GCodeLoader.js 5.4 KB

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  1. console.warn( "THREE.GCodeLoader: As part of the transition to ES6 Modules, the files in 'examples/js' have been deprecated in r117 (May 2020) and will be deleted in r124 (December 2020). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class THREE.GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. * @author tentone
  10. * @author joewalnes
  11. */
  12. THREE.GCodeLoader = function ( manager ) {
  13. THREE.Loader.call( this, manager );
  14. this.splitLayer = false;
  15. };
  16. THREE.GCodeLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  17. constructor: THREE.GCodeLoader,
  18. load: function ( url, onLoad, onProgress, onError ) {
  19. var scope = this;
  20. var loader = new THREE.FileLoader( scope.manager );
  21. loader.setPath( scope.path );
  22. loader.load( url, function ( text ) {
  23. onLoad( scope.parse( text ) );
  24. }, onProgress, onError );
  25. },
  26. parse: function ( data ) {
  27. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  28. var layers = [];
  29. var currentLayer = undefined;
  30. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } );
  31. pathMaterial.name = 'path';
  32. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } );
  33. extrudingMaterial.name = 'extruded';
  34. function newLayer( line ) {
  35. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  36. layers.push( currentLayer );
  37. }
  38. //Create lie segment between p1 and p2
  39. function addSegment( p1, p2 ) {
  40. if ( currentLayer === undefined ) {
  41. newLayer( p1 );
  42. }
  43. if ( line.extruding ) {
  44. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  45. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  46. } else {
  47. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  48. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  49. }
  50. }
  51. function delta( v1, v2 ) {
  52. return state.relative ? v2 : v2 - v1;
  53. }
  54. function absolute( v1, v2 ) {
  55. return state.relative ? v1 + v2 : v2;
  56. }
  57. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  58. for ( var i = 0; i < lines.length; i ++ ) {
  59. var tokens = lines[ i ].split( ' ' );
  60. var cmd = tokens[ 0 ].toUpperCase();
  61. //Argumments
  62. var args = {};
  63. tokens.splice( 1 ).forEach( function ( token ) {
  64. if ( token[ 0 ] !== undefined ) {
  65. var key = token[ 0 ].toLowerCase();
  66. var value = parseFloat( token.substring( 1 ) );
  67. args[ key ] = value;
  68. }
  69. } );
  70. //Process commands
  71. //G0/G1 – Linear Movement
  72. if ( cmd === 'G0' || cmd === 'G1' ) {
  73. var line = {
  74. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  75. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  76. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  77. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  78. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  79. };
  80. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  81. if ( delta( state.e, line.e ) > 0 ) {
  82. line.extruding = delta( state.e, line.e ) > 0;
  83. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  84. newLayer( line );
  85. }
  86. }
  87. addSegment( state, line );
  88. state = line;
  89. } else if ( cmd === 'G2' || cmd === 'G3' ) {
  90. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  91. //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  92. } else if ( cmd === 'G90' ) {
  93. //G90: Set to Absolute Positioning
  94. state.relative = false;
  95. } else if ( cmd === 'G91' ) {
  96. //G91: Set to state.relative Positioning
  97. state.relative = true;
  98. } else if ( cmd === 'G92' ) {
  99. //G92: Set Position
  100. var line = state;
  101. line.x = args.x !== undefined ? args.x : line.x;
  102. line.y = args.y !== undefined ? args.y : line.y;
  103. line.z = args.z !== undefined ? args.z : line.z;
  104. line.e = args.e !== undefined ? args.e : line.e;
  105. state = line;
  106. } else {
  107. //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  108. }
  109. }
  110. function addObject( vertex, extruding ) {
  111. var geometry = new THREE.BufferGeometry();
  112. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  113. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  114. segments.name = 'layer' + i;
  115. object.add( segments );
  116. }
  117. var object = new THREE.Group();
  118. object.name = 'gcode';
  119. if ( this.splitLayer ) {
  120. for ( var i = 0; i < layers.length; i ++ ) {
  121. var layer = layers[ i ];
  122. addObject( layer.vertex, true );
  123. addObject( layer.pathVertex, false );
  124. }
  125. } else {
  126. var vertex = [], pathVertex = [];
  127. for ( var i = 0; i < layers.length; i ++ ) {
  128. var layer = layers[ i ];
  129. var layerVertex = layer.vertex;
  130. var layerPathVertex = layer.pathVertex;
  131. for ( var j = 0; j < layerVertex.length; j ++ ) {
  132. vertex.push( layerVertex[ j ] );
  133. }
  134. for ( var j = 0; j < layerPathVertex.length; j ++ ) {
  135. pathVertex.push( layerPathVertex[ j ] );
  136. }
  137. }
  138. addObject( vertex, true );
  139. addObject( pathVertex, false );
  140. }
  141. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  142. return object;
  143. }
  144. } );