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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.Line = function ( geometry, material, mode ) {
- THREE.Object3D.call( this );
- this.type = 'Line';
- this.geometry = geometry !== undefined ? geometry : new THREE.Geometry();
- this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
- this.mode = ( mode !== undefined ) ? mode : THREE.LineStrip;
- };
- THREE.LineStrip = 0;
- THREE.LinePieces = 1;
- THREE.Line.prototype = Object.create( THREE.Object3D.prototype );
- THREE.Line.prototype.constructor = THREE.Line;
- THREE.Line.prototype.raycast = ( function () {
- var inverseMatrix = new THREE.Matrix4();
- var ray = new THREE.Ray();
- var sphere = new THREE.Sphere();
- return function ( raycaster, intersects ) {
- var precision = raycaster.linePrecision;
- var precisionSq = precision * precision;
- var geometry = this.geometry;
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- // Checking boundingSphere distance to ray
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( this.matrixWorld );
- if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) {
- return;
- }
- inverseMatrix.getInverse( this.matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- var vStart = new THREE.Vector3();
- var vEnd = new THREE.Vector3();
- var interSegment = new THREE.Vector3();
- var interRay = new THREE.Vector3();
- var step = this.mode === THREE.LineStrip ? 1 : 2;
- if ( geometry instanceof THREE.BufferGeometry ) {
- var attributes = geometry.attributes;
- if ( attributes.index !== undefined ) {
- var indices = attributes.index.array;
- var positions = attributes.position.array;
- var offsets = geometry.offsets;
- if ( offsets.length === 0 ) {
- offsets = [ { start: 0, count: indices.length, index: 0 } ];
- }
- for ( var oi = 0; oi < offsets.length; oi++){
- var start = offsets[ oi ].start;
- var count = offsets[ oi ].count;
- var index = offsets[ oi ].index;
- for ( var i = start; i < start + count - 1; i += step ) {
- var a = index + indices[ i ];
- var b = index + indices[ i + 1 ];
- vStart.fromArray( positions, a * 3 );
- vEnd.fromArray( positions, b * 3 );
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- var distance = ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- offsetIndex: oi,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- } else {
- var positions = attributes.position.array;
- for ( var i = 0; i < positions.length / 3 - 1; i += step ) {
- vStart.fromArray( positions, 3 * i );
- vEnd.fromArray( positions, 3 * i + 3 );
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- var distance = ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- } else if ( geometry instanceof THREE.Geometry ) {
- var vertices = geometry.vertices;
- var nbVertices = vertices.length;
- for ( var i = 0; i < nbVertices - 1; i += step ) {
- var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- var distance = ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- };
- }() );
- THREE.Line.prototype.clone = function ( object ) {
- if ( object === undefined ) object = new THREE.Line( this.geometry, this.material, this.mode );
- THREE.Object3D.prototype.clone.call( this, object );
- return object;
- };
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