EXRLoader.js 54 KB

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  1. console.warn( "THREE.EXRLoader: As part of the transition to ES6 Modules, the files in 'examples/js' have been deprecated in r117 (May 2020) and will be deleted in r124 (December 2020). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author Richard M. / https://github.com/richardmonette
  4. * @author ScieCode / http://github.com/sciecode
  5. *
  6. * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
  7. * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
  8. *
  9. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  10. * implementation, so I have preserved their copyright notices.
  11. */
  12. // /*
  13. // Copyright (c) 2014 - 2017, Syoyo Fujita
  14. // All rights reserved.
  15. // Redistribution and use in source and binary forms, with or without
  16. // modification, are permitted provided that the following conditions are met:
  17. // * Redistributions of source code must retain the above copyright
  18. // notice, this list of conditions and the following disclaimer.
  19. // * Redistributions in binary form must reproduce the above copyright
  20. // notice, this list of conditions and the following disclaimer in the
  21. // documentation and/or other materials provided with the distribution.
  22. // * Neither the name of the Syoyo Fujita nor the
  23. // names of its contributors may be used to endorse or promote products
  24. // derived from this software without specific prior written permission.
  25. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  26. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  27. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  28. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  29. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  30. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  31. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  32. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  33. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  34. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  35. // */
  36. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  37. // ///////////////////////////////////////////////////////////////////////////
  38. // //
  39. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  40. // // Digital Ltd. LLC
  41. // //
  42. // // All rights reserved.
  43. // //
  44. // // Redistribution and use in source and binary forms, with or without
  45. // // modification, are permitted provided that the following conditions are
  46. // // met:
  47. // // * Redistributions of source code must retain the above copyright
  48. // // notice, this list of conditions and the following disclaimer.
  49. // // * Redistributions in binary form must reproduce the above
  50. // // copyright notice, this list of conditions and the following disclaimer
  51. // // in the documentation and/or other materials provided with the
  52. // // distribution.
  53. // // * Neither the name of Industrial Light & Magic nor the names of
  54. // // its contributors may be used to endorse or promote products derived
  55. // // from this software without specific prior written permission.
  56. // //
  57. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  58. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  59. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  60. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  61. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  62. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  63. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  64. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  65. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  66. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  67. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  68. // //
  69. // ///////////////////////////////////////////////////////////////////////////
  70. // // End of OpenEXR license -------------------------------------------------
  71. THREE.EXRLoader = function ( manager ) {
  72. THREE.DataTextureLoader.call( this, manager );
  73. this.type = THREE.FloatType;
  74. };
  75. THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoader.prototype ), {
  76. constructor: THREE.EXRLoader,
  77. parse: function ( buffer ) {
  78. const USHORT_RANGE = ( 1 << 16 );
  79. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  80. const HUF_ENCBITS = 16; // literal (value) bit length
  81. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  82. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  83. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  84. const HUF_DECMASK = HUF_DECSIZE - 1;
  85. const NBITS = 16;
  86. const A_OFFSET = 1 << ( NBITS - 1 );
  87. const MOD_MASK = ( 1 << NBITS ) - 1;
  88. const SHORT_ZEROCODE_RUN = 59;
  89. const LONG_ZEROCODE_RUN = 63;
  90. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  91. const ULONG_SIZE = 8;
  92. const FLOAT32_SIZE = 4;
  93. const INT32_SIZE = 4;
  94. const INT16_SIZE = 2;
  95. const INT8_SIZE = 1;
  96. const STATIC_HUFFMAN = 0;
  97. const DEFLATE = 1;
  98. const UNKNOWN = 0;
  99. const LOSSY_DCT = 1;
  100. const RLE = 2;
  101. const logBase = Math.pow( 2.7182818, 2.2 );
  102. var tmpDataView = new DataView( new ArrayBuffer( 8 ) );
  103. function frexp( value ) {
  104. if ( value === 0 ) return [ value, 0 ];
  105. tmpDataView.setFloat64( 0, value );
  106. var bits = ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF;
  107. if ( bits === 0 ) { // denormal
  108. tmpDataView.setFloat64( 0, value * Math.pow( 2, 64 ) ); // exp + 64
  109. bits = ( ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF ) - 64;
  110. }
  111. var exponent = bits - 1022;
  112. var mantissa = ldexp( value, - exponent );
  113. return [ mantissa, exponent ];
  114. }
  115. function ldexp( mantissa, exponent ) {
  116. var steps = Math.min( 3, Math.ceil( Math.abs( exponent ) / 1023 ) );
  117. var result = mantissa;
  118. for ( var i = 0; i < steps; i ++ )
  119. result *= Math.pow( 2, Math.floor( ( exponent + i ) / steps ) );
  120. return result;
  121. }
  122. function reverseLutFromBitmap( bitmap, lut ) {
  123. var k = 0;
  124. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  125. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  126. lut[ k ++ ] = i;
  127. }
  128. }
  129. var n = k - 1;
  130. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  131. return n;
  132. }
  133. function hufClearDecTable( hdec ) {
  134. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  135. hdec[ i ] = {};
  136. hdec[ i ].len = 0;
  137. hdec[ i ].lit = 0;
  138. hdec[ i ].p = null;
  139. }
  140. }
  141. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  142. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  143. while ( lc < nBits ) {
  144. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  145. lc += 8;
  146. }
  147. lc -= nBits;
  148. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  149. getBitsReturn.c = c;
  150. getBitsReturn.lc = lc;
  151. }
  152. const hufTableBuffer = new Array( 59 );
  153. function hufCanonicalCodeTable( hcode ) {
  154. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  155. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  156. var c = 0;
  157. for ( var i = 58; i > 0; -- i ) {
  158. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  159. hufTableBuffer[ i ] = c;
  160. c = nc;
  161. }
  162. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  163. var l = hcode[ i ];
  164. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  165. }
  166. }
  167. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  168. var p = inOffset;
  169. var c = 0;
  170. var lc = 0;
  171. for ( ; im <= iM; im ++ ) {
  172. if ( p.value - inOffset.value > ni ) return false;
  173. getBits( 6, c, lc, uInt8Array, p );
  174. var l = getBitsReturn.l;
  175. c = getBitsReturn.c;
  176. lc = getBitsReturn.lc;
  177. hcode[ im ] = l;
  178. if ( l == LONG_ZEROCODE_RUN ) {
  179. if ( p.value - inOffset.value > ni ) {
  180. throw 'Something wrong with hufUnpackEncTable';
  181. }
  182. getBits( 8, c, lc, uInt8Array, p );
  183. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  184. c = getBitsReturn.c;
  185. lc = getBitsReturn.lc;
  186. if ( im + zerun > iM + 1 ) {
  187. throw 'Something wrong with hufUnpackEncTable';
  188. }
  189. while ( zerun -- ) hcode[ im ++ ] = 0;
  190. im --;
  191. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  192. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  193. if ( im + zerun > iM + 1 ) {
  194. throw 'Something wrong with hufUnpackEncTable';
  195. }
  196. while ( zerun -- ) hcode[ im ++ ] = 0;
  197. im --;
  198. }
  199. }
  200. hufCanonicalCodeTable( hcode );
  201. }
  202. function hufLength( code ) {
  203. return code & 63;
  204. }
  205. function hufCode( code ) {
  206. return code >> 6;
  207. }
  208. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  209. for ( ; im <= iM; im ++ ) {
  210. var c = hufCode( hcode[ im ] );
  211. var l = hufLength( hcode[ im ] );
  212. if ( c >> l ) {
  213. throw 'Invalid table entry';
  214. }
  215. if ( l > HUF_DECBITS ) {
  216. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  217. if ( pl.len ) {
  218. throw 'Invalid table entry';
  219. }
  220. pl.lit ++;
  221. if ( pl.p ) {
  222. var p = pl.p;
  223. pl.p = new Array( pl.lit );
  224. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  225. pl.p[ i ] = p[ i ];
  226. }
  227. } else {
  228. pl.p = new Array( 1 );
  229. }
  230. pl.p[ pl.lit - 1 ] = im;
  231. } else if ( l ) {
  232. var plOffset = 0;
  233. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  234. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  235. if ( pl.len || pl.p ) {
  236. throw 'Invalid table entry';
  237. }
  238. pl.len = l;
  239. pl.lit = im;
  240. plOffset ++;
  241. }
  242. }
  243. }
  244. return true;
  245. }
  246. const getCharReturn = { c: 0, lc: 0 };
  247. function getChar( c, lc, uInt8Array, inOffset ) {
  248. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  249. lc += 8;
  250. getCharReturn.c = c;
  251. getCharReturn.lc = lc;
  252. }
  253. const getCodeReturn = { c: 0, lc: 0 };
  254. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  255. if ( po == rlc ) {
  256. if ( lc < 8 ) {
  257. getChar( c, lc, uInt8Array, inOffset );
  258. c = getCharReturn.c;
  259. lc = getCharReturn.lc;
  260. }
  261. lc -= 8;
  262. var cs = ( c >> lc );
  263. var cs = new Uint8Array( [ cs ] )[ 0 ];
  264. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  265. return false;
  266. }
  267. var s = outBuffer[ outBufferOffset.value - 1 ];
  268. while ( cs -- > 0 ) {
  269. outBuffer[ outBufferOffset.value ++ ] = s;
  270. }
  271. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  272. outBuffer[ outBufferOffset.value ++ ] = po;
  273. } else {
  274. return false;
  275. }
  276. getCodeReturn.c = c;
  277. getCodeReturn.lc = lc;
  278. }
  279. function UInt16( value ) {
  280. return ( value & 0xFFFF );
  281. }
  282. function Int16( value ) {
  283. var ref = UInt16( value );
  284. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  285. }
  286. const wdec14Return = { a: 0, b: 0 };
  287. function wdec14( l, h ) {
  288. var ls = Int16( l );
  289. var hs = Int16( h );
  290. var hi = hs;
  291. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  292. var as = ai;
  293. var bs = ai - hi;
  294. wdec14Return.a = as;
  295. wdec14Return.b = bs;
  296. }
  297. function wdec16( l, h ) {
  298. var m = UInt16( l );
  299. var d = UInt16( h );
  300. var bb = ( m - ( d >> 1 ) ) & MOD_MASK;
  301. var aa = ( d + bb - A_OFFSET ) & MOD_MASK;
  302. wdec14Return.a = aa;
  303. wdec14Return.b = bb;
  304. }
  305. function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
  306. var w14 = mx < ( 1 << 14 );
  307. var n = ( nx > ny ) ? ny : nx;
  308. var p = 1;
  309. var p2;
  310. while ( p <= n ) p <<= 1;
  311. p >>= 1;
  312. p2 = p;
  313. p >>= 1;
  314. while ( p >= 1 ) {
  315. var py = 0;
  316. var ey = py + oy * ( ny - p2 );
  317. var oy1 = oy * p;
  318. var oy2 = oy * p2;
  319. var ox1 = ox * p;
  320. var ox2 = ox * p2;
  321. var i00, i01, i10, i11;
  322. for ( ; py <= ey; py += oy2 ) {
  323. var px = py;
  324. var ex = py + ox * ( nx - p2 );
  325. for ( ; px <= ex; px += ox2 ) {
  326. var p01 = px + ox1;
  327. var p10 = px + oy1;
  328. var p11 = p10 + ox1;
  329. if ( w14 ) {
  330. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  331. i00 = wdec14Return.a;
  332. i10 = wdec14Return.b;
  333. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  334. i01 = wdec14Return.a;
  335. i11 = wdec14Return.b;
  336. wdec14( i00, i01 );
  337. buffer[ px + j ] = wdec14Return.a;
  338. buffer[ p01 + j ] = wdec14Return.b;
  339. wdec14( i10, i11 );
  340. buffer[ p10 + j ] = wdec14Return.a;
  341. buffer[ p11 + j ] = wdec14Return.b;
  342. } else {
  343. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  344. i00 = wdec14Return.a;
  345. i10 = wdec14Return.b;
  346. wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
  347. i01 = wdec14Return.a;
  348. i11 = wdec14Return.b;
  349. wdec16( i00, i01 );
  350. buffer[ px + j ] = wdec14Return.a;
  351. buffer[ p01 + j ] = wdec14Return.b;
  352. wdec16( i10, i11 );
  353. buffer[ p10 + j ] = wdec14Return.a;
  354. buffer[ p11 + j ] = wdec14Return.b;
  355. }
  356. }
  357. if ( nx & p ) {
  358. var p10 = px + oy1;
  359. if ( w14 )
  360. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  361. else
  362. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  363. i00 = wdec14Return.a;
  364. buffer[ p10 + j ] = wdec14Return.b;
  365. buffer[ px + j ] = i00;
  366. }
  367. }
  368. if ( ny & p ) {
  369. var px = py;
  370. var ex = py + ox * ( nx - p2 );
  371. for ( ; px <= ex; px += ox2 ) {
  372. var p01 = px + ox1;
  373. if ( w14 )
  374. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  375. else
  376. wdec16( buffer[ px + j ], buffer[ p01 + j ] );
  377. i00 = wdec14Return.a;
  378. buffer[ p01 + j ] = wdec14Return.b;
  379. buffer[ px + j ] = i00;
  380. }
  381. }
  382. p2 = p;
  383. p >>= 1;
  384. }
  385. return py;
  386. }
  387. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  388. var c = 0;
  389. var lc = 0;
  390. var outBufferEndOffset = no;
  391. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  392. while ( inOffset.value < inOffsetEnd ) {
  393. getChar( c, lc, uInt8Array, inOffset );
  394. c = getCharReturn.c;
  395. lc = getCharReturn.lc;
  396. while ( lc >= HUF_DECBITS ) {
  397. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  398. var pl = decodingTable[ index ];
  399. if ( pl.len ) {
  400. lc -= pl.len;
  401. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  402. c = getCodeReturn.c;
  403. lc = getCodeReturn.lc;
  404. } else {
  405. if ( ! pl.p ) {
  406. throw 'hufDecode issues';
  407. }
  408. var j;
  409. for ( j = 0; j < pl.lit; j ++ ) {
  410. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  411. while ( lc < l && inOffset.value < inOffsetEnd ) {
  412. getChar( c, lc, uInt8Array, inOffset );
  413. c = getCharReturn.c;
  414. lc = getCharReturn.lc;
  415. }
  416. if ( lc >= l ) {
  417. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  418. lc -= l;
  419. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  420. c = getCodeReturn.c;
  421. lc = getCodeReturn.lc;
  422. break;
  423. }
  424. }
  425. }
  426. if ( j == pl.lit ) {
  427. throw 'hufDecode issues';
  428. }
  429. }
  430. }
  431. }
  432. var i = ( 8 - ni ) & 7;
  433. c >>= i;
  434. lc -= i;
  435. while ( lc > 0 ) {
  436. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  437. if ( pl.len ) {
  438. lc -= pl.len;
  439. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  440. c = getCodeReturn.c;
  441. lc = getCodeReturn.lc;
  442. } else {
  443. throw 'hufDecode issues';
  444. }
  445. }
  446. return true;
  447. }
  448. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
  449. var outOffset = { value: 0 };
  450. var initialInOffset = inOffset.value;
  451. var im = parseUint32( inDataView, inOffset );
  452. var iM = parseUint32( inDataView, inOffset );
  453. inOffset.value += 4;
  454. var nBits = parseUint32( inDataView, inOffset );
  455. inOffset.value += 4;
  456. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  457. throw 'Something wrong with HUF_ENCSIZE';
  458. }
  459. var freq = new Array( HUF_ENCSIZE );
  460. var hdec = new Array( HUF_DECSIZE );
  461. hufClearDecTable( hdec );
  462. var ni = nCompressed - ( inOffset.value - initialInOffset );
  463. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  464. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  465. throw 'Something wrong with hufUncompress';
  466. }
  467. hufBuildDecTable( freq, im, iM, hdec );
  468. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  469. }
  470. function applyLut( lut, data, nData ) {
  471. for ( var i = 0; i < nData; ++ i ) {
  472. data[ i ] = lut[ data[ i ] ];
  473. }
  474. }
  475. function predictor( source ) {
  476. for ( var t = 1; t < source.length; t ++ ) {
  477. var d = source[ t - 1 ] + source[ t ] - 128;
  478. source[ t ] = d;
  479. }
  480. }
  481. function interleaveScalar( source, out ) {
  482. var t1 = 0;
  483. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  484. var s = 0;
  485. var stop = source.length - 1;
  486. while ( true ) {
  487. if ( s > stop ) break;
  488. out[ s ++ ] = source[ t1 ++ ];
  489. if ( s > stop ) break;
  490. out[ s ++ ] = source[ t2 ++ ];
  491. }
  492. }
  493. function decodeRunLength( source ) {
  494. var size = source.byteLength;
  495. var out = new Array();
  496. var p = 0;
  497. var reader = new DataView( source );
  498. while ( size > 0 ) {
  499. var l = reader.getInt8( p ++ );
  500. if ( l < 0 ) {
  501. var count = - l;
  502. size -= count + 1;
  503. for ( var i = 0; i < count; i ++ ) {
  504. out.push( reader.getUint8( p ++ ) );
  505. }
  506. } else {
  507. var count = l;
  508. size -= 2;
  509. var value = reader.getUint8( p ++ );
  510. for ( var i = 0; i < count + 1; i ++ ) {
  511. out.push( value );
  512. }
  513. }
  514. }
  515. return out;
  516. }
  517. function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
  518. var dataView = new DataView( outBuffer.buffer );
  519. var width = channelData[ cscSet.idx[ 0 ] ].width;
  520. var height = channelData[ cscSet.idx[ 0 ] ].height;
  521. var numComp = 3;
  522. var numFullBlocksX = Math.floor( width / 8.0 );
  523. var numBlocksX = Math.ceil( width / 8.0 );
  524. var numBlocksY = Math.ceil( height / 8.0 );
  525. var leftoverX = width - ( numBlocksX - 1 ) * 8;
  526. var leftoverY = height - ( numBlocksY - 1 ) * 8;
  527. var currAcComp = { value: 0 };
  528. var currDcComp = new Array( numComp );
  529. var dctData = new Array( numComp );
  530. var halfZigBlock = new Array( numComp );
  531. var rowBlock = new Array( numComp );
  532. var rowOffsets = new Array( numComp );
  533. for ( let comp = 0; comp < numComp; ++ comp ) {
  534. rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
  535. currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
  536. dctData[ comp ] = new Float32Array( 64 );
  537. halfZigBlock[ comp ] = new Uint16Array( 64 );
  538. rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
  539. }
  540. for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
  541. var maxY = 8;
  542. if ( blocky == numBlocksY - 1 )
  543. maxY = leftoverY;
  544. var maxX = 8;
  545. for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
  546. if ( blockx == numBlocksX - 1 )
  547. maxX = leftoverX;
  548. for ( let comp = 0; comp < numComp; ++ comp ) {
  549. halfZigBlock[ comp ].fill( 0 );
  550. // set block DC component
  551. halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
  552. // set block AC components
  553. unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
  554. // UnZigZag block to float
  555. unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
  556. // decode float dct
  557. dctInverse( dctData[ comp ] );
  558. }
  559. if ( numComp == 3 ) {
  560. csc709Inverse( dctData );
  561. }
  562. for ( let comp = 0; comp < numComp; ++ comp ) {
  563. convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
  564. }
  565. } // blockx
  566. let offset = 0;
  567. for ( let comp = 0; comp < numComp; ++ comp ) {
  568. let type = channelData[ cscSet.idx[ comp ] ].type;
  569. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  570. offset = rowOffsets[ comp ][ y ];
  571. for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
  572. let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
  573. dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
  574. dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
  575. dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
  576. dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
  577. dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
  578. dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
  579. dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
  580. dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
  581. offset += 8 * INT16_SIZE * type;
  582. }
  583. }
  584. // handle partial X blocks
  585. if ( numFullBlocksX != numBlocksX ) {
  586. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  587. let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
  588. let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
  589. for ( let x = 0; x < maxX; ++ x ) {
  590. dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
  591. }
  592. }
  593. }
  594. } // comp
  595. } // blocky
  596. var halfRow = new Uint16Array( width );
  597. var dataView = new DataView( outBuffer.buffer );
  598. // convert channels back to float, if needed
  599. for ( var comp = 0; comp < numComp; ++ comp ) {
  600. channelData[ cscSet.idx[ comp ] ].decoded = true;
  601. var type = channelData[ cscSet.idx[ comp ] ].type;
  602. if ( channelData[ comp ].type != 2 ) continue;
  603. for ( var y = 0; y < height; ++ y ) {
  604. let offset = rowOffsets[ comp ][ y ];
  605. for ( var x = 0; x < width; ++ x ) {
  606. halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
  607. }
  608. for ( var x = 0; x < width; ++ x ) {
  609. dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
  610. }
  611. }
  612. }
  613. }
  614. function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
  615. var acValue;
  616. var dctComp = 1;
  617. while ( dctComp < 64 ) {
  618. acValue = acBuffer[ currAcComp.value ];
  619. if ( acValue == 0xff00 ) {
  620. dctComp = 64;
  621. } else if ( acValue >> 8 == 0xff ) {
  622. dctComp += acValue & 0xff;
  623. } else {
  624. halfZigBlock[ dctComp ] = acValue;
  625. dctComp ++;
  626. }
  627. currAcComp.value ++;
  628. }
  629. }
  630. function unZigZag( src, dst ) {
  631. dst[ 0 ] = decodeFloat16( src[ 0 ] );
  632. dst[ 1 ] = decodeFloat16( src[ 1 ] );
  633. dst[ 2 ] = decodeFloat16( src[ 5 ] );
  634. dst[ 3 ] = decodeFloat16( src[ 6 ] );
  635. dst[ 4 ] = decodeFloat16( src[ 14 ] );
  636. dst[ 5 ] = decodeFloat16( src[ 15 ] );
  637. dst[ 6 ] = decodeFloat16( src[ 27 ] );
  638. dst[ 7 ] = decodeFloat16( src[ 28 ] );
  639. dst[ 8 ] = decodeFloat16( src[ 2 ] );
  640. dst[ 9 ] = decodeFloat16( src[ 4 ] );
  641. dst[ 10 ] = decodeFloat16( src[ 7 ] );
  642. dst[ 11 ] = decodeFloat16( src[ 13 ] );
  643. dst[ 12 ] = decodeFloat16( src[ 16 ] );
  644. dst[ 13 ] = decodeFloat16( src[ 26 ] );
  645. dst[ 14 ] = decodeFloat16( src[ 29 ] );
  646. dst[ 15 ] = decodeFloat16( src[ 42 ] );
  647. dst[ 16 ] = decodeFloat16( src[ 3 ] );
  648. dst[ 17 ] = decodeFloat16( src[ 8 ] );
  649. dst[ 18 ] = decodeFloat16( src[ 12 ] );
  650. dst[ 19 ] = decodeFloat16( src[ 17 ] );
  651. dst[ 20 ] = decodeFloat16( src[ 25 ] );
  652. dst[ 21 ] = decodeFloat16( src[ 30 ] );
  653. dst[ 22 ] = decodeFloat16( src[ 41 ] );
  654. dst[ 23 ] = decodeFloat16( src[ 43 ] );
  655. dst[ 24 ] = decodeFloat16( src[ 9 ] );
  656. dst[ 25 ] = decodeFloat16( src[ 11 ] );
  657. dst[ 26 ] = decodeFloat16( src[ 18 ] );
  658. dst[ 27 ] = decodeFloat16( src[ 24 ] );
  659. dst[ 28 ] = decodeFloat16( src[ 31 ] );
  660. dst[ 29 ] = decodeFloat16( src[ 40 ] );
  661. dst[ 30 ] = decodeFloat16( src[ 44 ] );
  662. dst[ 31 ] = decodeFloat16( src[ 53 ] );
  663. dst[ 32 ] = decodeFloat16( src[ 10 ] );
  664. dst[ 33 ] = decodeFloat16( src[ 19 ] );
  665. dst[ 34 ] = decodeFloat16( src[ 23 ] );
  666. dst[ 35 ] = decodeFloat16( src[ 32 ] );
  667. dst[ 36 ] = decodeFloat16( src[ 39 ] );
  668. dst[ 37 ] = decodeFloat16( src[ 45 ] );
  669. dst[ 38 ] = decodeFloat16( src[ 52 ] );
  670. dst[ 39 ] = decodeFloat16( src[ 54 ] );
  671. dst[ 40 ] = decodeFloat16( src[ 20 ] );
  672. dst[ 41 ] = decodeFloat16( src[ 22 ] );
  673. dst[ 42 ] = decodeFloat16( src[ 33 ] );
  674. dst[ 43 ] = decodeFloat16( src[ 38 ] );
  675. dst[ 44 ] = decodeFloat16( src[ 46 ] );
  676. dst[ 45 ] = decodeFloat16( src[ 51 ] );
  677. dst[ 46 ] = decodeFloat16( src[ 55 ] );
  678. dst[ 47 ] = decodeFloat16( src[ 60 ] );
  679. dst[ 48 ] = decodeFloat16( src[ 21 ] );
  680. dst[ 49 ] = decodeFloat16( src[ 34 ] );
  681. dst[ 50 ] = decodeFloat16( src[ 37 ] );
  682. dst[ 51 ] = decodeFloat16( src[ 47 ] );
  683. dst[ 52 ] = decodeFloat16( src[ 50 ] );
  684. dst[ 53 ] = decodeFloat16( src[ 56 ] );
  685. dst[ 54 ] = decodeFloat16( src[ 59 ] );
  686. dst[ 55 ] = decodeFloat16( src[ 61 ] );
  687. dst[ 56 ] = decodeFloat16( src[ 35 ] );
  688. dst[ 57 ] = decodeFloat16( src[ 36 ] );
  689. dst[ 58 ] = decodeFloat16( src[ 48 ] );
  690. dst[ 59 ] = decodeFloat16( src[ 49 ] );
  691. dst[ 60 ] = decodeFloat16( src[ 57 ] );
  692. dst[ 61 ] = decodeFloat16( src[ 58 ] );
  693. dst[ 62 ] = decodeFloat16( src[ 62 ] );
  694. dst[ 63 ] = decodeFloat16( src[ 63 ] );
  695. }
  696. function dctInverse( data ) {
  697. const a = 0.5 * Math.cos( 3.14159 / 4.0 );
  698. const b = 0.5 * Math.cos( 3.14159 / 16.0 );
  699. const c = 0.5 * Math.cos( 3.14159 / 8.0 );
  700. const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
  701. const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
  702. const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
  703. const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
  704. var alpha = new Array( 4 );
  705. var beta = new Array( 4 );
  706. var theta = new Array( 4 );
  707. var gamma = new Array( 4 );
  708. for ( var row = 0; row < 8; ++ row ) {
  709. var rowPtr = row * 8;
  710. alpha[ 0 ] = c * data[ rowPtr + 2 ];
  711. alpha[ 1 ] = f * data[ rowPtr + 2 ];
  712. alpha[ 2 ] = c * data[ rowPtr + 6 ];
  713. alpha[ 3 ] = f * data[ rowPtr + 6 ];
  714. beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
  715. beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
  716. beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
  717. beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
  718. theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
  719. theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
  720. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  721. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  722. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  723. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  724. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  725. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  726. data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
  727. data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
  728. data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
  729. data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
  730. data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
  731. data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
  732. data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
  733. data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
  734. }
  735. for ( var column = 0; column < 8; ++ column ) {
  736. alpha[ 0 ] = c * data[ 16 + column ];
  737. alpha[ 1 ] = f * data[ 16 + column ];
  738. alpha[ 2 ] = c * data[ 48 + column ];
  739. alpha[ 3 ] = f * data[ 48 + column ];
  740. beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
  741. beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
  742. beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
  743. beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
  744. theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
  745. theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
  746. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  747. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  748. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  749. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  750. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  751. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  752. data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
  753. data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
  754. data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
  755. data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
  756. data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
  757. data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
  758. data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
  759. data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
  760. }
  761. }
  762. function csc709Inverse( data ) {
  763. for ( var i = 0; i < 64; ++ i ) {
  764. var y = data[ 0 ][ i ];
  765. var cb = data[ 1 ][ i ];
  766. var cr = data[ 2 ][ i ];
  767. data[ 0 ][ i ] = y + 1.5747 * cr;
  768. data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
  769. data[ 2 ][ i ] = y + 1.8556 * cb;
  770. }
  771. }
  772. function convertToHalf( src, dst, idx ) {
  773. for ( var i = 0; i < 64; ++ i ) {
  774. dst[ idx + i ] = encodeFloat16( toLinear( src[ i ] ) );
  775. }
  776. }
  777. function toLinear( float ) {
  778. if ( float <= 1 ) {
  779. return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
  780. } else {
  781. return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
  782. }
  783. }
  784. function uncompressRAW( info ) {
  785. return new DataView( info.array.buffer, info.offset.value, info.size );
  786. }
  787. function uncompressRLE( info ) {
  788. var compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
  789. var rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
  790. var tmpBuffer = new Uint8Array( rawBuffer.length );
  791. predictor( rawBuffer ); // revert predictor
  792. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  793. return new DataView( tmpBuffer.buffer );
  794. }
  795. function uncompressZIP( info ) {
  796. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  797. if ( typeof Zlib === 'undefined' ) {
  798. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  799. }
  800. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  801. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  802. var tmpBuffer = new Uint8Array( rawBuffer.length );
  803. predictor( rawBuffer ); // revert predictor
  804. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  805. return new DataView( tmpBuffer.buffer );
  806. }
  807. function uncompressPIZ( info ) {
  808. var inDataView = info.viewer;
  809. var inOffset = { value: info.offset.value };
  810. var tmpBufSize = info.width * scanlineBlockSize * ( EXRHeader.channels.length * info.type );
  811. var outBuffer = new Uint16Array( tmpBufSize );
  812. var bitmap = new Uint8Array( BITMAP_SIZE );
  813. // Setup channel info
  814. var outBufferEnd = 0;
  815. var pizChannelData = new Array( info.channels );
  816. for ( var i = 0; i < info.channels; i ++ ) {
  817. pizChannelData[ i ] = {};
  818. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  819. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  820. pizChannelData[ i ][ 'nx' ] = info.width;
  821. pizChannelData[ i ][ 'ny' ] = info.lines;
  822. pizChannelData[ i ][ 'size' ] = info.type;
  823. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  824. }
  825. // Read range compression data
  826. var minNonZero = parseUint16( inDataView, inOffset );
  827. var maxNonZero = parseUint16( inDataView, inOffset );
  828. if ( maxNonZero >= BITMAP_SIZE ) {
  829. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  830. }
  831. if ( minNonZero <= maxNonZero ) {
  832. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  833. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  834. }
  835. }
  836. // Reverse LUT
  837. var lut = new Uint16Array( USHORT_RANGE );
  838. var maxValue = reverseLutFromBitmap( bitmap, lut );
  839. var length = parseUint32( inDataView, inOffset );
  840. // Huffman decoding
  841. hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
  842. // Wavelet decoding
  843. for ( var i = 0; i < info.channels; ++ i ) {
  844. var cd = pizChannelData[ i ];
  845. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  846. wav2Decode(
  847. outBuffer,
  848. cd.start + j,
  849. cd.nx,
  850. cd.size,
  851. cd.ny,
  852. cd.nx * cd.size,
  853. maxValue
  854. );
  855. }
  856. }
  857. // Expand the pixel data to their original range
  858. applyLut( lut, outBuffer, outBufferEnd );
  859. // Rearrange the pixel data into the format expected by the caller.
  860. var tmpOffset = 0;
  861. var tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
  862. for ( var y = 0; y < info.lines; y ++ ) {
  863. for ( var c = 0; c < info.channels; c ++ ) {
  864. var cd = pizChannelData[ c ];
  865. var n = cd.nx * cd.size;
  866. var cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
  867. tmpBuffer.set( cp, tmpOffset );
  868. tmpOffset += n * INT16_SIZE;
  869. cd.end += n;
  870. }
  871. }
  872. return new DataView( tmpBuffer.buffer );
  873. }
  874. function uncompressDWA( info ) {
  875. var inDataView = info.viewer;
  876. var inOffset = { value: info.offset.value };
  877. var outBuffer = new Uint8Array( info.width * info.lines * ( EXRHeader.channels.length * info.type * INT16_SIZE ) );
  878. // Read compression header information
  879. var dwaHeader = {
  880. version: parseInt64( inDataView, inOffset ),
  881. unknownUncompressedSize: parseInt64( inDataView, inOffset ),
  882. unknownCompressedSize: parseInt64( inDataView, inOffset ),
  883. acCompressedSize: parseInt64( inDataView, inOffset ),
  884. dcCompressedSize: parseInt64( inDataView, inOffset ),
  885. rleCompressedSize: parseInt64( inDataView, inOffset ),
  886. rleUncompressedSize: parseInt64( inDataView, inOffset ),
  887. rleRawSize: parseInt64( inDataView, inOffset ),
  888. totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
  889. totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
  890. acCompression: parseInt64( inDataView, inOffset )
  891. };
  892. if ( dwaHeader.version < 2 )
  893. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
  894. // Read channel ruleset information
  895. var channelRules = new Array();
  896. var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
  897. while ( ruleSize > 0 ) {
  898. var name = parseNullTerminatedString( inDataView.buffer, inOffset );
  899. var value = parseUint8( inDataView, inOffset );
  900. var compression = ( value >> 2 ) & 3;
  901. var csc = ( value >> 4 ) - 1;
  902. var index = new Int8Array( [ csc ] )[ 0 ];
  903. var type = parseUint8( inDataView, inOffset );
  904. channelRules.push( {
  905. name: name,
  906. index: index,
  907. type: type,
  908. compression: compression,
  909. } );
  910. ruleSize -= name.length + 3;
  911. }
  912. // Classify channels
  913. var channels = EXRHeader.channels;
  914. var channelData = new Array( info.channels );
  915. for ( var i = 0; i < info.channels; ++ i ) {
  916. var cd = channelData[ i ] = {};
  917. var channel = channels[ i ];
  918. cd.name = channel.name;
  919. cd.compression = UNKNOWN;
  920. cd.decoded = false;
  921. cd.type = channel.pixelType;
  922. cd.pLinear = channel.pLinear;
  923. cd.width = info.width;
  924. cd.height = info.lines;
  925. }
  926. var cscSet = {
  927. idx: new Array( 3 )
  928. };
  929. for ( var offset = 0; offset < info.channels; ++ offset ) {
  930. var cd = channelData[ offset ];
  931. for ( var i = 0; i < channelRules.length; ++ i ) {
  932. var rule = channelRules[ i ];
  933. if ( cd.name == rule.name ) {
  934. cd.compression = rule.compression;
  935. if ( rule.index >= 0 ) {
  936. cscSet.idx[ rule.index ] = offset;
  937. }
  938. cd.offset = offset;
  939. }
  940. }
  941. }
  942. // Read DCT - AC component data
  943. if ( dwaHeader.acCompressedSize > 0 ) {
  944. switch ( dwaHeader.acCompression ) {
  945. case STATIC_HUFFMAN:
  946. var acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
  947. hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
  948. break;
  949. case DEFLATE:
  950. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
  951. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  952. var acBuffer = new Uint16Array( inflate.decompress().buffer );
  953. inOffset.value += dwaHeader.totalAcUncompressedCount;
  954. break;
  955. }
  956. }
  957. // Read DCT - DC component data
  958. if ( dwaHeader.dcCompressedSize > 0 ) {
  959. var zlibInfo = {
  960. array: info.array,
  961. offset: inOffset,
  962. size: dwaHeader.dcCompressedSize
  963. };
  964. var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
  965. inOffset.value += dwaHeader.dcCompressedSize;
  966. }
  967. // Read RLE compressed data
  968. if ( dwaHeader.rleRawSize > 0 ) {
  969. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
  970. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  971. var rleBuffer = decodeRunLength( inflate.decompress().buffer );
  972. inOffset.value += dwaHeader.rleCompressedSize;
  973. }
  974. // Prepare outbuffer data offset
  975. var outBufferEnd = 0;
  976. var rowOffsets = new Array( channelData.length );
  977. for ( var i = 0; i < rowOffsets.length; ++ i ) {
  978. rowOffsets[ i ] = new Array();
  979. }
  980. for ( var y = 0; y < info.lines; ++ y ) {
  981. for ( var chan = 0; chan < channelData.length; ++ chan ) {
  982. rowOffsets[ chan ].push( outBufferEnd );
  983. outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
  984. }
  985. }
  986. // Lossy DCT decode RGB channels
  987. lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
  988. // Decode other channels
  989. for ( var i = 0; i < channelData.length; ++ i ) {
  990. var cd = channelData[ i ];
  991. if ( cd.decoded ) continue;
  992. switch ( cd.compression ) {
  993. case RLE:
  994. var row = 0;
  995. var rleOffset = 0;
  996. for ( var y = 0; y < info.lines; ++ y ) {
  997. var rowOffsetBytes = rowOffsets[ i ][ row ];
  998. for ( var x = 0; x < cd.width; ++ x ) {
  999. for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
  1000. outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
  1001. }
  1002. rleOffset ++;
  1003. }
  1004. row ++;
  1005. }
  1006. break;
  1007. case LOSSY_DCT: // skip
  1008. default:
  1009. throw 'EXRLoader.parse: unsupported channel compression';
  1010. }
  1011. }
  1012. return new DataView( outBuffer.buffer );
  1013. }
  1014. function parseNullTerminatedString( buffer, offset ) {
  1015. var uintBuffer = new Uint8Array( buffer );
  1016. var endOffset = 0;
  1017. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  1018. endOffset += 1;
  1019. }
  1020. var stringValue = new TextDecoder().decode(
  1021. uintBuffer.slice( offset.value, offset.value + endOffset )
  1022. );
  1023. offset.value = offset.value + endOffset + 1;
  1024. return stringValue;
  1025. }
  1026. function parseFixedLengthString( buffer, offset, size ) {
  1027. var stringValue = new TextDecoder().decode(
  1028. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  1029. );
  1030. offset.value = offset.value + size;
  1031. return stringValue;
  1032. }
  1033. function parseUlong( dataView, offset ) {
  1034. var uLong = dataView.getUint32( 0, true );
  1035. offset.value = offset.value + ULONG_SIZE;
  1036. return uLong;
  1037. }
  1038. function parseRational( dataView, offset ) {
  1039. var x = parseInt32( dataView, offset );
  1040. var y = parseUint32( dataView, offset );
  1041. return [ x, y ];
  1042. }
  1043. function parseTimecode( dataView, offset ) {
  1044. var x = parseUint32( dataView, offset );
  1045. var y = parseUint32( dataView, offset );
  1046. return [ x, y ];
  1047. }
  1048. function parseInt32( dataView, offset ) {
  1049. var Int32 = dataView.getInt32( offset.value, true );
  1050. offset.value = offset.value + INT32_SIZE;
  1051. return Int32;
  1052. }
  1053. function parseUint32( dataView, offset ) {
  1054. var Uint32 = dataView.getUint32( offset.value, true );
  1055. offset.value = offset.value + INT32_SIZE;
  1056. return Uint32;
  1057. }
  1058. function parseUint8Array( uInt8Array, offset ) {
  1059. var Uint8 = uInt8Array[ offset.value ];
  1060. offset.value = offset.value + INT8_SIZE;
  1061. return Uint8;
  1062. }
  1063. function parseUint8( dataView, offset ) {
  1064. var Uint8 = dataView.getUint8( offset.value );
  1065. offset.value = offset.value + INT8_SIZE;
  1066. return Uint8;
  1067. }
  1068. function parseInt64( dataView, offset ) {
  1069. var int = Number( dataView.getBigInt64( offset.value, true ) );
  1070. offset.value += ULONG_SIZE;
  1071. return int;
  1072. }
  1073. function parseFloat32( dataView, offset ) {
  1074. var float = dataView.getFloat32( offset.value, true );
  1075. offset.value += FLOAT32_SIZE;
  1076. return float;
  1077. }
  1078. function decodeFloat32( dataView, offset ) {
  1079. return encodeFloat16( parseFloat32( dataView, offset ) );
  1080. }
  1081. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  1082. function decodeFloat16( binary ) {
  1083. var exponent = ( binary & 0x7C00 ) >> 10,
  1084. fraction = binary & 0x03FF;
  1085. return ( binary >> 15 ? - 1 : 1 ) * (
  1086. exponent ?
  1087. (
  1088. exponent === 0x1F ?
  1089. fraction ? NaN : Infinity :
  1090. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  1091. ) :
  1092. 6.103515625e-5 * ( fraction / 0x400 )
  1093. );
  1094. }
  1095. // http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
  1096. function encodeFloat16( val ) {
  1097. /* This method is faster than the OpenEXR implementation (very often
  1098. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  1099. * by James Tursa?s half-precision code.
  1100. */
  1101. tmpDataView.setFloat32( 0, val );
  1102. var x = tmpDataView.getInt32( 0 );
  1103. var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
  1104. var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
  1105. var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
  1106. /* If zero, or denormal, or exponent underflows too much for a denormal
  1107. * half, return signed zero. */
  1108. if ( e < 103 ) return bits;
  1109. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  1110. if ( e > 142 ) {
  1111. bits |= 0x7c00;
  1112. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  1113. * not Inf, so make sure we set one mantissa bit too. */
  1114. bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
  1115. return bits;
  1116. }
  1117. /* If exponent underflows but not too much, return a denormal */
  1118. if ( e < 113 ) {
  1119. m |= 0x0800;
  1120. /* Extra rounding may overflow and set mantissa to 0 and exponent
  1121. * to 1, which is OK. */
  1122. bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
  1123. return bits;
  1124. }
  1125. bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
  1126. /* Extra rounding. An overflow will set mantissa to 0 and increment
  1127. * the exponent, which is OK. */
  1128. bits += m & 1;
  1129. return bits;
  1130. }
  1131. function parseUint16( dataView, offset ) {
  1132. var Uint16 = dataView.getUint16( offset.value, true );
  1133. offset.value += INT16_SIZE;
  1134. return Uint16;
  1135. }
  1136. function parseFloat16( buffer, offset ) {
  1137. return decodeFloat16( parseUint16( buffer, offset ) );
  1138. }
  1139. function parseChlist( dataView, buffer, offset, size ) {
  1140. var startOffset = offset.value;
  1141. var channels = [];
  1142. while ( offset.value < ( startOffset + size - 1 ) ) {
  1143. var name = parseNullTerminatedString( buffer, offset );
  1144. var pixelType = parseInt32( dataView, offset );
  1145. var pLinear = parseUint8( dataView, offset );
  1146. offset.value += 3; // reserved, three chars
  1147. var xSampling = parseInt32( dataView, offset );
  1148. var ySampling = parseInt32( dataView, offset );
  1149. channels.push( {
  1150. name: name,
  1151. pixelType: pixelType,
  1152. pLinear: pLinear,
  1153. xSampling: xSampling,
  1154. ySampling: ySampling
  1155. } );
  1156. }
  1157. offset.value += 1;
  1158. return channels;
  1159. }
  1160. function parseChromaticities( dataView, offset ) {
  1161. var redX = parseFloat32( dataView, offset );
  1162. var redY = parseFloat32( dataView, offset );
  1163. var greenX = parseFloat32( dataView, offset );
  1164. var greenY = parseFloat32( dataView, offset );
  1165. var blueX = parseFloat32( dataView, offset );
  1166. var blueY = parseFloat32( dataView, offset );
  1167. var whiteX = parseFloat32( dataView, offset );
  1168. var whiteY = parseFloat32( dataView, offset );
  1169. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  1170. }
  1171. function parseCompression( dataView, offset ) {
  1172. var compressionCodes = [
  1173. 'NO_COMPRESSION',
  1174. 'RLE_COMPRESSION',
  1175. 'ZIPS_COMPRESSION',
  1176. 'ZIP_COMPRESSION',
  1177. 'PIZ_COMPRESSION',
  1178. 'PXR24_COMPRESSION',
  1179. 'B44_COMPRESSION',
  1180. 'B44A_COMPRESSION',
  1181. 'DWAA_COMPRESSION',
  1182. 'DWAB_COMPRESSION'
  1183. ];
  1184. var compression = parseUint8( dataView, offset );
  1185. return compressionCodes[ compression ];
  1186. }
  1187. function parseBox2i( dataView, offset ) {
  1188. var xMin = parseUint32( dataView, offset );
  1189. var yMin = parseUint32( dataView, offset );
  1190. var xMax = parseUint32( dataView, offset );
  1191. var yMax = parseUint32( dataView, offset );
  1192. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  1193. }
  1194. function parseLineOrder( dataView, offset ) {
  1195. var lineOrders = [
  1196. 'INCREASING_Y'
  1197. ];
  1198. var lineOrder = parseUint8( dataView, offset );
  1199. return lineOrders[ lineOrder ];
  1200. }
  1201. function parseV2f( dataView, offset ) {
  1202. var x = parseFloat32( dataView, offset );
  1203. var y = parseFloat32( dataView, offset );
  1204. return [ x, y ];
  1205. }
  1206. function parseValue( dataView, buffer, offset, type, size ) {
  1207. if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
  1208. return parseFixedLengthString( buffer, offset, size );
  1209. } else if ( type === 'chlist' ) {
  1210. return parseChlist( dataView, buffer, offset, size );
  1211. } else if ( type === 'chromaticities' ) {
  1212. return parseChromaticities( dataView, offset );
  1213. } else if ( type === 'compression' ) {
  1214. return parseCompression( dataView, offset );
  1215. } else if ( type === 'box2i' ) {
  1216. return parseBox2i( dataView, offset );
  1217. } else if ( type === 'lineOrder' ) {
  1218. return parseLineOrder( dataView, offset );
  1219. } else if ( type === 'float' ) {
  1220. return parseFloat32( dataView, offset );
  1221. } else if ( type === 'v2f' ) {
  1222. return parseV2f( dataView, offset );
  1223. } else if ( type === 'int' ) {
  1224. return parseInt32( dataView, offset );
  1225. } else if ( type === 'rational' ) {
  1226. return parseRational( dataView, offset );
  1227. } else if ( type === 'timecode' ) {
  1228. return parseTimecode( dataView, offset );
  1229. } else {
  1230. throw 'Cannot parse value for unsupported type: ' + type;
  1231. }
  1232. }
  1233. var bufferDataView = new DataView( buffer );
  1234. var uInt8Array = new Uint8Array( buffer );
  1235. var EXRHeader = {};
  1236. bufferDataView.getUint32( 0, true ); // magic
  1237. bufferDataView.getUint8( 4, true ); // versionByteZero
  1238. bufferDataView.getUint8( 5, true ); // fullMask
  1239. // start of header
  1240. var offset = { value: 8 }; // start at 8, after magic stuff
  1241. var keepReading = true;
  1242. while ( keepReading ) {
  1243. var attributeName = parseNullTerminatedString( buffer, offset );
  1244. if ( attributeName == 0 ) {
  1245. keepReading = false;
  1246. } else {
  1247. var attributeType = parseNullTerminatedString( buffer, offset );
  1248. var attributeSize = parseUint32( bufferDataView, offset );
  1249. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  1250. EXRHeader[ attributeName ] = attributeValue;
  1251. }
  1252. }
  1253. // offsets
  1254. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  1255. var uncompress;
  1256. var scanlineBlockSize;
  1257. switch ( EXRHeader.compression ) {
  1258. case 'NO_COMPRESSION':
  1259. scanlineBlockSize = 1;
  1260. uncompress = uncompressRAW;
  1261. break;
  1262. case 'RLE_COMPRESSION':
  1263. scanlineBlockSize = 1;
  1264. uncompress = uncompressRLE;
  1265. break;
  1266. case 'ZIPS_COMPRESSION':
  1267. scanlineBlockSize = 1;
  1268. uncompress = uncompressZIP;
  1269. break;
  1270. case 'ZIP_COMPRESSION':
  1271. scanlineBlockSize = 16;
  1272. uncompress = uncompressZIP;
  1273. break;
  1274. case 'PIZ_COMPRESSION':
  1275. scanlineBlockSize = 32;
  1276. uncompress = uncompressPIZ;
  1277. break;
  1278. case 'DWAA_COMPRESSION':
  1279. scanlineBlockSize = 32;
  1280. uncompress = uncompressDWA;
  1281. break;
  1282. case 'DWAB_COMPRESSION':
  1283. scanlineBlockSize = 256;
  1284. uncompress = uncompressDWA;
  1285. break;
  1286. default:
  1287. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  1288. }
  1289. var size_t;
  1290. var getValue;
  1291. // mixed pixelType not supported
  1292. var pixelType = EXRHeader.channels[ 0 ].pixelType;
  1293. if ( pixelType === 1 ) { // half
  1294. switch ( this.type ) {
  1295. case THREE.UnsignedByteType:
  1296. case THREE.FloatType:
  1297. getValue = parseFloat16;
  1298. size_t = INT16_SIZE;
  1299. break;
  1300. case THREE.HalfFloatType:
  1301. getValue = parseUint16;
  1302. size_t = INT16_SIZE;
  1303. break;
  1304. }
  1305. } else if ( pixelType === 2 ) { // float
  1306. switch ( this.type ) {
  1307. case THREE.UnsignedByteType:
  1308. case THREE.FloatType:
  1309. getValue = parseFloat32;
  1310. size_t = FLOAT32_SIZE;
  1311. break;
  1312. case THREE.HalfFloatType:
  1313. getValue = decodeFloat32;
  1314. size_t = FLOAT32_SIZE;
  1315. }
  1316. } else {
  1317. throw 'EXRLoader.parse: unsupported pixelType ' + pixelType + ' for ' + EXRHeader.compression + '.';
  1318. }
  1319. var numBlocks = dataWindowHeight / scanlineBlockSize;
  1320. for ( var i = 0; i < numBlocks; i ++ ) {
  1321. parseUlong( bufferDataView, offset ); // scanlineOffset
  1322. }
  1323. // we should be passed the scanline offset table, start reading pixel data
  1324. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  1325. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  1326. // Firefox only supports RGBA (half) float textures
  1327. // var numChannels = EXRHeader.channels.length;
  1328. var numChannels = 4;
  1329. var size = width * height * numChannels;
  1330. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  1331. switch ( this.type ) {
  1332. case THREE.UnsignedByteType:
  1333. case THREE.FloatType:
  1334. var byteArray = new Float32Array( size );
  1335. if ( EXRHeader.channels.length < numChannels ) {
  1336. byteArray.fill( 1, 0, size );
  1337. }
  1338. break;
  1339. case THREE.HalfFloatType:
  1340. var byteArray = new Uint16Array( size );
  1341. if ( EXRHeader.channels.length < numChannels ) {
  1342. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  1343. }
  1344. break;
  1345. default:
  1346. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  1347. break;
  1348. }
  1349. var channelOffsets = {
  1350. R: 0,
  1351. G: 1,
  1352. B: 2,
  1353. A: 3
  1354. };
  1355. var compressionInfo = {
  1356. size: 0,
  1357. width: width,
  1358. lines: scanlineBlockSize,
  1359. offset: offset,
  1360. array: uInt8Array,
  1361. viewer: bufferDataView,
  1362. type: pixelType,
  1363. channels: EXRHeader.channels.length,
  1364. };
  1365. var line;
  1366. var size;
  1367. var viewer;
  1368. var tmpOffset = { value: 0 };
  1369. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  1370. line = parseUint32( bufferDataView, offset ); // line_no
  1371. size = parseUint32( bufferDataView, offset ); // data_len
  1372. compressionInfo.lines = ( line + scanlineBlockSize > height ) ? height - line : scanlineBlockSize;
  1373. compressionInfo.offset = offset;
  1374. compressionInfo.size = size;
  1375. viewer = uncompress( compressionInfo );
  1376. offset.value += size;
  1377. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  1378. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  1379. if ( true_y >= height ) break;
  1380. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  1381. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  1382. for ( var x = 0; x < width; x ++ ) {
  1383. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  1384. tmpOffset.value = idx * size_t;
  1385. var val = getValue( viewer, tmpOffset );
  1386. byteArray[ ( ( ( height - 1 - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  1387. }
  1388. }
  1389. }
  1390. }
  1391. if ( this.type === THREE.UnsignedByteType ) {
  1392. let v, i, j;
  1393. const size = byteArray.length;
  1394. const RGBEArray = new Uint8Array( size );
  1395. for ( let h = 0; h < height; ++ h ) {
  1396. for ( let w = 0; w < width; ++ w ) {
  1397. i = h * width * 4 + w * 4;
  1398. j = ( height - 1 - h ) * width * 4 + w * 4;
  1399. const red = byteArray[ j ];
  1400. const green = byteArray[ j + 1 ];
  1401. const blue = byteArray[ j + 2 ];
  1402. v = ( red > green ) ? red : green;
  1403. v = ( blue > v ) ? blue : v;
  1404. if ( v < 1e-32 ) {
  1405. RGBEArray[ i ] = RGBEArray[ i + 1 ] = RGBEArray[ i + 2 ] = RGBEArray[ i + 3 ] = 0;
  1406. } else {
  1407. const res = frexp( v );
  1408. v = res[ 0 ] * 256 / v;
  1409. RGBEArray[ i ] = red * v;
  1410. RGBEArray[ i + 1 ] = green * v;
  1411. RGBEArray[ i + 2 ] = blue * v;
  1412. RGBEArray[ i + 3 ] = res[ 1 ] + 128;
  1413. }
  1414. }
  1415. }
  1416. byteArray = RGBEArray;
  1417. }
  1418. let format = ( this.type === THREE.UnsignedByteType ) ? THREE.RGBEFormat : ( numChannels === 4 ) ? THREE.RGBAFormat : THREE.RGBFormat;
  1419. return {
  1420. header: EXRHeader,
  1421. width: width,
  1422. height: height,
  1423. data: byteArray,
  1424. format: format,
  1425. type: this.type
  1426. };
  1427. },
  1428. setDataType: function ( value ) {
  1429. this.type = value;
  1430. return this;
  1431. },
  1432. load: function ( url, onLoad, onProgress, onError ) {
  1433. function onLoadCallback( texture, texData ) {
  1434. switch ( texture.type ) {
  1435. case THREE.UnsignedByteType:
  1436. texture.encoding = THREE.RGBEEncoding;
  1437. texture.minFilter = THREE.NearestFilter;
  1438. texture.magFilter = THREE.NearestFilter;
  1439. texture.generateMipmaps = false;
  1440. texture.flipY = true;
  1441. break;
  1442. case THREE.FloatType:
  1443. case THREE.HalfFloatType:
  1444. texture.encoding = THREE.LinearEncoding;
  1445. texture.minFilter = THREE.LinearFilter;
  1446. texture.magFilter = THREE.LinearFilter;
  1447. texture.generateMipmaps = false;
  1448. texture.flipY = false;
  1449. break;
  1450. }
  1451. if ( onLoad ) onLoad( texture, texData );
  1452. }
  1453. return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  1454. }
  1455. } );