ColladaLoader.js 79 KB

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  1. console.warn( "THREE.ColladaLoader: As part of the transition to ES6 Modules, the files in 'examples/js' have been deprecated in r117 (May 2020) and will be deleted in r124 (December 2020). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Mugen87 / https://github.com/Mugen87
  5. */
  6. THREE.ColladaLoader = function ( manager ) {
  7. THREE.Loader.call( this, manager );
  8. };
  9. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  10. constructor: THREE.ColladaLoader,
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.setPath( scope.path );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text, path ) );
  18. }, onProgress, onError );
  19. },
  20. options: {
  21. set convertUpAxis( value ) {
  22. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  23. }
  24. },
  25. parse: function ( text, path ) {
  26. function getElementsByTagName( xml, name ) {
  27. // Non recursive xml.getElementsByTagName() ...
  28. var array = [];
  29. var childNodes = xml.childNodes;
  30. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  31. var child = childNodes[ i ];
  32. if ( child.nodeName === name ) {
  33. array.push( child );
  34. }
  35. }
  36. return array;
  37. }
  38. function parseStrings( text ) {
  39. if ( text.length === 0 ) return [];
  40. var parts = text.trim().split( /\s+/ );
  41. var array = new Array( parts.length );
  42. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  43. array[ i ] = parts[ i ];
  44. }
  45. return array;
  46. }
  47. function parseFloats( text ) {
  48. if ( text.length === 0 ) return [];
  49. var parts = text.trim().split( /\s+/ );
  50. var array = new Array( parts.length );
  51. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  52. array[ i ] = parseFloat( parts[ i ] );
  53. }
  54. return array;
  55. }
  56. function parseInts( text ) {
  57. if ( text.length === 0 ) return [];
  58. var parts = text.trim().split( /\s+/ );
  59. var array = new Array( parts.length );
  60. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  61. array[ i ] = parseInt( parts[ i ] );
  62. }
  63. return array;
  64. }
  65. function parseId( text ) {
  66. return text.substring( 1 );
  67. }
  68. function generateId() {
  69. return 'three_default_' + ( count ++ );
  70. }
  71. function isEmpty( object ) {
  72. return Object.keys( object ).length === 0;
  73. }
  74. // asset
  75. function parseAsset( xml ) {
  76. return {
  77. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  78. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  79. };
  80. }
  81. function parseAssetUnit( xml ) {
  82. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  83. return parseFloat( xml.getAttribute( 'meter' ) );
  84. } else {
  85. return 1; // default 1 meter
  86. }
  87. }
  88. function parseAssetUpAxis( xml ) {
  89. return xml !== undefined ? xml.textContent : 'Y_UP';
  90. }
  91. // library
  92. function parseLibrary( xml, libraryName, nodeName, parser ) {
  93. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  94. if ( library !== undefined ) {
  95. var elements = getElementsByTagName( library, nodeName );
  96. for ( var i = 0; i < elements.length; i ++ ) {
  97. parser( elements[ i ] );
  98. }
  99. }
  100. }
  101. function buildLibrary( data, builder ) {
  102. for ( var name in data ) {
  103. var object = data[ name ];
  104. object.build = builder( data[ name ] );
  105. }
  106. }
  107. // get
  108. function getBuild( data, builder ) {
  109. if ( data.build !== undefined ) return data.build;
  110. data.build = builder( data );
  111. return data.build;
  112. }
  113. // animation
  114. function parseAnimation( xml ) {
  115. var data = {
  116. sources: {},
  117. samplers: {},
  118. channels: {}
  119. };
  120. var hasChildren = false;
  121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  122. var child = xml.childNodes[ i ];
  123. if ( child.nodeType !== 1 ) continue;
  124. var id;
  125. switch ( child.nodeName ) {
  126. case 'source':
  127. id = child.getAttribute( 'id' );
  128. data.sources[ id ] = parseSource( child );
  129. break;
  130. case 'sampler':
  131. id = child.getAttribute( 'id' );
  132. data.samplers[ id ] = parseAnimationSampler( child );
  133. break;
  134. case 'channel':
  135. id = child.getAttribute( 'target' );
  136. data.channels[ id ] = parseAnimationChannel( child );
  137. break;
  138. case 'animation':
  139. // hierarchy of related animations
  140. parseAnimation( child );
  141. hasChildren = true;
  142. break;
  143. default:
  144. console.log( child );
  145. }
  146. }
  147. if ( hasChildren === false ) {
  148. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  149. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  150. }
  151. }
  152. function parseAnimationSampler( xml ) {
  153. var data = {
  154. inputs: {},
  155. };
  156. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  157. var child = xml.childNodes[ i ];
  158. if ( child.nodeType !== 1 ) continue;
  159. switch ( child.nodeName ) {
  160. case 'input':
  161. var id = parseId( child.getAttribute( 'source' ) );
  162. var semantic = child.getAttribute( 'semantic' );
  163. data.inputs[ semantic ] = id;
  164. break;
  165. }
  166. }
  167. return data;
  168. }
  169. function parseAnimationChannel( xml ) {
  170. var data = {};
  171. var target = xml.getAttribute( 'target' );
  172. // parsing SID Addressing Syntax
  173. var parts = target.split( '/' );
  174. var id = parts.shift();
  175. var sid = parts.shift();
  176. // check selection syntax
  177. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  178. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  179. if ( memberSyntax ) {
  180. // member selection access
  181. parts = sid.split( '.' );
  182. sid = parts.shift();
  183. data.member = parts.shift();
  184. } else if ( arraySyntax ) {
  185. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  186. var indices = sid.split( '(' );
  187. sid = indices.shift();
  188. for ( var i = 0; i < indices.length; i ++ ) {
  189. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  190. }
  191. data.indices = indices;
  192. }
  193. data.id = id;
  194. data.sid = sid;
  195. data.arraySyntax = arraySyntax;
  196. data.memberSyntax = memberSyntax;
  197. data.sampler = parseId( xml.getAttribute( 'source' ) );
  198. return data;
  199. }
  200. function buildAnimation( data ) {
  201. var tracks = [];
  202. var channels = data.channels;
  203. var samplers = data.samplers;
  204. var sources = data.sources;
  205. for ( var target in channels ) {
  206. if ( channels.hasOwnProperty( target ) ) {
  207. var channel = channels[ target ];
  208. var sampler = samplers[ channel.sampler ];
  209. var inputId = sampler.inputs.INPUT;
  210. var outputId = sampler.inputs.OUTPUT;
  211. var inputSource = sources[ inputId ];
  212. var outputSource = sources[ outputId ];
  213. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  214. createKeyframeTracks( animation, tracks );
  215. }
  216. }
  217. return tracks;
  218. }
  219. function getAnimation( id ) {
  220. return getBuild( library.animations[ id ], buildAnimation );
  221. }
  222. function buildAnimationChannel( channel, inputSource, outputSource ) {
  223. var node = library.nodes[ channel.id ];
  224. var object3D = getNode( node.id );
  225. var transform = node.transforms[ channel.sid ];
  226. var defaultMatrix = node.matrix.clone().transpose();
  227. var time, stride;
  228. var i, il, j, jl;
  229. var data = {};
  230. // the collada spec allows the animation of data in various ways.
  231. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  232. switch ( transform ) {
  233. case 'matrix':
  234. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  235. time = inputSource.array[ i ];
  236. stride = i * outputSource.stride;
  237. if ( data[ time ] === undefined ) data[ time ] = {};
  238. if ( channel.arraySyntax === true ) {
  239. var value = outputSource.array[ stride ];
  240. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  241. data[ time ][ index ] = value;
  242. } else {
  243. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  244. data[ time ][ j ] = outputSource.array[ stride + j ];
  245. }
  246. }
  247. }
  248. break;
  249. case 'translate':
  250. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  251. break;
  252. case 'rotate':
  253. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  254. break;
  255. case 'scale':
  256. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  257. break;
  258. }
  259. var keyframes = prepareAnimationData( data, defaultMatrix );
  260. var animation = {
  261. name: object3D.uuid,
  262. keyframes: keyframes
  263. };
  264. return animation;
  265. }
  266. function prepareAnimationData( data, defaultMatrix ) {
  267. var keyframes = [];
  268. // transfer data into a sortable array
  269. for ( var time in data ) {
  270. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  271. }
  272. // ensure keyframes are sorted by time
  273. keyframes.sort( ascending );
  274. // now we clean up all animation data, so we can use them for keyframe tracks
  275. for ( var i = 0; i < 16; i ++ ) {
  276. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  277. }
  278. return keyframes;
  279. // array sort function
  280. function ascending( a, b ) {
  281. return a.time - b.time;
  282. }
  283. }
  284. var position = new THREE.Vector3();
  285. var scale = new THREE.Vector3();
  286. var quaternion = new THREE.Quaternion();
  287. function createKeyframeTracks( animation, tracks ) {
  288. var keyframes = animation.keyframes;
  289. var name = animation.name;
  290. var times = [];
  291. var positionData = [];
  292. var quaternionData = [];
  293. var scaleData = [];
  294. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  295. var keyframe = keyframes[ i ];
  296. var time = keyframe.time;
  297. var value = keyframe.value;
  298. matrix.fromArray( value ).transpose();
  299. matrix.decompose( position, quaternion, scale );
  300. times.push( time );
  301. positionData.push( position.x, position.y, position.z );
  302. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  303. scaleData.push( scale.x, scale.y, scale.z );
  304. }
  305. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  306. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  307. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  308. return tracks;
  309. }
  310. function transformAnimationData( keyframes, property, defaultValue ) {
  311. var keyframe;
  312. var empty = true;
  313. var i, l;
  314. // check, if values of a property are missing in our keyframes
  315. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  316. keyframe = keyframes[ i ];
  317. if ( keyframe.value[ property ] === undefined ) {
  318. keyframe.value[ property ] = null; // mark as missing
  319. } else {
  320. empty = false;
  321. }
  322. }
  323. if ( empty === true ) {
  324. // no values at all, so we set a default value
  325. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  326. keyframe = keyframes[ i ];
  327. keyframe.value[ property ] = defaultValue;
  328. }
  329. } else {
  330. // filling gaps
  331. createMissingKeyframes( keyframes, property );
  332. }
  333. }
  334. function createMissingKeyframes( keyframes, property ) {
  335. var prev, next;
  336. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  337. var keyframe = keyframes[ i ];
  338. if ( keyframe.value[ property ] === null ) {
  339. prev = getPrev( keyframes, i, property );
  340. next = getNext( keyframes, i, property );
  341. if ( prev === null ) {
  342. keyframe.value[ property ] = next.value[ property ];
  343. continue;
  344. }
  345. if ( next === null ) {
  346. keyframe.value[ property ] = prev.value[ property ];
  347. continue;
  348. }
  349. interpolate( keyframe, prev, next, property );
  350. }
  351. }
  352. }
  353. function getPrev( keyframes, i, property ) {
  354. while ( i >= 0 ) {
  355. var keyframe = keyframes[ i ];
  356. if ( keyframe.value[ property ] !== null ) return keyframe;
  357. i --;
  358. }
  359. return null;
  360. }
  361. function getNext( keyframes, i, property ) {
  362. while ( i < keyframes.length ) {
  363. var keyframe = keyframes[ i ];
  364. if ( keyframe.value[ property ] !== null ) return keyframe;
  365. i ++;
  366. }
  367. return null;
  368. }
  369. function interpolate( key, prev, next, property ) {
  370. if ( ( next.time - prev.time ) === 0 ) {
  371. key.value[ property ] = prev.value[ property ];
  372. return;
  373. }
  374. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  375. }
  376. // animation clips
  377. function parseAnimationClip( xml ) {
  378. var data = {
  379. name: xml.getAttribute( 'id' ) || 'default',
  380. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  381. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  382. animations: []
  383. };
  384. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  385. var child = xml.childNodes[ i ];
  386. if ( child.nodeType !== 1 ) continue;
  387. switch ( child.nodeName ) {
  388. case 'instance_animation':
  389. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  390. break;
  391. }
  392. }
  393. library.clips[ xml.getAttribute( 'id' ) ] = data;
  394. }
  395. function buildAnimationClip( data ) {
  396. var tracks = [];
  397. var name = data.name;
  398. var duration = ( data.end - data.start ) || - 1;
  399. var animations = data.animations;
  400. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  401. var animationTracks = getAnimation( animations[ i ] );
  402. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  403. tracks.push( animationTracks[ j ] );
  404. }
  405. }
  406. return new THREE.AnimationClip( name, duration, tracks );
  407. }
  408. function getAnimationClip( id ) {
  409. return getBuild( library.clips[ id ], buildAnimationClip );
  410. }
  411. // controller
  412. function parseController( xml ) {
  413. var data = {};
  414. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  415. var child = xml.childNodes[ i ];
  416. if ( child.nodeType !== 1 ) continue;
  417. switch ( child.nodeName ) {
  418. case 'skin':
  419. // there is exactly one skin per controller
  420. data.id = parseId( child.getAttribute( 'source' ) );
  421. data.skin = parseSkin( child );
  422. break;
  423. case 'morph':
  424. data.id = parseId( child.getAttribute( 'source' ) );
  425. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  426. break;
  427. }
  428. }
  429. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  430. }
  431. function parseSkin( xml ) {
  432. var data = {
  433. sources: {}
  434. };
  435. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  436. var child = xml.childNodes[ i ];
  437. if ( child.nodeType !== 1 ) continue;
  438. switch ( child.nodeName ) {
  439. case 'bind_shape_matrix':
  440. data.bindShapeMatrix = parseFloats( child.textContent );
  441. break;
  442. case 'source':
  443. var id = child.getAttribute( 'id' );
  444. data.sources[ id ] = parseSource( child );
  445. break;
  446. case 'joints':
  447. data.joints = parseJoints( child );
  448. break;
  449. case 'vertex_weights':
  450. data.vertexWeights = parseVertexWeights( child );
  451. break;
  452. }
  453. }
  454. return data;
  455. }
  456. function parseJoints( xml ) {
  457. var data = {
  458. inputs: {}
  459. };
  460. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  461. var child = xml.childNodes[ i ];
  462. if ( child.nodeType !== 1 ) continue;
  463. switch ( child.nodeName ) {
  464. case 'input':
  465. var semantic = child.getAttribute( 'semantic' );
  466. var id = parseId( child.getAttribute( 'source' ) );
  467. data.inputs[ semantic ] = id;
  468. break;
  469. }
  470. }
  471. return data;
  472. }
  473. function parseVertexWeights( xml ) {
  474. var data = {
  475. inputs: {}
  476. };
  477. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  478. var child = xml.childNodes[ i ];
  479. if ( child.nodeType !== 1 ) continue;
  480. switch ( child.nodeName ) {
  481. case 'input':
  482. var semantic = child.getAttribute( 'semantic' );
  483. var id = parseId( child.getAttribute( 'source' ) );
  484. var offset = parseInt( child.getAttribute( 'offset' ) );
  485. data.inputs[ semantic ] = { id: id, offset: offset };
  486. break;
  487. case 'vcount':
  488. data.vcount = parseInts( child.textContent );
  489. break;
  490. case 'v':
  491. data.v = parseInts( child.textContent );
  492. break;
  493. }
  494. }
  495. return data;
  496. }
  497. function buildController( data ) {
  498. var build = {
  499. id: data.id
  500. };
  501. var geometry = library.geometries[ build.id ];
  502. if ( data.skin !== undefined ) {
  503. build.skin = buildSkin( data.skin );
  504. // we enhance the 'sources' property of the corresponding geometry with our skin data
  505. geometry.sources.skinIndices = build.skin.indices;
  506. geometry.sources.skinWeights = build.skin.weights;
  507. }
  508. return build;
  509. }
  510. function buildSkin( data ) {
  511. var BONE_LIMIT = 4;
  512. var build = {
  513. joints: [], // this must be an array to preserve the joint order
  514. indices: {
  515. array: [],
  516. stride: BONE_LIMIT
  517. },
  518. weights: {
  519. array: [],
  520. stride: BONE_LIMIT
  521. }
  522. };
  523. var sources = data.sources;
  524. var vertexWeights = data.vertexWeights;
  525. var vcount = vertexWeights.vcount;
  526. var v = vertexWeights.v;
  527. var jointOffset = vertexWeights.inputs.JOINT.offset;
  528. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  529. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  530. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  531. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  532. var stride = 0;
  533. var i, j, l;
  534. // procces skin data for each vertex
  535. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  536. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  537. var vertexSkinData = [];
  538. for ( j = 0; j < jointCount; j ++ ) {
  539. var skinIndex = v[ stride + jointOffset ];
  540. var weightId = v[ stride + weightOffset ];
  541. var skinWeight = weights[ weightId ];
  542. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  543. stride += 2;
  544. }
  545. // we sort the joints in descending order based on the weights.
  546. // this ensures, we only procced the most important joints of the vertex
  547. vertexSkinData.sort( descending );
  548. // now we provide for each vertex a set of four index and weight values.
  549. // the order of the skin data matches the order of vertices
  550. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  551. var d = vertexSkinData[ j ];
  552. if ( d !== undefined ) {
  553. build.indices.array.push( d.index );
  554. build.weights.array.push( d.weight );
  555. } else {
  556. build.indices.array.push( 0 );
  557. build.weights.array.push( 0 );
  558. }
  559. }
  560. }
  561. // setup bind matrix
  562. if ( data.bindShapeMatrix ) {
  563. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  564. } else {
  565. build.bindMatrix = new THREE.Matrix4().identity();
  566. }
  567. // process bones and inverse bind matrix data
  568. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  569. var name = jointSource.array[ i ];
  570. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  571. build.joints.push( { name: name, boneInverse: boneInverse } );
  572. }
  573. return build;
  574. // array sort function
  575. function descending( a, b ) {
  576. return b.weight - a.weight;
  577. }
  578. }
  579. function getController( id ) {
  580. return getBuild( library.controllers[ id ], buildController );
  581. }
  582. // image
  583. function parseImage( xml ) {
  584. var data = {
  585. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  586. };
  587. library.images[ xml.getAttribute( 'id' ) ] = data;
  588. }
  589. function buildImage( data ) {
  590. if ( data.build !== undefined ) return data.build;
  591. return data.init_from;
  592. }
  593. function getImage( id ) {
  594. var data = library.images[ id ];
  595. if ( data !== undefined ) {
  596. return getBuild( data, buildImage );
  597. }
  598. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  599. return null;
  600. }
  601. // effect
  602. function parseEffect( xml ) {
  603. var data = {};
  604. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  605. var child = xml.childNodes[ i ];
  606. if ( child.nodeType !== 1 ) continue;
  607. switch ( child.nodeName ) {
  608. case 'profile_COMMON':
  609. data.profile = parseEffectProfileCOMMON( child );
  610. break;
  611. }
  612. }
  613. library.effects[ xml.getAttribute( 'id' ) ] = data;
  614. }
  615. function parseEffectProfileCOMMON( xml ) {
  616. var data = {
  617. surfaces: {},
  618. samplers: {}
  619. };
  620. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  621. var child = xml.childNodes[ i ];
  622. if ( child.nodeType !== 1 ) continue;
  623. switch ( child.nodeName ) {
  624. case 'newparam':
  625. parseEffectNewparam( child, data );
  626. break;
  627. case 'technique':
  628. data.technique = parseEffectTechnique( child );
  629. break;
  630. case 'extra':
  631. data.extra = parseEffectExtra( child );
  632. break;
  633. }
  634. }
  635. return data;
  636. }
  637. function parseEffectNewparam( xml, data ) {
  638. var sid = xml.getAttribute( 'sid' );
  639. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  640. var child = xml.childNodes[ i ];
  641. if ( child.nodeType !== 1 ) continue;
  642. switch ( child.nodeName ) {
  643. case 'surface':
  644. data.surfaces[ sid ] = parseEffectSurface( child );
  645. break;
  646. case 'sampler2D':
  647. data.samplers[ sid ] = parseEffectSampler( child );
  648. break;
  649. }
  650. }
  651. }
  652. function parseEffectSurface( xml ) {
  653. var data = {};
  654. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  655. var child = xml.childNodes[ i ];
  656. if ( child.nodeType !== 1 ) continue;
  657. switch ( child.nodeName ) {
  658. case 'init_from':
  659. data.init_from = child.textContent;
  660. break;
  661. }
  662. }
  663. return data;
  664. }
  665. function parseEffectSampler( xml ) {
  666. var data = {};
  667. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  668. var child = xml.childNodes[ i ];
  669. if ( child.nodeType !== 1 ) continue;
  670. switch ( child.nodeName ) {
  671. case 'source':
  672. data.source = child.textContent;
  673. break;
  674. }
  675. }
  676. return data;
  677. }
  678. function parseEffectTechnique( xml ) {
  679. var data = {};
  680. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  681. var child = xml.childNodes[ i ];
  682. if ( child.nodeType !== 1 ) continue;
  683. switch ( child.nodeName ) {
  684. case 'constant':
  685. case 'lambert':
  686. case 'blinn':
  687. case 'phong':
  688. data.type = child.nodeName;
  689. data.parameters = parseEffectParameters( child );
  690. break;
  691. }
  692. }
  693. return data;
  694. }
  695. function parseEffectParameters( xml ) {
  696. var data = {};
  697. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  698. var child = xml.childNodes[ i ];
  699. if ( child.nodeType !== 1 ) continue;
  700. switch ( child.nodeName ) {
  701. case 'emission':
  702. case 'diffuse':
  703. case 'specular':
  704. case 'bump':
  705. case 'ambient':
  706. case 'shininess':
  707. case 'transparency':
  708. data[ child.nodeName ] = parseEffectParameter( child );
  709. break;
  710. case 'transparent':
  711. data[ child.nodeName ] = {
  712. opaque: child.getAttribute( 'opaque' ),
  713. data: parseEffectParameter( child )
  714. };
  715. break;
  716. }
  717. }
  718. return data;
  719. }
  720. function parseEffectParameter( xml ) {
  721. var data = {};
  722. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  723. var child = xml.childNodes[ i ];
  724. if ( child.nodeType !== 1 ) continue;
  725. switch ( child.nodeName ) {
  726. case 'color':
  727. data[ child.nodeName ] = parseFloats( child.textContent );
  728. break;
  729. case 'float':
  730. data[ child.nodeName ] = parseFloat( child.textContent );
  731. break;
  732. case 'texture':
  733. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  734. break;
  735. }
  736. }
  737. return data;
  738. }
  739. function parseEffectParameterTexture( xml ) {
  740. var data = {
  741. technique: {}
  742. };
  743. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  744. var child = xml.childNodes[ i ];
  745. if ( child.nodeType !== 1 ) continue;
  746. switch ( child.nodeName ) {
  747. case 'extra':
  748. parseEffectParameterTextureExtra( child, data );
  749. break;
  750. }
  751. }
  752. return data;
  753. }
  754. function parseEffectParameterTextureExtra( xml, data ) {
  755. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  756. var child = xml.childNodes[ i ];
  757. if ( child.nodeType !== 1 ) continue;
  758. switch ( child.nodeName ) {
  759. case 'technique':
  760. parseEffectParameterTextureExtraTechnique( child, data );
  761. break;
  762. }
  763. }
  764. }
  765. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  766. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  767. var child = xml.childNodes[ i ];
  768. if ( child.nodeType !== 1 ) continue;
  769. switch ( child.nodeName ) {
  770. case 'repeatU':
  771. case 'repeatV':
  772. case 'offsetU':
  773. case 'offsetV':
  774. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  775. break;
  776. case 'wrapU':
  777. case 'wrapV':
  778. // some files have values for wrapU/wrapV which become NaN via parseInt
  779. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  780. data.technique[ child.nodeName ] = 1;
  781. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  782. data.technique[ child.nodeName ] = 0;
  783. } else {
  784. data.technique[ child.nodeName ] = parseInt( child.textContent );
  785. }
  786. break;
  787. }
  788. }
  789. }
  790. function parseEffectExtra( xml ) {
  791. var data = {};
  792. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  793. var child = xml.childNodes[ i ];
  794. if ( child.nodeType !== 1 ) continue;
  795. switch ( child.nodeName ) {
  796. case 'technique':
  797. data.technique = parseEffectExtraTechnique( child );
  798. break;
  799. }
  800. }
  801. return data;
  802. }
  803. function parseEffectExtraTechnique( xml ) {
  804. var data = {};
  805. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  806. var child = xml.childNodes[ i ];
  807. if ( child.nodeType !== 1 ) continue;
  808. switch ( child.nodeName ) {
  809. case 'double_sided':
  810. data[ child.nodeName ] = parseInt( child.textContent );
  811. break;
  812. }
  813. }
  814. return data;
  815. }
  816. function buildEffect( data ) {
  817. return data;
  818. }
  819. function getEffect( id ) {
  820. return getBuild( library.effects[ id ], buildEffect );
  821. }
  822. // material
  823. function parseMaterial( xml ) {
  824. var data = {
  825. name: xml.getAttribute( 'name' )
  826. };
  827. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  828. var child = xml.childNodes[ i ];
  829. if ( child.nodeType !== 1 ) continue;
  830. switch ( child.nodeName ) {
  831. case 'instance_effect':
  832. data.url = parseId( child.getAttribute( 'url' ) );
  833. break;
  834. }
  835. }
  836. library.materials[ xml.getAttribute( 'id' ) ] = data;
  837. }
  838. function getTextureLoader( image ) {
  839. var loader;
  840. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  841. extension = extension.toLowerCase();
  842. switch ( extension ) {
  843. case 'tga':
  844. loader = tgaLoader;
  845. break;
  846. default:
  847. loader = textureLoader;
  848. }
  849. return loader;
  850. }
  851. function buildMaterial( data ) {
  852. var effect = getEffect( data.url );
  853. var technique = effect.profile.technique;
  854. var extra = effect.profile.extra;
  855. var material;
  856. switch ( technique.type ) {
  857. case 'phong':
  858. case 'blinn':
  859. material = new THREE.MeshPhongMaterial();
  860. break;
  861. case 'lambert':
  862. material = new THREE.MeshLambertMaterial();
  863. break;
  864. default:
  865. material = new THREE.MeshBasicMaterial();
  866. break;
  867. }
  868. material.name = data.name || '';
  869. function getTexture( textureObject ) {
  870. var sampler = effect.profile.samplers[ textureObject.id ];
  871. var image = null;
  872. // get image
  873. if ( sampler !== undefined ) {
  874. var surface = effect.profile.surfaces[ sampler.source ];
  875. image = getImage( surface.init_from );
  876. } else {
  877. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  878. image = getImage( textureObject.id );
  879. }
  880. // create texture if image is avaiable
  881. if ( image !== null ) {
  882. var loader = getTextureLoader( image );
  883. if ( loader !== undefined ) {
  884. var texture = loader.load( image );
  885. var extra = textureObject.extra;
  886. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  887. var technique = extra.technique;
  888. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  889. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  890. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  891. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  892. } else {
  893. texture.wrapS = THREE.RepeatWrapping;
  894. texture.wrapT = THREE.RepeatWrapping;
  895. }
  896. return texture;
  897. } else {
  898. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  899. return null;
  900. }
  901. } else {
  902. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  903. return null;
  904. }
  905. }
  906. var parameters = technique.parameters;
  907. for ( var key in parameters ) {
  908. var parameter = parameters[ key ];
  909. switch ( key ) {
  910. case 'diffuse':
  911. if ( parameter.color ) material.color.fromArray( parameter.color );
  912. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  913. break;
  914. case 'specular':
  915. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  916. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  917. break;
  918. case 'bump':
  919. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  920. break;
  921. case 'ambient':
  922. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  923. break;
  924. case 'shininess':
  925. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  926. break;
  927. case 'emission':
  928. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  929. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  930. break;
  931. }
  932. }
  933. //
  934. var transparent = parameters[ 'transparent' ];
  935. var transparency = parameters[ 'transparency' ];
  936. // <transparency> does not exist but <transparent>
  937. if ( transparency === undefined && transparent ) {
  938. transparency = {
  939. float: 1
  940. };
  941. }
  942. // <transparent> does not exist but <transparency>
  943. if ( transparent === undefined && transparency ) {
  944. transparent = {
  945. opaque: 'A_ONE',
  946. data: {
  947. color: [ 1, 1, 1, 1 ]
  948. } };
  949. }
  950. if ( transparent && transparency ) {
  951. // handle case if a texture exists but no color
  952. if ( transparent.data.texture ) {
  953. // we do not set an alpha map (see #13792)
  954. material.transparent = true;
  955. } else {
  956. var color = transparent.data.color;
  957. switch ( transparent.opaque ) {
  958. case 'A_ONE':
  959. material.opacity = color[ 3 ] * transparency.float;
  960. break;
  961. case 'RGB_ZERO':
  962. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  963. break;
  964. case 'A_ZERO':
  965. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  966. break;
  967. case 'RGB_ONE':
  968. material.opacity = color[ 0 ] * transparency.float;
  969. break;
  970. default:
  971. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  972. }
  973. if ( material.opacity < 1 ) material.transparent = true;
  974. }
  975. }
  976. //
  977. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  978. material.side = THREE.DoubleSide;
  979. }
  980. return material;
  981. }
  982. function getMaterial( id ) {
  983. return getBuild( library.materials[ id ], buildMaterial );
  984. }
  985. // camera
  986. function parseCamera( xml ) {
  987. var data = {
  988. name: xml.getAttribute( 'name' )
  989. };
  990. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  991. var child = xml.childNodes[ i ];
  992. if ( child.nodeType !== 1 ) continue;
  993. switch ( child.nodeName ) {
  994. case 'optics':
  995. data.optics = parseCameraOptics( child );
  996. break;
  997. }
  998. }
  999. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1000. }
  1001. function parseCameraOptics( xml ) {
  1002. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1003. var child = xml.childNodes[ i ];
  1004. switch ( child.nodeName ) {
  1005. case 'technique_common':
  1006. return parseCameraTechnique( child );
  1007. }
  1008. }
  1009. return {};
  1010. }
  1011. function parseCameraTechnique( xml ) {
  1012. var data = {};
  1013. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1014. var child = xml.childNodes[ i ];
  1015. switch ( child.nodeName ) {
  1016. case 'perspective':
  1017. case 'orthographic':
  1018. data.technique = child.nodeName;
  1019. data.parameters = parseCameraParameters( child );
  1020. break;
  1021. }
  1022. }
  1023. return data;
  1024. }
  1025. function parseCameraParameters( xml ) {
  1026. var data = {};
  1027. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1028. var child = xml.childNodes[ i ];
  1029. switch ( child.nodeName ) {
  1030. case 'xfov':
  1031. case 'yfov':
  1032. case 'xmag':
  1033. case 'ymag':
  1034. case 'znear':
  1035. case 'zfar':
  1036. case 'aspect_ratio':
  1037. data[ child.nodeName ] = parseFloat( child.textContent );
  1038. break;
  1039. }
  1040. }
  1041. return data;
  1042. }
  1043. function buildCamera( data ) {
  1044. var camera;
  1045. switch ( data.optics.technique ) {
  1046. case 'perspective':
  1047. camera = new THREE.PerspectiveCamera(
  1048. data.optics.parameters.yfov,
  1049. data.optics.parameters.aspect_ratio,
  1050. data.optics.parameters.znear,
  1051. data.optics.parameters.zfar
  1052. );
  1053. break;
  1054. case 'orthographic':
  1055. var ymag = data.optics.parameters.ymag;
  1056. var xmag = data.optics.parameters.xmag;
  1057. var aspectRatio = data.optics.parameters.aspect_ratio;
  1058. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1059. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1060. xmag *= 0.5;
  1061. ymag *= 0.5;
  1062. camera = new THREE.OrthographicCamera(
  1063. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1064. data.optics.parameters.znear,
  1065. data.optics.parameters.zfar
  1066. );
  1067. break;
  1068. default:
  1069. camera = new THREE.PerspectiveCamera();
  1070. break;
  1071. }
  1072. camera.name = data.name || '';
  1073. return camera;
  1074. }
  1075. function getCamera( id ) {
  1076. var data = library.cameras[ id ];
  1077. if ( data !== undefined ) {
  1078. return getBuild( data, buildCamera );
  1079. }
  1080. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1081. return null;
  1082. }
  1083. // light
  1084. function parseLight( xml ) {
  1085. var data = {};
  1086. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1087. var child = xml.childNodes[ i ];
  1088. if ( child.nodeType !== 1 ) continue;
  1089. switch ( child.nodeName ) {
  1090. case 'technique_common':
  1091. data = parseLightTechnique( child );
  1092. break;
  1093. }
  1094. }
  1095. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1096. }
  1097. function parseLightTechnique( xml ) {
  1098. var data = {};
  1099. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1100. var child = xml.childNodes[ i ];
  1101. if ( child.nodeType !== 1 ) continue;
  1102. switch ( child.nodeName ) {
  1103. case 'directional':
  1104. case 'point':
  1105. case 'spot':
  1106. case 'ambient':
  1107. data.technique = child.nodeName;
  1108. data.parameters = parseLightParameters( child );
  1109. }
  1110. }
  1111. return data;
  1112. }
  1113. function parseLightParameters( xml ) {
  1114. var data = {};
  1115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1116. var child = xml.childNodes[ i ];
  1117. if ( child.nodeType !== 1 ) continue;
  1118. switch ( child.nodeName ) {
  1119. case 'color':
  1120. var array = parseFloats( child.textContent );
  1121. data.color = new THREE.Color().fromArray( array );
  1122. break;
  1123. case 'falloff_angle':
  1124. data.falloffAngle = parseFloat( child.textContent );
  1125. break;
  1126. case 'quadratic_attenuation':
  1127. var f = parseFloat( child.textContent );
  1128. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1129. break;
  1130. }
  1131. }
  1132. return data;
  1133. }
  1134. function buildLight( data ) {
  1135. var light;
  1136. switch ( data.technique ) {
  1137. case 'directional':
  1138. light = new THREE.DirectionalLight();
  1139. break;
  1140. case 'point':
  1141. light = new THREE.PointLight();
  1142. break;
  1143. case 'spot':
  1144. light = new THREE.SpotLight();
  1145. break;
  1146. case 'ambient':
  1147. light = new THREE.AmbientLight();
  1148. break;
  1149. }
  1150. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1151. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1152. return light;
  1153. }
  1154. function getLight( id ) {
  1155. var data = library.lights[ id ];
  1156. if ( data !== undefined ) {
  1157. return getBuild( data, buildLight );
  1158. }
  1159. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1160. return null;
  1161. }
  1162. // geometry
  1163. function parseGeometry( xml ) {
  1164. var data = {
  1165. name: xml.getAttribute( 'name' ),
  1166. sources: {},
  1167. vertices: {},
  1168. primitives: []
  1169. };
  1170. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1171. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1172. if ( mesh === undefined ) return;
  1173. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1174. var child = mesh.childNodes[ i ];
  1175. if ( child.nodeType !== 1 ) continue;
  1176. var id = child.getAttribute( 'id' );
  1177. switch ( child.nodeName ) {
  1178. case 'source':
  1179. data.sources[ id ] = parseSource( child );
  1180. break;
  1181. case 'vertices':
  1182. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1183. data.vertices = parseGeometryVertices( child );
  1184. break;
  1185. case 'polygons':
  1186. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1187. break;
  1188. case 'lines':
  1189. case 'linestrips':
  1190. case 'polylist':
  1191. case 'triangles':
  1192. data.primitives.push( parseGeometryPrimitive( child ) );
  1193. break;
  1194. default:
  1195. console.log( child );
  1196. }
  1197. }
  1198. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1199. }
  1200. function parseSource( xml ) {
  1201. var data = {
  1202. array: [],
  1203. stride: 3
  1204. };
  1205. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1206. var child = xml.childNodes[ i ];
  1207. if ( child.nodeType !== 1 ) continue;
  1208. switch ( child.nodeName ) {
  1209. case 'float_array':
  1210. data.array = parseFloats( child.textContent );
  1211. break;
  1212. case 'Name_array':
  1213. data.array = parseStrings( child.textContent );
  1214. break;
  1215. case 'technique_common':
  1216. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1217. if ( accessor !== undefined ) {
  1218. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1219. }
  1220. break;
  1221. }
  1222. }
  1223. return data;
  1224. }
  1225. function parseGeometryVertices( xml ) {
  1226. var data = {};
  1227. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1228. var child = xml.childNodes[ i ];
  1229. if ( child.nodeType !== 1 ) continue;
  1230. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1231. }
  1232. return data;
  1233. }
  1234. function parseGeometryPrimitive( xml ) {
  1235. var primitive = {
  1236. type: xml.nodeName,
  1237. material: xml.getAttribute( 'material' ),
  1238. count: parseInt( xml.getAttribute( 'count' ) ),
  1239. inputs: {},
  1240. stride: 0,
  1241. hasUV: false
  1242. };
  1243. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1244. var child = xml.childNodes[ i ];
  1245. if ( child.nodeType !== 1 ) continue;
  1246. switch ( child.nodeName ) {
  1247. case 'input':
  1248. var id = parseId( child.getAttribute( 'source' ) );
  1249. var semantic = child.getAttribute( 'semantic' );
  1250. var offset = parseInt( child.getAttribute( 'offset' ) );
  1251. var set = parseInt( child.getAttribute( 'set' ) );
  1252. var inputname = ( set > 0 ? semantic + set : semantic );
  1253. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1254. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1255. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1256. break;
  1257. case 'vcount':
  1258. primitive.vcount = parseInts( child.textContent );
  1259. break;
  1260. case 'p':
  1261. primitive.p = parseInts( child.textContent );
  1262. break;
  1263. }
  1264. }
  1265. return primitive;
  1266. }
  1267. function groupPrimitives( primitives ) {
  1268. var build = {};
  1269. for ( var i = 0; i < primitives.length; i ++ ) {
  1270. var primitive = primitives[ i ];
  1271. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1272. build[ primitive.type ].push( primitive );
  1273. }
  1274. return build;
  1275. }
  1276. function checkUVCoordinates( primitives ) {
  1277. var count = 0;
  1278. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1279. var primitive = primitives[ i ];
  1280. if ( primitive.hasUV === true ) {
  1281. count ++;
  1282. }
  1283. }
  1284. if ( count > 0 && count < primitives.length ) {
  1285. primitives.uvsNeedsFix = true;
  1286. }
  1287. }
  1288. function buildGeometry( data ) {
  1289. var build = {};
  1290. var sources = data.sources;
  1291. var vertices = data.vertices;
  1292. var primitives = data.primitives;
  1293. if ( primitives.length === 0 ) return {};
  1294. // our goal is to create one buffer geometry for a single type of primitives
  1295. // first, we group all primitives by their type
  1296. var groupedPrimitives = groupPrimitives( primitives );
  1297. for ( var type in groupedPrimitives ) {
  1298. var primitiveType = groupedPrimitives[ type ];
  1299. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1300. checkUVCoordinates( primitiveType );
  1301. // third, create a buffer geometry for each type of primitives
  1302. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1303. }
  1304. return build;
  1305. }
  1306. function buildGeometryType( primitives, sources, vertices ) {
  1307. var build = {};
  1308. var position = { array: [], stride: 0 };
  1309. var normal = { array: [], stride: 0 };
  1310. var uv = { array: [], stride: 0 };
  1311. var uv2 = { array: [], stride: 0 };
  1312. var color = { array: [], stride: 0 };
  1313. var skinIndex = { array: [], stride: 4 };
  1314. var skinWeight = { array: [], stride: 4 };
  1315. var geometry = new THREE.BufferGeometry();
  1316. var materialKeys = [];
  1317. var start = 0;
  1318. for ( var p = 0; p < primitives.length; p ++ ) {
  1319. var primitive = primitives[ p ];
  1320. var inputs = primitive.inputs;
  1321. // groups
  1322. var count = 0;
  1323. switch ( primitive.type ) {
  1324. case 'lines':
  1325. case 'linestrips':
  1326. count = primitive.count * 2;
  1327. break;
  1328. case 'triangles':
  1329. count = primitive.count * 3;
  1330. break;
  1331. case 'polylist':
  1332. for ( var g = 0; g < primitive.count; g ++ ) {
  1333. var vc = primitive.vcount[ g ];
  1334. switch ( vc ) {
  1335. case 3:
  1336. count += 3; // single triangle
  1337. break;
  1338. case 4:
  1339. count += 6; // quad, subdivided into two triangles
  1340. break;
  1341. default:
  1342. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1343. break;
  1344. }
  1345. }
  1346. break;
  1347. default:
  1348. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1349. }
  1350. geometry.addGroup( start, count, p );
  1351. start += count;
  1352. // material
  1353. if ( primitive.material ) {
  1354. materialKeys.push( primitive.material );
  1355. }
  1356. // geometry data
  1357. for ( var name in inputs ) {
  1358. var input = inputs[ name ];
  1359. switch ( name ) {
  1360. case 'VERTEX':
  1361. for ( var key in vertices ) {
  1362. var id = vertices[ key ];
  1363. switch ( key ) {
  1364. case 'POSITION':
  1365. var prevLength = position.array.length;
  1366. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1367. position.stride = sources[ id ].stride;
  1368. if ( sources.skinWeights && sources.skinIndices ) {
  1369. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1370. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1371. }
  1372. // see #3803
  1373. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1374. var count = ( position.array.length - prevLength ) / position.stride;
  1375. for ( var i = 0; i < count; i ++ ) {
  1376. // fill missing uv coordinates
  1377. uv.array.push( 0, 0 );
  1378. }
  1379. }
  1380. break;
  1381. case 'NORMAL':
  1382. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1383. normal.stride = sources[ id ].stride;
  1384. break;
  1385. case 'COLOR':
  1386. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1387. color.stride = sources[ id ].stride;
  1388. break;
  1389. case 'TEXCOORD':
  1390. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1391. uv.stride = sources[ id ].stride;
  1392. break;
  1393. case 'TEXCOORD1':
  1394. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1395. uv.stride = sources[ id ].stride;
  1396. break;
  1397. default:
  1398. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1399. }
  1400. }
  1401. break;
  1402. case 'NORMAL':
  1403. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1404. normal.stride = sources[ input.id ].stride;
  1405. break;
  1406. case 'COLOR':
  1407. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1408. color.stride = sources[ input.id ].stride;
  1409. break;
  1410. case 'TEXCOORD':
  1411. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1412. uv.stride = sources[ input.id ].stride;
  1413. break;
  1414. case 'TEXCOORD1':
  1415. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1416. uv2.stride = sources[ input.id ].stride;
  1417. break;
  1418. }
  1419. }
  1420. }
  1421. // build geometry
  1422. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1423. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1424. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1425. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1426. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1427. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1428. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1429. build.data = geometry;
  1430. build.type = primitives[ 0 ].type;
  1431. build.materialKeys = materialKeys;
  1432. return build;
  1433. }
  1434. function buildGeometryData( primitive, source, offset, array ) {
  1435. var indices = primitive.p;
  1436. var stride = primitive.stride;
  1437. var vcount = primitive.vcount;
  1438. function pushVector( i ) {
  1439. var index = indices[ i + offset ] * sourceStride;
  1440. var length = index + sourceStride;
  1441. for ( ; index < length; index ++ ) {
  1442. array.push( sourceArray[ index ] );
  1443. }
  1444. }
  1445. var sourceArray = source.array;
  1446. var sourceStride = source.stride;
  1447. if ( primitive.vcount !== undefined ) {
  1448. var index = 0;
  1449. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1450. var count = vcount[ i ];
  1451. if ( count === 4 ) {
  1452. var a = index + stride * 0;
  1453. var b = index + stride * 1;
  1454. var c = index + stride * 2;
  1455. var d = index + stride * 3;
  1456. pushVector( a ); pushVector( b ); pushVector( d );
  1457. pushVector( b ); pushVector( c ); pushVector( d );
  1458. } else if ( count === 3 ) {
  1459. var a = index + stride * 0;
  1460. var b = index + stride * 1;
  1461. var c = index + stride * 2;
  1462. pushVector( a ); pushVector( b ); pushVector( c );
  1463. } else if ( count > 4 ) {
  1464. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1465. var a = index + stride * 0;
  1466. var b = index + stride * k;
  1467. var c = index + stride * ( k + 1 );
  1468. pushVector( a ); pushVector( b ); pushVector( c );
  1469. }
  1470. }
  1471. index += stride * count;
  1472. }
  1473. } else {
  1474. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1475. pushVector( i );
  1476. }
  1477. }
  1478. }
  1479. function getGeometry( id ) {
  1480. return getBuild( library.geometries[ id ], buildGeometry );
  1481. }
  1482. // kinematics
  1483. function parseKinematicsModel( xml ) {
  1484. var data = {
  1485. name: xml.getAttribute( 'name' ) || '',
  1486. joints: {},
  1487. links: []
  1488. };
  1489. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1490. var child = xml.childNodes[ i ];
  1491. if ( child.nodeType !== 1 ) continue;
  1492. switch ( child.nodeName ) {
  1493. case 'technique_common':
  1494. parseKinematicsTechniqueCommon( child, data );
  1495. break;
  1496. }
  1497. }
  1498. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1499. }
  1500. function buildKinematicsModel( data ) {
  1501. if ( data.build !== undefined ) return data.build;
  1502. return data;
  1503. }
  1504. function getKinematicsModel( id ) {
  1505. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1506. }
  1507. function parseKinematicsTechniqueCommon( xml, data ) {
  1508. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1509. var child = xml.childNodes[ i ];
  1510. if ( child.nodeType !== 1 ) continue;
  1511. switch ( child.nodeName ) {
  1512. case 'joint':
  1513. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1514. break;
  1515. case 'link':
  1516. data.links.push( parseKinematicsLink( child ) );
  1517. break;
  1518. }
  1519. }
  1520. }
  1521. function parseKinematicsJoint( xml ) {
  1522. var data;
  1523. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1524. var child = xml.childNodes[ i ];
  1525. if ( child.nodeType !== 1 ) continue;
  1526. switch ( child.nodeName ) {
  1527. case 'prismatic':
  1528. case 'revolute':
  1529. data = parseKinematicsJointParameter( child );
  1530. break;
  1531. }
  1532. }
  1533. return data;
  1534. }
  1535. function parseKinematicsJointParameter( xml, data ) {
  1536. var data = {
  1537. sid: xml.getAttribute( 'sid' ),
  1538. name: xml.getAttribute( 'name' ) || '',
  1539. axis: new THREE.Vector3(),
  1540. limits: {
  1541. min: 0,
  1542. max: 0
  1543. },
  1544. type: xml.nodeName,
  1545. static: false,
  1546. zeroPosition: 0,
  1547. middlePosition: 0
  1548. };
  1549. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1550. var child = xml.childNodes[ i ];
  1551. if ( child.nodeType !== 1 ) continue;
  1552. switch ( child.nodeName ) {
  1553. case 'axis':
  1554. var array = parseFloats( child.textContent );
  1555. data.axis.fromArray( array );
  1556. break;
  1557. case 'limits':
  1558. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1559. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1560. data.limits.max = parseFloat( max.textContent );
  1561. data.limits.min = parseFloat( min.textContent );
  1562. break;
  1563. }
  1564. }
  1565. // if min is equal to or greater than max, consider the joint static
  1566. if ( data.limits.min >= data.limits.max ) {
  1567. data.static = true;
  1568. }
  1569. // calculate middle position
  1570. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1571. return data;
  1572. }
  1573. function parseKinematicsLink( xml ) {
  1574. var data = {
  1575. sid: xml.getAttribute( 'sid' ),
  1576. name: xml.getAttribute( 'name' ) || '',
  1577. attachments: [],
  1578. transforms: []
  1579. };
  1580. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1581. var child = xml.childNodes[ i ];
  1582. if ( child.nodeType !== 1 ) continue;
  1583. switch ( child.nodeName ) {
  1584. case 'attachment_full':
  1585. data.attachments.push( parseKinematicsAttachment( child ) );
  1586. break;
  1587. case 'matrix':
  1588. case 'translate':
  1589. case 'rotate':
  1590. data.transforms.push( parseKinematicsTransform( child ) );
  1591. break;
  1592. }
  1593. }
  1594. return data;
  1595. }
  1596. function parseKinematicsAttachment( xml ) {
  1597. var data = {
  1598. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1599. transforms: [],
  1600. links: []
  1601. };
  1602. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1603. var child = xml.childNodes[ i ];
  1604. if ( child.nodeType !== 1 ) continue;
  1605. switch ( child.nodeName ) {
  1606. case 'link':
  1607. data.links.push( parseKinematicsLink( child ) );
  1608. break;
  1609. case 'matrix':
  1610. case 'translate':
  1611. case 'rotate':
  1612. data.transforms.push( parseKinematicsTransform( child ) );
  1613. break;
  1614. }
  1615. }
  1616. return data;
  1617. }
  1618. function parseKinematicsTransform( xml ) {
  1619. var data = {
  1620. type: xml.nodeName
  1621. };
  1622. var array = parseFloats( xml.textContent );
  1623. switch ( data.type ) {
  1624. case 'matrix':
  1625. data.obj = new THREE.Matrix4();
  1626. data.obj.fromArray( array ).transpose();
  1627. break;
  1628. case 'translate':
  1629. data.obj = new THREE.Vector3();
  1630. data.obj.fromArray( array );
  1631. break;
  1632. case 'rotate':
  1633. data.obj = new THREE.Vector3();
  1634. data.obj.fromArray( array );
  1635. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1636. break;
  1637. }
  1638. return data;
  1639. }
  1640. // physics
  1641. function parsePhysicsModel( xml ) {
  1642. var data = {
  1643. name: xml.getAttribute( 'name' ) || '',
  1644. rigidBodies: {}
  1645. };
  1646. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1647. var child = xml.childNodes[ i ];
  1648. if ( child.nodeType !== 1 ) continue;
  1649. switch ( child.nodeName ) {
  1650. case 'rigid_body':
  1651. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1652. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1653. break;
  1654. }
  1655. }
  1656. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1657. }
  1658. function parsePhysicsRigidBody( xml, data ) {
  1659. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1660. var child = xml.childNodes[ i ];
  1661. if ( child.nodeType !== 1 ) continue;
  1662. switch ( child.nodeName ) {
  1663. case 'technique_common':
  1664. parsePhysicsTechniqueCommon( child, data );
  1665. break;
  1666. }
  1667. }
  1668. }
  1669. function parsePhysicsTechniqueCommon( xml, data ) {
  1670. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1671. var child = xml.childNodes[ i ];
  1672. if ( child.nodeType !== 1 ) continue;
  1673. switch ( child.nodeName ) {
  1674. case 'inertia':
  1675. data.inertia = parseFloats( child.textContent );
  1676. break;
  1677. case 'mass':
  1678. data.mass = parseFloats( child.textContent )[ 0 ];
  1679. break;
  1680. }
  1681. }
  1682. }
  1683. // scene
  1684. function parseKinematicsScene( xml ) {
  1685. var data = {
  1686. bindJointAxis: []
  1687. };
  1688. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1689. var child = xml.childNodes[ i ];
  1690. if ( child.nodeType !== 1 ) continue;
  1691. switch ( child.nodeName ) {
  1692. case 'bind_joint_axis':
  1693. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1694. break;
  1695. }
  1696. }
  1697. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1698. }
  1699. function parseKinematicsBindJointAxis( xml ) {
  1700. var data = {
  1701. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1702. };
  1703. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1704. var child = xml.childNodes[ i ];
  1705. if ( child.nodeType !== 1 ) continue;
  1706. switch ( child.nodeName ) {
  1707. case 'axis':
  1708. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1709. data.axis = param.textContent;
  1710. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1711. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1712. break;
  1713. }
  1714. }
  1715. return data;
  1716. }
  1717. function buildKinematicsScene( data ) {
  1718. if ( data.build !== undefined ) return data.build;
  1719. return data;
  1720. }
  1721. function getKinematicsScene( id ) {
  1722. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1723. }
  1724. function setupKinematics() {
  1725. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1726. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1727. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1728. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1729. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1730. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1731. var visualScene = getVisualScene( visualSceneId );
  1732. var bindJointAxis = kinematicsScene.bindJointAxis;
  1733. var jointMap = {};
  1734. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1735. var axis = bindJointAxis[ i ];
  1736. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1737. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1738. if ( targetElement ) {
  1739. // get the parent of the transform element
  1740. var parentVisualElement = targetElement.parentElement;
  1741. // connect the joint of the kinematics model with the element in the visual scene
  1742. connect( axis.jointIndex, parentVisualElement );
  1743. }
  1744. }
  1745. function connect( jointIndex, visualElement ) {
  1746. var visualElementName = visualElement.getAttribute( 'name' );
  1747. var joint = kinematicsModel.joints[ jointIndex ];
  1748. visualScene.traverse( function ( object ) {
  1749. if ( object.name === visualElementName ) {
  1750. jointMap[ jointIndex ] = {
  1751. object: object,
  1752. transforms: buildTransformList( visualElement ),
  1753. joint: joint,
  1754. position: joint.zeroPosition
  1755. };
  1756. }
  1757. } );
  1758. }
  1759. var m0 = new THREE.Matrix4();
  1760. kinematics = {
  1761. joints: kinematicsModel && kinematicsModel.joints,
  1762. getJointValue: function ( jointIndex ) {
  1763. var jointData = jointMap[ jointIndex ];
  1764. if ( jointData ) {
  1765. return jointData.position;
  1766. } else {
  1767. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1768. }
  1769. },
  1770. setJointValue: function ( jointIndex, value ) {
  1771. var jointData = jointMap[ jointIndex ];
  1772. if ( jointData ) {
  1773. var joint = jointData.joint;
  1774. if ( value > joint.limits.max || value < joint.limits.min ) {
  1775. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1776. } else if ( joint.static ) {
  1777. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1778. } else {
  1779. var object = jointData.object;
  1780. var axis = joint.axis;
  1781. var transforms = jointData.transforms;
  1782. matrix.identity();
  1783. // each update, we have to apply all transforms in the correct order
  1784. for ( var i = 0; i < transforms.length; i ++ ) {
  1785. var transform = transforms[ i ];
  1786. // if there is a connection of the transform node with a joint, apply the joint value
  1787. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1788. switch ( joint.type ) {
  1789. case 'revolute':
  1790. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1791. break;
  1792. case 'prismatic':
  1793. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1794. break;
  1795. default:
  1796. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1797. break;
  1798. }
  1799. } else {
  1800. switch ( transform.type ) {
  1801. case 'matrix':
  1802. matrix.multiply( transform.obj );
  1803. break;
  1804. case 'translate':
  1805. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1806. break;
  1807. case 'scale':
  1808. matrix.scale( transform.obj );
  1809. break;
  1810. case 'rotate':
  1811. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1812. break;
  1813. }
  1814. }
  1815. }
  1816. object.matrix.copy( matrix );
  1817. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1818. jointMap[ jointIndex ].position = value;
  1819. }
  1820. } else {
  1821. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1822. }
  1823. }
  1824. };
  1825. }
  1826. function buildTransformList( node ) {
  1827. var transforms = [];
  1828. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1829. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1830. var child = xml.childNodes[ i ];
  1831. if ( child.nodeType !== 1 ) continue;
  1832. switch ( child.nodeName ) {
  1833. case 'matrix':
  1834. var array = parseFloats( child.textContent );
  1835. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1836. transforms.push( {
  1837. sid: child.getAttribute( 'sid' ),
  1838. type: child.nodeName,
  1839. obj: matrix
  1840. } );
  1841. break;
  1842. case 'translate':
  1843. case 'scale':
  1844. var array = parseFloats( child.textContent );
  1845. var vector = new THREE.Vector3().fromArray( array );
  1846. transforms.push( {
  1847. sid: child.getAttribute( 'sid' ),
  1848. type: child.nodeName,
  1849. obj: vector
  1850. } );
  1851. break;
  1852. case 'rotate':
  1853. var array = parseFloats( child.textContent );
  1854. var vector = new THREE.Vector3().fromArray( array );
  1855. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1856. transforms.push( {
  1857. sid: child.getAttribute( 'sid' ),
  1858. type: child.nodeName,
  1859. obj: vector,
  1860. angle: angle
  1861. } );
  1862. break;
  1863. }
  1864. }
  1865. return transforms;
  1866. }
  1867. // nodes
  1868. function prepareNodes( xml ) {
  1869. var elements = xml.getElementsByTagName( 'node' );
  1870. // ensure all node elements have id attributes
  1871. for ( var i = 0; i < elements.length; i ++ ) {
  1872. var element = elements[ i ];
  1873. if ( element.hasAttribute( 'id' ) === false ) {
  1874. element.setAttribute( 'id', generateId() );
  1875. }
  1876. }
  1877. }
  1878. var matrix = new THREE.Matrix4();
  1879. var vector = new THREE.Vector3();
  1880. function parseNode( xml ) {
  1881. var data = {
  1882. name: xml.getAttribute( 'name' ) || '',
  1883. type: xml.getAttribute( 'type' ),
  1884. id: xml.getAttribute( 'id' ),
  1885. sid: xml.getAttribute( 'sid' ),
  1886. matrix: new THREE.Matrix4(),
  1887. nodes: [],
  1888. instanceCameras: [],
  1889. instanceControllers: [],
  1890. instanceLights: [],
  1891. instanceGeometries: [],
  1892. instanceNodes: [],
  1893. transforms: {}
  1894. };
  1895. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1896. var child = xml.childNodes[ i ];
  1897. if ( child.nodeType !== 1 ) continue;
  1898. switch ( child.nodeName ) {
  1899. case 'node':
  1900. data.nodes.push( child.getAttribute( 'id' ) );
  1901. parseNode( child );
  1902. break;
  1903. case 'instance_camera':
  1904. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1905. break;
  1906. case 'instance_controller':
  1907. data.instanceControllers.push( parseNodeInstance( child ) );
  1908. break;
  1909. case 'instance_light':
  1910. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1911. break;
  1912. case 'instance_geometry':
  1913. data.instanceGeometries.push( parseNodeInstance( child ) );
  1914. break;
  1915. case 'instance_node':
  1916. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1917. break;
  1918. case 'matrix':
  1919. var array = parseFloats( child.textContent );
  1920. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1921. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1922. break;
  1923. case 'translate':
  1924. var array = parseFloats( child.textContent );
  1925. vector.fromArray( array );
  1926. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1927. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1928. break;
  1929. case 'rotate':
  1930. var array = parseFloats( child.textContent );
  1931. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1932. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1933. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1934. break;
  1935. case 'scale':
  1936. var array = parseFloats( child.textContent );
  1937. data.matrix.scale( vector.fromArray( array ) );
  1938. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1939. break;
  1940. case 'extra':
  1941. break;
  1942. default:
  1943. console.log( child );
  1944. }
  1945. }
  1946. if ( hasNode( data.id ) ) {
  1947. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1948. } else {
  1949. library.nodes[ data.id ] = data;
  1950. }
  1951. return data;
  1952. }
  1953. function parseNodeInstance( xml ) {
  1954. var data = {
  1955. id: parseId( xml.getAttribute( 'url' ) ),
  1956. materials: {},
  1957. skeletons: []
  1958. };
  1959. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1960. var child = xml.childNodes[ i ];
  1961. switch ( child.nodeName ) {
  1962. case 'bind_material':
  1963. var instances = child.getElementsByTagName( 'instance_material' );
  1964. for ( var j = 0; j < instances.length; j ++ ) {
  1965. var instance = instances[ j ];
  1966. var symbol = instance.getAttribute( 'symbol' );
  1967. var target = instance.getAttribute( 'target' );
  1968. data.materials[ symbol ] = parseId( target );
  1969. }
  1970. break;
  1971. case 'skeleton':
  1972. data.skeletons.push( parseId( child.textContent ) );
  1973. break;
  1974. default:
  1975. break;
  1976. }
  1977. }
  1978. return data;
  1979. }
  1980. function buildSkeleton( skeletons, joints ) {
  1981. var boneData = [];
  1982. var sortedBoneData = [];
  1983. var i, j, data;
  1984. // a skeleton can have multiple root bones. collada expresses this
  1985. // situtation with multiple "skeleton" tags per controller instance
  1986. for ( i = 0; i < skeletons.length; i ++ ) {
  1987. var skeleton = skeletons[ i ];
  1988. var root;
  1989. if ( hasNode( skeleton ) ) {
  1990. root = getNode( skeleton );
  1991. buildBoneHierarchy( root, joints, boneData );
  1992. } else if ( hasVisualScene( skeleton ) ) {
  1993. // handle case where the skeleton refers to the visual scene (#13335)
  1994. var visualScene = library.visualScenes[ skeleton ];
  1995. var children = visualScene.children;
  1996. for ( var j = 0; j < children.length; j ++ ) {
  1997. var child = children[ j ];
  1998. if ( child.type === 'JOINT' ) {
  1999. var root = getNode( child.id );
  2000. buildBoneHierarchy( root, joints, boneData );
  2001. }
  2002. }
  2003. } else {
  2004. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2005. }
  2006. }
  2007. // sort bone data (the order is defined in the corresponding controller)
  2008. for ( i = 0; i < joints.length; i ++ ) {
  2009. for ( j = 0; j < boneData.length; j ++ ) {
  2010. data = boneData[ j ];
  2011. if ( data.bone.name === joints[ i ].name ) {
  2012. sortedBoneData[ i ] = data;
  2013. data.processed = true;
  2014. break;
  2015. }
  2016. }
  2017. }
  2018. // add unprocessed bone data at the end of the list
  2019. for ( i = 0; i < boneData.length; i ++ ) {
  2020. data = boneData[ i ];
  2021. if ( data.processed === false ) {
  2022. sortedBoneData.push( data );
  2023. data.processed = true;
  2024. }
  2025. }
  2026. // setup arrays for skeleton creation
  2027. var bones = [];
  2028. var boneInverses = [];
  2029. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2030. data = sortedBoneData[ i ];
  2031. bones.push( data.bone );
  2032. boneInverses.push( data.boneInverse );
  2033. }
  2034. return new THREE.Skeleton( bones, boneInverses );
  2035. }
  2036. function buildBoneHierarchy( root, joints, boneData ) {
  2037. // setup bone data from visual scene
  2038. root.traverse( function ( object ) {
  2039. if ( object.isBone === true ) {
  2040. var boneInverse;
  2041. // retrieve the boneInverse from the controller data
  2042. for ( var i = 0; i < joints.length; i ++ ) {
  2043. var joint = joints[ i ];
  2044. if ( joint.name === object.name ) {
  2045. boneInverse = joint.boneInverse;
  2046. break;
  2047. }
  2048. }
  2049. if ( boneInverse === undefined ) {
  2050. // Unfortunately, there can be joints in the visual scene that are not part of the
  2051. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2052. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2053. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2054. // ensure a correct animation of the model.
  2055. boneInverse = new THREE.Matrix4();
  2056. }
  2057. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2058. }
  2059. } );
  2060. }
  2061. function buildNode( data ) {
  2062. var objects = [];
  2063. var matrix = data.matrix;
  2064. var nodes = data.nodes;
  2065. var type = data.type;
  2066. var instanceCameras = data.instanceCameras;
  2067. var instanceControllers = data.instanceControllers;
  2068. var instanceLights = data.instanceLights;
  2069. var instanceGeometries = data.instanceGeometries;
  2070. var instanceNodes = data.instanceNodes;
  2071. // nodes
  2072. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2073. objects.push( getNode( nodes[ i ] ) );
  2074. }
  2075. // instance cameras
  2076. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2077. var instanceCamera = getCamera( instanceCameras[ i ] );
  2078. if ( instanceCamera !== null ) {
  2079. objects.push( instanceCamera.clone() );
  2080. }
  2081. }
  2082. // instance controllers
  2083. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2084. var instance = instanceControllers[ i ];
  2085. var controller = getController( instance.id );
  2086. var geometries = getGeometry( controller.id );
  2087. var newObjects = buildObjects( geometries, instance.materials );
  2088. var skeletons = instance.skeletons;
  2089. var joints = controller.skin.joints;
  2090. var skeleton = buildSkeleton( skeletons, joints );
  2091. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2092. var object = newObjects[ j ];
  2093. if ( object.isSkinnedMesh ) {
  2094. object.bind( skeleton, controller.skin.bindMatrix );
  2095. object.normalizeSkinWeights();
  2096. }
  2097. objects.push( object );
  2098. }
  2099. }
  2100. // instance lights
  2101. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2102. var instanceLight = getLight( instanceLights[ i ] );
  2103. if ( instanceLight !== null ) {
  2104. objects.push( instanceLight.clone() );
  2105. }
  2106. }
  2107. // instance geometries
  2108. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2109. var instance = instanceGeometries[ i ];
  2110. // a single geometry instance in collada can lead to multiple object3Ds.
  2111. // this is the case when primitives are combined like triangles and lines
  2112. var geometries = getGeometry( instance.id );
  2113. var newObjects = buildObjects( geometries, instance.materials );
  2114. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2115. objects.push( newObjects[ j ] );
  2116. }
  2117. }
  2118. // instance nodes
  2119. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2120. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2121. }
  2122. var object;
  2123. if ( nodes.length === 0 && objects.length === 1 ) {
  2124. object = objects[ 0 ];
  2125. } else {
  2126. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2127. for ( var i = 0; i < objects.length; i ++ ) {
  2128. object.add( objects[ i ] );
  2129. }
  2130. }
  2131. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2132. object.matrix.copy( matrix );
  2133. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2134. return object;
  2135. }
  2136. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2137. function resolveMaterialBinding( keys, instanceMaterials ) {
  2138. var materials = [];
  2139. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2140. var id = instanceMaterials[ keys[ i ] ];
  2141. if ( id === undefined ) {
  2142. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2143. materials.push( fallbackMaterial );
  2144. } else {
  2145. materials.push( getMaterial( id ) );
  2146. }
  2147. }
  2148. return materials;
  2149. }
  2150. function buildObjects( geometries, instanceMaterials ) {
  2151. var objects = [];
  2152. for ( var type in geometries ) {
  2153. var geometry = geometries[ type ];
  2154. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2155. // handle case if no materials are defined
  2156. if ( materials.length === 0 ) {
  2157. if ( type === 'lines' || type === 'linestrips' ) {
  2158. materials.push( new THREE.LineBasicMaterial() );
  2159. } else {
  2160. materials.push( new THREE.MeshPhongMaterial() );
  2161. }
  2162. }
  2163. // regard skinning
  2164. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2165. if ( skinning ) {
  2166. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2167. materials[ i ].skinning = true;
  2168. }
  2169. }
  2170. // choose between a single or multi materials (material array)
  2171. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2172. // now create a specific 3D object
  2173. var object;
  2174. switch ( type ) {
  2175. case 'lines':
  2176. object = new THREE.LineSegments( geometry.data, material );
  2177. break;
  2178. case 'linestrips':
  2179. object = new THREE.Line( geometry.data, material );
  2180. break;
  2181. case 'triangles':
  2182. case 'polylist':
  2183. if ( skinning ) {
  2184. object = new THREE.SkinnedMesh( geometry.data, material );
  2185. } else {
  2186. object = new THREE.Mesh( geometry.data, material );
  2187. }
  2188. break;
  2189. }
  2190. objects.push( object );
  2191. }
  2192. return objects;
  2193. }
  2194. function hasNode( id ) {
  2195. return library.nodes[ id ] !== undefined;
  2196. }
  2197. function getNode( id ) {
  2198. return getBuild( library.nodes[ id ], buildNode );
  2199. }
  2200. // visual scenes
  2201. function parseVisualScene( xml ) {
  2202. var data = {
  2203. name: xml.getAttribute( 'name' ),
  2204. children: []
  2205. };
  2206. prepareNodes( xml );
  2207. var elements = getElementsByTagName( xml, 'node' );
  2208. for ( var i = 0; i < elements.length; i ++ ) {
  2209. data.children.push( parseNode( elements[ i ] ) );
  2210. }
  2211. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2212. }
  2213. function buildVisualScene( data ) {
  2214. var group = new THREE.Group();
  2215. group.name = data.name;
  2216. var children = data.children;
  2217. for ( var i = 0; i < children.length; i ++ ) {
  2218. var child = children[ i ];
  2219. group.add( getNode( child.id ) );
  2220. }
  2221. return group;
  2222. }
  2223. function hasVisualScene( id ) {
  2224. return library.visualScenes[ id ] !== undefined;
  2225. }
  2226. function getVisualScene( id ) {
  2227. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2228. }
  2229. // scenes
  2230. function parseScene( xml ) {
  2231. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2232. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2233. }
  2234. function setupAnimations() {
  2235. var clips = library.clips;
  2236. if ( isEmpty( clips ) === true ) {
  2237. if ( isEmpty( library.animations ) === false ) {
  2238. // if there are animations but no clips, we create a default clip for playback
  2239. var tracks = [];
  2240. for ( var id in library.animations ) {
  2241. var animationTracks = getAnimation( id );
  2242. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2243. tracks.push( animationTracks[ i ] );
  2244. }
  2245. }
  2246. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2247. }
  2248. } else {
  2249. for ( var id in clips ) {
  2250. animations.push( getAnimationClip( id ) );
  2251. }
  2252. }
  2253. }
  2254. // convert the parser error element into text with each child elements text
  2255. // separated by new lines.
  2256. function parserErrorToText( parserError ) {
  2257. var result = '';
  2258. var stack = [ parserError ];
  2259. while ( stack.length ) {
  2260. var node = stack.shift();
  2261. if ( node.nodeType === Node.TEXT_NODE ) {
  2262. result += node.textContent;
  2263. } else {
  2264. result += '\n';
  2265. stack.push.apply( stack, node.childNodes );
  2266. }
  2267. }
  2268. return result.trim();
  2269. }
  2270. if ( text.length === 0 ) {
  2271. return { scene: new THREE.Scene() };
  2272. }
  2273. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2274. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2275. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2276. if ( parserError !== undefined ) {
  2277. // Chrome will return parser error with a div in it
  2278. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2279. var errorText;
  2280. if ( errorElement ) {
  2281. errorText = errorElement.textContent;
  2282. } else {
  2283. errorText = parserErrorToText( parserError );
  2284. }
  2285. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2286. return null;
  2287. }
  2288. // metadata
  2289. var version = collada.getAttribute( 'version' );
  2290. console.log( 'THREE.ColladaLoader: File version', version );
  2291. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2292. var textureLoader = new THREE.TextureLoader( this.manager );
  2293. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2294. var tgaLoader;
  2295. if ( THREE.TGALoader ) {
  2296. tgaLoader = new THREE.TGALoader( this.manager );
  2297. tgaLoader.setPath( this.resourcePath || path );
  2298. }
  2299. //
  2300. var animations = [];
  2301. var kinematics = {};
  2302. var count = 0;
  2303. //
  2304. var library = {
  2305. animations: {},
  2306. clips: {},
  2307. controllers: {},
  2308. images: {},
  2309. effects: {},
  2310. materials: {},
  2311. cameras: {},
  2312. lights: {},
  2313. geometries: {},
  2314. nodes: {},
  2315. visualScenes: {},
  2316. kinematicsModels: {},
  2317. physicsModels: {},
  2318. kinematicsScenes: {}
  2319. };
  2320. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2321. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2322. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2323. parseLibrary( collada, 'library_images', 'image', parseImage );
  2324. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2325. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2326. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2327. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2328. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2329. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2330. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2331. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2332. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2333. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2334. buildLibrary( library.animations, buildAnimation );
  2335. buildLibrary( library.clips, buildAnimationClip );
  2336. buildLibrary( library.controllers, buildController );
  2337. buildLibrary( library.images, buildImage );
  2338. buildLibrary( library.effects, buildEffect );
  2339. buildLibrary( library.materials, buildMaterial );
  2340. buildLibrary( library.cameras, buildCamera );
  2341. buildLibrary( library.lights, buildLight );
  2342. buildLibrary( library.geometries, buildGeometry );
  2343. buildLibrary( library.visualScenes, buildVisualScene );
  2344. setupAnimations();
  2345. setupKinematics();
  2346. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2347. if ( asset.upAxis === 'Z_UP' ) {
  2348. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2349. }
  2350. scene.scale.multiplyScalar( asset.unit );
  2351. return {
  2352. animations: animations,
  2353. kinematics: kinematics,
  2354. library: library,
  2355. scene: scene
  2356. };
  2357. }
  2358. } );