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- // ThreeDebug.js r28 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
- THREE.Color.prototype={setRGBA:function(a,b,f,c){this.r=a;this.g=b;this.b=f;this.a=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=((a=~~a)&16777215)==a?-16777216^a:a;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.a*255)<<24^~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.a=(this.hex>>24&255)/255;this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&
- 255)/255},updateStyleString:function(){this.__styleString="rgba("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+","+this.a+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", a: "+this.a+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
- THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
- distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
- 1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
- THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(m,n){return m.distance-n.distance});return d},intersectObject:function(a){function b(p,h,J,y){y=y.clone().subSelf(h);J=J.clone().subSelf(h);var u=p.clone().subSelf(h);p=y.dot(y);h=y.dot(J);y=y.dot(u);var L=J.dot(J);J=J.dot(u);u=1/(p*L-h*h);L=(L*y-h*J)*u;p=(p*J-h*y)*u;return L>0&&p>0&&L+p<1}var f,c,d,m,n,q,e,g,k,i,
- s,l=a.geometry,t=l.vertices,o=[];f=0;for(c=l.faces.length;f<c;f++){d=l.faces[f];i=this.origin.clone();s=this.direction.clone();m=a.matrix.transform(t[d.a].position.clone());n=a.matrix.transform(t[d.b].position.clone());q=a.matrix.transform(t[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(t[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());k=s.dot(g);if(k<0){g=g.dot((new THREE.Vector3).sub(m,i))/k;i=i.addSelf(s.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
- m,n,q)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};o.push(d)}}else if(d instanceof THREE.Face4)if(b(i,m,n,e)||b(i,n,q,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};o.push(d)}}}return o}};
- THREE.Rectangle=function(){function a(){m=c-b;n=d-f}var b,f,c,d,m,n,q=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,k,i){q=false;b=e;f=g;c=k;d=i;a()};this.addPoint=function(e,g){if(q){q=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
- e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(q){q=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
- 0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){q=true;d=c=f=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
- THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
- THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
- a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,m=this._z;m.sub(a,b);m.normalize();c.cross(f,m);c.normalize();d.cross(m,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
- d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
- b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
- a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,m=this.n21,n=this.n22,
- q=this.n23,e=this.n24,g=this.n31,k=this.n32,i=this.n33,s=this.n34,l=this.n41,t=this.n42,o=this.n43,p=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=m*a.n11+n*a.n21+q*a.n31+e*a.n41;this.n22=m*a.n12+n*a.n22+q*a.n32+e*a.n42;this.n23=m*a.n13+n*a.n23+q*a.n33+e*a.n43;this.n24=m*a.n14+n*a.n24+q*a.n34+e*a.n44;this.n31=g*a.n11+k*a.n21+i*a.n31+s*a.n41;this.n32=g*a.n12+k*a.n22+
- i*a.n32+s*a.n42;this.n33=g*a.n13+k*a.n23+i*a.n33+s*a.n43;this.n34=g*a.n14+k*a.n24+i*a.n34+s*a.n44;this.n41=l*a.n11+t*a.n21+o*a.n31+p*a.n41;this.n42=l*a.n12+t*a.n22+o*a.n32+p*a.n42;this.n43=l*a.n13+t*a.n23+o*a.n33+p*a.n43;this.n44=l*a.n14+t*a.n24+o*a.n34+p*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
- this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
- this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
- "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
- toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
- THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
- THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),m=1-c,n=a.x,q=a.y,e=a.z;f.n11=m*n*n+c;f.n12=m*n*q-d*e;f.n13=m*n*e+d*q;f.n21=m*n*q+d*e;f.n22=m*q*q+c;f.n23=m*q*e-d*n;f.n31=m*n*e-d*q;f.n32=m*q*e+d*n;f.n33=m*e*e+c;return f};
- THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
- a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
- a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
- a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*q;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*k;return a};
- THREE.Matrix4.makeFrustum=function(a,b,f,c,d,m){var n,q,e;n=new THREE.Matrix4;q=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(m+d)/(m-d);d=-2*m*d/(m-d);n.n11=q;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=c;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
- THREE.Matrix4.makeOrtho=function(a,b,f,c,d,m){var n,q,e,g;n=new THREE.Matrix4;q=b-a;e=f-c;g=m-d;a=(b+a)/q;f=(f+c)/e;d=(m+d)/g;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector3;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,b,f,c,d,m){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
- f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,m,n,q=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){m=this.vertices[c];m.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){m=this.faces[c];if(a&&m.vertexNormals.length){q.set(0,0,0);b=0;for(f=m.normal.length;b<f;b++)q.addSelf(m.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[m.a];f=this.vertices[m.b];n=this.vertices[m.c];q.sub(n.position,
- f.position);e.sub(b.position,f.position);q.crossSelf(e)}q.isZero()||q.normalize();m.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
- this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
- THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
- THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
- THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
- THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
- this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
- THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
- THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(k){var i=[];b=0;for(f=k.length;b<f;b++)k[b]==undefined?i.push("undefined"):i.push(k[b].toString());return i.join("_")}var b,f,c,d,m,n,q,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){m=this.geometry.faces[c];n=m.material;q=a(n);if(g[q]==undefined)g[q]={hash:q,counter:0};e=g[q].hash+"_"+g[q].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
- m>65535){g[q].counter+=1;e=g[q].hash+"_"+g[q].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=m}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
- THREE.GouraudShading=1;THREE.PhongShading=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
- this.linewidth+"<br/>)"}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
- if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.specular_map=null;this.shininess=30;this.opacity=1;this.shading=THREE.PhongShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=a.map;if(a.ambient!==undefined)this.ambient=
- new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=
- function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>alpha: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
- THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
- THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
- THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
- this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
- THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
- THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
- THREE.Projector=function(){var a=null,b,f,c=[],d,m,n=[],q,e,g=[],k,i,s=[],l=new THREE.Vector4,t=new THREE.Matrix4,o=new THREE.Matrix4;this.projectScene=function(p,h){var J,y,u,L,S,r,w,D,x,G,K,T,V,Y;a=[];i=e=m=f=0;h.autoUpdateMatrix&&h.updateMatrix();t.multiply(h.projectionMatrix,h.matrix);S=p.objects;J=0;for(y=S.length;J<y;J++){r=S[J];w=r.matrix;r.autoUpdateMatrix&&r.updateMatrix();if(r instanceof THREE.Mesh){o.multiply(t,w);D=r.geometry.vertices;u=0;for(L=D.length;u<L;u++){x=D[u];G=x.positionScreen;
- G.copy(x.position);o.transform(G);x.__visible=G.z>0&&G.z<1}x=r.geometry.faces;u=0;for(L=x.length;u<L;u++){G=x[u];if(G instanceof THREE.Face3){K=D[G.a];T=D[G.b];V=D[G.c];if(K.__visible&&T.__visible&&V.__visible)if(r.doubleSided||r.flipSided!=(V.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(V.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0){b=c[f]=c[f]||new THREE.RenderableFace3;b.v1.positionScreen.copy(K.positionScreen);b.v2.positionScreen.copy(T.positionScreen);
- b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(G.normal);r.matrixRotation.transform(b.normalWorld);b.centroidWorld.copy(G.centroid);w.transform(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);t.transform(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterial=r.material;b.faceMaterial=G.material;b.overdraw=r.overdraw;b.uvs=r.geometry.uvs[u];b.color=G.color;a.push(b);f++}}else if(G instanceof THREE.Face4){K=D[G.a];T=D[G.b];V=D[G.c];Y=D[G.d];if(K.__visible&&T.__visible&&V.__visible&&
- Y.__visible)if(r.doubleSided||r.flipSided!=((Y.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(Y.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0||(T.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(T.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)<0)){d=n[m]=n[m]||new THREE.RenderableFace4;d.v1.positionScreen.copy(K.positionScreen);d.v2.positionScreen.copy(T.positionScreen);d.v3.positionScreen.copy(V.positionScreen);
- d.v4.positionScreen.copy(Y.positionScreen);d.normalWorld.copy(G.normal);r.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(G.centroid);w.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=r.material;d.faceMaterial=G.material;d.overdraw=r.overdraw;d.uvs=r.geometry.uvs[u];d.color=G.color;a.push(d);m++}}}}else if(r instanceof THREE.Line){o.multiply(t,w);D=r.geometry.vertices;u=0;for(L=D.length;u<L;u++){x=D[u];
- G=x.positionScreen;G.copy(x.position);o.transform(G);x.__visible=G.z>0&&G.z<1;if(x.__visible&&u>0){w=r.geometry.vertices[u-1];if(x.__visible&&w.__visible){q=g[e]=g[e]||new THREE.RenderableLine;q.v1.positionScreen.copy(x.positionScreen);q.v2.positionScreen.copy(w.positionScreen);q.z=Math.max(x.positionScreen.z,w.positionScreen.z);q.material=r.material;a.push(q);e++}}}}else if(r instanceof THREE.Particle){l.set(r.position.x,r.position.y,r.position.z,1);t.transform(l);l.z/=l.w;if(l.z>0&&l.z<1){k=s[i]=
- s[i]||new THREE.RenderableParticle;k.x=l.x/l.w;k.y=l.y/l.w;k.z=l.z;k.rotation=r.rotation.z;k.scale.x=r.scale.x*Math.abs(k.x-(l.x+h.projectionMatrix.n11)/(l.w+h.projectionMatrix.n14));k.scale.y=r.scale.y*Math.abs(k.y-(l.y+h.projectionMatrix.n22)/(l.w+h.projectionMatrix.n24));k.material=r.material;a.push(k);i++}}}a.sort(function(E,W){return W.z-E.z});return a};this.unprojectVector=function(p,h){var J=new THREE.Matrix4;J.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));
- J.transform(p);return p}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,m;this.domElement=document.createElement("div");this.setSize=function(n,q){f=n;c=q;d=f/2;m=c/2};this.render=function(n,q){var e,g,k,i,s,l,t,o;a=b.projectScene(n,q);e=0;for(g=a.length;e<g;e++){s=a[e];if(s instanceof THREE.RenderableParticle){t=s.x*d+d;o=s.y*m+m;k=0;for(i=s.material.length;k<i;k++){l=s.material[k];if(l instanceof THREE.ParticleDOMMaterial){l=l.domElement;l.style.left=t+"px";l.style.top=o+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(C,M,H){var I,j,F;lights=C.lights;C=0;for(I=lights.length;C<I;C++){j=lights[C];F=j.color;if(j instanceof THREE.DirectionalLight){j=M.normalWorld.dot(j.position)*j.intensity;if(j>0){H.r+=F.r*j;H.g+=F.g*j;H.b+=F.b*j}}else if(j instanceof THREE.PointLight){Ha.sub(j.position,M.centroidWorld);Ha.normalize();j=M.normalWorld.dot(Ha)*j.intensity;if(j>0){H.r+=F.r*j;H.g+=F.g*j;H.b+=F.b*j}}}}function b(C,M,H,I,j,F){T=C.positionScreen.x;V=C.positionScreen.y;Y=M.positionScreen.x;
- E=M.positionScreen.y;W=H.positionScreen.x;N=H.positionScreen.y;if(j.opacity!=J)h.globalAlpha=J=j.opacity;j.blending!=y&&n(j.blending);if(j.map){fa=j.map.image;qa=fa.width-1;ra=fa.height-1;da.u=I.uvs[0].u*qa;da.v=I.uvs[0].v*ra;$.u=I.uvs[1].u*qa;$.v=I.uvs[1].v*ra;ea.u=I.uvs[2].u*qa;ea.v=I.uvs[2].v*ra;m(fa,T,V,Y,E,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshBasicMaterial)c(T,V,Y,E,W,N,j.color,j.wireframe,j.wireframe_linewidth);else if(j instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
- ga.r;ba.g=ga.g;ba.b=ga.b;a(F,I,ba);P.r=j.color.r*ba.r;P.g=j.color.g*ba.g;P.b=j.color.b*ba.b;P.updateStyleString()}else P.__styleString=j.color.__styleString;c(T,V,Y,E,W,N,P,j.wireframe,j.wireframe_linewidth)}else if(j instanceof THREE.MeshDepthMaterial){sa=j.__2near;ta=j.__farPlusNear;ua=j.__farMinusNear;U=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-M.positionScreen.z*ua))*255);na=~~((1-sa/(ta-H.positionScreen.z*ua))*255);fa=q([U,U,U],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
- $.u=la;$.v=0;ea.u=0;ea.v=la;m(fa,T,V,Y,E,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshNormalMaterial){P.r=e(I.normalWorld.x);P.g=e(I.normalWorld.y);P.b=e(I.normalWorld.z);P.updateStyleString();c(T,V,Y,E,W,N,P,j.wireframe,j.wireframe_linewidth)}}function f(C,M,H,I,j,F,Q,v,R){T=C.positionScreen.x;V=C.positionScreen.y;Y=M.positionScreen.x;E=M.positionScreen.y;W=H.positionScreen.x;N=H.positionScreen.y;Z=I.positionScreen.x;B=I.positionScreen.y;z=j.positionScreen.x;X=j.positionScreen.y;
- pa=F.positionScreen.x;O=F.positionScreen.y;if(v.opacity!=J)h.globalAlpha=J=v.opacity;v.blending!=y&&n(v.blending);if(v.map){fa=v.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;m(fa,T,V,Y,E,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);m(fa,z,X,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshBasicMaterial)d(T,V,Y,E,W,N,Z,B,v.color,v.wireframe,v.wireframe_linewidth);
- else if(v instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(R,Q,ba);P.r=v.color.r*ba.r;P.g=v.color.g*ba.g;P.b=v.color.b*ba.b;P.updateStyleString()}else P.__styleString=v.color.__styleString;d(T,V,Y,E,W,N,Z,B,P,v.wireframe,v.wireframe_linewidth)}else if(v instanceof THREE.MeshDepthMaterial){sa=v.__2near;ta=v.__farPlusNear;ua=v.__farMinusNear;U=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-M.positionScreen.z*ua))*255);na=~~((1-sa/(ta-H.positionScreen.z*ua))*255);
- Ea=~~((1-sa/(ta-I.positionScreen.z*ua))*255);fa=q([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;m(fa,T,V,Y,E,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);m(fa,z,X,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(T,V,Y,E,W,N,Z,B,P,v.wireframe,v.wireframe_linewidth)}}function c(C,M,H,I,j,F,Q,v,R){h.beginPath();h.moveTo(C,M);h.lineTo(H,
- I);h.lineTo(j,F);h.lineTo(C,M);h.closePath();if(v){if(S!=R)h.lineWidth=S=R;if(u!=Q.__styleString)h.strokeStyle=u=Q.__styleString;h.stroke();aa.inflate(R*2)}else{if(L!=Q.__styleString)h.fillStyle=L=Q.__styleString;h.fill()}}function d(C,M,H,I,j,F,Q,v,R,A,ca){h.beginPath();h.moveTo(C,M);h.lineTo(H,I);h.lineTo(j,F);h.lineTo(Q,v);h.lineTo(C,M);h.closePath();if(A){if(S!=ca)h.lineWidth=S=ca;if(u!=R.__styleString)h.strokeStyle=u=R.__styleString;h.stroke();aa.inflate(ca*2)}else{if(L!=R.__styleString)h.fillStyle=
- L=R.__styleString;h.fill()}}function m(C,M,H,I,j,F,Q,v,R,A,ca,ma,va){h.beginPath();h.moveTo(M,H);h.lineTo(I,j);h.lineTo(F,Q);h.closePath();I-=M;j-=H;F-=M;Q-=H;A-=v;ca-=R;ma-=v;va-=R;var wa=1/(A*va-ma*ca),za=(va*I-ca*F)*wa;ca=(va*j-ca*Q)*wa;I=(A*F-ma*I)*wa;j=(A*Q-ma*j)*wa;M=M-za*v-I*R;H=H-ca*v-j*R;h.save();h.transform(za,ca,I,j,M,H);h.clip();h.drawImage(C,0,0);h.restore()}function n(C){switch(C){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
- "lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}y=C}function q(C,M,H,I){ja[0]=C[0];ja[1]=C[1];ja[2]=C[2];ja[4]=M[0];ja[5]=M[1];ja[6]=M[2];ja[8]=H[0];ja[9]=H[1];ja[10]=H[2];ja[12]=I[0];ja[13]=I[1];ja[14]=I[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}function g(C,M){var H=M.x-C.x,I=M.y-C.y,j=1/Math.sqrt(H*H+I*I);H*=j;I*=j;M.x+=H;M.y+=I;C.x-=H;C.y-=I}var k=null,i=new THREE.Projector,
- s=document.createElement("canvas"),l,t,o,p,h=s.getContext("2d"),J=1,y=0,u=null,L=null,S=1,r,w,D,x,G=new THREE.Vertex,K=new THREE.Vertex,T,V,Y,E,W,N,Z,B,z,X,pa,O,U,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,P=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
- ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=s;this.autoClear=true;this.setSize=function(C,M){l=C;t=M;o=l/2;p=t/2;s.width=l;s.height=t;h.lineJoin="round";h.lineCap="round";oa.set(-o,-p,o,p)};this.clear=
- function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,0,0,-1,o,p);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(C,M){var H,I,j,F,Q,v,R,A;this.autoClear&&this.clear();k=i.projectScene(C,M);h.setTransform(1,0,0,-1,o,p);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Da=C.lights.length>0){Q=C.lights;ga.setRGBA(0,0,0,1);xa.setRGBA(0,0,0,1);ya.setRGBA(0,0,0,1);H=0;for(I=Q.length;H<
- I;H++){j=Q[H];F=j.color;if(j instanceof THREE.AmbientLight){ga.r+=F.r;ga.g+=F.g;ga.b+=F.b}else if(j instanceof THREE.DirectionalLight){xa.r+=F.r;xa.g+=F.g;xa.b+=F.b}else if(j instanceof THREE.PointLight){ya.r+=F.r;ya.g+=F.g;ya.b+=F.b}}}H=0;for(I=k.length;H<I;H++){j=k[H];aa.empty();if(j instanceof THREE.RenderableParticle){r=j;r.x*=o;r.y*=p;F=0;for(Q=j.material.length;F<Q;F++)if(A=j.material[F]){v=r;R=j;A=A;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;
- if(A.opacity!=J)h.globalAlpha=J=A.opacity;A.blending!=y&&n(A.blending);if(A instanceof THREE.ParticleBasicMaterial){Ga=A.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=R.scale.x*o;wa=R.scale.y*p;ca=va*Ka;ma=wa*La;za=A.offset.x*va;Ja=A.offset.y*wa;aa.set(v.x+za-ca,v.y+Ja-ma,v.x+za+ca,v.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(v.x,v.y);h.rotate(-R.rotation);h.scale(va,-wa);h.translate(-Ka+A.offset.x,-La-A.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(v.x-10,v.y);h.lineTo(v.x+
- 10,v.y);h.moveTo(v.x,v.y-10);h.lineTo(v.x,v.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(A instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;P.r=A.color.r*ba.r;P.g=A.color.g*ba.g;P.b=A.color.b*ba.b;P.updateStyleString()}else P.__styleString=A.color.__styleString;ca=R.scale.x*o;ma=R.scale.y*p;aa.set(v.x-ca,v.y-ma,v.x+ca,v.y+ma);if(oa.instersects(aa)){if(L!==P.__styleString)h.fillStyle=L=P.__styleString;h.save();h.translate(v.x,
- v.y);h.rotate(-R.rotation);h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(j instanceof THREE.RenderableLine){r=j.v1;w=j.v2;r.positionScreen.x*=o;r.positionScreen.y*=p;w.positionScreen.x*=o;w.positionScreen.y*=p;aa.addPoint(r.positionScreen.x,r.positionScreen.y);aa.addPoint(w.positionScreen.x,w.positionScreen.y);if(!oa.instersects(aa))continue;F=0;for(Q=j.material.length;F<Q;)if(A=j.material[F++]){v=r;R=w;A=A;if(A.opacity!=J)h.globalAlpha=J=A.opacity;
- A.blending!=y&&n(A.blending);h.beginPath();h.moveTo(v.positionScreen.x,v.positionScreen.y);h.lineTo(R.positionScreen.x,R.positionScreen.y);h.closePath();if(A instanceof THREE.LineBasicMaterial){P.__styleString=A.color.__styleString;if(S!=A.linewidth)h.lineWidth=S=A.linewidth;if(u!=P.__styleString)h.strokeStyle=u=P.__styleString;h.stroke();aa.inflate(A.linewidth*2)}}}else if(j instanceof THREE.RenderableFace3){r=j.v1;w=j.v2;D=j.v3;r.positionScreen.x*=o;r.positionScreen.y*=p;w.positionScreen.x*=o;w.positionScreen.y*=
- p;D.positionScreen.x*=o;D.positionScreen.y*=p;if(j.overdraw){g(r.positionScreen,w.positionScreen);g(w.positionScreen,D.positionScreen);g(D.positionScreen,r.positionScreen)}aa.addPoint(r.positionScreen.x,r.positionScreen.y);aa.addPoint(w.positionScreen.x,w.positionScreen.y);aa.addPoint(D.positionScreen.x,D.positionScreen.y);if(!oa.instersects(aa))continue;F=0;for(Q=j.meshMaterial.length;F<Q;){A=j.meshMaterial[F++];if(A instanceof THREE.MeshFaceMaterial){v=0;for(R=j.faceMaterial.length;v<R;)(A=j.faceMaterial[v++])&&
- b(r,w,D,j,A,C)}else A&&b(r,w,D,j,A,C)}}else if(j instanceof THREE.RenderableFace4){r=j.v1;w=j.v2;D=j.v3;x=j.v4;r.positionScreen.x*=o;r.positionScreen.y*=p;w.positionScreen.x*=o;w.positionScreen.y*=p;D.positionScreen.x*=o;D.positionScreen.y*=p;x.positionScreen.x*=o;x.positionScreen.y*=p;G.positionScreen.copy(w.positionScreen);K.positionScreen.copy(x.positionScreen);if(j.overdraw){g(r.positionScreen,w.positionScreen);g(w.positionScreen,x.positionScreen);g(x.positionScreen,r.positionScreen)}if(j.overdraw){g(D.positionScreen,
- G.positionScreen);g(D.positionScreen,K.positionScreen)}aa.addPoint(r.positionScreen.x,r.positionScreen.y);aa.addPoint(w.positionScreen.x,w.positionScreen.y);aa.addPoint(D.positionScreen.x,D.positionScreen.y);aa.addPoint(x.positionScreen.x,x.positionScreen.y);if(!oa.instersects(aa))continue;F=0;for(Q=j.meshMaterial.length;F<Q;){A=j.meshMaterial[F++];if(A instanceof THREE.MeshFaceMaterial){v=0;for(R=j.faceMaterial.length;v<R;)(A=j.faceMaterial[v++])&&f(r,w,D,x,G,K,j,A,C)}else A&&f(r,w,D,x,G,K,j,A,C)}}ka.addRectangle(aa)}h.lineWidth=
- 1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(E,W,N){var Z,B,z,X;Z=0;for(B=E.lights.length;Z<B;Z++){z=E.lights[Z];if(z instanceof THREE.DirectionalLight){X=W.normalWorld.dot(z.position)*z.intensity;if(X>0){N.r+=z.color.r*X;N.g+=z.color.g*X;N.b+=z.color.b*X}}else if(z instanceof THREE.PointLight){D.sub(z.position,W.centroidWorld);D.normalize();X=W.normalWorld.dot(D)*z.intensity;if(X>0){N.r+=z.color.r*X;N.g+=z.color.g*X;N.b+=z.color.b*X}}}}function b(E,W,N,Z,B,z){K=c(T++);K.setAttribute("d","M "+E.positionScreen.x+
- " "+E.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)y.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(J){u.r=L.r;u.g=L.g;u.b=L.b;a(z,Z,u);y.r=B.color.r*u.r;y.g=B.color.g*u.g;y.b=B.color.b*u.b;y.updateStyleString()}else y.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){w=1-B.__2near/(B.__farPlusNear-Z.z*B.__farMinusNear);
- y.setRGBA(w,w,w,1)}else B instanceof THREE.MeshNormalMaterial&&y.setRGBA(d(Z.normalWorld.x),d(Z.normalWorld.y),d(Z.normalWorld.z),1);B.wireframe?K.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):K.setAttribute("style","fill: "+y.__styleString+"; fill-opacity: "+B.opacity);q.appendChild(K)}function f(E,W,N,Z,B,z,X){K=c(T++);K.setAttribute("d","M "+E.positionScreen.x+
- " "+E.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)y.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(J){u.r=L.r;u.g=L.g;u.b=L.b;a(X,B,u);y.r=z.color.r*u.r;y.g=z.color.g*u.g;y.b=z.color.b*u.b;y.updateStyleString()}else y.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){w=
- 1-z.__2near/(z.__farPlusNear-B.z*z.__farMinusNear);y.setRGBA(w,w,w,1)}else z instanceof THREE.MeshNormalMaterial&&y.setRGBA(d(B.normalWorld.x),d(B.normalWorld.y),d(B.normalWorld.z),1);z.wireframe?K.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):K.setAttribute("style","fill: "+y.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(K)}function c(E){if(x[E]==null){x[E]=
- document.createElementNS("http://www.w3.org/2000/svg","path");Y==0&&x[E].setAttribute("shape-rendering","crispEdges");return x[E]}return x[E]}function d(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var m=null,n=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,k,i,s,l,t,o,p=new THREE.Rectangle,h=new THREE.Rectangle,J=false,y=new THREE.Color(4294967295),u=new THREE.Color(4294967295),L=new THREE.Color(4278190080),S=new THREE.Color(4278190080),r=
- new THREE.Color(4278190080),w,D=new THREE.Vector3,x=[],G=[],K,T,V,Y=1;this.domElement=q;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(E,W){e=E;g=W;k=e/2;i=g/2;q.setAttribute("viewBox",-k+" "+-i+" "+e+" "+g);q.setAttribute("width",e);q.setAttribute("height",g);p.set(-k,-i,k,i)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(E,W){var N,Z,B,z,X,pa,O,U;this.autoClear&&this.clear();
- m=n.projectScene(E,W);V=T=0;if(J=E.lights.length>0){O=E.lights;L.setRGBA(0,0,0,1);S.setRGBA(0,0,0,1);r.setRGBA(0,0,0,1);N=0;for(Z=O.length;N<Z;N++){B=O[N];z=B.color;if(B instanceof THREE.AmbientLight){L.r+=z.r;L.g+=z.g;L.b+=z.b}else if(B instanceof THREE.DirectionalLight){S.r+=z.r;S.g+=z.g;S.b+=z.b}else if(B instanceof THREE.PointLight){r.r+=z.r;r.g+=z.g;r.b+=z.b}}}N=0;for(Z=m.length;N<Z;N++){O=m[N];h.empty();if(O instanceof THREE.RenderableParticle){s=O;s.x*=k;s.y*=-i;B=0;for(z=O.material.length;B<
- z;B++)if(U=O.material[B]){X=s;pa=O;U=U;var ha=V++;if(G[ha]==null){G[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Y==0&&G[ha].setAttribute("shape-rendering","crispEdges")}K=G[ha];K.setAttribute("cx",X.x);K.setAttribute("cy",X.y);K.setAttribute("r",pa.scale.x*k);if(U instanceof THREE.ParticleCircleMaterial){if(J){u.r=L.r+S.r+r.r;u.g=L.g+S.g+r.g;u.b=L.b+S.b+r.b;y.r=U.color.r*u.r;y.g=U.color.g*u.g;y.b=U.color.b*u.b;y.updateStyleString()}else y=U.color;K.setAttribute("style","fill: "+
- y.__styleString)}q.appendChild(K)}}else if(O instanceof THREE.RenderableFace3){s=O.v1;l=O.v2;t=O.v3;s.positionScreen.x*=k;s.positionScreen.y*=-i;l.positionScreen.x*=k;l.positionScreen.y*=-i;t.positionScreen.x*=k;t.positionScreen.y*=-i;h.addPoint(s.positionScreen.x,s.positionScreen.y);h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(t.positionScreen.x,t.positionScreen.y);if(p.instersects(h)){B=0;for(z=O.meshMaterial.length;B<z;){U=O.meshMaterial[B++];if(U instanceof THREE.MeshFaceMaterial){X=
- 0;for(pa=O.faceMaterial.length;X<pa;)(U=O.faceMaterial[X++])&&b(s,l,t,O,U,E)}else U&&b(s,l,t,O,U,E)}}}else if(O instanceof THREE.RenderableFace4){s=O.v1;l=O.v2;t=O.v3;o=O.v4;s.positionScreen.x*=k;s.positionScreen.y*=-i;l.positionScreen.x*=k;l.positionScreen.y*=-i;t.positionScreen.x*=k;t.positionScreen.y*=-i;o.positionScreen.x*=k;o.positionScreen.y*=-i;h.addPoint(s.positionScreen.x,s.positionScreen.y);h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(t.positionScreen.x,t.positionScreen.y);
- h.addPoint(o.positionScreen.x,o.positionScreen.y);if(p.instersects(h)){B=0;for(z=O.meshMaterial.length;B<z;){U=O.meshMaterial[B++];if(U instanceof THREE.MeshFaceMaterial){X=0;for(pa=O.faceMaterial.length;X<pa;)(U=O.faceMaterial[X++])&&f(s,l,t,o,O,U,E)}else U&&f(s,l,t,o,O,U,E)}}}}}};
- THREE.WebGLRenderer=function(a){function b(e,g){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,g);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}var f=document.createElement("canvas"),c,d,m=new THREE.Matrix4,n;a=function(e,g){if(e){var k,i,s,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){s=e.lights[k];s instanceof THREE.DirectionalLight&&
- l++;s instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=g){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*l/(pointLights+l));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{c=f.getContext("experimental-webgl",{antialias:true})}catch(q){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
- c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
- e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
- g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
- "",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
- "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
- "","gl_FragColor = vec4( mapColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor;\n}\n}"].join("\n")));c.attachShader(d,b("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
- e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
- "","varying vec3 vViewPosition;\nvarying vec3 vFragPosition;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":
- "",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",
- g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));c.linkProgram(d);c.getProgramParameter(d,c.LINK_STATUS)||alert("Could not initialise shaders");c.useProgram(d);d.viewMatrix=c.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=c.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=c.getUniformLocation(d,"projectionMatrix");d.normalMatrix=c.getUniformLocation(d,
- "normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
- c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
- 0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
- new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,s,l=[],t=[],o=[];s=[];var p=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)l.push(i);else if(i instanceof THREE.DirectionalLight)o.push(i);
- else i instanceof THREE.PointLight&&t.push(i)}g=e=i=s=0;for(k=l.length;g<k;g++){e+=l[g].color.r;i+=l[g].color.g;s+=l[g].color.b}c.uniform3f(d.ambientLightColor,e,i,s);s=[];p=[];g=0;for(k=o.length;g<k;g++){i=o[g];s.push(i.color.r*i.intensity);s.push(i.color.g*i.intensity);s.push(i.color.b*i.intensity);p.push(i.position.x);p.push(i.position.y);p.push(i.position.z)}if(o.length){c.uniform1i(d.directionalLightNumber,o.length);c.uniform3fv(d.directionalLightDirection,p);c.uniform3fv(d.directionalLightColor,
- s)}s=[];p=[];g=0;for(k=t.length;g<k;g++){i=t[g];s.push(i.color.r*i.intensity);s.push(i.color.g*i.intensity);s.push(i.color.b*i.intensity);p.push(i.position.x);p.push(i.position.y);p.push(i.position.z)}if(t.length){c.uniform1i(d.pointLightNumber,t.length);c.uniform3fv(d.pointLightPosition,p);c.uniform3fv(d.pointLightColor,s)}};this.createBuffers=function(e,g){function k(K){return K.shading!=undefined&&(K.shading==THREE.GouraudShading||K.shading==THREE.PhongShading)}var i,s,l,t,o,p,h,J,y,u=e.materialFaceGroup[g],
- L=[],S=[],r=[],w=[],D=[],x=0,G=false;i=0;for(s=e.material.length;i<s;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=u.material.length;o<p;o++)if(k(u.material[o])){G=true;break}}else if(k(meshMaterial)){G=true;break}if(G)break}i=0;for(s=u.faces.length;i<s;i++){l=u.faces[i];t=e.geometry.faces[l];o=t.vertexNormals;p=t.normal;l=e.geometry.uvs[l];if(t instanceof THREE.Face3){h=e.geometry.vertices[t.a].position;J=e.geometry.vertices[t.b].position;y=e.geometry.vertices[t.c].position;
- r.push(h.x,h.y,h.z);r.push(J.x,J.y,J.z);r.push(y.x,y.y,y.z);if(o.length==3&&G){w.push(o[0].x,o[0].y,o[0].z);w.push(o[1].x,o[1].y,o[1].z);w.push(o[2].x,o[2].y,o[2].z)}else{w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z)}if(l){D.push(l[0].u,l[0].v);D.push(l[1].u,l[1].v);D.push(l[2].u,l[2].v)}L.push(x,x+1,x+2);S.push(x,x+1);S.push(x,x+2);S.push(x+1,x+2);x+=3}else if(t instanceof THREE.Face4){h=e.geometry.vertices[t.a].position;J=e.geometry.vertices[t.b].position;y=e.geometry.vertices[t.c].position;
- t=e.geometry.vertices[t.d].position;r.push(h.x,h.y,h.z);r.push(J.x,J.y,J.z);r.push(y.x,y.y,y.z);r.push(t.x,t.y,t.z);if(o.length==4&&G){w.push(o[0].x,o[0].y,o[0].z);w.push(o[1].x,o[1].y,o[1].z);w.push(o[2].x,o[2].y,o[2].z);w.push(o[3].x,o[3].y,o[3].z)}else{w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z)}if(l){D.push(l[0].u,l[0].v);D.push(l[1].u,l[1].v);D.push(l[2].u,l[2].v);D.push(l[3].u,l[3].v)}L.push(x,x+1,x+2);L.push(x,x+2,x+3);S.push(x,x+1);S.push(x,x+2);S.push(x,
- x+3);S.push(x+1,x+2);S.push(x+2,x+3);x+=4}}if(r.length){u.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(r),c.STATIC_DRAW);u.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(w),c.STATIC_DRAW);u.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);
- u.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);u.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);u.__webGLFaceCount=L.length;u.__webGLLineCount=S.length}};this.renderBuffer=function(e,g){var k,i,s,l,t,o,p;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
- e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;s=e.wireframe;l=e.wireframe_linewidth;p=e.map;c.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;l=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,e.__farMinusNear);c.uniform1i(d.material,
- 3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;t=e.specular;o=e.shininess;c.uniform4f(d.mAmbient,k.r,k.g,k.b,i);c.uniform4f(d.mSpecular,t.r,t.g,t.b,i);c.uniform1f(d.mShininess,o);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(p){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,
- 0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,3,c.FLOAT,false,0,0);
- c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(p){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(s){c.lineWidth(l);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
- g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,k){var i,s,l,t,o;l=0;for(t=e.material.length;l<t;l++){i=e.material[l];if(i instanceof THREE.MeshFaceMaterial){i=0;for(s=g.material.length;i<s;i++){o=g.material[i];if(o.blending==k){this.setBlending(o.blending);this.renderBuffer(o,g)}}}else{o=i;if(o.blending==k){this.setBlending(o.blending);this.renderBuffer(o,g)}}}};this.render=function(e,g){var k,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();
- c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,
- webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,k,i,s,l;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(k=e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(s in i.materialFaceGroup){l=i.materialFaceGroup[s];if(!l.__webGLVertexBuffer){this.createBuffers(i,s);l.__object=i;e.__webGLObjects.push(l)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();m.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
- d.modelViewMatrixArray=new Float32Array(m.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(m).transpose();d.normalMatrixArray=new Float32Array(n.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);c.uniformMatrix4fv(d.objMatrix,false,
- new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
- THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
- THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
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