Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7d8aa01813 Updated builds. 6 سال پیش
.github 0ee09c94b0 r105 6 سال پیش
build 7d8aa01813 Updated builds. 6 سال پیش
docs abbb75c6e6 Merge pull request #16905 from Mugen87/dev34 6 سال پیش
editor 6509b0076a Editor: Fix ctor call of Command. 6 سال پیش
examples 6518d0c01f Examples: Fixed string in webgl_geometry_text_shapes. 6 سال پیش
files cb12e13a6b Docs/Examples: scrollbar clean up. 6 سال پیش
src 838a65f6f9 Updated Earcut to 2.1.5. 6 سال پیش
test 2bef01fc9c fix eslint issues 6 سال پیش
utils ee2149ff65 JSM: Update name of external libs. 6 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
.travis.yml 294d4b291a Tests against latest node 7 سال پیش
LICENSE 3b38509773 Update LICENSE 6 سال پیش
README.md 09f0fb45a5 Fix typo 6 سال پیش
package-lock.json b99ac9e3a5 Updated google-closure-compiler. 6 سال پیش
package.json b99ac9e3a5 Updated google-closure-compiler. 6 سال پیش
rollup-examples.config.js 3bac627f55 Clean up. 6 سال پیش
rollup.config.js ab130804c7 Added missing constant to build config. 6 سال پیش

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases