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- <h1>[name]</h1>
- <div class="desc">Contains handy functions geometry manipulations.</div>
- <h2>Methods</h2>
- <h3> .merge( [page:Geometry geometry1] , [page:Geometry geometry2], [page:Integer materialIndexOffset] )</h3>
- <div>
- geometry1 — Parent geomentry element <br />
- geometry2 — Geometry that need to be added in parent <br />
- materialIndexOffset — Offset applied to the materialIndex of all the new faces in the merged geometry. Default : 0 <br />
- </div>
- <h3> .removeMaterials( [page:Geometry geometry1] , [page:Material materialIndexArray] )</h3>
- <div>
- geometry — Geometry that need to remove material <br />
- materialIndex — Material index<br />
- </div>
- <h3> .randomPointInTriangle( [page:Vector VectorA] , [page:Vector VectorB] , [page:Vector VectorC])</h3>
- <div>
- VectorA — Vector <br />
- VectorB — Vector <br />
- VectorC — Vector <br />
- returns [page:Int Point]
- </div>
- <h3> .randomPointInFace( [page:face Face] , [page:geometry Geometry] , [page:Boolean useCachedAreas])</h3>
- <div>
- Face — Face id<br />
- Geometry — Geometry that contains the Face <br />
- useCachedAreas — Flag to use cached areas. Default : False <br />
- returns [page:Int Point]
- </div>
- <h3> .randomPointsInGeometry( [page:geometry Geometry] , [page:Integer Points])</h3>
- <div>
- Geometry — Geometry <br />
- returns [page:Int Point]
- </div>
- <h3> .triangleArea ( [page:Vector VectorA] , [page:Vector VectorB] , [page:Vector VectorC]) </h3>
- <div>
- VectorA — Vector <br />
- VectorB — Vector <br />
- VectorC — Vector <br />
- returns [page:Int Area]
- </div>
- <h3> .center ( [page:geometry Geometry] ) </h3>
- <div>
- Geometry — Geometry to Center position
- </div>
- <h3> .normalizeUVs ( [page:geometry Geometry] ) </h3>
- <div>
- Geometry — Geometry to normalize UVS <br />
- </div>
- <h3> .triangulateQuads ( [page:geometry Geometry] ) </h3>
- <div>
- Geometry — Geometry to triangulate Quads <br />
- </div>
- <h3> .setMaterialIndex ( [page:geometry Geometry] , [page:Integer index], [page:Face startFace], [page:Face endFace]) </h3>
- <div>
- Geometry — Geometry <br />
- Index — New index value for the material <br />
- startFace — Starting range of Face <br />
- endFace — Final range of Face <br />
- </div>
- <h3>.random() [page:todo]</h3>
- <div>
- todo
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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