SVGLoader.js 49 KB

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  1. import {
  2. BufferGeometry,
  3. FileLoader,
  4. Float32BufferAttribute,
  5. Loader,
  6. Matrix3,
  7. Path,
  8. ShapePath,
  9. Vector2,
  10. Vector3
  11. } from "../../../build/three.module.js";
  12. var SVGLoader = function ( manager ) {
  13. Loader.call( this, manager );
  14. // Default dots per inch
  15. this.defaultDPI = 90;
  16. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  17. this.defaultUnit = "px";
  18. };
  19. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  20. constructor: SVGLoader,
  21. load: function ( url, onLoad, onProgress, onError ) {
  22. var scope = this;
  23. var loader = new FileLoader( scope.manager );
  24. loader.setPath( scope.path );
  25. loader.setRequestHeader( scope.requestHeader );
  26. loader.load( url, function ( text ) {
  27. try {
  28. onLoad( scope.parse( text ) );
  29. } catch ( e ) {
  30. if ( onError ) {
  31. onError( e );
  32. } else {
  33. console.error( e );
  34. }
  35. scope.manager.itemError( url );
  36. }
  37. }, onProgress, onError );
  38. },
  39. parse: function ( text ) {
  40. var scope = this;
  41. function parseNode( node, style ) {
  42. if ( node.nodeType !== 1 ) return;
  43. var transform = getNodeTransform( node );
  44. var traverseChildNodes = true;
  45. var path = null;
  46. switch ( node.nodeName ) {
  47. case 'svg':
  48. break;
  49. case 'style':
  50. parseCSSStylesheet( node );
  51. break;
  52. case 'g':
  53. style = parseStyle( node, style );
  54. break;
  55. case 'path':
  56. style = parseStyle( node, style );
  57. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  58. break;
  59. case 'rect':
  60. style = parseStyle( node, style );
  61. path = parseRectNode( node );
  62. break;
  63. case 'polygon':
  64. style = parseStyle( node, style );
  65. path = parsePolygonNode( node );
  66. break;
  67. case 'polyline':
  68. style = parseStyle( node, style );
  69. path = parsePolylineNode( node );
  70. break;
  71. case 'circle':
  72. style = parseStyle( node, style );
  73. path = parseCircleNode( node );
  74. break;
  75. case 'ellipse':
  76. style = parseStyle( node, style );
  77. path = parseEllipseNode( node );
  78. break;
  79. case 'line':
  80. style = parseStyle( node, style );
  81. path = parseLineNode( node );
  82. break;
  83. case 'defs':
  84. traverseChildNodes = false;
  85. break;
  86. case 'use':
  87. style = parseStyle( node, style );
  88. var usedNodeId = node.href.baseVal.substring( 1 );
  89. var usedNode = node.viewportElement.getElementById( usedNodeId );
  90. if ( usedNode ) {
  91. parseNode( usedNode, style );
  92. }
  93. else console.warn( "SVGLoader: 'use node' references non-existent node id: " + usedNodeId );
  94. break;
  95. break;
  96. default:
  97. // console.log( node );
  98. }
  99. if ( path ) {
  100. if ( style.fill !== undefined && style.fill !== 'none' ) {
  101. path.color.setStyle( style.fill );
  102. }
  103. transformPath( path, currentTransform );
  104. paths.push( path );
  105. path.userData = { node: node, style: style };
  106. }
  107. if ( traverseChildNodes ) {
  108. var nodes = node.childNodes;
  109. for ( var i = 0; i < nodes.length; i ++ ) {
  110. parseNode( nodes[ i ], style );
  111. }
  112. }
  113. if ( transform ) {
  114. transformStack.pop();
  115. if ( transformStack.length > 0 ) {
  116. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  117. } else {
  118. currentTransform.identity();
  119. }
  120. }
  121. }
  122. function parsePathNode( node ) {
  123. var path = new ShapePath();
  124. var point = new Vector2();
  125. var control = new Vector2();
  126. var firstPoint = new Vector2();
  127. var isFirstPoint = true;
  128. var doSetFirstPoint = false;
  129. var d = node.getAttribute( 'd' );
  130. // console.log( d );
  131. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  132. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  133. var command = commands[ i ];
  134. var type = command.charAt( 0 );
  135. var data = command.substr( 1 ).trim();
  136. if ( isFirstPoint === true ) {
  137. doSetFirstPoint = true;
  138. isFirstPoint = false;
  139. }
  140. switch ( type ) {
  141. case 'M':
  142. var numbers = parseFloats( data );
  143. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  144. point.x = numbers[ j + 0 ];
  145. point.y = numbers[ j + 1 ];
  146. control.x = point.x;
  147. control.y = point.y;
  148. if ( j === 0 ) {
  149. path.moveTo( point.x, point.y );
  150. } else {
  151. path.lineTo( point.x, point.y );
  152. }
  153. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  154. }
  155. break;
  156. case 'H':
  157. var numbers = parseFloats( data );
  158. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  159. point.x = numbers[ j ];
  160. control.x = point.x;
  161. control.y = point.y;
  162. path.lineTo( point.x, point.y );
  163. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  164. }
  165. break;
  166. case 'V':
  167. var numbers = parseFloats( data );
  168. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  169. point.y = numbers[ j ];
  170. control.x = point.x;
  171. control.y = point.y;
  172. path.lineTo( point.x, point.y );
  173. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  174. }
  175. break;
  176. case 'L':
  177. var numbers = parseFloats( data );
  178. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  179. point.x = numbers[ j + 0 ];
  180. point.y = numbers[ j + 1 ];
  181. control.x = point.x;
  182. control.y = point.y;
  183. path.lineTo( point.x, point.y );
  184. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  185. }
  186. break;
  187. case 'C':
  188. var numbers = parseFloats( data );
  189. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  190. path.bezierCurveTo(
  191. numbers[ j + 0 ],
  192. numbers[ j + 1 ],
  193. numbers[ j + 2 ],
  194. numbers[ j + 3 ],
  195. numbers[ j + 4 ],
  196. numbers[ j + 5 ]
  197. );
  198. control.x = numbers[ j + 2 ];
  199. control.y = numbers[ j + 3 ];
  200. point.x = numbers[ j + 4 ];
  201. point.y = numbers[ j + 5 ];
  202. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  203. }
  204. break;
  205. case 'S':
  206. var numbers = parseFloats( data );
  207. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  208. path.bezierCurveTo(
  209. getReflection( point.x, control.x ),
  210. getReflection( point.y, control.y ),
  211. numbers[ j + 0 ],
  212. numbers[ j + 1 ],
  213. numbers[ j + 2 ],
  214. numbers[ j + 3 ]
  215. );
  216. control.x = numbers[ j + 0 ];
  217. control.y = numbers[ j + 1 ];
  218. point.x = numbers[ j + 2 ];
  219. point.y = numbers[ j + 3 ];
  220. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  221. }
  222. break;
  223. case 'Q':
  224. var numbers = parseFloats( data );
  225. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  226. path.quadraticCurveTo(
  227. numbers[ j + 0 ],
  228. numbers[ j + 1 ],
  229. numbers[ j + 2 ],
  230. numbers[ j + 3 ]
  231. );
  232. control.x = numbers[ j + 0 ];
  233. control.y = numbers[ j + 1 ];
  234. point.x = numbers[ j + 2 ];
  235. point.y = numbers[ j + 3 ];
  236. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  237. }
  238. break;
  239. case 'T':
  240. var numbers = parseFloats( data );
  241. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  242. var rx = getReflection( point.x, control.x );
  243. var ry = getReflection( point.y, control.y );
  244. path.quadraticCurveTo(
  245. rx,
  246. ry,
  247. numbers[ j + 0 ],
  248. numbers[ j + 1 ]
  249. );
  250. control.x = rx;
  251. control.y = ry;
  252. point.x = numbers[ j + 0 ];
  253. point.y = numbers[ j + 1 ];
  254. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  255. }
  256. break;
  257. case 'A':
  258. var numbers = parseFloats( data );
  259. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  260. var start = point.clone();
  261. point.x = numbers[ j + 5 ];
  262. point.y = numbers[ j + 6 ];
  263. control.x = point.x;
  264. control.y = point.y;
  265. parseArcCommand(
  266. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  267. );
  268. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  269. }
  270. break;
  271. case 'm':
  272. var numbers = parseFloats( data );
  273. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  274. point.x += numbers[ j + 0 ];
  275. point.y += numbers[ j + 1 ];
  276. control.x = point.x;
  277. control.y = point.y;
  278. if ( j === 0 ) {
  279. path.moveTo( point.x, point.y );
  280. } else {
  281. path.lineTo( point.x, point.y );
  282. }
  283. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  284. }
  285. break;
  286. case 'h':
  287. var numbers = parseFloats( data );
  288. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  289. point.x += numbers[ j ];
  290. control.x = point.x;
  291. control.y = point.y;
  292. path.lineTo( point.x, point.y );
  293. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  294. }
  295. break;
  296. case 'v':
  297. var numbers = parseFloats( data );
  298. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  299. point.y += numbers[ j ];
  300. control.x = point.x;
  301. control.y = point.y;
  302. path.lineTo( point.x, point.y );
  303. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  304. }
  305. break;
  306. case 'l':
  307. var numbers = parseFloats( data );
  308. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  309. point.x += numbers[ j + 0 ];
  310. point.y += numbers[ j + 1 ];
  311. control.x = point.x;
  312. control.y = point.y;
  313. path.lineTo( point.x, point.y );
  314. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  315. }
  316. break;
  317. case 'c':
  318. var numbers = parseFloats( data );
  319. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  320. path.bezierCurveTo(
  321. point.x + numbers[ j + 0 ],
  322. point.y + numbers[ j + 1 ],
  323. point.x + numbers[ j + 2 ],
  324. point.y + numbers[ j + 3 ],
  325. point.x + numbers[ j + 4 ],
  326. point.y + numbers[ j + 5 ]
  327. );
  328. control.x = point.x + numbers[ j + 2 ];
  329. control.y = point.y + numbers[ j + 3 ];
  330. point.x += numbers[ j + 4 ];
  331. point.y += numbers[ j + 5 ];
  332. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  333. }
  334. break;
  335. case 's':
  336. var numbers = parseFloats( data );
  337. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  338. path.bezierCurveTo(
  339. getReflection( point.x, control.x ),
  340. getReflection( point.y, control.y ),
  341. point.x + numbers[ j + 0 ],
  342. point.y + numbers[ j + 1 ],
  343. point.x + numbers[ j + 2 ],
  344. point.y + numbers[ j + 3 ]
  345. );
  346. control.x = point.x + numbers[ j + 0 ];
  347. control.y = point.y + numbers[ j + 1 ];
  348. point.x += numbers[ j + 2 ];
  349. point.y += numbers[ j + 3 ];
  350. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  351. }
  352. break;
  353. case 'q':
  354. var numbers = parseFloats( data );
  355. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  356. path.quadraticCurveTo(
  357. point.x + numbers[ j + 0 ],
  358. point.y + numbers[ j + 1 ],
  359. point.x + numbers[ j + 2 ],
  360. point.y + numbers[ j + 3 ]
  361. );
  362. control.x = point.x + numbers[ j + 0 ];
  363. control.y = point.y + numbers[ j + 1 ];
  364. point.x += numbers[ j + 2 ];
  365. point.y += numbers[ j + 3 ];
  366. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  367. }
  368. break;
  369. case 't':
  370. var numbers = parseFloats( data );
  371. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  372. var rx = getReflection( point.x, control.x );
  373. var ry = getReflection( point.y, control.y );
  374. path.quadraticCurveTo(
  375. rx,
  376. ry,
  377. point.x + numbers[ j + 0 ],
  378. point.y + numbers[ j + 1 ]
  379. );
  380. control.x = rx;
  381. control.y = ry;
  382. point.x = point.x + numbers[ j + 0 ];
  383. point.y = point.y + numbers[ j + 1 ];
  384. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  385. }
  386. break;
  387. case 'a':
  388. var numbers = parseFloats( data );
  389. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  390. var start = point.clone();
  391. point.x += numbers[ j + 5 ];
  392. point.y += numbers[ j + 6 ];
  393. control.x = point.x;
  394. control.y = point.y;
  395. parseArcCommand(
  396. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  397. );
  398. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  399. }
  400. break;
  401. case 'Z':
  402. case 'z':
  403. path.currentPath.autoClose = true;
  404. if ( path.currentPath.curves.length > 0 ) {
  405. // Reset point to beginning of Path
  406. point.copy( firstPoint );
  407. path.currentPath.currentPoint.copy( point );
  408. isFirstPoint = true;
  409. }
  410. break;
  411. default:
  412. console.warn( command );
  413. }
  414. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  415. doSetFirstPoint = false;
  416. }
  417. return path;
  418. }
  419. function parseCSSStylesheet( node ) {
  420. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  421. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  422. var stylesheet = node.sheet.cssRules[ i ];
  423. if ( stylesheet.type !== 1 ) continue;
  424. var selectorList = stylesheet.selectorText
  425. .split( /,/gm )
  426. .filter( Boolean )
  427. .map( i => i.trim() );
  428. for ( var j = 0; j < selectorList.length; j ++ ) {
  429. stylesheets[ selectorList[ j ] ] = Object.assign(
  430. stylesheets[ selectorList[ j ] ] || {},
  431. stylesheet.style
  432. );
  433. }
  434. }
  435. }
  436. /**
  437. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  438. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  439. * From
  440. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  441. * To
  442. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  443. */
  444. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  445. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  446. // Ensure radii are positive
  447. rx = Math.abs( rx );
  448. ry = Math.abs( ry );
  449. // Compute (x1', y1')
  450. var dx2 = ( start.x - end.x ) / 2.0;
  451. var dy2 = ( start.y - end.y ) / 2.0;
  452. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  453. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  454. // Compute (cx', cy')
  455. var rxs = rx * rx;
  456. var rys = ry * ry;
  457. var x1ps = x1p * x1p;
  458. var y1ps = y1p * y1p;
  459. // Ensure radii are large enough
  460. var cr = x1ps / rxs + y1ps / rys;
  461. if ( cr > 1 ) {
  462. // scale up rx,ry equally so cr == 1
  463. var s = Math.sqrt( cr );
  464. rx = s * rx;
  465. ry = s * ry;
  466. rxs = rx * rx;
  467. rys = ry * ry;
  468. }
  469. var dq = ( rxs * y1ps + rys * x1ps );
  470. var pq = ( rxs * rys - dq ) / dq;
  471. var q = Math.sqrt( Math.max( 0, pq ) );
  472. if ( large_arc_flag === sweep_flag ) q = - q;
  473. var cxp = q * rx * y1p / ry;
  474. var cyp = - q * ry * x1p / rx;
  475. // Step 3: Compute (cx, cy) from (cx', cy')
  476. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  477. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  478. // Step 4: Compute θ1 and Δθ
  479. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  480. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  481. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  482. }
  483. function svgAngle( ux, uy, vx, vy ) {
  484. var dot = ux * vx + uy * vy;
  485. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  486. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  487. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  488. return ang;
  489. }
  490. /*
  491. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  492. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  493. */
  494. function parseRectNode( node ) {
  495. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  496. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  497. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  498. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  499. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  500. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  501. var path = new ShapePath();
  502. path.moveTo( x + 2 * rx, y );
  503. path.lineTo( x + w - 2 * rx, y );
  504. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  505. path.lineTo( x + w, y + h - 2 * ry );
  506. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  507. path.lineTo( x + 2 * rx, y + h );
  508. if ( rx !== 0 || ry !== 0 ) {
  509. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  510. }
  511. path.lineTo( x, y + 2 * ry );
  512. if ( rx !== 0 || ry !== 0 ) {
  513. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  514. }
  515. return path;
  516. }
  517. function parsePolygonNode( node ) {
  518. function iterator( match, a, b ) {
  519. var x = parseFloatWithUnits( a );
  520. var y = parseFloatWithUnits( b );
  521. if ( index === 0 ) {
  522. path.moveTo( x, y );
  523. } else {
  524. path.lineTo( x, y );
  525. }
  526. index ++;
  527. }
  528. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  529. var path = new ShapePath();
  530. var index = 0;
  531. node.getAttribute( 'points' ).replace( regex, iterator );
  532. path.currentPath.autoClose = true;
  533. return path;
  534. }
  535. function parsePolylineNode( node ) {
  536. function iterator( match, a, b ) {
  537. var x = parseFloatWithUnits( a );
  538. var y = parseFloatWithUnits( b );
  539. if ( index === 0 ) {
  540. path.moveTo( x, y );
  541. } else {
  542. path.lineTo( x, y );
  543. }
  544. index ++;
  545. }
  546. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  547. var path = new ShapePath();
  548. var index = 0;
  549. node.getAttribute( 'points' ).replace( regex, iterator );
  550. path.currentPath.autoClose = false;
  551. return path;
  552. }
  553. function parseCircleNode( node ) {
  554. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  555. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  556. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  557. var subpath = new Path();
  558. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  559. var path = new ShapePath();
  560. path.subPaths.push( subpath );
  561. return path;
  562. }
  563. function parseEllipseNode( node ) {
  564. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  565. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  566. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  567. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  568. var subpath = new Path();
  569. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  570. var path = new ShapePath();
  571. path.subPaths.push( subpath );
  572. return path;
  573. }
  574. function parseLineNode( node ) {
  575. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  576. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  577. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  578. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  579. var path = new ShapePath();
  580. path.moveTo( x1, y1 );
  581. path.lineTo( x2, y2 );
  582. path.currentPath.autoClose = false;
  583. return path;
  584. }
  585. //
  586. function parseStyle( node, style ) {
  587. style = Object.assign( {}, style ); // clone style
  588. var stylesheetStyles = {};
  589. if ( node.hasAttribute( 'class' ) ) {
  590. var classSelectors = node.getAttribute( 'class' )
  591. .split( /\s/ )
  592. .filter( Boolean )
  593. .map( i => i.trim() );
  594. for ( var i = 0; i < classSelectors.length; i ++ ) {
  595. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  596. }
  597. }
  598. if ( node.hasAttribute( 'id' ) ) {
  599. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  600. }
  601. function addStyle( svgName, jsName, adjustFunction ) {
  602. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  603. if ( v.startsWith( 'url' ) ) console.warn( "SVGLoader: url access in attributes is not implemented." );
  604. return v;
  605. };
  606. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  607. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  608. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  609. }
  610. function clamp( v ) {
  611. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  612. }
  613. function positive( v ) {
  614. return Math.max( 0, parseFloatWithUnits( v ) );
  615. }
  616. addStyle( 'fill', 'fill' );
  617. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  618. addStyle( 'opacity', 'opacity', clamp );
  619. addStyle( 'stroke', 'stroke' );
  620. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  621. addStyle( 'stroke-width', 'strokeWidth', positive );
  622. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  623. addStyle( 'stroke-linecap', 'strokeLineCap' );
  624. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  625. addStyle( 'visibility', 'visibility' );
  626. return style;
  627. }
  628. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  629. function getReflection( a, b ) {
  630. return a - ( b - a );
  631. }
  632. function parseFloats( string ) {
  633. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  634. for ( var i = 0; i < array.length; i ++ ) {
  635. var number = array[ i ];
  636. // Handle values like 48.6037.7.8
  637. // TODO Find a regex for this
  638. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  639. var split = number.split( '.' );
  640. for ( var s = 2; s < split.length; s ++ ) {
  641. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  642. }
  643. }
  644. array[ i ] = parseFloatWithUnits( number );
  645. }
  646. return array;
  647. }
  648. // Units
  649. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  650. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  651. var unitConversion = {
  652. "mm": {
  653. "mm": 1,
  654. "cm": 0.1,
  655. "in": 1 / 25.4,
  656. "pt": 72 / 25.4,
  657. "pc": 6 / 25.4,
  658. "px": - 1
  659. },
  660. "cm": {
  661. "mm": 10,
  662. "cm": 1,
  663. "in": 1 / 2.54,
  664. "pt": 72 / 2.54,
  665. "pc": 6 / 2.54,
  666. "px": - 1
  667. },
  668. "in": {
  669. "mm": 25.4,
  670. "cm": 2.54,
  671. "in": 1,
  672. "pt": 72,
  673. "pc": 6,
  674. "px": - 1
  675. },
  676. "pt": {
  677. "mm": 25.4 / 72,
  678. "cm": 2.54 / 72,
  679. "in": 1 / 72,
  680. "pt": 1,
  681. "pc": 6 / 72,
  682. "px": - 1
  683. },
  684. "pc": {
  685. "mm": 25.4 / 6,
  686. "cm": 2.54 / 6,
  687. "in": 1 / 6,
  688. "pt": 72 / 6,
  689. "pc": 1,
  690. "px": - 1
  691. },
  692. "px": {
  693. "px": 1
  694. }
  695. };
  696. function parseFloatWithUnits( string ) {
  697. var theUnit = "px";
  698. if ( typeof string === 'string' || string instanceof String ) {
  699. for ( var i = 0, n = units.length; i < n; i ++ ) {
  700. var u = units[ i ];
  701. if ( string.endsWith( u ) ) {
  702. theUnit = u;
  703. string = string.substring( 0, string.length - u.length );
  704. break;
  705. }
  706. }
  707. }
  708. var scale = undefined;
  709. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  710. // Conversion scale from pixels to inches, then to default units
  711. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  712. } else {
  713. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  714. if ( scale < 0 ) {
  715. // Conversion scale to pixels
  716. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  717. }
  718. }
  719. return scale * parseFloat( string );
  720. }
  721. // Transforms
  722. function getNodeTransform( node ) {
  723. if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
  724. return null;
  725. }
  726. var transform = parseNodeTransform( node );
  727. if ( transformStack.length > 0 ) {
  728. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  729. }
  730. currentTransform.copy( transform );
  731. transformStack.push( transform );
  732. return transform;
  733. }
  734. function parseNodeTransform( node ) {
  735. var transform = new Matrix3();
  736. var currentTransform = tempTransform0;
  737. if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
  738. var tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
  739. var ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
  740. transform.translate( tx, ty );
  741. }
  742. if ( node.hasAttribute( 'transform' ) ) {
  743. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  744. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  745. var transformText = transformsTexts[ tIndex ].trim();
  746. if ( transformText === '' ) continue;
  747. var openParPos = transformText.indexOf( '(' );
  748. var closeParPos = transformText.length;
  749. if ( openParPos > 0 && openParPos < closeParPos ) {
  750. var transformType = transformText.substr( 0, openParPos );
  751. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  752. currentTransform.identity();
  753. switch ( transformType ) {
  754. case "translate":
  755. if ( array.length >= 1 ) {
  756. var tx = array[ 0 ];
  757. var ty = tx;
  758. if ( array.length >= 2 ) {
  759. ty = array[ 1 ];
  760. }
  761. currentTransform.translate( tx, ty );
  762. }
  763. break;
  764. case "rotate":
  765. if ( array.length >= 1 ) {
  766. var angle = 0;
  767. var cx = 0;
  768. var cy = 0;
  769. // Angle
  770. angle = - array[ 0 ] * Math.PI / 180;
  771. if ( array.length >= 3 ) {
  772. // Center x, y
  773. cx = array[ 1 ];
  774. cy = array[ 2 ];
  775. }
  776. // Rotate around center (cx, cy)
  777. tempTransform1.identity().translate( - cx, - cy );
  778. tempTransform2.identity().rotate( angle );
  779. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  780. tempTransform1.identity().translate( cx, cy );
  781. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  782. }
  783. break;
  784. case "scale":
  785. if ( array.length >= 1 ) {
  786. var scaleX = array[ 0 ];
  787. var scaleY = scaleX;
  788. if ( array.length >= 2 ) {
  789. scaleY = array[ 1 ];
  790. }
  791. currentTransform.scale( scaleX, scaleY );
  792. }
  793. break;
  794. case "skewX":
  795. if ( array.length === 1 ) {
  796. currentTransform.set(
  797. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  798. 0, 1, 0,
  799. 0, 0, 1
  800. );
  801. }
  802. break;
  803. case "skewY":
  804. if ( array.length === 1 ) {
  805. currentTransform.set(
  806. 1, 0, 0,
  807. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  808. 0, 0, 1
  809. );
  810. }
  811. break;
  812. case "matrix":
  813. if ( array.length === 6 ) {
  814. currentTransform.set(
  815. array[ 0 ], array[ 2 ], array[ 4 ],
  816. array[ 1 ], array[ 3 ], array[ 5 ],
  817. 0, 0, 1
  818. );
  819. }
  820. break;
  821. }
  822. }
  823. transform.premultiply( currentTransform );
  824. }
  825. }
  826. return transform;
  827. }
  828. function transformPath( path, m ) {
  829. function transfVec2( v2 ) {
  830. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  831. v2.set( tempV3.x, tempV3.y );
  832. }
  833. var isRotated = isTransformRotated( m );
  834. var subPaths = path.subPaths;
  835. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  836. var subPath = subPaths[ i ];
  837. var curves = subPath.curves;
  838. for ( var j = 0; j < curves.length; j ++ ) {
  839. var curve = curves[ j ];
  840. if ( curve.isLineCurve ) {
  841. transfVec2( curve.v1 );
  842. transfVec2( curve.v2 );
  843. } else if ( curve.isCubicBezierCurve ) {
  844. transfVec2( curve.v0 );
  845. transfVec2( curve.v1 );
  846. transfVec2( curve.v2 );
  847. transfVec2( curve.v3 );
  848. } else if ( curve.isQuadraticBezierCurve ) {
  849. transfVec2( curve.v0 );
  850. transfVec2( curve.v1 );
  851. transfVec2( curve.v2 );
  852. } else if ( curve.isEllipseCurve ) {
  853. if ( isRotated ) {
  854. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  855. }
  856. tempV2.set( curve.aX, curve.aY );
  857. transfVec2( tempV2 );
  858. curve.aX = tempV2.x;
  859. curve.aY = tempV2.y;
  860. curve.xRadius *= getTransformScaleX( m );
  861. curve.yRadius *= getTransformScaleY( m );
  862. }
  863. }
  864. }
  865. }
  866. function isTransformRotated( m ) {
  867. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  868. }
  869. function getTransformScaleX( m ) {
  870. var te = m.elements;
  871. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  872. }
  873. function getTransformScaleY( m ) {
  874. var te = m.elements;
  875. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  876. }
  877. //
  878. var paths = [];
  879. var stylesheets = {};
  880. var transformStack = [];
  881. var tempTransform0 = new Matrix3();
  882. var tempTransform1 = new Matrix3();
  883. var tempTransform2 = new Matrix3();
  884. var tempTransform3 = new Matrix3();
  885. var tempV2 = new Vector2();
  886. var tempV3 = new Vector3();
  887. var currentTransform = new Matrix3();
  888. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  889. parseNode( xml.documentElement, {
  890. fill: '#000',
  891. fillOpacity: 1,
  892. strokeOpacity: 1,
  893. strokeWidth: 1,
  894. strokeLineJoin: 'miter',
  895. strokeLineCap: 'butt',
  896. strokeMiterLimit: 4
  897. } );
  898. var data = { paths: paths, xml: xml.documentElement };
  899. // console.log( paths );
  900. return data;
  901. }
  902. } );
  903. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  904. // Param width: Stroke width
  905. // Param color: As returned by THREE.Color.getStyle()
  906. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  907. // Param lineCap: One of "round", "square" or "butt"
  908. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  909. // Returns style object
  910. width = width !== undefined ? width : 1;
  911. color = color !== undefined ? color : '#000';
  912. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  913. lineCap = lineCap !== undefined ? lineCap : 'butt';
  914. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  915. return {
  916. strokeColor: color,
  917. strokeWidth: width,
  918. strokeLineJoin: lineJoin,
  919. strokeLineCap: lineCap,
  920. strokeMiterLimit: miterLimit
  921. };
  922. };
  923. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  924. // Generates a stroke with some witdh around the given path.
  925. // The path can be open or closed (last point equals to first point)
  926. // Param points: Array of Vector2D (the path). Minimum 2 points.
  927. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  928. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  929. // Param minDistance: Points closer to this distance will be merged. (Optional)
  930. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  931. var vertices = [];
  932. var normals = [];
  933. var uvs = [];
  934. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  935. return null;
  936. }
  937. var geometry = new BufferGeometry();
  938. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  939. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  940. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  941. return geometry;
  942. };
  943. SVGLoader.pointsToStrokeWithBuffers = function () {
  944. var tempV2_1 = new Vector2();
  945. var tempV2_2 = new Vector2();
  946. var tempV2_3 = new Vector2();
  947. var tempV2_4 = new Vector2();
  948. var tempV2_5 = new Vector2();
  949. var tempV2_6 = new Vector2();
  950. var tempV2_7 = new Vector2();
  951. var lastPointL = new Vector2();
  952. var lastPointR = new Vector2();
  953. var point0L = new Vector2();
  954. var point0R = new Vector2();
  955. var currentPointL = new Vector2();
  956. var currentPointR = new Vector2();
  957. var nextPointL = new Vector2();
  958. var nextPointR = new Vector2();
  959. var innerPoint = new Vector2();
  960. var outerPoint = new Vector2();
  961. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  962. // This function can be called to update existing arrays or buffers.
  963. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  964. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  965. // Returns number of written vertices / normals / uvs pairs
  966. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  967. // 'normals' and 'uvs' buffers are optional
  968. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  969. minDistance = minDistance !== undefined ? minDistance : 0.001;
  970. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  971. // First ensure there are no duplicated points
  972. points = removeDuplicatedPoints( points );
  973. var numPoints = points.length;
  974. if ( numPoints < 2 ) return 0;
  975. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  976. var currentPoint;
  977. var previousPoint = points[ 0 ];
  978. var nextPoint;
  979. var strokeWidth2 = style.strokeWidth / 2;
  980. var deltaU = 1 / ( numPoints - 1 );
  981. var u0 = 0;
  982. var innerSideModified;
  983. var joinIsOnLeftSide;
  984. var isMiter;
  985. var initialJoinIsOnLeftSide = false;
  986. var numVertices = 0;
  987. var currentCoordinate = vertexOffset * 3;
  988. var currentCoordinateUV = vertexOffset * 2;
  989. // Get initial left and right stroke points
  990. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  991. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  992. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  993. point0L.copy( lastPointL );
  994. point0R.copy( lastPointR );
  995. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  996. currentPoint = points[ iPoint ];
  997. // Get next point
  998. if ( iPoint === numPoints - 1 ) {
  999. if ( isClosed ) {
  1000. // Skip duplicated initial point
  1001. nextPoint = points[ 1 ];
  1002. } else nextPoint = undefined;
  1003. } else {
  1004. nextPoint = points[ iPoint + 1 ];
  1005. }
  1006. // Normal of previous segment in tempV2_1
  1007. var normal1 = tempV2_1;
  1008. getNormal( previousPoint, currentPoint, normal1 );
  1009. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  1010. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  1011. currentPointR.copy( currentPoint ).add( tempV2_3 );
  1012. var u1 = u0 + deltaU;
  1013. innerSideModified = false;
  1014. if ( nextPoint !== undefined ) {
  1015. // Normal of next segment in tempV2_2
  1016. getNormal( currentPoint, nextPoint, tempV2_2 );
  1017. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  1018. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  1019. nextPointR.copy( currentPoint ).add( tempV2_3 );
  1020. joinIsOnLeftSide = true;
  1021. tempV2_3.subVectors( nextPoint, previousPoint );
  1022. if ( normal1.dot( tempV2_3 ) < 0 ) {
  1023. joinIsOnLeftSide = false;
  1024. }
  1025. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  1026. tempV2_3.subVectors( nextPoint, currentPoint );
  1027. tempV2_3.normalize();
  1028. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  1029. // If path is straight, don't create join
  1030. if ( dot !== 0 ) {
  1031. // Compute inner and outer segment intersections
  1032. var miterSide = strokeWidth2 / dot;
  1033. tempV2_3.multiplyScalar( - miterSide );
  1034. tempV2_4.subVectors( currentPoint, previousPoint );
  1035. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1036. innerPoint.copy( tempV2_5 ).negate();
  1037. var miterLength2 = tempV2_5.length();
  1038. var segmentLengthPrev = tempV2_4.length();
  1039. tempV2_4.divideScalar( segmentLengthPrev );
  1040. tempV2_6.subVectors( nextPoint, currentPoint );
  1041. var segmentLengthNext = tempV2_6.length();
  1042. tempV2_6.divideScalar( segmentLengthNext );
  1043. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1044. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1045. innerSideModified = true;
  1046. }
  1047. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1048. innerPoint.add( currentPoint );
  1049. isMiter = false;
  1050. if ( innerSideModified ) {
  1051. if ( joinIsOnLeftSide ) {
  1052. nextPointR.copy( innerPoint );
  1053. currentPointR.copy( innerPoint );
  1054. } else {
  1055. nextPointL.copy( innerPoint );
  1056. currentPointL.copy( innerPoint );
  1057. }
  1058. } else {
  1059. // The segment triangles are generated here if there was overlapping
  1060. makeSegmentTriangles();
  1061. }
  1062. switch ( style.strokeLineJoin ) {
  1063. case 'bevel':
  1064. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1065. break;
  1066. case 'round':
  1067. // Segment triangles
  1068. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1069. // Join triangles
  1070. if ( joinIsOnLeftSide ) {
  1071. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1072. } else {
  1073. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1074. }
  1075. break;
  1076. case 'miter':
  1077. case 'miter-clip':
  1078. default:
  1079. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1080. if ( miterFraction < 1 ) {
  1081. // The join miter length exceeds the miter limit
  1082. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1083. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1084. break;
  1085. } else {
  1086. // Segment triangles
  1087. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1088. // Miter-clip join triangles
  1089. if ( joinIsOnLeftSide ) {
  1090. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1091. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1092. addVertex( currentPointL, u1, 0 );
  1093. addVertex( tempV2_6, u1, 0 );
  1094. addVertex( currentPoint, u1, 0.5 );
  1095. addVertex( currentPoint, u1, 0.5 );
  1096. addVertex( tempV2_6, u1, 0 );
  1097. addVertex( tempV2_7, u1, 0 );
  1098. addVertex( currentPoint, u1, 0.5 );
  1099. addVertex( tempV2_7, u1, 0 );
  1100. addVertex( nextPointL, u1, 0 );
  1101. } else {
  1102. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1103. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1104. addVertex( currentPointR, u1, 1 );
  1105. addVertex( tempV2_6, u1, 1 );
  1106. addVertex( currentPoint, u1, 0.5 );
  1107. addVertex( currentPoint, u1, 0.5 );
  1108. addVertex( tempV2_6, u1, 1 );
  1109. addVertex( tempV2_7, u1, 1 );
  1110. addVertex( currentPoint, u1, 0.5 );
  1111. addVertex( tempV2_7, u1, 1 );
  1112. addVertex( nextPointR, u1, 1 );
  1113. }
  1114. }
  1115. } else {
  1116. // Miter join segment triangles
  1117. if ( innerSideModified ) {
  1118. // Optimized segment + join triangles
  1119. if ( joinIsOnLeftSide ) {
  1120. addVertex( lastPointR, u0, 1 );
  1121. addVertex( lastPointL, u0, 0 );
  1122. addVertex( outerPoint, u1, 0 );
  1123. addVertex( lastPointR, u0, 1 );
  1124. addVertex( outerPoint, u1, 0 );
  1125. addVertex( innerPoint, u1, 1 );
  1126. } else {
  1127. addVertex( lastPointR, u0, 1 );
  1128. addVertex( lastPointL, u0, 0 );
  1129. addVertex( outerPoint, u1, 1 );
  1130. addVertex( lastPointL, u0, 0 );
  1131. addVertex( innerPoint, u1, 0 );
  1132. addVertex( outerPoint, u1, 1 );
  1133. }
  1134. if ( joinIsOnLeftSide ) {
  1135. nextPointL.copy( outerPoint );
  1136. } else {
  1137. nextPointR.copy( outerPoint );
  1138. }
  1139. } else {
  1140. // Add extra miter join triangles
  1141. if ( joinIsOnLeftSide ) {
  1142. addVertex( currentPointL, u1, 0 );
  1143. addVertex( outerPoint, u1, 0 );
  1144. addVertex( currentPoint, u1, 0.5 );
  1145. addVertex( currentPoint, u1, 0.5 );
  1146. addVertex( outerPoint, u1, 0 );
  1147. addVertex( nextPointL, u1, 0 );
  1148. } else {
  1149. addVertex( currentPointR, u1, 1 );
  1150. addVertex( outerPoint, u1, 1 );
  1151. addVertex( currentPoint, u1, 0.5 );
  1152. addVertex( currentPoint, u1, 0.5 );
  1153. addVertex( outerPoint, u1, 1 );
  1154. addVertex( nextPointR, u1, 1 );
  1155. }
  1156. }
  1157. isMiter = true;
  1158. }
  1159. break;
  1160. }
  1161. } else {
  1162. // The segment triangles are generated here when two consecutive points are collinear
  1163. makeSegmentTriangles();
  1164. }
  1165. } else {
  1166. // The segment triangles are generated here if it is the ending segment
  1167. makeSegmentTriangles();
  1168. }
  1169. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1170. // Start line endcap
  1171. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1172. }
  1173. // Increment loop variables
  1174. u0 = u1;
  1175. previousPoint = currentPoint;
  1176. lastPointL.copy( nextPointL );
  1177. lastPointR.copy( nextPointR );
  1178. }
  1179. if ( ! isClosed ) {
  1180. // Ending line endcap
  1181. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1182. } else if ( innerSideModified && vertices ) {
  1183. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1184. var lastOuter = outerPoint;
  1185. var lastInner = innerPoint;
  1186. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1187. lastOuter = innerPoint;
  1188. lastInner = outerPoint;
  1189. }
  1190. if ( joinIsOnLeftSide ) {
  1191. if ( isMiter || initialJoinIsOnLeftSide ) {
  1192. lastInner.toArray( vertices, 0 * 3 );
  1193. lastInner.toArray( vertices, 3 * 3 );
  1194. if ( isMiter ) {
  1195. lastOuter.toArray( vertices, 1 * 3 );
  1196. }
  1197. }
  1198. } else {
  1199. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1200. lastInner.toArray( vertices, 1 * 3 );
  1201. lastInner.toArray( vertices, 3 * 3 );
  1202. if ( isMiter ) {
  1203. lastOuter.toArray( vertices, 0 * 3 );
  1204. }
  1205. }
  1206. }
  1207. }
  1208. return numVertices;
  1209. // -- End of algorithm
  1210. // -- Functions
  1211. function getNormal( p1, p2, result ) {
  1212. result.subVectors( p2, p1 );
  1213. return result.set( - result.y, result.x ).normalize();
  1214. }
  1215. function addVertex( position, u, v ) {
  1216. if ( vertices ) {
  1217. vertices[ currentCoordinate ] = position.x;
  1218. vertices[ currentCoordinate + 1 ] = position.y;
  1219. vertices[ currentCoordinate + 2 ] = 0;
  1220. if ( normals ) {
  1221. normals[ currentCoordinate ] = 0;
  1222. normals[ currentCoordinate + 1 ] = 0;
  1223. normals[ currentCoordinate + 2 ] = 1;
  1224. }
  1225. currentCoordinate += 3;
  1226. if ( uvs ) {
  1227. uvs[ currentCoordinateUV ] = u;
  1228. uvs[ currentCoordinateUV + 1 ] = v;
  1229. currentCoordinateUV += 2;
  1230. }
  1231. }
  1232. numVertices += 3;
  1233. }
  1234. function makeCircularSector( center, p1, p2, u, v ) {
  1235. // param p1, p2: Points in the circle arc.
  1236. // p1 and p2 are in clockwise direction.
  1237. tempV2_1.copy( p1 ).sub( center ).normalize();
  1238. tempV2_2.copy( p2 ).sub( center ).normalize();
  1239. var angle = Math.PI;
  1240. var dot = tempV2_1.dot( tempV2_2 );
  1241. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1242. angle /= arcDivisions;
  1243. tempV2_3.copy( p1 );
  1244. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1245. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1246. addVertex( tempV2_3, u, v );
  1247. addVertex( tempV2_4, u, v );
  1248. addVertex( center, u, 0.5 );
  1249. tempV2_3.copy( tempV2_4 );
  1250. }
  1251. addVertex( tempV2_4, u, v );
  1252. addVertex( p2, u, v );
  1253. addVertex( center, u, 0.5 );
  1254. }
  1255. function makeSegmentTriangles() {
  1256. addVertex( lastPointR, u0, 1 );
  1257. addVertex( lastPointL, u0, 0 );
  1258. addVertex( currentPointL, u1, 0 );
  1259. addVertex( lastPointR, u0, 1 );
  1260. addVertex( currentPointL, u1, 1 );
  1261. addVertex( currentPointR, u1, 0 );
  1262. }
  1263. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1264. if ( innerSideModified ) {
  1265. // Optimized segment + bevel triangles
  1266. if ( joinIsOnLeftSide ) {
  1267. // Path segments triangles
  1268. addVertex( lastPointR, u0, 1 );
  1269. addVertex( lastPointL, u0, 0 );
  1270. addVertex( currentPointL, u1, 0 );
  1271. addVertex( lastPointR, u0, 1 );
  1272. addVertex( currentPointL, u1, 0 );
  1273. addVertex( innerPoint, u1, 1 );
  1274. // Bevel join triangle
  1275. addVertex( currentPointL, u, 0 );
  1276. addVertex( nextPointL, u, 0 );
  1277. addVertex( innerPoint, u, 0.5 );
  1278. } else {
  1279. // Path segments triangles
  1280. addVertex( lastPointR, u0, 1 );
  1281. addVertex( lastPointL, u0, 0 );
  1282. addVertex( currentPointR, u1, 1 );
  1283. addVertex( lastPointL, u0, 0 );
  1284. addVertex( innerPoint, u1, 0 );
  1285. addVertex( currentPointR, u1, 1 );
  1286. // Bevel join triangle
  1287. addVertex( currentPointR, u, 1 );
  1288. addVertex( nextPointR, u, 0 );
  1289. addVertex( innerPoint, u, 0.5 );
  1290. }
  1291. } else {
  1292. // Bevel join triangle. The segment triangles are done in the main loop
  1293. if ( joinIsOnLeftSide ) {
  1294. addVertex( currentPointL, u, 0 );
  1295. addVertex( nextPointL, u, 0 );
  1296. addVertex( currentPoint, u, 0.5 );
  1297. } else {
  1298. addVertex( currentPointR, u, 1 );
  1299. addVertex( nextPointR, u, 0 );
  1300. addVertex( currentPoint, u, 0.5 );
  1301. }
  1302. }
  1303. }
  1304. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1305. if ( innerSideModified ) {
  1306. if ( joinIsOnLeftSide ) {
  1307. addVertex( lastPointR, u0, 1 );
  1308. addVertex( lastPointL, u0, 0 );
  1309. addVertex( currentPointL, u1, 0 );
  1310. addVertex( lastPointR, u0, 1 );
  1311. addVertex( currentPointL, u1, 0 );
  1312. addVertex( innerPoint, u1, 1 );
  1313. addVertex( currentPointL, u0, 0 );
  1314. addVertex( currentPoint, u1, 0.5 );
  1315. addVertex( innerPoint, u1, 1 );
  1316. addVertex( currentPoint, u1, 0.5 );
  1317. addVertex( nextPointL, u0, 0 );
  1318. addVertex( innerPoint, u1, 1 );
  1319. } else {
  1320. addVertex( lastPointR, u0, 1 );
  1321. addVertex( lastPointL, u0, 0 );
  1322. addVertex( currentPointR, u1, 1 );
  1323. addVertex( lastPointL, u0, 0 );
  1324. addVertex( innerPoint, u1, 0 );
  1325. addVertex( currentPointR, u1, 1 );
  1326. addVertex( currentPointR, u0, 1 );
  1327. addVertex( innerPoint, u1, 0 );
  1328. addVertex( currentPoint, u1, 0.5 );
  1329. addVertex( currentPoint, u1, 0.5 );
  1330. addVertex( innerPoint, u1, 0 );
  1331. addVertex( nextPointR, u0, 1 );
  1332. }
  1333. }
  1334. }
  1335. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1336. // param center: End point of the path
  1337. // param p1, p2: Left and right cap points
  1338. switch ( style.strokeLineCap ) {
  1339. case 'round':
  1340. if ( start ) {
  1341. makeCircularSector( center, p2, p1, u, 0.5 );
  1342. } else {
  1343. makeCircularSector( center, p1, p2, u, 0.5 );
  1344. }
  1345. break;
  1346. case 'square':
  1347. if ( start ) {
  1348. tempV2_1.subVectors( p1, center );
  1349. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1350. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1351. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1352. // Modify already existing vertices
  1353. if ( joinIsOnLeftSide ) {
  1354. tempV2_3.toArray( vertices, 1 * 3 );
  1355. tempV2_4.toArray( vertices, 0 * 3 );
  1356. tempV2_4.toArray( vertices, 3 * 3 );
  1357. } else {
  1358. tempV2_3.toArray( vertices, 1 * 3 );
  1359. tempV2_3.toArray( vertices, 3 * 3 );
  1360. tempV2_4.toArray( vertices, 0 * 3 );
  1361. }
  1362. } else {
  1363. tempV2_1.subVectors( p2, center );
  1364. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1365. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1366. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1367. var vl = vertices.length;
  1368. // Modify already existing vertices
  1369. if ( joinIsOnLeftSide ) {
  1370. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1371. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1372. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1373. } else {
  1374. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1375. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1376. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1377. }
  1378. }
  1379. break;
  1380. case 'butt':
  1381. default:
  1382. // Nothing to do here
  1383. break;
  1384. }
  1385. }
  1386. function removeDuplicatedPoints( points ) {
  1387. // Creates a new array if necessary with duplicated points removed.
  1388. // This does not remove duplicated initial and ending points of a closed path.
  1389. var dupPoints = false;
  1390. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1391. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1392. dupPoints = true;
  1393. break;
  1394. }
  1395. }
  1396. if ( ! dupPoints ) return points;
  1397. var newPoints = [];
  1398. newPoints.push( points[ 0 ] );
  1399. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1400. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1401. newPoints.push( points[ i ] );
  1402. }
  1403. }
  1404. newPoints.push( points[ points.length - 1 ] );
  1405. return newPoints;
  1406. }
  1407. };
  1408. }();
  1409. export { SVGLoader };