
  33. <script type="text/javascript" src="../src/core/Color.js"></script>
  34. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  35. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  36. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  37. <script type="text/javascript" src="../src/core/Ray.js"></script>
  38. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  39. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  40. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  41. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  42. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  43. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  44. <script type="text/javascript" src="../src/core/Face3.js"></script>
  45. <script type="text/javascript" src="../src/core/Face4.js"></script>
  46. <script type="text/javascript" src="../src/core/UV.js"></script>
  47. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  48. <script type="text/javascript" src="../src/core/Spline.js"></script>
  49. <script type="text/javascript" src="../src/core/Edge.js"></script>
  50. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  51. <script type="text/javascript" src="../src/lights/Light.js"></script>
  52. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  53. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  54. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  55. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  56. <script type="text/javascript" src="../src/materials/Material.js"></script>
  57. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  58. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  59. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  60. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  61. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  62. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  68. <script type="text/javascript" src="../src/textures/Texture.js"></script>
  69. <script type="text/javascript" src="../src/textures/DataTexture.js"></script>
  70. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  71. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  72. <script type="text/javascript" src="../src/objects/Line.js"></script>
  73. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  74. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  75. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  76. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  77. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  78. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  79. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  80. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  81. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  82. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  83. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  84. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  85. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  86. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  87. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  88. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  89. <script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
  90. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  91. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  92. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  93. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  94. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  95. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  96. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  97. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  98. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  99. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  100. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  101. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  102. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  103. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  104. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  105. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  106. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  107. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  108. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  109. <script type="text/javascript" src="../src/extras/geometries/Curve.js"></script>
  110. <script type="text/javascript" src="../src/extras/geometries/CurvePath.js"></script>
  111. <script type="text/javascript" src="../src/extras/geometries/Path.js"></script>
  112. <script type="text/javascript" src="../src/extras/geometries/Shape.js"></script>
  113. <script type="text/javascript" src="../src/extras/geometries/TextPath.js"></script>
  114. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  115. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  116. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  117. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  118. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  119. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  120. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  121. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  122. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  123. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  124. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  125. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  126. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  127. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  128. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  129. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  130. <script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
  131. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  132. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  133. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  134. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  135. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  136. <script type="text/javascript" src="js/Stats.js"></script>
  137. <script type="text/javascript">
  138. var statsEnabled = true;
  139. var container, stats;
  140. var camera, scene, renderer;
  141. var mesh, zmesh, lightMesh, geometry;
  142. var mouseX = 0, mouseY = 0;
  143. var windowHalfX = window.innerWidth / 2;
  144. var windowHalfY = window.innerHeight / 2;
  145. init();
  146. animate();
  147. function init() {
  148. container = document.createElement( 'div' );
  149. document.body.appendChild( container );
  150. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  151. camera.position.z = 3200;
  152. scene = new THREE.Scene();
  153. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  154. var geometry = new THREE.SphereGeometry( 50, 32, 16 );
  155. var uniforms = THREE.ShaderUtils.lib[ 'basic' ].uniforms;
  156. var vertexShader = THREE.ShaderUtils.lib[ 'basic' ].vertexShader;
  157. var fragmentShader = THREE.ShaderUtils.lib[ 'basic' ].fragmentShader;
  158. var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  159. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  160. var materials = [
  161. new THREE.MeshNormalMaterial(),
  162. new THREE.MeshDepthMaterial(),
  163. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
  164. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  165. new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  166. new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  167. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  168. /*
  169. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  170. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  171. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  172. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  173. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  174. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  175. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  176. new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
  177. new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  178. new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  179. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  180. */
  181. ];
  182. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  183. var face = geometry.faces[ i ];
  184. if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
  185. }
  186. materials.push( new THREE.MeshFaceMaterial() );
  187. // materials = [ new THREE.MeshBasicMaterial( { map: texture, envMap: texture2 } ) ];
  188. for ( var i = 0; i < 5000; i ++ ) {
  189. var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
  190. mesh.position.x = Math.random() * 10000 - 5000;
  191. mesh.position.y = Math.random() * 10000 - 5000;
  192. mesh.position.z = Math.random() * 10000 - 5000;
  193. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  194. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  195. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  196. mesh.matrixAutoUpdate = false;
  197. mesh.updateMatrix();
  198. scene.addObject( mesh );
  199. }
  200. renderer = new THREE.WebGLRenderer();
  201. renderer.setSize( window.innerWidth, window.innerHeight );
  202. container.appendChild( renderer.domElement );
  203. if ( statsEnabled ) {
  204. stats = new Stats();
  205. stats.domElement.style.position = 'absolute';
  206. stats.domElement.style.top = '0px';
  207. stats.domElement.style.zIndex = 100;
  208. container.appendChild( stats.domElement );
  209. }
  210. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  211. }
  212. function generateTexture( r, g, b ) {
  213. var canvas = document.createElement( 'canvas' );
  214. canvas.width = 256;
  215. canvas.height = 256;
  216. var context = canvas.getContext( '2d' );
  217. var image = context.getImageData( 0, 0, 256, 256 );
  218. var x = 0, y = 0, p;
  219. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  220. x = j % 256;
  221. y = x == 0 ? y + 1 : y;
  222. p = Math.floor( x ^ y );
  223. image.data[ i ] = ~~ p * r;
  224. image.data[ i + 1 ] = ~~ p * g;
  225. image.data[ i + 2 ] = ~~ p * b;
  226. image.data[ i + 3 ] = 255;
  227. }
  228. context.putImageData( image, 0, 0 );
  229. return canvas;
  230. }
  231. function onDocumentMouseMove(event) {
  232. mouseX = ( event.clientX - windowHalfX ) * 10;
  233. mouseY = ( event.clientY - windowHalfY ) * 10;
  234. }
  235. //
  236. function animate() {
  237. requestAnimationFrame( animate );
  238. render();
  239. if ( statsEnabled ) stats.update();
  240. }
  241. function render() {
  242. camera.position.x += ( mouseX - camera.position.x ) * .05;
  243. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  244. renderer.render( scene, camera );
  245. }
  246. function log( text ) {
  247. var e = document.getElementById("log");
  248. e.innerHTML = text + "<br/>" + e.innerHTML;
  249. }
  250. </script>
  251. </body>
  252. </html>